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Xaaon of Xen'Drik's page

RPG Superstar 6 Season Marathon Voter, 7 Season Star Voter. Pathfinder Society Member. 2,036 posts (9,218 including aliases). 29 reviews. No lists. 1 wishlist. 4 Pathfinder Society characters. 77 aliases.

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4 people marked this as a favorite.

That's it, I'm replacing all my teeth with cold iron...

1 person marked this as a favorite.

I know unique, go with NOT optimized, be original; play what sounds like a cool idea without worrying about numbers.

1 person marked this as a favorite.

I would say either go with an Adventure Path, or buy a few Pathfinder Society missions.

PFS missions I would then say have them all pick a faction, so they're working together or no faction to begin with, perhaps they're being recruited, so they are being tested.

Play using JUST the core rulebook, nothing else...(except the Bestiary of course)

8 people marked this as a favorite.

I don't feel classes are imbalanced, I feel optimization is imbalanced.

2 people marked this as a favorite.

I think the firearms are fine as is, the misfire is actually the balance.

Crossbows are already under powered, so trying to dial down firearms to the power level of a crossbow is kinda silly. Make crossbows hit touch AC also would actually help bring them in line with bows.

Compare the firearm to a bow.

4 people marked this as a favorite.

I now understand the torture that the judges have gone through for the last 5 years. I would prefer seeing 3 items side by side. In the first 20 items I had a repeat item. I have not see my own item as of yet.

I think some people must throw their item together in 15 minutes. They don't really want to be in the contest obviously. I was showing my kids some of the things to look out for, and they immediately started picking up on errors.

I voted for a bad item over another bad item the first few times, but I'm done with that. I'm voting for good items now.

1 person marked this as a favorite.

Yeah, wouldn't work in a game I'd run...broken.

Scarab Sages

1 person marked this as a favorite.
sunbeam wrote:

I've always found the Periapt of Proof Against Poison useful. You can pour a flask of contact poison over your head, and start grappling.

The post about grappling with Alchemist's Fire reminded me of this.

I did this to a Warforged Assassin NPC in one of my games, it smeared contact paralysis poison on itself, so when the monk hit it, vs poison, which he failed. Fun Stuff.

1 person marked this as a favorite.

There's also the storage issue of miniatures, paper minis, and cardboard pawns are great for transport and storage!

Also if you're good in photoshop you can mod your paper minis. like making goblin rangers in goblin dogs.

1 person marked this as a favorite.

One of my twins is running BB at the gaming club at lunch now, age 12! Rock-on, 2 girls in his group!

1 person marked this as a favorite.
Crowned Crossroads wrote:
Xaaon of Korvosa wrote:
BltzKrg242 wrote:

If you only have one hand on then you do not get the 2 handed bonus.

Using two lances is patently ridiculous and attempting it should be met with 1000 lashes from a wet noodle and then a punch in the throat.

If someone tried to use two lances and hit with both, I would rule they are automatically unhorsed...then the next time when they tie themselves to their saddle (which you know power gamers would attempt) I would have the horses STR deal damage to them as they're torn from the saddle.
Your personal, arbitrary ruling isn't something that is needed. It contributes nothing to the discussion at-hand, given the prior mention that DMs may deal with this in whatever way they want, but the important part of the discussion is how it should be dealt with objectively based purely on the rules.

Game Mastering is about making arbitrary decisions...power gamers like to break games by using loopholes in the rules. I've run into far too many power gamers that have wrecked games to allow their shenanigans, thus I would make rules to cover situations NOT covered in the rules or with gaping gray areas. Nuff said, I'm done. And welcome to the boards...

1 person marked this as a favorite.
BltzKrg242 wrote:

If you only have one hand on then you do not get the 2 handed bonus.

Using two lances is patently ridiculous and attempting it should be met with 1000 lashes from a wet noodle and then a punch in the throat.

If someone tried to use two lances and hit with both, I would rule they are automatically unhorsed...then the next time when they tie themselves to their saddle (which you know power gamers would attempt) I would have the horses STR deal damage to them as they're torn from the saddle.

2 people marked this as a favorite.

Pretty lame unless you're playing Paranoia...then it's just FUN!!! HOT FUN, COLD FUN, have you had your Bouncy Bubble Beverage today?

