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Wolf in Sheep's Clothing

Wraithguard's page

RPG Superstar 9 Season Dedicated Voter. Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber. 520 posts (523 including aliases). 13 reviews. No lists. No wishlists. 2 aliases.


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I also recommend UCO. A very powerful mod as Scythia details. (Xbox One)


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Mark, I have a really odd idea and I just want to know if its even something worth considering for my own experimentation.

Unchained has this beautiful table for the Automatic Bonus Progression (ABP). I loved it because it gave me a great guideline about when I should expect to have certain items based on the internal math of the game.

What I'm wondering is this... could you turn the ABP around as a sort of scaling debuff to monsters?


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
Chris Lambertz wrote:

Redacted STARCRABS

Editing to clarify that these are space-bound crustaceans. Let's not be gross, thanks!

So, space-staceans living on space stations?


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I went to Gen Con last year Wei Ji. It was definitely an experience.

The crowds were substantial, but I've gotten pretty good at moving my bulky frame around the crowds. It does help that I can see over almost everyone, so seeing gaps is much easier.

Basic hygiene I got covered. Spending days camping with the Boy Scouts made me acutely aware of young campers that didn't bathe once in the whole week. I will definitely not be the guy that smells terrible.

Actually, this year I'm going solo to Gen Con since my friends had obligations and/or were late to get tickets. Since I'm on my own, I wouldn't mind stopping by the Sagamore that just wanted to see what organized play is all about, Pathfinder or Starfinder for that matter.

Heck, it'd be nice to meet some of you fine folks.

*Hotel on the north side of town.
*Avoid municipal parking structures.
(It looks like the Virginia Avenue garage or Dennison garage is what Michael referred to)


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Thanks for the advice Michael.

That sounds pretty close to what I was thinking.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I've got everything squared away for my one day trip down to Indy this year.

Next year I want to spend 3 days down there though, this is assuming that it remains in Indianapolis. I have a good idea of what I need to set up and when, but I'm fairly certain that others on the boards have done this multiple times, so I'd love to hear what others do to prepare.

Some info:

I live in Indiana, so getting to Indy isn't much of an issue.

I haven't been involved with organized play at all and I doubt volunteering at a major convention would be a great place to start.

I'll need a hotel room and a good place to park my car for long periods of time assuming the hotel isn't a close walking distance.

Anyone have some advice, time frame to make reservations, etc?

I'll check back tomorrow and answer any other questions.

Thank you for any advice you can give.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

One week left.

Lots of stretch goals down, almost to combat divinations with a white necromancer and priest archetype as the next goals after that.

Handy link.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

If I remember right, that Star Paladin was one of the tougher looking companions in the game as well. Guess it was a good thing I never really tried to get invested in any companions in that game.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

What is your gender?
a) Male

What is your age?
e) 25+ years
-a small + to that

How many hours of TV on average do you watch in a week?
b) 1-10

How many books have you read for any purpose in the last 30 days?
b) 1-4
-I'm including books of any type and magazines. If we include other forms of recreational reading, then it breaks 4+.

On a scale from 1 to 5 how much do you enjoy reading?
e) 5 I love reading! It’s my favorite pastime!

Hopefully this helps with your stats class.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
DQ wrote:
Danse

On my first time through the game I wouldn't even have realized that he was supposed to be a companion if I hadn't read about him on here. He seemed rather content and well set in the organization. Why would he even think about following around some underling unless it was on Brotherhood business.

Of course, the Elder could have always just told him to "Follow them around, I have high hopes for them." I felt really bad for Danse when he had to get hunted down, and for my low Cha character it was a death sentence. I fully expected resistance when I went into that bunker; turrets and power armored beast. What I found was a very confused but dedicated man. What did he say, something like "I won't be the exception, I'll be the example."

DQ wrote:
Deacon

I didn't travel around with him at all except that Switchboard mission. I could hack and he didn't seem like a very interesting person.

I think I'm figuring out the people I need to wander around with next time, just to get to know them better. Curie, Danse, Deacon... how is Hancock?

