Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Count Lucinean Galdana

Wraith235's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 618 posts (628 including aliases). No reviews. No lists. 1 wishlist. 28 Pathfinder Society characters. 1 alias.



1 to 50 of 62 << first < prev | 1 | 2 | next > last >>
Shadow Lodge

Just got my ACG in the mail today ... Misprint was on the cover

Shadow Lodge *****

had a player come up with a hypothetical situation using Magic Jar the other day and completely stumped me

the Situation is this

Player 1 playes a Str / Con Melee Type
Player 2 plays a Caster

both players are Family members / Roomates

Player 1 encounters a Situation and has to leave halfway through the Scenario

Player 2 Chooses to Cast Magic Jar - taking over player 1's body - while placing his own body into a bag of holding

I know that the answer I SHOULD give him is that player 1 only gets partial credit etc ... but the argument is Compelling for both players getting full credit

Player 1's Body is at Risk as is Player 2 ...

has anyone else had this come up before and if so how did you habdle it ...

Shadow Lodge *****

this is more of a pre-emptive question since I am Fairly sure its going to come up

I have a character in Eyes of the Ten ATM - after finishing Part 2 I would like to do some retraining of class levels

Calculations and everything are done and I know what my costs are (2600 gp and 20 PA) and I do own Ultimate Campaign

whats going to come up is that since its an "Arc" and the character is "Locked in" I have a feeling my GM is going to tell me I cant do it based on "not leaving the Area"

we've already been Denied Day Job Rolls because of those same reasons

This is an online Game for what its Worth

Typically Scenarios that say there is a penalty for doing something actively say it (See Two Season 3 Arcs inside the Tapestry)

my question is - is there anything Stopping me from doing all of this

Shadow Lodge *****

Saw today that we have scenarios announced through till Late March

one that I was suprised not to see was the Season 5 EX

granted I know nothing about it but Curiosity strains me to ask when we should expect to see it announced or better yet a round abouts as to when we should expect to see it available for 4 and 5 star GM's

Shadow Lodge *****

Had a player ask me a question today about Slow track and how some things work

the situation that was brought up was a PC 2 or 2.5xp on Slow Track and running an adventure path or Module which Would Grant 1.5 XP on Slow Track

what happens ?

the XP would Crest obviously but would the player be Stuck on Slow track ? or could they choose normal once they leveled ...

Shadow Lodge *****

My search Fu is Weak but I was curious - how detailed an entry on a chronicle sheet does a retrain entry have to be

Which should I be using
Retrain feat (PA & Gold Cost)"
Retrain Feat X (PA & Gold Cost) with Feat Y

Shadow Lodge *****

do players get Day Job Rolls for the SP's (Year of the Shadow Lodge, Blood under absalom, Race for the Runecarved Key, Siege of the Diamond city

Shadow Lodge *****

I just noticed this and felt that maybe it was an oversight in the season 5 Organized play Document

under Gamemaster Rewards it says

Organized play guide wrote:

any GM who runs a scenario gets full credit for that scenario applied to one of her own characters. “Full credit” means the GM gets the following:

1 XP for the scenario, 100% of the Max Gold for the subtier
most appropriate to the GM’s PC, and 2 PP (or, for a slow advancement track character, 1/2 XP, 1 PP, and 50% of the Max Gold for the subtier most appropriate to the GM’s PC).

The GM may select any special boons bestowed by a Chronicle sheet, such as free magical treasure, regional boons, or future bonus die rolls

then goes on tot alk about Day jobs

now ... what I was wondering is about things in season 5 that show specific Factions (e.g. Stolen Heir has one for Taldor and one for Andoran)

this is where I think the potential Oversight happened .. based on the way the guide to OP is written ..a GM could apply the Scenarios Chronicle to a Cheliax PC and gain Both boons ...

am I correct in my belief that this was not intended ?

