|
|||||||||||||||||||||||
|
About Wren ChavaliFemale Varisian Human
Strength 8 (-1)
Initiative: +2 (+2 Dexterity)
BAB: +2
Ranged:
CMB: +1
Saves: Spoiler:
Fort: +3 (Base 1, +1 Con, +1 Trait)
Ref: +3 (Base 1, +2 Dex) Will: +4 (Base 4, + 0 Wis) Feats:
Spoiler:
H. Spell Focus (Evocation)
1. Varisian Tattoo- +1 Caster Level for Evocation Spells. Can cast Dancing Lights Cantrip 1 time per day as a spell like ability. WB1. Scribe Scroll 3. Greater Spell Focus (Evocation) 5. Spell specialization (Fireball) WB5. Empower Spell Skills: Spoiler:
(2 per level + 4 Int + 1 Human + 1 Favored Class)= 40 total ranks
Acrobatics +5 (3 ranks + 2 Dex) Fly +6 (1 rank + 2 Dex + 3 Class) Intimidate +2 (1 rank + 1 Cha) Know. Arcana +12 (5 ranks + 4 Int + 3 Class) Know. Dungeoneering +8 (1 rank + 4 Int + 3 Class) Know. Engineering +8 (1 rank + 4 INT + 3 Class) Know. Geography +8 (1 rank + 4 Int + 3 Class) Know. History +9 (2 ranks + 4 Int + 3 Class) Know. Nature +10 (3 ranks + 4 Int + 3 Class) Know. Planes +12 (5 ranks + 4 Int + 3 Class) Perception +3 (3 ranks + 0 Wis) Perform Dance +6 (5 ranks + 1 Cha) Spellcraft +12 (5 ranks + 4 Int + 3 Class) Use Magic Device +9 (4 ranks + 1 Cha +1 Trait + 3 Class) Traits: Spoiler:
Dangerously Curious--+1 UMD which is a class skill.
Resilient: +1 to Fortitude saves Spells in Spellbook: Spoiler:
0 level spells-All except necromancy and enchantment
Spells Typically Memorized: Save DCs for 0 level = 14 (16 for Evocation)
Spoiler:
0-Detect Magic, Light, Message, Ray of Frost*, Dancing Lights 1/x day as SLA
1- Burning Hands(Ref DC 17 for half vs. 6d4+2 Fire damage) (x2)*, Grease (Ref DC 15), Mage Armor^, Magic Missle* 2-Fire Breath* (Ref DC 18), Glitterdust (Will DC 16), Invisibility, Mirror Image 3-Fireball* (Ref DC 19) (8d6 damage counting Spell Specialization and Varisian Tattoo), Haste * means Evocation Spell ^ means spell used for the day. Class Abilities:
Spoiler:
*Proficiencies: Select weapons, no armor or shields.
*Arcane Bond: Wand. *Arcane School: Evocation (Enchantment/Necromancy restricted) *Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result. *Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier, 7/day. Used 0 today. *Cantrips. *Bonus Feat: Scribe Scroll Background: Spoiler:
Wren comes from a Varisian family with a long magical lineage. Unfortunately for her, that lineage has consisted entirely of sorcerers before her. Lacking the "cult of personality" of much of her family, Wren threw herself into...everything. Taking her lack of innate skills as a slight, Wren set out to conquer the study of magic, her way, which required much study on her behalf. She found out her strongest field involved more of the destructive arts, rather than subtle magic. She was also marked as different from the rest of her family by the fact that for her magic to truly reach its full potential, she needed to have her lucky wand in hand to truly focus herself. Having the energy of several 'normal' people, not only did she excel at her magical studies, but she also ended up being quite light on her feet, quickly learning and becoming proficient at several of the strange dances that Varisian people are famous for. She shared the nomadic wanderlust of her people and has migrated all over Varisia, including Shoanti. Currently, she has cast her lot with a traveling troupe of Varisian dancers, heading to Sandpoint for the festival, knowing that with the semi-famous playhouse there, there would be plenty of opportunities to perform. She plans on staying at least through the festival, and perhaps longer if things stay interesting. Appearance: Spoiler:
Wren is a pretty human wizard from Varisia. She is olive skinned as many of her people are, but instead of the dark hair common to Varisians, she has a shock of hair so blonde it is almost white. She has a beautiful Varisian tattoo, covering her entire left arm. Her tattoo consists of the Thassilonian language. It is loosely translated to mean "scholar." Her family found this rather humorous, what with their natural born magical abilities, but Wren actually loved the brand and the message. She considers herself a 'scholar' of many things. She travels light, as she is so slight of frame. Carrying nothing more than a dagger and her lucky wand to protect herself, she relies on her own weapons, her spellbook and the learning contained therein. Equipment: Spoiler:
Gold 82 gp, 8 sp, 31 pp. Light Load 26 lbs.
Bracers of Armor +1 Rod of Extend Metamagic, Elemental (Fire) Gem, Potion of Cure Light Wounds,
Scroll of Burning Hands (3rd level),
Dagger 1 lb., 2 gp.
Party Kitty Spoiler:
11 pp, 555 gp Small magical leather armor Wand of Flame Blade |
||||||||||||||||||||||||||||||||||||||
|