DQ wrote:
Skyrim

My first time playing I had Lydia follow me around for the majority of the game. I enjoyed having her around for the fun of beating stuff up. Every run through the game since then I have gone without companions whenever I can. They just got in the way of my sneaking and stabbing for the most part.

Now that you mention the more murderhobo-for-hire type companions from Skyrim; was Fallout 4 Bethesda's first whack at complex companions?

From my memory:
Oblivion had some companions, but they were definitely more like hirelings.
Skyrim had lots of companions and had very broad recruitment circumstances, but none were very deep.
Fallout 3 had companions, but I never used one. From what I've read, none of them were complex.


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
Rysky wrote:
Well seeing as how I still intend to play Pathfinder as well I kinda can't :3

I still try to remember as much of their meanings for Pathfinder as I can, but I know that chalkboard is full of smudges from 3.5 and stuff covered in 5 layers of FAQS and erratas.

I just want to keep this new one clean until I get the Rulebook. Hopefully the book will stay cleaner than the mental chalkboard. :)


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
DQ wrote:
New Vegas

New Vegas was pretty good about it (not written by Bethesda like you mentioned) and you hit all the companions that I recall as well. I felt pretty bad for Veronica's choices at the end, definitely no good answer. I think Arcade was one that felt a little too malleable to me. His choice is based on how you talked about prior events and then you can make him reverse his thinking. (It's ok, didn't say the right stuff, you can still get his shiny family power armor) Boone was a good one. Side with the Legion and that gun gets pointed at you. Don't piss off the NCR either. I think Cass's choice was more of sticking it to the family through the NCR or giving into violence.

Was it Raul, the gunslinger turned mechanic? Wasn't his thing just wanting to meet other elders around the Mojave that are still contributing members of society? If that is it, his wasn't very intensive or character breaking.

DQ wrote:
Fallout 4

For the most part I think you are right. It just seems that for some of them you can do something terrible, but so long as you pick enough locks, drink enough booze, or hack enough computers they will still think you are a saint after a little while. Preston surprised me when he grew a spine after he learned I was the leader of some raiders. Finally something that pissed a companion off enough to leave despite how much they idolized you before hand.

DQ wrote:
Voice acting

Right on the money there. I'd rather be given lots of options and need to read them. Oh well.

Perhaps I'm remembering more of the exceptionally malleable characters than the grounded ones.

I do enjoy these conversations, hopefully things are still going alright for you.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
Rysky wrote:
And familiar terms that mean a certain thing in the previous game keep being mentioned and with no knowledge of how they work in this new game we default to what we do know until and if you tell us otherwise.

I don't recall when, but at some point I just started ignoring all the previous definitions for these things. I thought it was a good time to start with a clean mental chalkboard. :)


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I'm thinking bi-monthly will work out great for my group. We will probably be a little bit behind even on that schedule though.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Everything from Foundation to Cowboy Bebop. A wonderful list. Any specific names you can think of that you had to cut but don't mind mentioning here James?


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

-Piper
She didn't have a quest did she. That must be why I liked her. She didn't need a player to tell her what to do, she knew what to do already. She just wants someone to talk to about raising her little sister that doesn't treat her different because she makes a newspaper.

-Cass & Veronica.
I think in my head I might have confused my travelling time with the two of them a bit. I traveled with Cass a bit, but not nearly as much as Veronica.

-Companions in General.
It has been a long time since I've played a game where the companions didn't seem overly malleable. "Why sure, I'll make all the important decisions about your life when you are here and then after I'm done I'll have you pick mutated fruit for the rest of existence." I've just had to write off companions in games as being extremely believable.

If I think really hard about it, some old games pop up in my head, I think Baldur's Gate series... Tactics Ogre had one real heart wrenching moment near the end if you don't own up to your mistakes... brain is foggy after that. Not modern games by far, definitely not games that give you free reign over all of creation either.