Shadow Lodge *****

I have been under the assumption that the paragraph from pg. 219 CRB that states

In most cases, wizards charge a fee for the privilege of
copying spells from their spellbooks. This fee is usually
equal to half the cost to write the spell into a spellbook (see
Writing a New Spell into a Spellbook). Rare and unique
spells might cost significantly more.

is 100% RAW and Viable ... however .. when I was in a game today I started having second thoughts ... I don't want to jump into anything illegal so I'm hoping someone from campaign staff can answer this for me

is purchasing Access to an NPC's spellbook for 1/2 ink Cost and then scribing it to your own spellbook for Ink Cost legal... I have looked through the Organized play guide .. and I SWEAR I found it once ... but I now cant find it

Shadow Lodge *****

in the CRB under Strand of Prayer Beads (Standard) it Lists a price of 45,800

then farther down in the description it Lists Cost Modifiers if Beads are Missing

bead of blessing –600 gp,
bead of healing –9,000 gp,
bead of karma –20,000 gp,
bead of smiting –16,800 gp,
bead of summons –20,000 gp,
bead of wind walking –46,800 gp

the question I have is this:

is it Legal to buy one of these with a Missing Bead (Summons for instance)

this isnt a caster level issue ... its a listed option in the CRB ... thats why Im asking

Shadow Lodge

First off Animal Companions are so far out of my Comfort Zone on how to build them effectivly ... Ive searched for information on it but my search Fu is weak.. found 1 Thread based on a level 5 Deinonychus but that was as close as I could come

2nd off this is PFS Character

I know about the Imp Unarmed Strike ,Dragon style, and Improved Natural attack Feats

my Issue is Skills, Tricks, and purposes as well as some mechanical issues with feat placment

Ive gotten that Acrobatics is the big skill I want to work on but is that it ?

Tricks are a bit more problematic ... I know I need Attack twice but what else

this is what I have thus far

Deinonychus Companion level 1
N Small Animal
Init + 3; Senses low-light vision, scent; Perception +2
Defense
AC 15, touch 14, flat-footed 12 (+3 Dex, + 1 natural, +1 size, )
hp 15 (2d8 +6) Fort +6, Ref +6, Will +1
Offense
Speed 60 ft. Attack 2 talons +4 (1d6), bite +4 (1d4)
Statistics
Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14
BAB + 1; CMB + 5; CMD 15
Feats: Weapon Finesse
Skill Points Acrobatics +7 (+19 for jumping), - still have 1 Rank
Skills Special Qualities: Link, share spells,
Tricks:
Attack x2(DC 20)
5 left

Max tricks at lvl 1: 7 6 from Int + Bonus

The Mechanical issue Im Having is with getting Imp unarmed and dragon style Since the AC has to be 4th lvl before it gets its int boost (required for any feats outside of animal) and Imp Natural attacks landing at lvl 8 due to BAB, if you release the animal and gain new one are you just assuming that the new AC Started with an Int of 3 and build it from there ?

Shadow Lodge *****

in the Pathfinder Society Field Guide there is a Vaity Called Caravan which has been discussed on the boards briefly before

my quesion is about when it says "When you first purchase your caravan,
you must decide how you wish to represent the caravan’s
interests—this decides what additional skill you can
use to make Day Job checks"

and then below that are listed 3 options Diplomacy, Bluff, Intimidate

I just want to confirm weather the intent of this Vanity is to be only those 3 options ... or if other Options could be included ...

basically I have a PC Im looking for a way to use Sense Motive as a Day Job check and was wondering if Caravan would allow for that

FWIW I dont think it will .. Im just covering my bases

Shadow Lodge *****

ok before I get started ... yes I know I must own the resources in question ... thats neither here no there .. my question is on Procedure and the below example can be extrapelated to any other summons

I have a cleric of Erastil (Currently level 2)
I Own a PDF Copy of Beastiarys 1,2,and 3
I own Kingmaker Book 2 - this includes the alternate Summoning list for Clerics / druids of Erastil that adds the following;(it is legal)

Celestial Elk for Summon Monster / Natures Ally II
Celestial Dire Boar for Summon Monster / Natures ally III

I do not have a tablet the closest I have is a Cell Phone(I have a Laptop but if I don't have a plug its nothing but a paperweight)

if I Load the bestiaries into my cellphone (the watermark may be tough to see tho as I haven't tried this yet)to prove Ownership ... show the Kingmaker book am I then able to use a Herolab / SRD printout etc. for the creatures statblock - as opposed to figuring it out on the fly

this can also go for any summoned monster that one may summon

I only ask the question because the celestial elk is the 1st one I'll be able to summon

