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Count Lucinean Galdana

Wraith235's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 778 posts (790 including aliases). 1 review. No lists. 1 wishlist. 28 Pathfinder Society characters. 1 alias.


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Shadow Lodge *****

Ninja is legal but has some Terrible Glaring holes in it

1 (and probably the least) no trapfinding
2 - no evasion

I played a Ninja ... once I hit level 8 (Ninja 6 Fighter 2 - very feat heavy build) the loss of evasion was too painful, I ended up taking 2 levels of Monk and a level of Trapmaster Ranger in order to fix the issues with it

Shadow Lodge *****

Tonya Woldridge wrote:
Wraith235 wrote:
I would like to request campaign coordinator confirmation before I start schedulaing it

I thought I had posted about Bonekeep II & III in these forums, but cannot find the post anywhere.

Here is the official word!

All Bonekeeps can be ran by any 4*/5*/VO at any time. They no longer need convention status.

Cheers!
:)

Much appreciated ... I can now contact people about scheduling it

Shadow Lodge *****

Auke Teeninga wrote:
andreww wrote:

THIS is the last post I can find fro John about it. I cannot find anything from Tonya about it.

I assume it has been discussed in the super secret VC forum?

Indeed.

Tonya Woldridge wrote:
All Bonekeeps can be ran by any 4*/5*/VO at any time once they are in your downloads.

forgive me but Im hesitant untill I see something in a public forum ... just the way I work :-(

Shadow Lodge *****

I would like to request campaign coordinator confirmation before I start schedulaing it

Shadow Lodge *****

the problem I have with this is .. as has been stated a few times before
1 - we live in a digital age

2 - yes Herolab is Fallable and for the most part people know it but they also are smart enough to pick up on what the issue is

3 - if you say you cannot have Herolab at the table ... then how far off is the "No Herolab generated Character sheets at the table" because thats the logical next step and TBH not very far from the mark

we already have more than enough of the "Not at my table" the following are exmples

the I don't like that Option Discussion,
the Optimized character discussion,
the RAW vs. RAI Discussion
the "I don't like you as a player" discussion
the Under-optimized Character discussion

and now
the "your using hero Lab discussion"

it almost seems that we have gone to a place of entitlements where for whatever reason can be come up with you can have your character / player whatever prevented from playing at a public table - Note I didn't say WOULD BE or WILL BE.... but CAN or COULD BE

sure these are all separate issues ... but as far as I can see a symptom of a larger problem ..

Where does it end.....

because every week there seems to be a new thread or complaint someone has with a tool or resource that's being used

and true we don't see a lot of it in practice but IMHO the threat of it is enough to discourage some players past and present from returning or continuing (and yes I know players that have quit over these politics)

and thats just what this is, Politics .. IMHO Politics have no place in PFS ... We have the Rules by which we play by, nothing more and nothing less, so why are we Trying to make up more rules aside from what we are provided with

Shadow Lodge *****

kinevon wrote:

To be honest, ElterAgo, there are a lot worse combinations that are still legal for PFS.

Dazing metamagic, for instance.
Toppling metamagic, or a medium or better built trip/disarm PC.
Color Spray Oracles
Just for a starter.

I agree with all of these - aside from the trip builds (I have one and effectiveness drops to nill at a certain point)

allow me to add -
rulership variant negative energy channeling
Ale Variant negative energy channeling channeling

unfortunatly since we dont know the specifics of why this was removed as a legal option we cant debate it, we can only speculate

Shadow Lodge *****

I would like to second the motion for Spring loaded wrist sheaths and scrolls
Id also Like to request a ruling on False Focus and Alchemical power components

Shadow Lodge *****

the one thing I have yet to see officially - if we have an entry affected by these new Rulings are we allowed Retrain / refund etc. on them

Boots of the Earth is my personal example

Shadow Lodge *****

1 person marked this as a favorite.

TBH one thing to keep in mind ... this is a Magus/ Wizard / Sorcerer / Witch Spell only

there are only a handful of cases where I can see this being used for Raise dead or other high cost Spells (Limited Wish and wish are outside the scope of PFS)

one of those is the Mystic Theruge - and only then Really if they have grandfathered shennanagins because its a worthless class otherwise
Samsarrans (I think) could add it to a divine spell list
Pathfnder savant as well (IIRC)

its basically limited to
Symbol Spells
Stoneskin
Animate dead
and a few others that slip my mind
Wish / limited wish are outside the scope of the campaign

and before you talk about Heart of the Metal,Pellet blast or anything with a Component cost of 100gp or under - there is a feat that allows you to ignore costs up to that that is legal

in reality I dont think this particularly breaks the game or WBL due to the amount of Fringe cases where it can be used for Super high cost Components

again Im not suprised to see it gone ... but Id like to request a reconsider as well

Maybe with this new document require the Blood to only come from the caster of the spell whos components are emulated ... or maybe if the Str falls to 0 the 2nd spell cant be cast / completed ... or as some have suggested - limit it to standard or 1 round casts only

Shadow Lodge

so I think I see where the confusion is (and Im going to have to remember this and remedy some PC's) .... the following is quoted from the PRD

PRD wrote:

Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The cost and weight given are for a single gauntlet. Medium and heavy armors (except breastplate) come with gauntlets. Your opponent cannot use a disarm action to disarm you of gauntlets.