Companions should ask for help with personally important goals. They should make the decisions about what they specifically want done. If you don't agree, fine, I'm sure they helped you do crap they didn't like. You should be allowed to try and non-violently persuade them to alter their decision slightly (maybe show mercy to some scumbag they wanted to kill earlier) but nothing out of character. Does the companion want to do something terrible and you couldn't sleep knowing you let it happen? Well, violence can solve that. You will be down a companion, probably make some enemies doing it and your other companions might be more than a little upset.

That is just a rough outline of what I would expect a believable companion quest to be. Do you have any specific examples of well made quests DQ?


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Awesome.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Looks beautiful. Here I was just thinking that I might want to pick up a second core book for Starfinder for my group.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I don't think I ever traveled with Curie for any length of time. I spent most of my time with Piper and Cait.

Piper reminded me a bit of Cass. Though Cass will likely be my favorite video game companion for a very long time.

Cait on the other hand is a little difficult to explain. In short, she seems like she is broken, and I want to help her get better.

The long...:

I wish I could examine my own brain and figure it out exactly, but I have a soft spot for broken things. If it's an object, I want to fix it. If it's a person, I want to help. Cait, to me, is a person that is broken in about every sense of the word. Her body is failing. Her mindset is often negative. Given the bit of her history you find out, who could blame her.

Given that read on her character, I want to get her body fixed and give the poor gal a reason to keep living beyond bashing in the next guy that makes a pass at her.


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TheGoofyGE3K wrote:
Maybe fatal error and blue screen of death as spells :D

Would a counterspell be an Error 404?


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Found what I was looking for...

How Settlement raids work:

There are apparently some quests and triggers (I don't have a list of all these triggers) that can force an attack, which will ignore everything I'm about to tell you.
A Settlement will only be attacked if it has at least one population.
A Settlement will not be attacked more than once every seven days.
Every day, there's a chance for your Settlement to be attacked:
Base chance: 2%

Resources add to that: (food + water) / 10 %
(Note that food and water items in your workshop inventory count towards these totals. Thanks to /u/matzman666 for pointing that out.)

Defense and population subtract from that: defense + (population / 2) %

Chance of attack never goes below 2%

Settlement with 50 food + water, 10 defense, and 10 settlers = 2 + 5 - 10 - 5 = -8 => 2% (min value)

Settlement with 200 food + water, 0 defense, and 2 settlers = 2 + 20 - 0 - 1 = 21%

I never had much problem with companions, robotic or not on the Xbone One. My most efficient design seemed to be an Assaultron head, Robobrain Body, Handy Jets. I usually gave them two Gatling Lasers, but that was just because I loved the visual.


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I had the same idea about Besmara and Lamashtu when I read the blog.


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Congrats Captain. What did you go for?

Side Note:

Captain, you are reminding me of the eleven years I worked in retail.

Started pushing carts and bagging groceries. Cleaned up the occasional mess.

Then I got transferred. My domain became everything from toys to hardware and the small amount of automotive.

Fast forward a bit and since I had been there for, well, longer than most anyone else, my responsibilities changed to "doing whatever anyone anywhere needed because I could get it done."

Unloading a truck, restocking anything, assembling anything, running a register, managing the fish tanks, even closing my half the store for 3rd shift.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

What I learned from playing as a Vampire Lord for awhile... the only reason the dragons took over is that the vampires didn't care enough.

How I learned this!:
I started to get into the high level stuff when the powerful dragons start to come by. I could go and beat them up, shoot 'em, use magic, but it always took awhile. The Legendary showed up and was definitely out of my league.

In desperation I transformed into the Vampire Lord and the blood magic blasts killed it in 9 hits. I stood there in shock for a few seconds and realized how much more powerful the vampire is than the werewolf.


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Marc Radle: Sep 26, 2016, 07:58 pm wrote:
Heck, who knows? If the New Paths Compendium ever got an awesome, newly updated and expanded full color hardcover version or something, those would both be great potential additions!

So, how long had you been sitting on this thing Marc? :)


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

No critter proved itself to be as scary* at Boy Scout Summer Camp as the raccoon.