Shadow Lodge *****

I noticed that this AP isnt in the system yet for scheduling / reporting

Shadow Lodge *****

in PFS there is at least 1 Scenario that I know of that you can aquire access to an Unholy Scythe .. and this enchantment has been deemed "Not Legal" in PFS (as far as I know Chronicles overwrite this)

I'll use that as the example here. No I dont actually want the weapon

lets say I have gone through that scenario with a character that Wont take negative levels for using it and gain Access to that Weapon

since (IIRC) I have not seen any scenarios that give access to just an Enchantment ... would I therefore have access to the enchantment on any weapon I should choose ? or would it be just that particular weapon

same question would go for the Teir 4-5 with the flaming burst weapon

Shadow Lodge *****

so this should be Simple .. but my search Fu is weak

is it legal to have a PFS Character with a 19 point buy (instead of a 20)

Shadow Lodge *****

I have a character that is Currently Ninja 5 / Fighter 2

through playing the character I have come to realize how bad I am missing not having Trapfinding and Evasion and really all I am using Regularly from Ninja is Vanishing Trick

I know I could take a combination of classes that would allow me to gain these abilities (Monk 2 Ranger - Trapper 1 for example)

the other thought is Retraining and I'm not really sure if I can pull this off

Ultimate Campaign wrote:


When you retrain a class level, you lose all the benefits
of the highest level you have in that class. You immediately
select a different class, add a level in that class, and gain
all the beneft its of that new class level.

now what I am thinking of is Retraining from Ninja to Rogue ... but the wording says "the highest level you have in that class" and the word "Immediatly" and since I cant have both Ninja and Rogue this presents a Problem in the RAW

then there is the Class Synergy ... and the fact that there is no mention of Alternate classes on the list (on either side) and it would stand to reason that a Ninja would Synergyze with a rogue .. and a samurai with a cavalier

so my question boils down to how do I do this

A) Pay the class Synergy cost (5 days) and retrain the batch (25 days)

B) Pay the 7 days and retain the batch (35 days)

C) would involve spending 25 PA into another class ... and then another 25 into a rogue - which works by the rules but I will never have the PA to do it based on the scaling cost (it also seems excessive to do it that way since it almost seems like a double penalty)

D) would follow the Archtype Retraining : which again seems Excessive because that's the exact reason why alternate classes were made (not quite a class but more than an archtype)

Shadow Lodge *****

so I have a character that Im working on... and having an issue with the 2nd trait .. is it a viable action to simply Not Choose a 2nd Trait in case something turns up later that feels more right ... or is the trait slot a "use it or Loose it"

Shadow Lodge *****

forgive me if Ive missed the answer somewhere but -

part of the boon States that

---you may change from <Insert Faction here> to a new faction without spending Prestige Points or losing any faction-specific Prestige Awards.

I remember somewhere something about faction Traits ... but cant find it now ... do we keep them ... or do we have to change them out ?

Shadow Lodge

in the description of animal companions it says

SRD wrote:
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources

my question is ... do animal companions ignore racial requirements on feats ...

e.g. Badger taking amplify rage (Orc, Half-Orc requirement)

Shadow Lodge *****

Running a scenario on wednesday that has an automatic reset incendiary cloud trap that SHOULD trigger 5 times before the PC's can get out

that description alonw should tell some of you what this is

Im looking at this and the math gets kind of staggering

1st trigger - 6d6 damage

2nd trigger - 6d6 damage +6d6 damage(Duration)

3rd Trigger - 6d6 damage +12d6 damage(Duration)

4th Triger - 6d6 damage +18d6 damage(Duration)

5th Trigger - 6d6 damage +24d6 damage(Duration)

reflex save for 1/2

am I looking at this right ... or do multiple cloud spells in the same area not stack and if so ... what page # is that on

Shadow Lodge

so I have a character that got the ban hammer back in August ... and its been collecting dust for a while .... I still havent played it so I have rebuild options still