1 person marked this as a favorite.
Nimt wrote:
CommandoDude wrote:
hosts never reminded me about my debt or asked to collect pizza money so it slipped my mind. Same happened at my last meeting. I was never called/emailed/or talked to at any game (even by the DM) about this.

Don't make other people keep track of your debts, That can generate bad feelings.

And it obviously did generate said feelings. I have played host many many times. I have had bad people in my house, I no longer tolerate people who don't come across as acceptable. I always offer what's available to drink, usually water or tea, no one can just go into my fridge and grab whatever, my house isn't yours unless I tell you to feel at home.

Guests aren't always the most well behaved people...

Learn from your mistakes, and never repeat them. Obviously the cursing was offensive to your hosts, as was your lack of gamer conscience regarding buying pizza, basically by the third time you should have brought pizza to share as you walked in the house along with a gallon of milk.

1 person marked this as a favorite.

Heh, yeah they do take up quite a bit of shelf real I'm just going to have to get more bookshelves...

4 people marked this as a favorite.

"What do you mean they have levels???"

1 person marked this as a favorite.

"I thought you said we were coming to get Kobold Quarterly, not Quartered by Kobolds"

1 person marked this as a favorite.
Nigrescence wrote:

Well they didn't have to do the evil guy's work for him. Let him be the evil jerk who kills children. You know, instead of the party being evil jerks who kill children.

There's a difference between shortsightedly allowing or provoking someone else into killing children and killing them yourself. That difference is what makes a DM shift your alignment one step closer to if not already evil.

The Paladin shortsightedly allowed someone else to kill the children. That has repercussions for him only because he's a Paladin, and because that someone else was part of the Paladin's group.

The person who killed the children has no excuse.

The person who retconned the scenario should be ashamed. Let the children die. Enjoy being able to wreak vengeance upon the dastardly villains known as the party. It could have been an epic turnaround and failure of the party with far-reaching consequences that take them through hell and back, possibly in an effort to reclaim their honor.

Changing reality (okay, fantasy reality) so that the party was weirdly right to attack what they thought were real children is only going to cause more trouble down the line. They weren't right. Shame on you.

Heh, yeah, take the character's sheets, roll new characters and then let the characters hunt their old characters...

4 people marked this as a favorite.

I'm guessing Obama will win again, putting two nutjob religious fanatics as your front runners seems to be the best way to not get them elected. But if they ARE elected, I'll be seeking residence outside the US...

1 person marked this as a favorite.

I would have let them kill the children, become evil in the process (unknown to them that their alignments shifted, someone sees through their lies in town, detects evil, then hire bounty hunters to bring them in each dead...

The current situation that you made might have been scried by one of the townspeople's allies, thus they KNOW what the 'heroes' did and refuse to reward them.

Also, I would have stripped the Paladin of his powers as soon as he decided to lose them in the no win his god would suddenly desert him..

BigNorseWolf, not if the evil person is Lawful Evil...which every evil mastermind SHOULD be.

6 people marked this as a favorite.

A playtest period might be a good idea with THIRTY PrCs!!!

1 person marked this as a favorite.

I'd chalk it up to Judges fiat, the more I read the comments, the more I realize how close I was. Next year I will make it.

1 person marked this as a favorite.

This is basically a reworked Tankard of the Drunken Hero from the Pathfinder Chronicles - Gods and Magic. Pg 61. It's like a Cup of the Almost Drunk Kinda Heroic Guy...

1 person marked this as a favorite.

Don't forget Crusader's Flurry feat...letting you flurry with a 2H weapon...if you follow the right god...

I really just want a monk that can use a short sword/light shield, like real life Shaolin Monks, without losing their bonuses....

1 person marked this as a favorite.

#1 Hand Crossbows have no reason why they should be exotic except that it was a hold-over from it being a Drow hand crossbow.

#2 Historically, crossbows had various crank mechanisms,from a simple foot pull, which allowed the person to use their entire strength to draw the string to full crank mechanisms, which even the weakest person could eventually draw.