I only had a close encounter with a raccoon once and it was rather funny. I brought a cooler with me and at the Scout Masters directions all coolers should be padlocked shut. So, I had it chained and padlocked closed almost all the time. One night I awoke to a scratching and whining from inside the tent. I look over the side of the cot, see the dim outline of a critter and two eyes. I mutter "good luck with that" and roll back over to sleep. Raccoon didn't get anything from me that week, but the other less prepared campers weren't so lucky.

Be Prepared. It's the motto for a reason.

*:
New campers are warned numerous times that you are now in the raccoon's backyard. Expect him to raid your tent for food if you leave it out. When you get back from the dining hall after dinner, he might be in your tent when you get back if you weren't careful.


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The Mad Comrade wrote:
Since you can't ever build something as comparatively basic as a refrigerator, freezer or A/C unit - well, as of when I last played - that Curie has somehow forgotten how to make her stuff is not too much of a shocker. ;)

*chuckle*

Could have swore that there was some fridges in there to build, though they aren't functionally different than a box or a tiered shelf.

Tangent:

I bet if Survival mode took into account temperature like "Breath of the Wild" does then we would have seen some Heaters and AC units and other things like building camp fires.

That reminds me of a mod I saw my friend playing Skyrim with. You had a meter that tracked warmth.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

It was nice bumping into you at Gen Con last year, I only wish I had put it together in my brain quicker so I could have talked with you for a minute.

I'd wish you luck with whatever you are going to do next but I doubt you will need it... whomever tries to fill your shoes will need it though. :)

captain yesterday wrote:

Or that she didn't want a big to do made of it.

I'm like that, I'd rather my last day be like any other day. :-)

I'm like that to, but you forgot the "+ cake" at the end.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
Scythia wrote:
In 3 I had the desire to clean up Big Town (given the role you take there in rescuing and teaching the residents to defend themselves) and make it into a successful and populated city, but it wasn't an option then.

I desired the same as well, sadly it wasn't an option back then.

DQ wrote:
Moreover Chris Avellone was lead designer on the DLC. Expecting Bethesda to produce something--let alone something story-based--compared to Chris Avellone-led Obsidian-produced material is like squeezing a potato and expecting orange juice to come out of it.

That is an incredibly important distinction that people need to be aware of.

DQ wrote:
Alright I'll stop being cranky about gamer opinions.

I didn't read your posts that way and I certainly didn't intend for mine to sound that way. I've read my share of whiny entitled gamer rants and nothing I've read was like those. I can't remove my bias entirely but I can try to be objective at least. :)

DQ wrote:
...Vault 81 stuff...

This area was definitely in need of more options for dialogue. The people don't even care if you get sick... what wonderful people they are. Curie can't make more stuff... what chemicals vanished off the face of the earth that can NEVER be reproduced? *bangs head into desk*


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I think most of that is fair Scythia.

I'll provide my own take on it all; I have high standards for Bethesda though.

Oblivion DLC:

Strongholds - Superfluous clutter in my opinion. The game has quite a few nice high end houses available. I guess if you wanted something cool to run back to every now and then, this might be useful.

Knight of the Nine - Interesting DLC that added some more story to the Unfeathered, an impressive Ayleid wizard guy. Pretty short though.

Shivering Isles - It might be simple to call it just another zone, but this added in tons of side quests, a rather long main story, alchemy additions, and quite a bit of extra loot.

1 long, 1 short, 1 extra
1 high quality, other mediocre

Skyrim DLC:

Hearthstone = Mainly home building. Easy to build with a decent chunk of gold sitting around. Customizable, but not nearly to the level that Fallout 4 is.

Dawnguard = Vampires actually worth being, a rather interesting quest line with some fun unique items at the end... want to darken the sun, no problem. Fairly long DLC that explores some interesting locations.

Dragonborn = Long, lots of stuff to do. New crafting stuff and some fun perks to earn.

2 long, 1 extra.
both good quality

Fallout 3:

Zeta = A new zone, but for the most part it is a 'one and done' since you cannot back track. It is fairly short but if you really try to explore everything you can see some funny stuff. If you could explore stuff again after you cleared it out, I'd like this one more.

