Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Monk

Wren Chavali's page

756 posts. Alias of Gerald.


Race

Sylvan Sorcerer 1 | AC 12/12/10 | HP 8/8 | Init.+4 |

Classes/Levels

Perc.+1 | CMD 12 | F+2, R+2, W+3 | SenseMotive+1 |

About Wren Chavali

Wren Chavali
Female Human Sorcerer 1
Chaotic Good
Sylvan Bloodline
Init. +4; Perception +1

_____________________________________________________
Defense
_____________________________________________________
AC 12, Touch 12, Flat Footed 10
HP: 8/8 (6 + 2 Con)
Fort: +2, Ref: +2, Will +3
_____________________________________________________
Offense
_____________________________________________________
Speed 30'

Melee: +1 dagger, 1d4 (19-20/x2)

Ranged: +2 Ranged Attack.

Spells:

Spoiler:

*0 level Enchantment spell DC 15 (10 + 4 Charisma + 1 S F Enchantment)
*1st level Enchantment spell DC 16 (10 + 1 Spell Level + 4 Charisma +1 SF Enchantment)
*1st level Spell DC 15 (10 + 1 Spell Level + 4 Charisma)

(Unlimited) 0-Acid Splash, Daze (DC 15), Detect Magic, Light, Message
(4/4). 1-Sleep (DC 16), Summon Monster I

______________________________________________________
Statistics
______________________________________________________
STR 10, DEX 14, CON 14, INT 13, WIS 12, CHA 18

BAB: +0; CMB +0, CMD 12

Feats:

Spoiler:
B. Eschew Materials, 1. Spell Focus (Enchantment), H. Boon Companion.

Traits:

Spoiler:
*Reactionary: +2 Initiative.
*Animal Whisperer: +1 to Handle Animal skill. This becomes a class skill. Gain +5 to push an animal to do a trick if friendly or indifferent. Can affect animals with charm/compulsion effects normally only useable against humanoids.

Skills:

Spoiler:
4 points(2 +1 Int + 1 Human)

Handle Animal +9/+16* (1 rank + 4 Charisma + 3 Class Skill + 1 Trait)
*on checks when using harness and Campaign Trait bonuses with Tara
Know. (Arcana) +5 (1 Ranks + 1 Intelligence + 3 Class Skill)
Know. (Geography) +2 (1 rank + 1 Int)
Know. (Nature) +5 (1 rank + 1 Intelligence + 3 Class Skill)
Linguistics +2 (1 rank + 1 Int)
Spellcraft +5 (1 Ranks + 1 Intelligence + 3 Class Skill)

Languages:

Spoiler:
Common, Elven, Sylvan

Sylvan (Fey)Bloodline:

Spoiler:

*Animal Companion: Taravel, Leonberger dog. Tricks known: attack, come, down, flee, heel, hunt, track.

Wealth 17 gold 7 silver

Gear:

Spoiler:

Dagger, 1 gp

Traveler's Outfit, free
Backpack, 5 sp
Blanket, 5 sp
Waterskin, 5 sp.
Belt Pouch, 1 gp
5 day's rations, 2.5 gp
Bedroll, 1 sp.
Ink vial- 8 gp.
Parchment (x5)- 1 gp.
Ink Pen- 1 sp.
Sack (empty), 1 sp.
Flask of Acid, 10 gold
Flask of Alchemist's Fire, 20 gp
Harness with Leash for dog, 2 gp
Canine Whistle, 5 gp.

Background:

Spoiler:
Wren has lived in Phaendar her whole life. She never knew her father, and her mother worked the kitchen at the Taproot Inn, until the 'sick' got her a few years ago. Wren never learned to cook, but since Jet took a shine to the young woman, she is able to make ends meet by working as a server several hours a week at the Inn. Jet is the closest thing Wren still has to family in town. She constantly nags at Wren to clean up like a proper lady and find a husband. She doesn't mention Taravel, but wrinkles her nose every time she sees Wren and Tara romping and rough housing. Even Tara's neat tricks don't seem to impress her. The problem might be the hijinx that Tara seems to always get herself into around town, stealing pies off windows, chasing the local cats, rolling in mud puddles and shaking off on everyone, etc.

Wren is also an animal lover all the waynaround, not just focused on her dog. She's been known to lie in the grass on a warm day and watch the butterflies and other nature critters for hours at a time. They normally don't seem to mind her company. Wren has a way with them as well.

Wren does have another side, however, as she is quite a clever young lady. She has learned a bit about magic to go with a bit of knowledge she gained while exploring the nearby forests and plains. Most nights she spends kicked up next to Tara while reading any sort of book she can find on her favorite topics. Wren has mostly kept her magic under wraps, as she is still learning about it. Her thoughts generally run to believing that she is some sort of Druid, what with her connections to Tara and her ability to summon other creatures. She's pretty sure that she has been gifted her nature knowledge and abilities. She worships Gozreh, focusing on the Animal part of his spectrum.

Wren has lived through two other Molthuni invasions and is no stranger for heading to the forest for a time before returning to her sacked little town. During one of these escapes, Wren actually met Aubrin the Green, who helped with a nasty foot wound Tara ended up with, and Wren almost died when the retired adventurer received a big slobbery kiss from Tara as thanks. She has blushed every time she's seen the healer, since.

She's looking forward to the Market Festival, as that weekend is always the most fun time for the village. She enjoys meeting all the travelers who make it to town for the celebration.

Appearance:

Spoiler:
Wren is a pretty, dark haired human in her early 20's. She has brown hair and dark eyes. Wren is a bit of a tomboy, enjoying exploring the surrounding forest with her trusty mutt, Taravel (Tara). Although many of the local boys fancy her, she'd rather be romping with her large Leonberger dog, who is very protective of her best friend. Wren always has some dust or a leaf in her hair, just the way she likes it.

Wren is a very friendly sort, not the slightest bit stuck up. She might make some uncomfortable with her penchant of baby talking Tara, and giving her puppy smooches quite frequently. She talks to the dog as if it were a person.

Long term character goals/plans/relevant info.

Spoiler:

The more I think about Wren, the more I see her as an arcane Druid. Animal friend, spellcaster, best in natural surroundings, etc. Wren actually believes she is a Druid, and will express her spells as if they were granted from Gozreh, for instance SMI, will be called something like 'Summon Blessed Protectors,' and Sleep will be called 'Blissful Natural Slumber.' I've never played a mage in this role before and I'm really digging the idea.

Wren will want to free her town from the hobgoblin menace and try to make things safer for the town in the future.

She will continue in her role as primary arcane caster, unless something unforeseen happens. I'm not 100% decided on Tara's long term role, whether Wren will begin learning buffing spells to try to turn Tara into a secondary front liner, or if she will basically keep her in reserve, keeping her safe (guarding Wren). If you were to select a few submissions with pets, I'd definitely lean toward the latter, so as to not overwhelm the adventure. Tara will be trained in Survival to help with tracking, as well.

The same is true with me taking SMI as my second first level spell. I’m not going to flood the map on you. I just think it makes thematic sense for Wren to know that spell with her background.

Currently, Wren is sort of people shy, lacking confidence and embarrassed of her magic abilities. I see a maturing and growth over her character arc as she grows more confident and into her role and powers. I think it would be fun.

I post on eastern standard time from Kentucky. I usually post early, before work and hen after work I post a couple times, assuming there are posts to respond to. I'm a regular poster in a few games now. Other than Nininox, I think some of my better posts have come as Ellena Lovain, valiant paladin, in my WotR game.


©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.