Khonnir

XPartay's page

5 posts. Alias of Elfgasm.


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Gosh darn AoN! Thanks for the quick and concise reply - what a crazy post this would seem if no one had caught that!

As it is, I have looked at my book and I see that all archetypes list the dedication feat as a prereq for all feats, so everything is clear now.

Thanks again.


To the point here, using Blessed One as an example. Certain feats in this archetype list "Blessed One Dedication" as a prerequisite, while others (such as Accelerating Touch) only list "devotion spell (lay on hands)."

A possible read, then, is that a Champion (who has lay on hands as a devotion spell) could take Accelerating touch without taking the Blessed One Dedication.

Is this correct, or have I missed language somewhere (which I looked for) that says something like "feats with the X archetype trait can only be taken after you've taken that archetype's dedication feat."?

There is the language in the archetypes section that reads "Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites," but such a sentence seems lacking a certain comprehensiveness.

If the answer is that yes, you must take a dedication feat to take any further feats in the archetype, why do *some* archetype feats list the dedication feat as a prerequisite at all?

Thanks for any help fam


Greetings. I've got a specific question that might seem obvious to some - in fact, I'm hoping it *is* obvious to some so that you can lend me your knowledge. :)

After poring over the OGL and Community Use guidelines with a trained eye (not a lawyer just yet but I do have the JD) I'm still not entirely comfortable I have a solid answer to the following example question.

Q: If I am writing a third-party supplement (adventure, campaign setting, etc.) and I have created an alternate Ancestry that is similar in concept to an Elf, can I literally lift the Ancestral Longevity Ancestry Feat, using the same title and description word-for-word?

I do believe the feat falls under the "mechanic" descriptor, which means that I can indeed do so, but I just want to confirm. If not, I'll need to add a brand new feat that has a different name and a slightly differing wording, which seems nonsensical.

Thank you for any help!


Absolutely, I'd love to see it!


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Greetings. Recently, my friends and I started streaming a Fallout d20 campaign called Irradiated Saddles using Starfinder as a base system with *notable* conversions. The co-GM and I have put easily a dozen hours into creating these conversions based on what we desired a Fallout d20 system to be, which includes a high "difficulty" setting and wasteland survival mechanisms.

Commenters on Reddit expressed interest in the modifications we'd created, and while at first I wanted to polish them up I've decided just so share them as-is. In case someone here might benefit from the documents, here they are. This is the google docs link to the "Player's Guide" I handed out to the players, minus any campaign- or party-specific information:

https://docs.google.com/document/d/1kXiXCQ2rug5pxh0LzmU9HFJhUrYtx-wxMq_p3fJ 02ic/edit?usp=sharing

Find here the link to the Equipment document, which we've purposefully kept secret because one of the elements of Fallout we wanted to keep was the discovery of equipment and not knowing what it does until you acquire it. For this reason (with the agreement of our players) they don't know equipment stats until they use it.

https://docs.google.com/document/d/1YlvR4TFkrCFq73rFXBd9Z9DlVo_PJKaNmSv4xVQ gQqw/edit?usp=sharing

Some of the most glaring changes we made to the Starfinder system:

- Our group felt Fallout would be represented better with lower static modifiers and more variation. Some of you will hate this idea, and I understand; if you want to rip any of our mechanics, feel free to ignore the tables showing how we made the max BAB and Saves *much* lower than they are in Starfinder/Pathfinder. If you ignore this aspect, however, you'll want to go over all bonuses and penalties and adjust them accordingly.

- We got rid of classes, except for the idea of having a Defensive- or Offensive-themed character. Accordingly, all desired class features and abilities were rolled into a Perk system.

- We went with two alternate game rules that have been around since D&D 3.5 Unearthed Arcana: armor as Damage Reduction, and "players roll everything." The latter means we use Defense rolls instead of rolling attack rolls for monsters and GM-controlled characters. These rules are essentially straight rips from Pathfinder alternate rules.

- Minor subsystems like System Shock, Called Shots (represented in VATS), and changing Shields to use actions and absorb direct HP damage.

- Cinematic Combat changes: We wanted both more cinematic, dynamic movement (everyone gets Spring Attack and Shot on the Run for free) *and* representation of old western shootouts (the Cover system is expanded).

Anyway, feel free to rip this bad boy apart and use any, all, or none of it for your own games and theorycrafts. Enjoy!