Point Lookout = A few interesting side quests, a decent length main quest, but it is a very empty DLC, at least as far as my guide outlined. Lots of sites to see, but other than the mutated people with shotguns, not much to see but get part of your brain back.

Broken Steel = Allowed for continued play after the end and a concrete conclusion against the Enclave in the area; depending on how you utilize the weapon at the end. A long DLC that allowed for some fun shenanigans and collection of power armor.

The Pitt = Short, scavenger quest added playtime but you could easily finish this in one sitting.

1 long, 2 mid, 1 short
2 of mediocre quality.

Fallout NV:

Honest Hearts = A lot to explore, a decent length main quest, and a very interesting locale.

Dead Money = Not very long but quite demanding.

Old World Blues = Lots to do and see, decent number of side quests and lots of odd loot.

Lonesome Road = A long slog that explores an interesting area but a bit of a railroad.

2 long, 2 mid
All of good quality.

Fallout 4:

Building Supplements = Nice for those that like it. They let you do some really funny things if you like.

Vault-Tec = Considered separate from the other build packs. You get a small quest, and the ability to build your own Vault. Very nice and likely to be much more ethical than anything Vault-Tec created.

Far Harbor = A decent size zone with some crazy monsters, a few more build-able zones, and lots of sites to see. The main quest also takes a bit of time to complete.

Automatron = Keeps it in the 'wealth, a decent length quest and gives you the ability to make robots.

Nuka-World = Long quest with the ability to completely re-do the dynamics of the Commonwealth. Lots of loot, extra stuff to see and explore.

2 long, lots of extras, and 2 short with potential to be very long.

A favorite of mine...

Morrowind:

Tribunal and Bloodmoon both added in lots of equipment, quests, and interesting and involved plots.

and a touching side note.

tangent on Fallout 4 building:

I remember reading in a Game Informer many months ago that the settlement aspect of Fallout 4 nearly got cut. A key member of the team that worked on it passed away during production when it wasn't completely done. With the amount of problems that arose during production it eventually made its way to the top of the "things to cut next" list. When it got there though, nothing else terrible happened and it was completed and shipped as we know it.

This story touched me rather deeply and I am all the more happy to build wild things in Fallout 4.


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

If you are worried about something, send customer service an email or you could open a thread in the customer service forum.

I'm not a betting man, but I would guess that they are very busy taking care of lots of stuff related to these subscription lines, so it might be a bit till they can get back to you.

Fear not, from all of my previous interactions I can attest that they are an awesome bunch of folks.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
Latrecis wrote:
destroying the soul lens produces the same outcome as killing Karzoug.

You don't get all the sweet loot that won't be able to be used. :)


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Rysky wrote:
Dang, I can't really justify getting the maps and accessories subscriptions, even with the free SFS Scenarios.

It was the free scenarios that won me over on the accessories. I figure that with some rewriting I can turn them into side-missions during a campaign. Heck, I can just use them as one-shots as well.


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Thanks for mentioning that Mosaic, I forgot to ask that elsewhere.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I like that idea.


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I know this is normally used for suggestions and constructive criticism but it is called 'Website Feedback', so you brought this on yourself. :)

I was surfing around like normal and when I navigated back to the home page, what do I see but a shiny new Advertisement strip.

It looks very nice but that subscription page looks even better.

Nice job!


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I think it's just a pick one to start, grab others with Preorder like normal or after the fact.

That is my plan at least. Subbed for the combat pad, grabbing the pawns and GM Screen.


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Monster Hunter actually coming to a platform most western audiences can enjoy it on... that sounds awesome.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Booted up Fallout 4 last night to see what has changed. I guess I deleted it from my hard drive so all the mods went away thought they are still in my library.

Time to re-evaluate what I was using compared to what I want to do.

Sadly the limit didn't get raised at all so any additions will have to be balanced against cuts.

If I recall correctly, I was rather content with what I had at the time. I think the only thing I wanted to add was a mod that allowed me to eliminate essential people after they are no longer essential.