#3 I drop the dmg to 1d3 (small), 1d4 (medium) on a crossbow, then have the crossbow have a strength rating, say 100gp per bonus increase like a strength bow. However to draw it back would require the following

character str - crossbow str
STR = hand draw like a bow
STR - 2 = foot draw, like current crossbow
STR - 4 = Hand Crank, move action to reload
STR - 6 = Windlass Crank, Full action to relaod

So a STR 8 could use a STR 14 cross bow with a windlass, while a STR 14 character could use a STR 14 crossbow like a bow; but he could use a STR 20 crossbow with a windlass. it would do d4+5 damage.

6 people marked this as a favorite.

It would be nice to also have common ones available as mini boxes. Orcs. Gnolls, Goblins, Kobolds, etc. 8 minis are great, but sometimes you might need 12 or even 20, especially if you're using suicidal goblins...

1 person marked this as a favorite.
booger=boy wrote:
SwnyNerdgasm wrote:
TOZ wrote:
SwnyNerdgasm wrote:
Is it a majority of players that dislikes the alignment system, or merely a very vocal minority?
Does it matter? It's not going anywhere.
Well that's the thing, I am a huge fan of the alignment system and have calmly ignored all the players who have joined my game and tried to get me to stop using it. I was just wondering if I was in the minority here.

Alignment has its uses. I think it'd add more if it effected the game more in some way. I'd think something how Pendragon does with its traits. Give your Alignment a score, the larger it is the more likely that it will override the players control of the character and force the PC to act a certain way. On one hand that's evil, on the other it makes it do more for the game. If someone is the paragon of goodie goodie and he had a really high score in his alignment, with the hypothetical alignment system in place I'd force him to act a certain way in various situations. At lower scores, the player should have more freedom to act with less alignment zeal.


I liked the numeric alignment system from S&S Studios, where a typical alignment would range a 2-3 on the scale, while celestials would have 9s. So a Devil would have a L9E6+, a demon C9E6+, a Paladin would need to be LG, but perhaps he's more lawful than good...L5G3

Benefits from high numbers were greater effects from alignment based spells. There was no true neutral, just shades of grey, perhaps L1E1, C1G1, etc. It made a good system for helping define a character. My wife played a C6G1 character that liked to smash things....a LOT.

1 person marked this as a favorite.

#1 Skills: Up all skills to 4+ minimum, either that or decouple skills and classes. Give everyone 6+Int skill points, but have a list of skills each class is required to take [edit, required to take 1 or 2 skills not all six]. Make leadership into a Cha based skill not a feat. Make the Cohort accessible with a Cohort Feat.

#2 Dump dump stats. Make all saves based upon the average of two stats instead of a single stat, this means if you have a dump stat one of your saves will suffer. Perhaps WILL=WIS/CON REFLEX=DEX/INT FORT=STR/CHA. Also decrease the 7 in stat to -3 points instead of -4.

1 person marked this as a favorite.

Also, if you're dumb enough to stand next to a cliff or spiked pit, you deserve to go into it. Natural Selection BABY!

1 person marked this as a favorite.

They did this so the rogue can't sneak up with his portable hole behind the BBEG, then punishing kick the BBEG into the portable hole, and the rogue closing it...

1 person marked this as a favorite.
Runnetib wrote:

Playing Pathfinder means that when I take out the Stag Lord, the Stag Lord is taken out, not is taken out for a few minutes, or until the next group starts the dungeon/instance. (I do realize this would make for an expansively large number of quests, but I think player generated quests could help with that, and for 'big' events such as these, perhaps staff can play the part(s), or players can 'apply' to run the scenario/quest on the bad-guy side. I, at least, think that would be a great addition to the game.)


2 people marked this as a favorite.
SuperSlayer wrote:
Scott Betts wrote:
SuperSlayer wrote:
I wish MMO's would die a quick death.

Yay! Let's all wish for the death of something millions of people enjoy just because we personally don't find them enjoyable! It'll be fun!

Oooh, I wish all soap operas would die a quick death! Do I get to be edgy and non-mainstream now, too?

I never said Let's all wish for a death. I said I don't like MMO's and I wish they would die do you have a problem with that?

Then you don't need to add negativity to an MMO thread that's hunting for ideas do you?

2 people marked this as a favorite.

