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Which is why I make no choice, I do not rule out the possibility of a God, or gods, or of even if Intelligent Design...I do believe that Evolution has merit and I believe that time definitely go back beyond 6000BC, I can see the bones in the fossil record, thus I see dinosaurs... I however don't like engaging in discussions with fanatical people... Fanatacism is bad... Thiago Cardozo wrote:
Wiki and it has lots of article references, so it should be fairly accurate Inability to navigate via the magnetite in people who have no idea what they're doing is exactly what I was talking about with modern man losing his connection to the primal...why is it the aborigine can divine water without a divining rod in the outback? If you don't use your eyes what happens to them? look at blind cave creatures... If you lie in bed in a coma for 3 years your muscles atrophy... Some people have excellent sense of direction...is that why? Kirth Gersen wrote:
So do humans... =D Ugh, pro wrestling... plus SyFy said they didn't care about us geeks...just like Wizards decided they didn't care about grognards... it's gone downhill since they introduced wrestling to the line-up...over SG-1 and SG-Atlantis...lame! Wrestling is make believe, but not really science fiction, true it's fiction, and the follow the rules of physics to not get hurt...but c'mon you can't hit a guy with your fist in the face 16 times and not open the skin...boxers open each others faces up and they wear huge gloves... "I don't know if stashing it here would be a safe place...of course, since it's already destroyed looking, it might be fine." "According to the laws of Korvosa, this building will become the cities, 2 years after the death of the owner." "The rest of my stuff is at the inn, including my food...I'm famished." The DM running the game is the official...remember the DM is the rules lawyer in the game, NOT rules lawyers and NOT a player trying to weasel out of meta game effects. Your players have to understand you are the interpreter, you can change any rule you want in the game. think magic missiles got shorted in 2e when they set the max # to 5? change it back. It's your game, the rules are the framework. I agree with you 8th Dwarf. Non-native species destroy the ecology of the areas they invade...especially those with no natural predators. I would eat 'roo. I don't eat cow anyway, they're a plague, they produced massive amounts of methane, and cattle farmers only care about the bottom line, push out the native animals and flora so there can be more grazing area for the cows. I'll take Bison thanks, now that they've recovered enough. Everyone should be able to make their own decisions, unless they're mentally unfit... My apologies, Theories are derived from scientific data compiled while gathering data for a hypothesis... HAH! and don't get me started on economics...this economy almost ruined me last year...luckily I saw it coming and had just enough to get me through while I was unemployed for a third of the year... edit: (typoed- corrected in italics) Valegrim wrote: seems the pbp games I get into dont really ever get off the ground; I have tried like eight times and someting comes up and the gm cant continue; sigh; I have like 8 or 9 characters now from failed games. While the game I gm is at a couple thousand posts, I too would like to play in a game that is more than one post a week and is a game that the players and gm are motivated and really want to make happen. Happens to me a lot as well Vale... And the ones I'm running tend to get a lot slower also... Kirth Gersen wrote:
OKAY! =D I won't make ya Kirth Gersen wrote:
Beyond that, there's that weak magnetic field that surrounds you...and when other things fields interact with yours, you can definitely feel it...I'm pretty sure not all those times you had that sense, it was the wind current... (we're 75% water, water create fields as it moves, and our body is constantly moving a water based substance (with iron in it) around our body, in circles...) Kirth Gersen wrote:
Yup, which Is why I have hope science will eventually work out everything...it's a matter of figuring out how to perceive what you're looking for... suspect there are tiny things on your skin making you sick...great...develop a tool to find it. develop a tool to look beyond the moon... develop a tool to see beyond the veil, find those ghosts... what amazes me is the ostracism that can occur in the scientific world if you don't tow the company line, if you believe in something that isn't provable RIGHT NOW! If you are on the fringe... since a lot of science is based upon unproven theory... (oh great I just ruined ANY chance at entering the science community) Just remember Troy was a myth til a crazy Archaeologist bull-dozed it back into existence... Just cuz we haven't explained it YET doesn't mean people who believe in it are necessarily crazy...they might be, but maybe that's what gives them the insight? =D Zombieneighbours wrote:
And very centered on ancient artifacts like the Spear of Destiny...which after the Americans recaptured it, I think Hitler was dead 4 days later... Kirth Gersen wrote:
Hah! great example! I agree, a certain amount of skepticism is needed for an open mind...or more precisely "discernment." Aborigines don't use a stick. they just walk and stop and say, "here"...I suspect they use that tiny piece of magnetite in their head to detect the EMF field of the water (or something to that effect) That was the point I was making, that with all our tools, we lose access to sense we don't use... Lots of Soldiers supposedly have a sixth sense they develop if they live long enough...they learn to use that sense to stay alive...(again...supposedly) DM_Blake wrote:
I don't want class creep... I want class options, sans creep... I would rather see it in the form of ability substitutions personally. Rangers/Barbarians and Paladins could all be done as class ability substitutions of fighters. Druid could be a substitution of Cleric. Wizard and Sorcerer...well they use the same spell lists...the major differences, bloodline and how they use the same spells. Sorcerer should have just been a substitution. of wizard, and also they should be able to cast their spells at the same time as wizards anyway... Garydee wrote:
Most importantly it happened under Communist Soviet rule which was anti-religion. Nazi were anti-Semetic not anti-religious... Personally I'm all about letting everyone find their own path... I try to take in as much knowledge as possible, and I don't throw out information or ideals right away. I saw a Kung Fu master "pop" water on a concrete surface with a palm strike from 3 feet away. Just because I have seen it, doesn't mean I expect anyone else to believe in what I believe in. I like to make people think...I always dole on information, then I tell people "don't believe me...find out for yourself...look it up" I do that with my children also. I am studying Alchemy right now, do I expect others to understand it or believe in it? no. Do I believe it out of hand, definitely not...do I try to interpret the symbols? yes, as the symbols are the key, not to transmuting lead into gold...but to higher levels of thought. A lot of people believe in the same force...they just call it different things. I kind of see "prayer" "positive thought" "magic" etc as all just altering reality through the conscious... "Outrageous claims require excessive proof." a belief of science. Until everything is explained beyond theory, I can't let science completely destroy my open mind. Science has given us a great many inventions, but at what cost? Supposedly, Aborigines in Australia can naturally divine where water is... I haven't seen this with my own eyes, but I have seen it on TV...truth? No idea, but I leave the door open to the possibility... I think he means it more as a place where critical thinking is truly taught, I'm sure that there are still some universities that truly work on mental expansion...but I know what he's talking about, the universities of the pre-industrial revolution era, were different. I think more philosophical and esoteric discussion is done by the students with each other on a personal basis than is done with the faculty... See where I'm coming from? LazarX wrote:
Actually she stepped over the line first, telling he would burn in Hell... As the Sifu of our Kung Fu says, Universities today are no longer places of contemplation and expanding the mind, but are merely diploma mills... Chris Mortika wrote:
it's legend points for D&D...(a la Earthdawn) I've toyed with the idea, but D&D wasn't built for that type of purchase, when you have to purchase all your skills, spellcasting, etc...at each level certain classes get far more than others... Vic Wertz wrote:
NICE! do I get a free copy now ;) 223. Your skin is the texture of suede. 224. Your torso is too short and your legs too long, your hands and feet are quite large as well...you look a bit anime like (more than elves) when everyone else looks normal. 225. you have a pair of tusks. Orks think you look nice, but everyone else is disturbed by them. (They regrow the next time you rest if you attempt to remove them.) 226. you have thorns projecting from your skin, they're brittle so they can't be used as weapons, and they hurt when they're crushed. 201. Body covered in pustules...ick 202. acidic spittle, not enough to cause real dmg, but it's not comfotable on the skin. 203. no waste products, like your demonic kin, you never excrete waste products...("where's your bathroom?", "my what room?" "bath room" "bath what?" "BATH ROOM" "My what? what?") 204. optimal body weight, no matter how much you eat, you never gain weight, you're always ravenously hungry... 205. no lips. 206. no eyelids, though you do have nictating membranes. 207. crimson irises. 208. your eyes reflect a deceased image of whoever is looking at them. 209. Demonic Ears (pick a species) 210. your feet always appear cracked and burned. 211. portions of your skin appear cracked and burned. 212. you smell like a loaf of fresh baked buttertop bread. 213. your skin tastes extremely salty, cats love to lick your skin. 214. you have excessively slimy mucous mouth, so it forms strings in your mouth when you talk...YUCK 215. your gums constantly bleed, so you constantly have the taste of iron in your mouth. golden iris, then that Teifling will get confused with Aasimar..heh 187. You constanltly have thoughts of murder...no matter what your alignment...ONE EIGHT SEVEN! MDK Murder Death Kill... 188. Teifling has shifting facial features, they move during times of stress, often visibly, it's very disconcerting. 189. Monstrous hands, the Teifling has vicious looking hands, with the index/middle finger fused into a single wide flat finger, with a single heavy nail. 190. One of the Teiflings's arms ends in a enormous hand/forearm. This arm has a Rocky appearance. 191. The Teifling's body is covered in bumps and knobs. 