I rebuilt it once and tested it in an non PFS Game ... unfortunatly I really felt like a Dalek (EXTERMINATE !!) so I scrapped the Idea for the most part -----this is currently an 8th level character

during a discussion at Dennys with some friends the following Idea was explored

Barbarian 1
Fighter 1 (because the lvl of fighter was not an effected class I have to keep it
Inquisitor 3
Druid 3+

I know what your thinking ... OMFG this is a mutt !!!

the Idea behind this build is to synergize everything to a druids animal companion as well as Wildshape / rage

the build goes as follows

Berserker of the Society (+3 rounds of rage)

Str 14
Dex 12
Con 16
Int 14
Wis 14
Cha 8

lvl 1 Barbarian(1)
(lvl1)Raging Vitality
(Human) Racial Heritage(Orc)

lvl 2 Fighter(1)
(f1b) power Attack

lvl 3 Druid(1)
(lvl3) Boon Companion,
Nature Bond(badger)

lvl 4 Inquisitor (1)
Travel Domain

lvl 5 Druid (2)
(lvl5)Extra Rage

lvl 6 Inquisitor(2)

lvl 7 Druid(3)
(Lvl7) ?????

lvl 8 Inquisitor(3)
Solo Tactics,
Teamwork Feat(Amplified Rage)

lvl 9 Druid(4)
(lvl9) Shaping Focus

the reason for the badger animal companion is for the amplified rage teamwork feat (with Solo tactics)making Rounds of rage +8 str +10 Con(Raging vitality)

and the Shaping Focus feat is to synergize and boost the Wild shape feature Preliminary math makes-a raging earth elemental
at 9th level +12 str +10 Con
at 11th level +14 str +12 con at 11th

I am fully planning to put the animal companions 4th level stat into inteligence to get it extra rage feat

as well as running with Wild Dragonhide full plate (the pricetag HURTS)

I also know I'll be dealing with a lot of table variation (GM's wont take kindly to earth elementals wielding Nodachi's)

my current issue is
2nd trait
7th level feat
Deity / Domain for inquisitor part (Im really leaning twords travel because of the full plate use)

Im willing to look at stats as well

feel free to toss your feedback at me :-)

Shadow Lodge *****

so we all know that in order to use a Feat / trait ect from additional resources you must own the book

My question stems from the moving of Boon Companion from Seeker of Secrets to the Animal Archive

as I have yet to get my hands on the Animal Archive I must rely on the SRD for definitions ect.

the Wording between the 2 books is Minuscule

Seeker of Secrets - "to a maximum Bonus equal to your character level"

Animal Archive (Via SRD) - "to a maximum effective druid level equal to your character level"

I understand that nothing in Archive is legal for PFS until this coming week...

I also well understand that the most recent printing of a feat, trait ect. supersedes the previous but for those of us who may have bought seeker just for boon companion suddenly those peoples cost raises by 1/3rd for something they already had that was legal

my question is if we already own Seeker of Secrets ... will ownership of this book suffice for legality to use Boon Companion ?

Shadow Lodge *****

so I remember somewhere where it was said that when rebuilding a 1st level character you could rebuild into a race boon ...

my question is .. can you rebuild into the boon granted by completing the retirement Arc

Shadow Lodge *****

ok ... I started running my group through this today .. and my question is based on one of the contingency plans included in the Scenario

1st - the Group was able to Capture the Red Raven (Tremor sense / Earth Glide / Blessing of Fervor / Huge and trip= OP)

now in the Scenario there is a Line about his Cape being Retained as Treasure if he is captured or Killed ... but it does not show up on the chronicle Sheet

my question is ... how do we as GM's of this scenario handle his Cape ... is it just hand waved or what ?

Shadow Lodge

1 person marked this as FAQ candidate.

a friend of mine pointed out to me something about acrobatics and its raised some questions in my Mind

the way that Acrobatics is Worded is when using it to move through a threatened square you move at 1/2 speed

By RAW Acrobatics is not a move action ... its a mode of movement and seems to support moving normally ...and making the acrobatics squares as 1/2 movement

SRD wrote:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

whats your thoughts ?