1. I want the game to look like WAR's illustrations animated!

2. The crafting system should be Pathfinder's Crafting System, including being able to fail and accidentally create cursed items. In addition, I want to have choices of 1 special item per magic item created that will be needed to craft it. If you want to create a +3 flaming short sword, you might need essence of an elemental, salamander or fire giant. The +3 weapon would require you to go to location X (or can be made by alchemists), to get the oils and such to enhance it.

Also, I want to be able to make my own poisons.

3. I want the game to feel like Pathfinder, DDO failed because it doesn't feel like D&D, Never Winter succeeded because it WAS D&D!! I'm leery of the skill based system, as it could break the feel of the game.

4. I would like to see different servers with different play styles on it. (Sorta Like the old EQ PvP Servers. 4 servers, 3 different rule-sets)

A Free-for-all server would have PvP turned on everywhere!!...
A Heroic Server, no evil classes, no pvp.
A Frontier Server, no PvP in cities, but outside towns it becomes a out for those bandits.
Fast Play, Slow Play, Normal Play, Realistic, Epic, etc all allow more styles. Imagine the Epic server where monsters are all a lot tougher, meaning guilds and grouping tend to be more difficult. 10pt buy, 15pt buy, 20pt buy and 25 pt buy servers would be fun additions also, though I'm not sure your vision would work with that...Heck maybe have skill based and level based servers???

Different servers allow for different play styles.

5. I want dynamic dungeon play. When I step into a dungeon instance with character A, the layout might be the same, but the monsters will be different, also having certain monsters roam their dungeons, be nocturnal or diurnal, so if you enter during the day, it will matter. Instance the hell out of the game if you need to. I personally don't like heading into a dungeon, fighting my way to the location I'm heading only to find someone camping the boss.

6. I want travel to have random encounters, Do the Pulpy overland travel redline for long distance trips, but have random encounters during the trip.

7. Rest, Put a rest button, you rest to recover your spells, have chances for random encounters for them also. Please don't do rest shrines like DDO...that isn't D&D.

I'm sure I'll think of more later.

1 person marked this as a favorite.

All I have to say is, if this is a Pathfinder based game, jumping better be in. Endurance should be necessity if you're a jumping idjit, also if you run every where...

We have skills, we should be able to use the abilities.

I want to be able to move everywhere, I want the physics to be physics. I jump (rolls d20+jump skill-armor penalty)...

2 people marked this as a favorite.

Wrong we don't have enough. We need 52. Like a deck of cards, we also need 4 political parties (clubs, hearts, diamonds and shovels)

I vote we split California into Northern California, Central California and Southern California.

1 person marked this as a favorite.

Pathfinder Society is cooler than the Harpers, and I used to be a HYUUUGE Harpers fan.

I love the fact that they designed the world thinking about everything that went into the first 30 years of D&D. From Expedition to teh Barrier Peaks, Isle of Dread, and of course the City of Strangers. And of course the Oasis series would work well in Osirion...

It pulls from all the classics, the Fahfrd and Grey mouser would feel right at home in either Riddleport or up at the top of the world.

Conan would fit in well with the Shoanti

Tarzan could find a home.

The Mythos is there.

Steampunk is there in Alkenstar.

Thieves' world can be dropped in.

The Drow are DROW!!!!

The red planet of and green planets are there for the taking, as well as the undead planet!!!

I'd keep going...but sleep calls....

Mikaze wrote:

Didn't want to hijack the opposite thread:


All that. +5 Vorpal Sword

Gorbacz wrote:

+1 Mikaze, all the way from the top to the bottom.

But, also:

CHELIAX. Best. Evil. Nation. Ever. Eat your heart out, Zhentarim and other "brouhahaha let's stroke our goatees" folks.

This (My Chel PFS Hungry Ghost Monk is sweet!)

Zenlike wrote:
Alkenstar. But I'm a big Iron Kingdoms fan so I have no problem with firearms in my fantasy...

THIS too

And he loves San Dimas!!!

1 person marked this as a favorite.
BigNorseWolf wrote:
thomas nelson wrote:
If you dump strength to the point where you cannot be troubled to carry your own bedroll then you deserve to have penalties stacked on you for not taking supplementary gear.
Awwww come on, sorcerer's need a dumpstat too!

