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Wraith T'lek's page

257 posts. Alias of Shinami Genbu.

Full Name

Wraith T'lek




Zen Archer Monk



Strength 20
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 22
Charisma 7

About Wraith T'lek

Wraith T'lek
Male Oni-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 7
LE Medium Outsider (native)
Init +7; Senses Darkvision; Perception +16
AC 25, touch 22, flat-footed 20 (+2 armor, +3 Dex, +1 natural, +2 dodge)
hp 58 (7d8+7)
Fort +6, Ref +8, Will +11
Resist cold 5, electricity 5, fire 5
Weakness Cautious
Speed 50 ft.
Melee Kama +10 (1d6+5/x2) and
. . Unarmed strike +10 (1d8+5/x2)
Ranged +2 Composite longbow (Str +5) +13 (1d8+14/x3)
Special Attacks Flurry of Blows +5/+5/+0, Ki Strike, Magic, Zen Archery
Spell-Like Abilities Barkskin (self only, 1 Ki)
Str 20, Dex 15/17, Con 12, Int 12, Wis 20/22, Cha 7
Base Atk +5; CMB +10; CMD 31
Feats Deadly Aim -2/+4, Dodge, Improved Initiative, Improved Precise Shot, Improved Unarmed Strike, Monk Weapon Proficiencies, Monkey Style, Perfect Strike (2d20) (7/day), Point Blank Master (Longbow), Point Blank Shot, Precise Shot, Weapon Focus (Longbow), Weapon Specialization (Longbow)
Traits Cautious, Wisdom in the Flesh (Survival)
Skills Acrobatics +19 (+27 jump, +26 to jump), Climb +13, Disguise +0, Escape Artist +7, Intimidate +4, Knowledge (history) +5, Knowledge (religion) +5, Perception +16, Ride +7, Sense Motive +12, Sleight of Hand +4, Spellcraft +2, Stealth +11, Survival +10, Swim +9
Languages Abyssal, Common, Draconic
SQ AC Bonus +7, Deny Death, Does not Sleep, Fast Movement (+20'), Ki Archery, Ki Arrows, Ki Defense, Ki Pool, Slow Fall 30', Unarmed Strike (1d8)
Combat Gear +2 Composite longbow (Str +5), Arrows (60), Flight arrows (20), Kama, Whistling arrow (20); Other Gear Acid (4), Amulet of natural armor +1, Backpack (empty), Belt of incredible dexterity +2, Blanket, Bracers of armor +2, Custom Container, Efficient quiver (60 @ 9 lbs), Flask, Flask, Glove of storing (empty), Headband of inspired wisdom +2, Potion of cure light wounds (3), Potion of cure moderate wounds (2), Rope, Trail rations (10), Waterskin (2)
Special Abilities
AC Bonus +7 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Cautious You gain a +1 dodge bonus to AC, but take a -1 penalty on saves vs. fear
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deny Death Costs 0 ki points to activate.

As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed at the check, you can spend 1 k
Does not Sleep You do not need to sleep. You are not immune to sleep effects.
Fast Movement (+20') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +5/+5/+0 (Ex) Make Flurry of Blows attack as a full action.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Monkey Style Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Perfect Strike (2d20) (7/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Slow Fall 30' Costs 0 ki point to activate.

A monk within arm's reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow his fall
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Wisdom in the Flesh (Survival) Survival becomes a Wisdom-based, class skill.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.

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