Shadow Lodge *****

so .. Im prepping this for next week ... and I ran into something

the group I'll be Prepping this for contains a paladin of Iomondae - Cheliax Faction

at one point ...

spoiler:
the Chelaxian is to read a manuscript that summons an Ice devil

now due to RP this character has remained ignorant as possible (even including excuses as to mispronouncing Asmodeous's name)--(dont ask)

my question ... this event ... beyond the RP aspects of it ... should I require him to take an atonement spell if he chooses to go through with this ? reading the faction mission its not obvious (but its highly hinted at) whats going to happen

Shadow Lodge *****

so a thought Crossed my mind ... and Im not sure if its ever been asked

this is not a situation that I am currently looking at .. just a general question

for the sake of argument Lets say you GM a 7-11 and your highest character is a 3

procedure says ...
assign the character# you wish to apply credit to when you report the scenario
hold the credit till your character is of level (in this case 7) to be able to receive the credit

now

lets say that through a series of unfortunate events the Character Dies a few times ... expends Prestige / Boons / Favors / money and has nothing left ... and dies again ... no way to bring him back ... (I am ignoring surviving PC's pitching in to help res for a reason)

what happens to that held credit ... is it wasted ... applied to a new # ?

Im more curious than anything if this has ever come up before and if so what was the answer

Shadow Lodge *****

had a question about the following statment

PFSGtOP wrote:
If you play a non-1st-level pregenerated character, you can apply the credit to your character as soon as she reaches the level of the pregenerated character played

fair enough ... I play a 4th lvl Pregen playing in a 6-7 subtier as far as I can tell there is nothing wrong with doing that but how does the GM whos examining my chronicles know ... especially if there is a date discrepancy (played 2 months before the chronicle before it)... is the GM of the scenario supposed to make Note on the sheet ? (e.g. lvl 4 Kyra was played) or is this an "honor system" type thing ....

I recently played a lvl 4 kyra in a 6-7 Devil May know Pt. 2 and this just struck me

Shadow Lodge *****

I was having a discussion with someone today about some players I know that have some VERY Complicated builds

the conversation had taken a turn to understanding the builds as a GM and Convention settings

as far as I am aware if the player owns the Additional resources in question... offers explanation to the GM of the feats / Items ect used in a timely fashion . the player is well within his power and rights to use them ... regardless of comprehension

the person I was discussing this with seemed to not agree and said that if he didn't understand it and the event organizer didnt understand it the player is getting a pregen

it was my understanding that campaign rules were Written in stone and could not be altered by players or GM's

I know I would hate going to a Convention having a character that I had $50+ in Additional Resource Material (physical books) and have a GM inspect the character then not understand my build before the table started ...and hand me a Pregen

so the bottom Line ... if a build is so complicated that a GM has a hard time understanding it ... but is legal in every way(owning additional resources/ calculations are accurate ect.) .. does that give the GM the right to tell the player "no here's a Pregen" ?

Shadow Lodge *****

1 person marked this as a favorite.

so I have a character that is only going to be able to play First steps Part 2 (which I played today)

Upon Looking at the chronicle I noticed that the GM did not record Prestige / Fame ...

I know the feelings of the Community on how this should be handled and know how I would handle it

I am looking for some official Binding Comment on how First steps is handled from Either Mike or Mark so that we can put it into the Forum Binding Topic

if you

A play them out of order,
or
B don't play all of them (part 3 Specifically)

I know getting them to respond is sometimes difficult but on this one, as often as this comes up, I believe its needed

Shadow Lodge *****

I'm assuming that the answer is no but never hurts to ask

Additional resources wrote:
Alternate racial traits, racial archetypes, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).
Additional Resources wrote:
In Chapter 2, nothing from the catfolk, drow, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play.

fairly straight forward

and I just wanted to make sure that the magic items listed with catfolk, drow, hobgoblins, kobolds, orcs, and ratfolk fall under "their entries"

have a character Im looking at .. and while it doesn't hinge on anything from there the Rending Claw blades from pg 95 in catfolk would be a very nice addition