Dump stats...steaming dump stats

1 person marked this as a favorite.

Actually Changed my mind, I'd change my name and get my PI license...

Wizard for Hire
I don't do parties

1 person marked this as a favorite.
mdt wrote:

If you're just looking for character portraits, I've found DeviantArt.COM is an excellent resource. Some extremely talented artists over there. Actually, I'd point Paizo over there when they are looking for art (or 3PP as well).


heavily armored scary teifling alchemist it looks like

photoshopped photograph

photoshopped photograph

photoshopped photograph

photoshopped photograph

Not bad, no feet, and the hand needs a little more shape to it

nice, but the vial in her hand looks more like a detonator.

4 of 7 of those are photos.

1 person marked this as a favorite.

Most of the people complaining about gunfighters are the ones who didn't want it in their fantasy... "Oops sorry i got blackpowder in your Cheerios"

There's stuff I'll never use in these books, but I don't complain about it because it's just options, it's not Core, the only books that're core are the Core Rulebook and the Bestiary.

People wanted gunfighters. Golarion has an area where guns are made, If you don't want guns there, blow it up in a wild Magical conflagration. Numeria is there because of the classic D&D Modules, Frog Temple, and Barrier Peaks. I plan on eventually running an Expedition to the Barrier Peaks game. Maybe the person who wants to play a Warforged gets to start in Numeria. Or perhaps they start in Zobeck and the WarForged type character is a clockwork thing.

In your world make it your world, just don't complain about the options others of us actually WANT.

1 person marked this as a favorite.

Interesting, I have one character who was under Lamm's thumb, and was a broken child, but has risen beyond her original scared upbringing. This surely reflects my childhood abuse, which I have also overcome, though that scaring is always there.

1 person marked this as a favorite.

This would be cool info for Ustalav also...neat

1 person marked this as a favorite.

The Three Jacks

The three jacks are a bunch of toughs that prowl the stand of trees outside the town.

23 Jack the Wise
S:13 D:10 C:14 I:12 W:9 Ch:11 Rogue 2 Hp 10
Old Wise Jack is the leader of the gang, the wisest of the the Three Jacks he is their natural leader. He wears studded leather and carries a pair of short swords

24 Little Jack
S:16 D:8 C:12 I:8 W:7 Ch:9 Warrior 2 Hp 10
Little Jack stands over 6 1/2 feet tall and carries an Earthbreaker. and a rusty chain shirt.

25 Foul Jack 'The weasel'
S:12 D:14 C:12 I:7 W:7 Ch:7 Rogue 1/Warrior 1 Hp 9
Foul Jack, is about as foul a person that exists, there's a bounty on his head for just about every crime. He seems to always get away. He carries a heavy crossbow, and is quite a deadly shot

2 people marked this as a favorite.

Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

So, sunder the wand before they finish casting...uh oh...sword versus wood...not good...

1 person marked this as a favorite.
CotCT GameMaestro

ACT III Cutscene:

Korvosa is in flames, Gaedren Lamm is dead, The King is Dead...Long Live the Queen.

Now Four adventurer's, unlikely heroes, ascend the Thassilonian pyramid upon which Castle Korvosa is built upon. Sorin, the Rabbit Prince, halfling rogue, and one of the instruments of Gaedren's demise. Dorrin Kelvar, Ranger and Sable Company Marine apprentice, and companion and friend to Sorin and Marra. Marrala the Lost, now Marra the Phoenix, reborn as Gaedren took his final breaths. And the final companion, Pavo, the grieving arcanist, who's hopes of finding his sister were crushed even as the criminal Lamm was removed from power.

Scarab Sages

2 people marked this as a favorite.

201. Body covered in pustules...ick

202. acidic spittle, not enough to cause real dmg, but it's not comfotable on the skin.

203. no waste products, like your demonic kin, you never excrete waste products...("where's your bathroom?", "my what room?" "bath room" "bath what?" "BATH ROOM" "My what? what?")

204. optimal body weight, no matter how much you eat, you never gain weight, you're always ravenously hungry...

205. no lips.

206. no eyelids, though you do have nictating membranes.

207. crimson irises.

