Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Wren Chavali's page

750 posts. Alias of Gerald.


Enchantress 11 | AC 14/14/12 | HP 84/84 | Init.+7 |


Perc.+12 | CMD 16 | F+8, R+8, W+11

About Wren Chavali

Female Varisian Human
Wizard (Enchantress) 11
Neutral Good follower of Shelyn
Medium Size (5'2”, 110 pounds, Eyes: Green, Hair: White/Blonde)
Age: 26
Move: 30’
Languages: Abyssal, Aklo, Auran, Celestial, Common, Cyclops, Draconic, Dwarven, Elven, Giant, Goblin, Gnoll, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 24 (+7)
Wisdom 12 (+1)
Charisma 14 (+2)

Initiative: +7 (+2 Dexterity + 1 Ioun stone + 4 Improved Initiative)
AC: 14 (10 + 2 Dex + 2 Deflection) , touch 14, 12 flat footed)
Hit Points: 84/84 (11d6 +22 Con + 11 FC)

BAB: +5
Melee: +4 Dagger (d4-1, 19-20 x2, 10')

+7 Spells

CMB: +4
CMD: 16


Fort: +8 (Base 3, +2 Con, +3 Magic)
Ref: +8 (Base 3, +2 Dex, +3 Magic)
Will: +11 (Base 7, + 1 Wis, + 3 Magic)


H. Spell Focus (Enchantment)
1. Spell Focus (Conjuration)
WB1. Scribe Scroll
3. Greater Spell Focus (Enchantment)
5. Improved Initiative
WB5. Persistent Spell
7. Spell Penetration
9. Augment Summoning
WB10. Bouncing Spell
11. Greater Spell Penetration


(2 per level + 5 Int + 1 Human)= 88 total ranks
Acrobatics +6 (4 ranks + 2 Dex)
Appraise +12 (2 ranks + 7 Int + 3 Class)
Bluff +6 (+4 class ability + 2 Cha)
Diplomacy +6 (+4 class ability + 2 Cha)
Escape Artist +13 (11 ranks + 2 Dex)
*ranks come from Headband.
Fly +15 (8 ranks + 2 Dex + 3 Class)
Intimidate +6 (+4 class ability + 2 Cha)
Know. Arcana +21 (11 ranks + 7 Int + 3 Class)
Know. Dungeoneering +13 (3 ranks + 7 Int + 3 Class)
Know. Engineering +13 (3 ranks + 7 Int + 3 Class)
Know. Geography +13 (3 ranks + 7 Int + 3 Class)
Know. History +13 (3 ranks + 7 Int + 3 Class)
Know. Nature +13 (3 ranks + 7 Int + 3 Class)
Know. Planes +21 (11 ranks + 7 Int + 3 Class)
Linguistics +20 (10 ranks + 7 Int + 3 Class)
Perception +12 (11 ranks + 1 Wis)
*ranks come from Headband
Perform Dance +7 (5 ranks + 2 Cha)
Spellcraft +21 (11 ranks + 7 Int + 3 Class)
Use Magic Device +17 (11 ranks + 2 Cha +1 Trait + 3 Class)


Dangerously Curious--+1 UMD which is a class skill.
Magical Lineage (Confusion)

Spells in Spellbook:


0 level spells-All except necromancy and evocation
1 level spells-Bungle*, Charm Person*, Enlarge Person, Endure Elements, Grease^, Mage Armor, MonkeyFish, Protection from Evil, Shield, Snowball^
2 level spells-Create Pit^, Glitterdust^, Hideous Laughter*, Invisibility, Mirror Image, Whispering Wind
3 level spells-Aqueous Orb^, Fly, Greater Magic Weapon, Haste, Heroism*, Hold Person*, Suggestion*
4 level spells-Acid Pit^, Communal Protection from Energy, Confusion*, Eyes of the Void, Greater Invisibility, Summon Monster IV
5 level spells-Acidic Spray^, Communal Stoneskin, Hold Monster*, Overland Flight, Summon Monster V^, Teleport, Wall of Stone^
6 level spells- Greater Dispel Magic, Mass Suggestion*, Summon Monster VI^, True Seeing.

Spells Typically Memorized:

Save DCs for 0 level = 17 (19 for Enchantment, 18 for Conjuration)
Save DCs for 1 level = 18 (20 for Enchantment, 19 for Conjuration)
Save DCs for 2 level = 19 (21 for Enchantment, 20 for Conjuration)
Save DCs for 3 level = 20 (22 for Enchantment, 21 for Conjuration)
Save DCs for 4 level = 21 (23 for Enchantment, 22 for Conjuration)
Save DC2 for 5 level = 22 (24 for Enchantment, 23 for Conjuration)
Save DCs for 6 level = 23 (25 for Enchantment, 24 for Conjuration)

0-Daze* (DC 19), Detect Magic, Message, Read Magic
1(6+1)-Bungle (DC 20)(x2), Grease (DC 19), Mage Armor, Shield, Snowball^ (DC 18)(x2)
2(6+1)-Create Pit (DC 20), Glitterdust (DC 20), Hideous Laughter (DC 21)(x2), Invisibility, Mirror Image, Whispering Wind.
3(6+1)-Aqueous Orb (DC 21), Bouncing Hideous Laughter* (DC 21), Greater Magic Weapon, Haste, Heroism*, Hold Person* (DC 22), Suggestion* (DC 22)
4(4+1)-Acid Pit (DC 22), Bouncing Suggestion* (DC 22), Communal Protection from Energy, Confusion* (DC 23)(x2)
5(3+1)-Overland Flight, Persistent Confusion* (DC 23)(x2), Teleport
6(2+1)-Greater Dispel Magic, Mass Suggestion* (DC 25), Summon Monster VI
* means Enchantment Spell
^ means spell used for the day.

