So I have had 2 sessions running this book and after an almost TPK with the prison my players made it to the mansion and were shown to the downstairs I was taken to notice a possible problem with one of the statblocks.
In the room with the Mithril cobras I noticed that their stat block only accounts for 1 bite attack but according to the bestiary they should have two bite attacks along with the increased land speed for being made out of mithril.
I don't know if this was a simple oversight or what but it would turn the encounter into a much deadlier one if they had 2 instead of 1.
289: You are introduced by your co-workers to new employees as "the guy who plays dungeons and dragons" *not a joke* and get miffed because they don't refer to it as pathfinder.
With the DCI guys being forced to give out cards to judges, they actually sacrifice quite a bit in doing that. The cost per card is much higher than you might think, as someone who works for a printery, I can tell you the cost of printing a single magic card like that can be staggering. Figure you have to buy the material it is being printed on. This is a large stack of reems, but you use maybe half of it depending on how big the print run is. Then the cost of upkeep on the machines used to cut and print the cards including the cost of the ink. Then there is the cost of shipping and warehousing, it stacks up quick. And thats not counting paying the guys like me to do the work.
And how dare you make comments about how halarious my face is? I will *redacted* with your *redacted* until your *redacted* comes down with a basket of puppies and *redacted*
And maybe the folks of our areas should look into rewarding our GMs not in a buy a boon kinda way. Over here we are having game days just in a tribute to those who have stuck around to get their two stars. I have even been looking into making dice trays for local GMs when they hit that 2nd star. Just as a thank you for the hard work.
Recognition is not measured in how many nifty boons you can aquire. i think most people do appreciate the time and effort you put into GMing, and for running a fun game, but a simple "Thanks for running the game it was a lot of fun" is really anyone should need. Your approach may come off to some people as "look my shiny toy that you can't play with" while not a bad idea just some people don't like not being on a even footing as everyone else.
Did anyone else get a picture in their mind of all the GMs with one or more stars walking around in army jackets with their star amounts on their shoulders and pins from various cons on their chests?no? just me?
This is a great idea. And while I side with Doug on the fact that I as a GM don't really need or want anything to incentivise me to GM more. But this would be a great idea to get some new GMs to want to get their feet wet and keep going with it. While the system can and most likely will be abused at some point or another, it may help to grow the PFS community with a influx of new GMs may also help bring a influx of more players as well.
While a discount on scenarios is a good idea. I think that most GMs who look to get over two stars will attend a few cons and get most of the available scenarios for free for GMing those cons.
While I also like the shotglass, hats and such idea, as it has been stated it looks good on paper but Paizo would have to jack up the costs of these "GM special" items so they don't lose money on it.
Offering special boons is a good and albeit probably the cheapest route to go. I think I have to agree with Netopalis and that more of the dedicated GMs don't see that much play, not that they don't enjoy playing, but they enjoy GMing just as much and dedicate their time in doing so because the player/GM ratio is so skewed.
I think this is a great idea. GMs as a whole are hard to come by sometimes and rewarding those who take the time and effort to do it might attract more to become GMs.
The Dice Bag of PFS awesome is a nifty idea, and a set of PFS dice would be very cool as well. We all love dice and dice bags and could always use more.
While the idea of Races is nifty I like that being reserved for Cons.
And while allowing GMs to play banned races I think that may cause an uproar in the player base.
One idea is to possibly give GMs a dollar amount at the paizo store. Like $10 for their first star and $20 for their 2nd star so forth and so on.
Ya I agree with adamantine Dragon to a certain extent. You seem used to a house rule where your ability score possiblity is massivly larger is the possible outcomes than this. 3 sets of stats and pick the one you like, that to me seems like you might as well use a point buy. The rolling for ability scores should be a gamble. Now I can understand wanting to roll your own stats, its fun and makes you feel like you have some form of control over how well you might do, but the fact that you NEED a 16 or a character is unplayable seems a bit farfetched. I have played charcters with junk rolls and still had tons of fun and it really made me think outside the box.
And making the character just to have it commit suicide is ridiculous. Accept fate and roll with the punches. It makes me sad when people actually consider this an option and do it.
The highlighted part seems to disagree, as read so long as you are within this dark space your darkvision is nullified.
Yea, the main thing he complains is the fact that his dark vision should work within the confines of spell, solely because of some preconceived notion that the torch should just drop it down into a darkness and misses the line in the spell where "darkvision does not work within the confines of the spell" clause. Ya I saw where he thinks that because grammatically the deeper darkness reads as where the dim light and below all become supernatural darkness reads like a clause that super cedes everything. And as far as ambient light goes, for the argument it is a windowless room so darkness as ambient light.