Shadow Lodge *****

today at my FLGS we had an interesting situation come up and I dont know what to tell the player in question

during Pneumbral accords (table of 4) 1 character died ... 1 escaped ... and 1 was a question Mark (dunno about the 4th one)

the question mark was unconscious at -9 HP while the survivor hid (and remained undetected throughout the night)

come morning the survivor escaped .... while the character at -9 was branded (therefore going to be a slave in the shadow plane)

the easy answer would be if the character was Andoran (which hes not) since andoran can spend prestige to be broken out of slavery

the question is ... what do I tell this player ... is his character dead ?... or is there a way to rescue him from the slavery

I know the 5 PA rescue mission to retrieve ones Body is in the Guide to OP but the character is technically not dead

edit - character stableized at -9

Shadow Lodge *****

planning to start running this on wednesday ... and in my prep I saw mention of Cheating ... but cheating was never defined (i.e what they consider cheating)

anyone have any Ideas on what the tourney officials deem as "Cheating"

Shadow Lodge *****

so I had a friend of mine bring this up and its a very interesting question and AFAIK its not been brought up (Could be wrong)

his question had to do with the Idea of going to PaizoCon next year

he keeps track f his character on Google Drive along with monetary expenditures / PA Expenditures and the like

his question was what I would think if he chose to Scan / photograph all of his chronicles add them into a slideshow and attach them to a particular character via Google Drive

he had some very good points ... it makes you much more mobile (Smartphone / Ipad / Android Tablet and a bag of Dice)

I suggested he post about it ... but Im awake and bored so I figured Id post it since its a Very interesting option

Shadow Lodge

so Im looking into making a bard for PFS

and Im trying to figure out the top end of bonus's I can grant to my allies

thus far Im up to +6 att/dam with a 1 time boost to +8 (note this is allies ... not myself

if I UMD Prayer I can hit +7's

the calculations are done up to 9th level - again Im looking for top end

just to break it down

Flagbearer +1 Morale(Banner of Ancient Kings makes it +2)

Inspire Courage +2 Competance (+4 between Banner and aasimar Favored Class level boosts)

again this needs to be PFS legal so no Warpaint / Master Performer / Grand master Performer

if anyone can come up with some other things Im missing ... please let me know

I know about Lotus Geisha just not sure about loosing Bardic knowledge

Shadow Lodge *****

getting ready to run either this or Curse of the Riven Sky to Normalize my regular group for Eot10 and ran into something and not sure if this has been brought up but

Additional resources:
Other: Unless prompted in a scenario or granted by a Chronicle, the rules for duels, performance combat, and siege engines, and all variant rules in Chapter 5 are not used in Pathfinder Society Organized Play.

now looking at the Ruby Phoenix chronicle

Chronicle:
If you used the optional performance combat rules when playing the adventure

is it a choice whether to use the performance rules or not ?

Shadow Lodge *****

yesterday one of the tables at my games day was playing 3-21 and ran out of time ... they were most of the way through the 2nd to last fight (See Guards) and still had BBeG to deal with ... the table GM asked me how to deal with this ... I know he itemizes the gold ... and if the PC's have compleeted their faction specific mission they get those ... the question came to the XP ... 0 or 1 ?

Shadow Lodge *****

my Search Foo is weak and Im fairly certain this is still a no but figured Id check if there had been something official yet (for Good or Ill)

GM'ing a scenario ... does the GM have the ability to scribe spells that appear during the adventure in either scroll form or Spellbook form

Shadow Lodge *****

so in the additional resources it states that

Additional resources wrote:

All weapon special abilities on pages 134–149, except unholy, are legal for play.

my question is what if it appears on a chronicle Sheet

:
2-25 You Only Die Twice

Shadow Lodge *****

so I ran a game today in which my group decided to play up in a 3-7

the Scenario they ran was #3-6 Song of the Sea Witch

during the 1st encounter - due to a combination of Terrible Rolling on the players part ... and my Dice were hot .. the players made the decision to Run away ... tell Amara Li that they could not succeed and gave up on the scenario

I'm curious on how to handle that, while I know they gain 0 Gold and 0 PA ... what about the experience ... do they get 1 or 0 for that ...