Class Abilities:

*Proficiencies: Select weapons, no armor or shields.
*Arcane Bond: Wand.
*Arcane School: Enchantment (Evocation/Necromancy restricted)
*Enchanting Smile (Su): +4 on Bluff, Diplomacy and Intimidate checks.
*Dazing Touch(Sp): melee touch attack dazes a living creature. Creatures with more hit dice than you are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
*Aura of Despair: (Su) at 8th level, you can emit a 30' aura of despair for a number of rounds per day equal to your wizard level. Enemies in the aura take a -2 to ability checks, attack rolls, damage rolls, saving throws and skill checks. This is a mind affecting effect.
*Bonus Feat: Scribe Scroll



Wren comes from a Varisian family with a long magical lineage. Unfortunately for her, that lineage has consisted entirely of sorcerers before her. Lacking the "cult of personality" of much of her family, Wren threw herself into...everything. Taking her lack of innate skills as a slight, Wren set out to conquer the study of magic, her way, which required much study on her behalf. She found out her strongest field involved more of the destructive arts, rather than subtle magic. She was also marked as different from the rest of her family by the fact that for her magic to truly reach its full potential, she needed to have her lucky wand in hand to truly focus herself.

Having the energy of several 'normal' people, not only did she excel at her magical studies, but she also ended up being quite light on her feet, quickly learning and becoming proficient at several of the strange dances that Varisian people are famous for.

She shared the nomadic wanderlust of her people and has migrated all over Varisia, including Shoanti. Currently, she has cast her lot with a traveling troupe of Varisian dancers, heading to Sandpoint for the festival, knowing that with the semi-famous playhouse there, there would be plenty of opportunities to perform. She plans on staying at least through the festival, and perhaps longer if things stay interesting.



Wren is a pretty human wizard from Varisia. She is olive skinned as many of her people are, but instead of the dark hair common to Varisians, she has a shock of hair so blonde it is almost white. She has a beautiful Varisian tattoo, covering her entire left arm. Her tattoo consists of the Thassilonian language. It is loosely translated to mean "scholar." Her family found this rather humorous, what with their natural born magical abilities, but Wren actually loved the brand and the message. She considers herself a 'scholar' of many things.

She travels light, as she is so slight of frame. Carrying nothing more than a dagger and her lucky wand to protect herself, she relies on her own weapons, her spellbook and the learning contained therein.



Gold 925 gold

Staff of Fire (10 charges), 18,950 gold
Headband of Vast Intelligence +4, 16,000 gold
Cloak of Resistance +3, 9,000 gold
Ring of Protection +2, 8,000 gold
Pearl of Power (1st level), 1,000 gold
Pearl of Power (2nd level), 4,000 gold

Lesser Rod of Extend Metamagic, 3,000 gold
Lesser Rod of Silent Spell, 3,000 gold

Scroll of Summon Monster V, 1375 gold
Scroll of Greater Magic Weapon, 825 gold
Scroll of Heroism, 825 gold
Scroll of Haste, 825 gold
Scroll of Greater Invisibility, 1100 gold
Scroll of Invisibility, 550 gold

Scrolls consumed and added to spellbook:
Scroll of Endure Elements, 25 gold
Scroll of Invisibility, 150 gold
Scroll of Glitterdust,150 gold
Scroll of Aqueous Orb, 375 gold
Scroll of Greater Magic Weapon, 375 gold
Scroll of Haste, 375 gold
Scroll of Greater Invisibility, 700 gold
Scroll of Acid Pit, 700 gold
Scroll of Communal Stoneskin, 1,125 gold
Scroll of Overland Flight, 1,125 gold
Scroll of Wall of Stone, 1,125 gold
Scroll of True Seeing, 1,650 gold
Scroll of Greater Dispel Magic, 1,650 gold

Cracked Dusty Rose Prism Ioun Stone, 500 gold

Dagger 1 lb., 2 gp.
Fancy Red dress from Vernah's store 37.5 gp, actual worth 75 gp.
Entertainer's Outfit 4 lbs., 3 gp.
Backpack 2 lbs., 2 gp.
Waterskin 4 lbs., 1 gp.
Belt Pouch .5 lbs., 1 gp.
Bedroll 5 lbs, 1 sp.
Ink vial-, 8 gp.
Parchment (x5)-, 1 gp.
Ink Pen-, 1 sp.
Scroll case .5 lbs, 1 gp.
Spellbook, 3 lbs., 15 gp.
Spell Component Pouch, 2 lbs., 5 gp.
2000 gold in diamond dust for Stoneskin spells for Wren
2000 gold in diamond dust for Skarns.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.