208. your eyes reflect a deceased image of whoever is looking at them.

209. Demonic Ears (pick a species)

210. your feet always appear cracked and burned.

211. portions of your skin appear cracked and burned.

212. you smell like a loaf of fresh baked buttertop bread.

213. your skin tastes extremely salty, cats love to lick your skin.

214. you have excessively slimy mucous mouth, so it forms strings in your mouth when you talk...YUCK

215. your gums constantly bleed, so you constantly have the taste of iron in your mouth.

Scarab Sages

2 people marked this as a favorite.

golden iris, then that Teifling will get confused with Aasimar..heh

187. You constanltly have thoughts of matter what your alignment...ONE EIGHT SEVEN! MDK Murder Death Kill...

188. Teifling has shifting facial features, they move during times of stress, often visibly, it's very disconcerting.

189. Monstrous hands, the Teifling has vicious looking hands, with the index/middle finger fused into a single wide flat finger, with a single heavy nail.

190. One of the Teiflings's arms ends in a enormous hand/forearm. This arm has a Rocky appearance.

191. The Teifling's body is covered in bumps and knobs.

192. Vrock blood. Feathers for hair.

(I really like that one SmiloDan.)

Scarab Sages

1 person marked this as a favorite.

*above "stall urine" should be "stale" urine oops missed that typo.

146. lost teeth regrow in a week.

147. succubi/incubi blood; your scent is intoxicating.

148. succubi/incubi blood; people often get lost in your eyes

149. succubi/incubi blood; you are very really really can't get enough. Anytime, anywhere, anything...

150. succubi/incubi blood; you're hot! literally your skin is always around 105 degrees.

151. succubi/incubi blood; corruptor, you love nothing more than causing the fall of other's morals, it's better than the act.

152. ice devil blood; your skin is extremely cool and very palid, you feel dead to the touch.

153. long feline feet, you have very long feet and walk on your toes quite often,

154. freakshow, people always look at you, they can't place what's wrong with you, but something about you freaks them out.

155. coal black skin...but very shiny... (thus not sneak bonuses)

156. rakshasa blood; your hands aren't on backwards, but your pinky resembles a thumb in shape.

157. You can't stand the taste of cooked meat, it has to be raw.

158. the skin inside your mouth is purple.

160. your skin is very translucent, this causes your veins and arteries to be extremely apparent.

161. you have 0% visible body fat, your musculature is excessively striated, and every movement of the muscles it apparent.

162. webbed fingers and toes

163. chintacles you have 1d6 dangly tentacles on your chin

164. Bone gotee, your chin is shaped like a gotee.

165. pointy bones, all of your bones that are rounded in a normal human are very angular, and sharp, from your cheekbones, jaw and brow ridges, to your wrists ankles and elbows.

and that's 60 total for me now! =D

Scarab Sages

1 person marked this as a favorite.

OK I'll make some more, this is fun

120. Your pinky fingers have two extra digits and end in a tiny claw

121. You have enormous physical features, your hands, feet or "other" parts are well beyond normal size. (Oh I bet some people are gonna love this one)

122. you are a perfect specimen of human kind...too perfect...and for some reason, everyone describes you as their perfect ideal (this would be a good one for those who wants a high CHA teifling)

123. you only have 3 fingers and a thumb per hand

124. you're built more like a dwarf than a human

125. you have bony ridges on your hands

126. you have HUGE cheek bones

127. you have jaggedly pointed ears

128. your lips are blackish red

129. you have reddish-orange skin (like the tan people like to sport these days...yuck!)

130. you have a serious penchant for knives, and proudly display the carvings you've done in your own skin with them.

131. you're eyes are always bloodshot, no white showing.

132. you smell like stall behind a dumpster

133. you smell like in a dumpster

134. your breath smells like spoiled milk

135. your mouth is normally tiny, but extremely pliable, so when you smile it stretches from ear to ear, which is extremely unnerving.

136. you are completely double jointed...and have muscular control over it.

137. you have 12 adbominal muscles

138. you have 8 nerples, like a cat.

139. you are completely androgynous.

Scarab Sages

1 person marked this as a favorite.

CarThulhu Wars

Soli-terror Card Game.


Robo R'lyeh

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