Again this was the 1st encounter in the scenario and it would have TPK'd them but due to the circumstances they were able to get away without everyone dying

Shadow Lodge *****

so - I have a 6th lvl Undead Lord of Urgathoa / 1st lvl Fighter

and recenty after looking deeply into the guide and the forum I was able to confirm that I need Onyx listed on my Character Sheet in order to cast the spell

the question ... is how much on each Gem, and I am looking for suggestions

my initial thought was a 250(10HD) a 500(20 HD) a 750(30 HD) and a 1000(40 HD)

and yes at my current level with desecrate I can animate 40 HD worth of undead

whats your guys suggestions

Shadow Lodge *****

any Idea what time frame this will be released ?

Shadow Lodge *****

Unfortunatly .. due to lack of planning and time I will not be able to attend this year ... tho I DO plan to attend next year, I was just looking at the schedule for 2012 and noticed that Blood Under Absalom was not listed

are the specials not offered at PaizoCon ? or is this an oversight ?

just curious

Shadow Lodge

Claw—contact (curse); save Fort DC

is how this ability is formatted .... I am assuming that that means the curse can only be transmitted via claw

I'll be running something where a critter has this and the group has a habit of Grappling so I just want to be sure

Shadow Lodge *****

so there is a plan to start playing a sanctioned module tomorrow in my normal group and I have a question about Timing

we know that sanctioned modules are designed to take place over roughly 3x - 4hour sessions, and that these can be broken up into multiple weeks

so my question is ...

if a character starts playing a sanctioned module are they allowed to take their character to another game while the sanctioned module is in progress, or is their character effectively "Locked" until the sanctioned module is done

Are GM's limited the same or are they fine as long as the character they are applying GM credit to doesnt break tier

Shadow Lodge *****

I Live in Utah County .. Roughly 40 Miles South of Salt Lake City, my question is what Cons are out there on this side of the states ... I know California has a bunch .. and then theres PaizoCon Both of those are sorta outa my reach,

Im looking for things in :
Western Colorado
Southern Idaho
Eastern Nevada / Vegas
South-Western Wyoming
or anything in Utah Other than Conduit (fairly certain thats the only one there is in the state)

Shadow Lodge *****

asked this in another thread and I think it got overlooked which is cool

so I'm planning to run a special at a games day in the Near future and I had a question about reporting it

due to the non standard reporting of it I was wondering how to do it

the standard tables are straight forward ... but what about the overseer ... since this is a 1st time for me I have to ask about how that part is handled ...

is it already "accounted for" in the reporting area ... or is there some special thing that needs to be done s that the overseer gets credit for GM'ing it

Shadow Lodge

Building this character for Society and looking for some feedback / advice on the Feat Holes I have

Faction - Shadowlodge
Race - Half-Orc
Gatecrasher = Orc ferocity
Dirty Fighter
Fortified

Str :16(+2)
Dex :13
Con :14
Int :9
Wis :14
Cha :8

lvl 1 Fighter -1
(lvl1)Power attack
(f1b) Improved Sunder

lvl 2 Inquisitor-1
Judgment 1/day
Monsster Lore
Orisons
Stern Gaze

lvl 3 Inquisitor-2
(lvl 3)WF (Nodachi)
Cunning Initiative
detect alignment
Track

lvl 4 Inquisitor-3
Solo tactics
Teamwork feat
+1 Con - Con 15

lvl 5 Barbarian -1
(lvl5) Raging Vitality
Fast Movment
Rage

lvl 6 Fighter -2
(f2b) ---------
Shattering Strike +1

lvl 7 Fighter -3
(lvl7) Greater Sunder
Overhead Chop

lvl 8 Fighter -4
(f4b) Weapon Spec (Nodachi)
+1 Str - 19 str

lvl 9 Fighter -5
(lvl9) Improved Critical (Nodachi)
Weapon Training Polearms

lvl 10 Fighter -6
(f6b) Sundering Strike
Shattering Strike +2

lvl 11 Fighter -7
(lvl11) Critical Focus
Backswing

lvl 12 Fighter -8
(f8b)-----------

Lemme know what you think ... and what advice you'd give

1 to 50 of 62 << first < prev | 1 | 2 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.