192. Vrock blood. Feathers for hair. (I really like that one SmiloDan.) This isn't the cover for 3rd edition... THIS is the COVER for 3rd edition GM Guide Me want very much! yeah, armor training is gone I noticed in the preview also... it was a bit much, BUT, it would be an interesting substitution ability to introduce for variants. (would be a nice variant for paladins also... I think perhaps Grumble Grog had something to do with that nerf LoL... 58+ AC....LoL Oh and please Kirth Continue!! I'm still interested! heh...just missed this thread yesterday...(trying to keep up with 8 PbP threads, plus the monk preview! heh. I like to give my players a decent chance of making it to the BBEG or the end of a great story...if they get TPKed at the crescendo of an adventure, so be it...their next group will be the one that has to clean up after them... Will I pull punches prior to the end story, absolutely. I consider myself a director of a movie...whether the movie has a happy ending or not doesn't matter as long as you get to see the entire movie. If it's an unhappy ending, then there will be new actors for the sequence. *above "stall urine" should be "stale" urine oops missed that typo. 146. lost teeth regrow in a week. 147. succubi/incubi blood; your scent is intoxicating. 148. succubi/incubi blood; people often get lost in your eyes 149. succubi/incubi blood; you are very lecherous...you really really can't get enough. Anytime, anywhere, anything... 150. succubi/incubi blood; you're hot! literally your skin is always around 105 degrees. 151. succubi/incubi blood; corruptor, you love nothing more than causing the fall of other's morals, it's better than the act. 152. ice devil blood; your skin is extremely cool and very palid, you feel dead to the touch. 153. long feline feet, you have very long feet and walk on your toes quite often, 154. freakshow, people always look at you, they can't place what's wrong with you, but something about you freaks them out. 155. coal black skin...but very shiny... (thus not sneak bonuses) 156. rakshasa blood; your hands aren't on backwards, but your pinky resembles a thumb in shape. 157. You can't stand the taste of cooked meat, it has to be raw. 158. the skin inside your mouth is purple. 160. your skin is very translucent, this causes your veins and arteries to be extremely apparent. 161. you have 0% visible body fat, your musculature is excessively striated, and every movement of the muscles it apparent. 162. webbed fingers and toes 163. chintacles you have 1d6 dangly tentacles on your chin 164. Bone gotee, your chin is shaped like a gotee. 165. pointy bones, all of your bones that are rounded in a normal human are very angular, and sharp, from your cheekbones, jaw and brow ridges, to your wrists ankles and elbows. and that's 60 total for me now! =D OK I'll make some more, this is fun 120. Your pinky fingers have two extra digits and end in a tiny claw 121. You have enormous physical features, your hands, feet or "other" parts are well beyond normal size. (Oh I bet some people are gonna love this one) 122. you are a perfect specimen of human kind...too perfect...and for some reason, everyone describes you as their perfect ideal (this would be a good one for those who wants a high CHA teifling) 123. you only have 3 fingers and a thumb per hand 124. you're built more like a dwarf than a human 125. you have bony ridges on your hands 126. you have HUGE cheek bones 127. you have jaggedly pointed ears 128. your lips are blackish red 129. you have reddish-orange skin (like the tan people like to sport these days...yuck!) 130. you have a serious penchant for knives, and proudly display the carvings you've done in your own skin with them. 131. you're eyes are always bloodshot, no white showing. 132. you smell like stall urine...like behind a dumpster 133. you smell like garbage...like in a dumpster 134. your breath smells like spoiled milk 135. your mouth is normally tiny, but extremely pliable, so when you smile it stretches from ear to ear, which is extremely unnerving. 136. you are completely double jointed...and have muscular control over it. 137. you have 12 adbominal muscles 138. you have 8 nerples, like a cat. 139. you are completely androgynous. 100. The skin going from your forearm to your fingertips visibly darkens from your normal skin color to deep crimson. woohoo, I got 100! 101. your body hair is more akin to quills than hair. 102. You have no genitalia or it is concealed within your body. 103. you have non-functional gills, though they do flex as if you're breathing. 104. you have Klingon like brow ridges. 105. you are rail thin, and exceptionally tall (like Doc Hammer) 106. your nails are black 107. your teeth are black 108. you have black eyes with white pupils 109. your eyes are like semi-solid quicksilver 110. your eyes are extremely large 111. your ayes are set far to the outside of your facial structure 112. you have a single eye with dual pupils 113. you have the scars of Lamashtu on your belly. 114. one or all your fingers have an extra digit 115. you have 2 thumbs on opposite sides of three fingers. 116. you smell like onions or garlic all the time. 117. you smell like brimstone or sulphur all the time. 118. you smell like rotting kelp all the time. 119. you have no smell whatsoever *note, nothing has any mechanical game effects, though you could easily tie some of these to a feat selection. whew, that's 20 features!
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