So a fellow player and I have had a big argument about deeper darkness. Now our scenario is a simple room only lit by mundane normal lighting. Torches, candles, campfire take your pick. Now player X believes if deeper darkness is cast within this room the lighting of the room will only drop to darkness level and his dark vision still works. But the line in the deeper darkness spell "anything below dim light is supernatural darkness" would make the light level per the deeper darkness spell drop two levels and become darkness and there for supernatural darkness and his dark vision would not work.
no, When making a wand you have to use your current caster level when you made it. That is why the price scales with level and to determine the bonuses on the spell used.
The fiendish flame is just flavor text, does not mean his ToC is some sort of demonic hellfire or something. The main thing to look at here is to just connect the dots, Throwing any sort of fast healing spells out the window
What do heal spells use for living creatures? Positive energy
So taking all that into consideration it is safe to say that if your alive you want positive energy to keep you alive and fighting.
What do inflict spells use for healing undead? Negative energy
Now the anti-paladins ToC is stated to "Heal undead" not give them fast healing, but to do the polar opposite of what a paladins lay on hands ability would do to undead.
now following the same line of logic for it is one hundred percent apparent comparing these side by side that Toc is logically a negative energy ability and would therefore heal undead not harm them, just as the Paladins ability to harm undead using Lay on Hands would not harm a living creature.
I don't think so
I have to agree with Harita, just because it simply does not say "Lay on hands only heals living creatures" and ToC "only heals undead" does not mean it goes both ways. the Undead are created and live because they are infused with negative energy and thats why it heals them. Using lay on hands to heal undead is pouring a positive engergy bucket of water on a negative energy bonfire. They simply do not mix.
But from what I understand besides negative energy there really is no way to heal an undead. If the ToC specifys that it can heal undead I would think it is safe to assume that it uses negative energy as the source of the magic even though it is not specificly stated.
Well I have been looking around and seen a bunch that don't hook up to any computer, basicly I would like to be able to project my maps on the table to save me the hassle of drawing them, and being able to have a clear map of the area since i can't draw entire dungeons out on the paizo dry erase map. something decent for under $300 would be good. I think the bigger bulkier older projectors are kind of going backwards of what I want. Unless I could buy and old bulky projector, take it apart, and turn it into a smaller sleeker version of itself.
So I am looking into purchasing a small, portable projector that I could hook up to my laptop for projecting maps onto a table. Trying to save myself some time and markers by being able to project maps and use the fog of war for PCs exploring dungeons and such. I would also like to be able to take this to conventions so I don't have to lug around a tube case filled with maps. Anyone who uses or has used this option for games and has advice on one that would project well onto a table and be small enough that I won't break my back hauling it around I would love to hear from.
It does not, your thinking the 3.5 polymorph which gave you the abilities of whatever you turned into. in pathfinder it gives you immunities based on what you turn into and ability bonuses.
Knight Magenta wrote:
I don't think you could flesh-to-stone an earth elemental, but could you cast stone-to-flesh on it? Would it become some-sort of zombie?
Then it would become some sort of hideous flesh elemental, instead of rocks holding it together it would be large blobs of pure flesh with two indentations for eyes. *shutter* totally using this for a game.
@Gatin That nifty piece of paper is called a chronicle sheet. Paizo tracks these when the session using your Pathfinder number is reported by the GM running the scenario. as far as tacking you experience and gold for the character is something you have to do yourself and can do on your characters sheet.
it's a nifty idea, but I can see a huge power creep in this idea, being able to full round attack with 2 fists at 1D6 per fist and hold a spell in each one that discharges with the attack. That means at 2nd level holding a shocking grasp in each hand then doing a flurry would be 4D6+STR damage at 2nd level in one full round attack.
I had a game where the wizard got swallowed by a large clockwork leviathan. The wizard was going to attempt to have his large secret chest appear with him inside of the leviathan but died from damage before he could pull it off and make my brain explode from trying to figure how to deal with something like that.
Brew potion allows you to create potions for half the price it would cost to buy them. A useful thing because you can hold on to a potion forever and it does not lose its power and you can have as many as you can physically carry.
your extracts work like wizard spells except they only work for you until you take infusion. The difference is you have a certain number per day you can use just like spells for casters. But as long as know the extract/spell required to brew a potion you can make a potion, then have that potion avaible to you when you need it, and then you can prepare a different extract instead of having to use a extract slot for the spell in question.
That and alchemists can do it earlier than any other class that would otherwise have to be third level to take the feat.
Some of the alchemist special items like hybridization funnel are good, or anything that can give INT boost like ioun stones, skim through the slotless wonderous items section of ultimate equipment and you will find loads of useful things for an alchemist.
So this will be my first time attending GenCon and I decided to take the bull by the horns and do Tier 1.
Thursday, August 15
Slot 1 (0800-1300): #00-05: Mists of Mwangi
Also as far as Chronicles go. Are we providing those ourselves or will they be provided?
