Dexinis

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Wow it's a good thing he hid it so well then XD


Wow, this wizard really had some layers to his concealment XD
I'm getting kinda curious to what was so important he had to hide it like that XD


zza ni wrote:
i had a super paranoid wizard (he was sure some1 was out to get his 'research') hide the information in his dairy by making every 2nd line a lie (think of opposite day). took the players a while to get on to that... ;)

Haha, that's pretty funny actually. Players always use some weird tricks and things I would never think of in a million years. That is what makes games like Pathfinder, D&D and other games like them so unique, no matter how much you prepare or how many scenarios you can think of, the players will always think of something else you didn't prepare for, and ways to hide information or get stuff they really want. There really isn't anything that can replace the feeling of role-playing and the creativity of a group.


zza ni wrote:

one other thing.

if you want to have things only read by specific race. you can add a 'secret trick' to them. commonly known only to that race.
say in the drow case the fact that important documents are scribed using magic so that they can only be read while one is in a darkness illuminated by fairy fire spell. (to prevent races who can't use these spell like abilities from reading them).
this would be a national secret only commonly known to drow and people who study them (dc 20\25 knowledge check to know how to read etc)

remember the Hobbit? the fact that some dwarven map can only be read in a specific day with specific moonlight etc?

most intelligent races probably know that there is a level 1 spell that can let anyone read their stuff. they would do well to take precautions in case of impotent documents.

Oh that's a neat trick, I'm gonna have to write that down. Thank you for all the help. This is gonna come in handy. It's true what you say, the probably have their own spell-casters that can use the same spell, and would thus take measures to prevent others from using it. The Fairy fire trick would come in real handy for such documents.

Thank you for all tips and trick, i really appreciate it!


zza ni wrote:

as long as the thing was written in a language that the writer understood (at the time of writing.even if he invented it himself) then it should be understood with this spell. remember that you do not need to explain what is written there. and that any name or code stay so "he went to Figuzaroshi to do the Godoni ritual" would still mean little unless you know what that place is and what that ritual does.

also the fact a sorcerer spent one of his precious spell known on this rarely used spell mean that ether the player (not character) had prior knowledge about the text and is metagaming and i would make it as hard as i can to gain information by using codes and obscure names. or that he is well invested into your game and his character in which case i say he earned his right to not get his precious known spell slot go to waste. you should know which it is yourself.

Thank you for the answer. Yeah this sorcerer has a bit of a problem with metagaming, I've been trying to get them to stop it. I've even started to penalize them for metagaming in different ways, such as consequences, higher DCs and stuff like that. I'm glad to hear that i did the right thing making it extremely hard at least.

Thanks again :D


I'm waiting fot he Tieflings to arrive, but a Tiefling Sorcerer is what I'm thinking.


Hello kind people of the Pathfinder forum,

I have a question regarding the comprehend languages spell. In my group I have a Sorcerer with the first level spell. She started using the spell recently. Here is the description of the spell from the Paizo page:

You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.

Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.

My question is, can she use this spell to read dead languages?
In my world there are a number of races that died thousands of years ago. Drow are one of them (although few survived and have been in hiding, so no one knows about them). The group found notes in an old wizard's notebook, the whole point of it is that they wont understand it (there is one drow in their group, the information was intended to go to her, she read it and knows what it says but obviously didn't say anything, they think she is a tiefling. Is it wrong to restrict the spell to only languages that are still alive and in use? Or should the sorcerer have been able to understand it?
And what about languages that literally not a single person in the whole world can understand today, would she be able to understand those?

Thank you in advance :)


blahpers wrote:

Greetings!

A +1 flaming sword deals 1d6 extra fire damage on a successful hit; that's the default case of a magical sword dealing fire damage. That damage happens regardless of what you're hitting, whether it's a creature or an object. It does not, however, cause things to catch fire--unless you say it does, anyway. In general, magical effects only ignite combustible materials if their descriptions say so (see fireball for an example). It doesn't really break anything if it does, though. After all, there's nothing stopping the player from just lighting a torch and using that to set a fire instead.

Summoning a creature on a roof only for the roof to cave in is a non-starter--the spell would fail:

Conjuration, Magic wrote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

I suppose one could summon a creature juuuuuust barely supportable by the roof then have the creature stomp around until the roof breaks, but that's a little harder to overexploit.

Regardless, there are no rules for falling creatures dealing damage to other creatures upon whom they land. Treated as a falling object, a hippo would deal 2d6 damage normally, assuming it fell at least 30', that the hippo's density is less than stone, and that the creature below was unaware or failed its DC 15 Reflex saving throw to attempt to get out of the way. But again, a hippo is not an object, so this is all house rule territory anyway. : )

Hope this helps!

Thank you very much, this is a lot of help. This player was really getting me confused as I really haven't had to deal with stuff like this before. As a player I always just assumed that the magical effect on my weapons didn't affect the world around me.

Thank you again :D


Hello,

I apologize in advance for my noobish questions.
I have been GMing a group for a while and one of my players just got a magical sword that deals fire damage. He asked me if the sword could be used to set wood on fire, and if so would the rules allow him to burn down a wooden building using it?
I have no idea how things like these work, I have myself played Pathfinder for a long time bun never had anyone in my groups use an item in this way. Can anyone explain this to me please?

The same player has a summon spell, he can summon a hippo of all things. He has in more than one occasion used the hippo to crush an enemy by summoning it on the roof (Since a hippo weighs 1500kg+ i would assume it instantly crushes the enemy?), Could someone kindly explain if that is a thing they can actually do? And if so, how does the "crushing" damage count?

Thanks for the help in advance :)