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Wycen's page

34 posts. No reviews. No lists. No wishlists.



I'm looking for a program or maybe even an Excel spreadsheet where I can plug in my class and spells known and then see what wondrous (or other) magic items I can craft.

Can anyone point me toward something, hopefully free, that does that?

Thanks


Recently started a new campaign and my character is a cleric of Calastria. From looking at the Core book I assumed Calastria was a chaotic goddess and thus her cleric's would have chaotic auras.

But then my DM mentions that in Faiths of Balance she's called a neutral god.

So, I'm curious about how that works for auras and at the same time, interested in the cosmological differences that make a chaotic or lawful god "neutral" in the Pathfinder universe.


Looking for help trying to figure out how to best make my character rock. Obviously I'm playing a summoner and just got enough XP for 3rd level with a bipedal eidolon. My first two feats were Resilient Eidolon and Extra Evolution.

We are playing a sandbox campaign and due to real life issues, sometimes we have a cleric in the party, sometimes we don't, sometime we have a druid, sometimes we don't, etc. While it is a sandbox, it is mostly overland exploration on an island and we get bonus XP for every hex completely explored. My eidolon kinda resemble an ice elemental and took evolutions to improve damage output and armor, plus Gills since I thought it was the best way to emulate a floating ice cube, should we ever need to swim (answer being yes, it came in handy once so far).

But, the DM has said Words of Power are available to learn, it would fit within the campaign. So I'm thinking my feat for 3rd level could be Experimental Spellcaster.

What do you think? I've read Words of Power and essentially understand that basically I'll be learning 1 new spell, but it will be ultimately flexible, (I'm sure someone could say you are learning a number of new spells limited only by my imagination, but really, you get 1 effect with a dial you can change). And at 3rd level, I'd only get to pick a 0 or 1st level word, so I'm thinking the 5th level feat might be better spent, if I try Words of Power.

Or should I go with Craft Wondrous Item? There are magic items available for sale, but they change each week and so far are either not useful to me or too expensive (except potions). If I take Craft Wondrous Item, really, my character becomes the town's default magic item creation shop. On the other hand, I'll mostly be churning out cloaks of resistance due to the summoners limited spell selection.

Or is there something I can do to boost my eidolon? After all, my eidolon is fighting and kicking butt, not my character.

All these ideas seem to have benefits but also drawbacks. Any advice could help me. Thanks


I'm looking for suggestions on a position for a crewmember on a sailing ship, who in fact, does not have any interest in sailing, ships, or the sea. And he does not have any skills useful for operating such a ship. No navigation, no piloting, no artillery magical or otherwise, no sleeping with other crewmembers, nada. The only thing this person would help with is fighting off boarding parties or sea monsters.

The reason I ask is because if the rest of the party decides to become sailors, I will go along with it instead of sitting on my butt doing nothing.


I'm about to level up and I'm wondering what feats might be good for a sorcerer. We are still in the first module, clearing out the haunted prison though I'm also interested in feats which might be useful in the modules to follow.

I plan mostly to blast things, but might take a few defense spells.

Thanks


So this is a class for the Advanced Players Guide. What does advanced mean?

1. For older players?
2. For maturer players?
3. Power gamers?
4. For smarter players?

Whatever your pick(s), I have to hope the Extracts remain a personal form of magic, rather than the spell in the form of a potion. I am playing Pathfinder, not 4th Edition Dungeons and Dragons. To borrow Melan's phrase (or whoever if my memory fails), please don't impose your tyranny of fun on me. Not all classes have to be "fair" or balanced.

And don't make infusion a first level ability. In fact, remove it from the list and turn it into a feat if you really need to have it. Even a feat you can take at first level will be ok.

I have no problem finding ways to be useful to the party without buffing them. I can provide flanking bonuses. I can provide Aid to others, or pour a healing potion down someone's throat. I can stand in the back and wave my hands and hope the wand triggers or I bluff the goblins into thinking I'm about to lob a fireball. Heck, if I'm really selfish I can wonder around the terrain or throne room looting or looking for secret doors while my cohorts do the heavy lifting.

I think the Discoveries should come maybe a level sooner.

I think a few of the zero level spells would be appropriate as extracts, but as they'd be horrible as first level extracts, I don't know what to say about them. I almost want some sort of "unlimited" ability like a magic user, but don't know what to suggest.

Also, the mutagen is great for the DEX or CON boost, but STR doesn't seem to me the field an alchemist is going to excel in. Maybe throw in Improved Unarmed Strike or Natural attack. I'm not so worried about this, when I used it I wasn't thinking ahead so while I made a great flanker, I couldn't hit anything.

Alright, that's all I got off the top of my head, I have to get back to studying for a midterm, but I hope Extracts don't turn into a buff for everybody.


I'm looking for pictures posted here a few years ago, specifically the macaquitl or maquaquitl sword used by the Aztecs. There are other pictures online of course, but these were really wicked looking.

I'm playing an Atzlanti character in a Scion game, weilding one of these and I'd like the other players to see the visciousness of the weapon.

Thanks



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