I think CatBunnyGnome has some merit to the point that this is coming off like you are trying to form some sort of rally with pitchforks, torches, and banners saying "Death to Cheating GMS." And while I do not agree with cheating, simply solve the problem with all of the methods already stated on this post or just drop it. Ranting and raving really goes no where whether this supposed cheating GM reads it or not.
I was adjusting my Druid to have a bear animal companion instead of a domain spell. Now my question is that with animal companions if I am reading it correctly get a D8 HD per level so using the hit point table they would get the average of 5 per level just like the druid himself. Am I correct in this assumption? as I was using hero lab to do the math for me it put in 4 HP for one level and 5 for another so it confused me.
paizo has served my download needs greatly ever since i started purchasing from you guys. I am very happy to actually get updates when something goes wrong and how hard you are working to fix it instead of a simple "This is down deal with it" message on the website.
The background generator is going to be great for my players who have trouble thinking up one. Also VERY excited for the rules on building your own castle, or bar, or temple so many ideas. I keep throwing my wallet at my computer screen to see if the book will come any faster.
So while running The Green Market at a con this weekend I got a whole table of new players and one of them pointed out to me that the gunslinger level 7 pregen has a +2 reliable pistol as his primary attack. But in his listed equipment it says that it is a +1 reliable pistol. I let him use the +2 but its a small typo I thought should be pointed out.
I was a GM at the con Purplecatbunnygnome brought the key to here in Michigan and I gotta say it made a lot of the players up the ante on the playing. When our VC playing Sheila was murdered and the key stolen I swear I saw about 5-10 people half stand up to actually run after him.
The one thing though I don't really see it as a flaw is the magic item creation. In that I think maybe it is too easy with the DC for crafting or that there isn't as much a tax for doing it like in 3.5 D&D where you had to spend XP to make magic items. Magic item creation can take the difficulty intended for a campaign and throw it out the window and watch the PCs roll over any enemy. Though some of these I can see a simple rule 0 and just not allow them.
It means when you throw it the first range increment in which you do not get pentalties for distance is 10 feet.
And if you are in square 1 and throw it at a square 10 feet away it hits that square like if you were to throw it at a monster 10 feet away. Since it is a splash weapon everything within 5 feet also takes splash damage.
The druid only loses his Dex after they gain the abaility to change into the larger stuff. And by that point you should have anough money saved up that you could afford the Wild enchantment for your armor so you do not lose your armor bonus when wild shaping. Then you gain the natural armor bonus on top of that.
From what it seems your dislike on the druid class is the fact that it does not fill a role. It is not THE tank or THE damage caster but it is still all of those things rolled into one and can still fill their role almost as good if not better than they can while keeping the versitility to jump from one thing to another and that is what makes it one of the most fun to play as well.
I use the hero points system but I house rules it so that they can re-roll any dice roll, or cheat death but they have to earn them by either doing very clever things or awesome roleplaying. And I am thinking of making my next campaign by having them each start with 3 points that they can either spend on themselves or give them to someone else. But for every one they use I get one to use on the NPCs.
Have them have a young daughter that holds a flower with Alzheimer's and all she wants is a friend, so every ten seconds she asks "will you be my friend?" Then jumps for joy when they accept then turns around and does it again, and she does it to everything, lamps, rugs, statues, suits of armor
they did which is why I am thinking either they accidently left out the fact that it is one time use in the wording or it is really the cheapest form of invisibility and feather fall which I think is kinda over powered for what seems an unlimited use item.
it is a caster level 5th. Well it is under slotless items sections so it is a bit hazy but the way it reads it seams like you can just jump 10 feet and now your feather falling and invisible, and for 750 not crafting it, when a ring of feather falling costs 2,200gp and a ring of invisibility costs 20,000gp
master arminas wrote:
so now the party must go to find their stuff in bag world!
This crystalline carving looks like a hand-sized tree leaf. It is usually work around the neck on a strap so it is within easy reach, but can be affixed to a belt or clothing just like a badge. Activating a Snapleaf is an immediate action and gives the bearer the benefits of Feather fall and invisibility. The durations of the two effects work independently; ending one early does not affect the other. The item cannot be activated to provide just one of these two effects; they are always activated simultaneously.
Reading through the ultimate equipment I came across the slotless item snapleaf that does not say anything about having to break it in order to activate, one of my players also caught on to this and being able to activate feather fall and invisibility as much as you want? seems overpowered but it seems like it is a single shot item. Anyone answer this for me?
Unfortanatly no, you would have to buy both. As someone who started picking up APs and wanting to buy back issues and not have to pay twice for something when I buy the hardcover and want the PDF for quick reference. But that is how it works so either buy one or dig deep in those pockets and buy both.
Yes but the intent of PFS is the ability to pick up and play with locals who don't have time for long drawn out campaigns. The APs being those involved campaigns, albeit I understand and slightly agree to the possibility of some kind of integration between the two.