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Xan Kahlan the Sineater's page

3 posts. Pathfinder Society character for Rusty Ironpants (RPG Superstar 2015 Top 16).

About Xan Kahlan the Sineater

Xan Kahlan the Sineater
Male Human (Varisian) Wizard (Thassilonian Specialist[Evoker]) 2
CG Medium humanoid (human)
Init +2; Senses Perception +6
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (2d6+4)
Fort +1, Ref +2, Will +4
Speed 20 ft.
Melee dagger +0 (1d4-1/19-20) and
. . masterwork quarterstaff +1 (1d6-1)
Spell-Like Abilities
. . 3/day—dancing lights
Wizard Spells Prepared (CL 2nd; concentration +6):
1st—burning hands (DC 16), ear-piercing scream (DC 16), magic missile (x2) [S], vanish
0 (at will)—detect magic, disrupt undead, prestidigitation (DC 14), read magic
Str 9, Dex 14, Con 13, Int 19, Wis 12, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Spell Focus (evocation), Spell Specialization, Varisian Tattoo
Traits magic is life, seeker
Skills Craft (tattoo) +8, Fly +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +6, Spellcraft +9
Languages Azlanti, Common, Draconic, Kelish, Osiriani, Thassilonian, Varisian
SQ arcane bonds (arcane bond [object]), force missile, intense spells, specialized schools (evocation)
Combat Gear potion of cure light wounds (2), Potion of Mage Armor, wand of cure light wounds (50 charges), acid (5), alchemist's fire (5), alkali flask (2), liquid ice (3); Other Gear dagger, masterwork quarterstaff, wayfinder, artisan's tools, backpack, bandolier, bandolier, bedroll, belt pouch, ink, black, inkpen, mess kit, spell component pouch, spellbook, trail rations (5), 818 GP
Acid - 0/5
Alchemist's fire - 0/5
Alkali flask - 0/2
Arcane Bond (Masterwork Quarterstaff) (1/day) (Sp) - 0/1
Dagger - 0/1
Dancing Lights (3/day) (Sp) - 0/3
Force Missile (7/day) (Sp) - 0/7
Light (At will) - 0/0
Liquid ice - 0/3
Potion of cure light wounds - 0/2
Potion of Mage Armor - 0/1
Trail rations - 0/5
Wand of cure light wounds (50 charges) - 0/50
Special Abilities
Arcane Bond (Masterwork Quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Force Missile (7/day) (Sp) Magic Missile hits for 1d4+1
Intense Spells +1 (Su) Evocation spells deal listed extra damage.
Magic is Life While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Magic Missile) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

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