I'll probably remove some of the more aggressive graphic mods; some of those caused things to freeze frequently I think.


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Sounds like a good time. Plenty of stuff to do other than chase down the main story.


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captain yesterday wrote:
She went to Bleakfalls Barrows but ran away from the bandits in the tower. But she's talked to every single person in Whiterun.

Hunh... does she normally avoid violence in video games? Maybe just against people but monsters are fair game?


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

That was the sort of sentiment I thought I would read.

Scythia wrote:
this is the company that tried to sell horse armour as a dlc

I had completely forgotten about that back in Oblivion. Now that I think about it they put out a lot of garbage for Oblivion. Well, the different themed bases didn't do anything for me at least.

DQ wrote:
I actually liked the "Workshop" packs, which at $5 are notably cheaper than any $19.99 Sims "Stuff Pack" :)

I liked them as well. They had some interesting stuff in there. Now that I think about it my most used mods are all focused on settlement building. Let me think... Scrap Anything is used a lot, some mod that allows me to relocate objects into other objects, some different food/water/power objects, assigning power armor to settlers. I ended up enjoying that aspect of the game more than I thought I would.

DQ wrote:
regarding Nexus stuff

I haven't paid much attention to that site in a long time. I got some mods for Dragon Age a long while ago when I had a computer to play on. I took a look at it recently and I was blown away by all the cool stuff people have made for the game. If it wasn't for mods on their that were ported over to the Xbox One, I doubt I would have started playing the game again... heck I spent the better part of a day just fiddling with load order to get all the mods to play nicely.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Heard the news about the Creation Club thing; it sounds interesting. It sounds like it will provide a nice way for modders to make a few bucks and provide official support for a mod to work with the game.

Not sure how it will turn out though. I hope it turns out well and allows modders to get something for their hard work.

I haven't popped in the game in a bit but I'm curious; has the mod limit been messed with at all?


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A druid-like moment I remember from Boy Scout summer camp.

Bird:

Incredibly hot and dry July. The few weeks before the camp had no rain, that week had none and it was over 90 most days. The dining fly was the only shelter from the sun and we methodically moved the camp chairs to stay in the shade.

One day, a little before noon, a bird flew down onto the table next to me. It didn't move much, didn't look much at me, and it just stood there. I'm not sure if birds regularly leave there mouths open to expel heat quickly, but this one surely was.

After a few minutes I poured some water from my canteen into the cap for the bird. I didn't watch the bird much after that... would you like being stared at by a creature more than 10 times your size... but it left sometime after we left for lunch.

Another fun memory of Boy Scout camp involving

Ants:

A boy was getting ready to throw out some licorice (or something like that) when he noticed ants had crawled into the package.

I asked him to bring it to me instead. I pulled out a piece and happily ate it and the ants. Crunchy little guys that now tasted like candy. After a few more pieces the ants started to run out of the package.

No Wild Empathy with vermin, but they got the point well enough.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Never did give much thought to Preston and the 'wealth Raiders. To me he came off as someone that means well but isn't up to the duties of leader.

He could be a master manipulator but I bet he would have made plans after Quincy other than watch the Minuteman fall apart... and then live as a runaway. With those theoretical skills he probably could have dethroned Hancock and got himself setup pretty good with his 'oracle.'

Interesting theory but I'll keep my caps on incompetent.

When it comes to the dead minutemen in random places, I always figured it was random people still wearing there old minuteman uniforms.

Scythia wrote:
It's true that succession is usually the end of benevolent dictatorships. Maybe Curie could be convinced to become the immortal raider queen? :P

That sounds like a good candidate to me. Sure beats my "how can I transfer my consciousness into a Synth" idea I had when I played it all. Hunh... Hancock maybe?

Scythia wrote:
Also, I'm glad to hear somebody else calls that guy Elvis.

I had a hard time not calling him Elvis for a long time.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
DQ wrote:
Well obviously your killing the creepy guy was why the Nuka-Cola collector was able to survive to get to Nuka World.

It was nice to see a familiar person in that crazy place.

