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Celestial Gnome

Xanxan Gimblewabe's page

871 posts. Alias of Ridge.

Full Name

Xanxan Gimblewabe




Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)








Chaotic Good


Shelyn, Desna


Formerly Taldor


Common, Elven, Gnome, Skald, Sylvan

Strength 10
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 10
Charisma 15

About Xanxan Gimblewabe

Xanxan Gimblewabe
Male Gnome Rogue 4
CG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +9
AC 20, touch 15, flat-footed 16 (+4 armor, +4 Dex, +1 size, +1 natural)
hp 27 (4d8+4)
Fort +2, Ref +8 (+1 bonus vs. traps), Will +1; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters., +2 vs. illusions, +2 morale bonus vs. mind-affecting effects
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion, trap sense +1, uncanny dodge
Speed 20 ft.
Melee dagger +8 (1d3/19-20) and
. . rapier +8 (1d4/18-20)
Ranged light crossbow +8 (1d6/19-20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, rogue talents (positioning attack, trap spotter), sneak attack +2d6
Gnome Spell-Like Abilities (CL 4th; concentration +6)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Str 10, Dex 18, Con 12, Int 12, Wis 10, Cha 15
Base Atk +3; CMB +2; CMD 16 (16 vs. grapple)
Feats Free Spirit, Weapon Finesse
Traits rapscallion, warded against witchery
Skills Acrobatics +10 (+6 jump), Appraise +6, Bluff +7, Climb +5, Craft (clothing) +9, Craft (jewelry) +3, Diplomacy +8, Disable Device +13, Disguise +6, Escape Artist +9 (+11 to escape a grapple or bonds), Intimidate +6, Knowledge (local) +6, Linguistics +5, Perception +9 (+11 to locate traps), Sense Motive +5, Sleight of Hand +10, Stealth +14, Swim +4, Use Magic Device +6; Racial Modifiers +2 Craft (clothing), +2 Perception
Languages Common, Elven, Gnome, Skald, Sylvan
SQ trapfinding +2
Other Gear +2 leather armor, crossbow bolts (10), dagger, light crossbow, rapier, cloak of the yeti, artisan's tools, backpack, bedroll, blanket, winter, cold weather outfit, flint and steel, sewing needle, thieves' tools, trail rations (2), 34 gp, 4 sp
Special Abilities
Cold weather outfit +5 Fort save vs. cold weather.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Free Spirit +2 bonus on saves vs. mind-affecting and on escape attempts
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Positioning Attack (1/day) (Ex) When hit a foe in melee, move up to 30 ft without AoO, but must end adjacent to that foe.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.
Xanxan Gimblewabe was one of four brothers, each named Xanxan Gimblewabe. If they'd been anyone but gnomes, folks would have found that confusing. They had a grand ole time being rascals and trouble makers for a bit. Still, each driven by their own needs, the brothers soon left their home and found new ones.

So it was THIS Xanxan took up the life of a tailor in the town of Hereldan. While a newcomer there by gnomish standards, he was soon considered a citizen by shorter lived races after the first decade or so. His services were good enough to attract notice from the few travelers that came by.

One such woman came in, demanding only the best, and she also insisted that she was a waist size much smaller than she really was. While Xanxan tried to be polite, his efforts to show her more suitable fits offended her greatly, and her true nature was revealed.

The woman was a witch, a magic user who gained her power through a dark pact. And she attempted a hex upon Xanxan that should have ruined him for life if not taken his life. Perhaps it was his innocent heart, but more likely dumb luck, that he managed to avoid the curse and slay the witch in question. Unknown to him, he's been somewhat protected from witchcraft ever since.

Xanxan has made many friends in town, having designed wedding gowns for young brides, scarves for sweet old ladies, and fine cloaks for young men who wanted to be dashing for their important birthdays as they left family to make their own way. While as mercurial as any gnome, he does look out for said friends, indeed, some of the local authorities think he's actually robbed from folks who 'messed' with them, but they've never been able to prove it. Money does pop up for the poor families in town at the oddest times though.

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