I did notice something about the settlement building and the Minuteman. When Preston asks for help setting up Sanctuary I basically said "thanks for the caps, now go away." Never stopped me from setting new places up and I don't have to worry about those darned messages.

Of course I got a mod to just turn them off anyway.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Continued:

Regarding Covenant...

Caravan gal:
You ever kill her and see what she drops... synth components.

I think there method is on to something but it is freaking twisted.

I managed to help the raiders in Nuka World... that was terrible. Thankfully I just talked the people off the land.

I didn't kill the Mechanist, but after all my deaths I was really wanting to.

I haven't given the egg to the gunners... I just hate them too much.

I made peace between the Children and the town but I really wanted to nuke the Children of Atom and blow up DIMA.

I did side with the Institute once... I felt a little dirty.

This is starting to bring back memories of my Fallout 3 character. This was a real test to my sanity.

for being a little off the rails.:

Blew up Megaton after looting it for everything it was worth.
Helped out Paradise Falls a bunch.
Poisoned the waters.
Nuked the main brotherhood base.
I did kill that creepy guy that is after the Nuka-Cola collector... even I had standards with that character.


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Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

In the Curse of the Crimson Throne group I'm in right now, we have a Paladin of Sarenrae.

The group:

A drug user and criminal that the law just hasn't been able to nail.

A Tiefling that loves burning things, especially people out to kill him.

A Calistrian that doesn't say much but loves stabbing things and throwing them with Telekinesis.

A Vigilante (To the party I'm just some magic swordsman guy) that spends most of his time gambling.

He gives us an example to live by, a few of us try to do good by him once in awhile but we have caused him to fall once. (It was by inaction and a very pragmatic decision... the GM jokes that our alignment is Pragmatic Good)

Paladins can get along fine with a group that isn't evil, despite them being screwed up, so long as the player knows how to do it.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Nice job getting some work DQ.

If I remember correctly from when I played awhile ago, there were a bunch of mods to change the Survival experience.

I think the reason they disabled achievements for mods is that with the right mods you could get some of the biggest pains in the butt done without any sweat. (Max Happiness i'm looking at you) I think of it like this, "You can't get achievements playing with cheat codes." I understand that the vast majority of mods would have no effect on getting achievements though.

If you have the Automatron DLC, robots are probably the best buddies to have. Replaceable, durable, great carrying capacity, with weapons you can customize.

EDIT:

Scythia wrote:
What choices do you never make?

I think I'll make any decision in a video game just to see how it unfolds. Not to say that sometimes I find it incredibly hard to hit that button. The first time I play a game though I almost always go for the most altruistic decisions, or what seems to be at the time.

One of my friends has a hard time making destructive decisions in games as well. We are pretty sure it is because we are both fairly nice people in general so it can make it difficult to commit those actions, no matter how far removed it may be.

A list of the things I found hard to do in Fallout 4:
Leaving the Minuteman high and dry in Concord, not kicking the drug dealers out of the Drumlin Diner, letting Covenant continue on as is, wiping out the Railroad, leaving little "Shaun" the synth in the Institute... ugh. Now I'm starting to feel like a slimeball.

Thanks Scythia. :)


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
Hannibull Rektor wrote:
Anyone here ever roleplay a character that honestly and truly confirmed that what DiMA was hypothesizing about the Sole Survivor being a synth? How did you roleplay them? Did that knowledge change them? Who did you side with?

Didn't have any impact on me really. I guessed that they might try and take a stab at an angle like that when they started going on about the NPC's memories.

Seemed like an easy move to pull given you were only given a limited amount of known history. Of course the whole Shaun thing starts to get a little silly if you assume you are a synth.

Scythia wrote:
Fun fact I was amazed to learn: robots bleed. (As in they suffer from bleed damage, making it far more useful than poisoner)

Oh yeah. Revel in the awesome that is bleed. A Wounding Minigun is also pretty hilarious. Found one of those fighting a BoS guy. I think I died 3 times fighting him. Finally figured out why it went so badly when I did drop him.

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