Gauntlet, Spiked: The cost and weight given are for a single gauntlet. An attack with a spiked gauntlet is considered an armed attack. Your opponent cannot use a disarm action to disarm you of spiked gauntlets.

so According to that it appears that a Gauntlet does not threaten ... but a Spiked gauntlet does (Unarmed vs Armed ) since you dont threaten with unarmed strikes without Imp unarmed

as for AoP with a Wand - No ... however if there is a Held Charge then yes

Shadow Lodge *****

The Fourth Horseman wrote:
The Masked Ferret wrote:
The Fourth Horseman wrote:
Wraith235 wrote:
Just reminding everyone that there is a level 12 character list google Doc for everyone to use
Just replying to this post as a reminder to folks who might care enough to keep this updated.

Thanks for the info.

Should we update this with the new Factions instead of the old nation ones (though so sad about Taldor leaving the fold)?

What about the classes from the Occult book?

I would leave any functional / format changes of the sheet to the original author (I think that's Wraith235). You should be able to manually type in the new factions / classes / whatever.

Functionality is on Coriantumer Herndon .. a RL friend of mine ... I'll get with him and see about changing stats and whatnot

as for new classes - just make a new header under the faction

Shadow Lodge *****

Andrew Roberts wrote:

That seems like a highly semantic argument relying on the interpretation that heighten spell works differently than every other metamagic.

Either way, even without that, I feel the very fact that this argument is happening around this spell is reason enough that it is probably not appropriate for PFS.

horray for Horrid response timing

I Just read the FAQ on Heightened Spell that makes all this garbage Work where the Actual text of the feat Makes it Not work

not the 1st time Ive seen the FAQ Muck something up

Heightened Spell FAQ

Shadow Lodge *****

Andrew Roberts wrote:


Disagreed. Let's take a level 5 wizard (conjurer) who uses this, taking Heighten spell as his bonus feat so it really isn't much of a feat tax. Let's also say they took Magical Lineage (Mount).

Magical Linage - Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. --- 2 things to this

#1 .. Heightened Spell doesn't Add levels to the Spell it MAKES it a different level Spell

A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level.

so you cant reduce it (via the Folloowing FAQ)
Magical Lineage (trait): Can I use this trait to adjust a spell's effective level below the unmodified spell's original level?
No. For example, it won't allow you to alter a wizard's fireball into 2nd-level spell.

the new Level of the Spell is what you prepared it as ... and as seen there you cannot Reduce it

if the 5th level Conjurer wants to blow his whole wad on 3 Lantern archons with a 10 hour Duration fine by me ... those things are super easy to eliminate

Jared Thaler wrote:


So for one bunus feat, plus 2 second level spell slots (out of 8), plus a 15000 gp staff that I can use for a bunch of other things, starting at level 8, I get

Communal Mount + 7 charges = Summon Monster 9. CR 14

that staff isnt even PFS legal

GameMastery Module W1: Conquest of Bloodsworn Vale (OGL). does not appear on the Additional resource list

so this whole point is invalid

Shadow Lodge *****

from the Opinion of somsone who has used this in a PFS Game on a grandfathered Mystic theruge (SLA Early access)

one thing that has to be considered is the amount of Resources that goes into this "Trick"

1- Feat - which for a caster are at a premium
2- 2nd Level Spell Slot
3- 1st + level Spell slot

so at Minimum your a 3rd level character before you start playing with this

A- anything less than a full caster is really limiting themselves in order to pull this off

B- the popular concept on this is Lantern Archons (5th level caster) so to be Truthful other than an aid battery what else is a Long Duration Lantern Archon Worth? it has 13 HP ... and they have to be within 30 feet to do anything

Granted at 7th level you can add Hound Archons in and that changes things a good deal because they are useful even past 7th

but I will add in the grand scope of things , it isn't Horridly game breaking or overpowered and the "Abuse" isnt as bad as you may think ... Look at the CR of the Creatures on the summon monster lists

Ive included the minimum level to cast the appropriate summon monster spell and the summoned creatures CR

Summon Monster 3 - Lantern Archon CR 2 lvl 5 (or CR4)
Summon Monster 4 - Hound Archon CR 4 lvl 7 (or CR6)
Summon Monster 5 - Bearded Devil CR 5 lvl 9 (or CR8)
Summon Monster 6 - Huge Elemental CR 7 lvl 11 (or CR 10)

every one of these Options is Well below the CR of the Character doing the Summons

I will admit this is an amazing tool and as a user of it I agree it Probably should be banned (Im actually surprised it hasn't been yet)

but as for Disruptive,,, no ... this is no worse than the 11th level zen archer with 6 Bow shots / Round .... or the Dazing Negative energy channeling clerics

Shadow Lodge *****

no ... got the Item from the Mendevian weapon training

Shadow Lodge *****

Nefreet wrote:
"Items purchased this way ... cannot be sold"

yes Nefreet ... as you see I Already said that

I am speaking of recouping the enchantment cost ... not the base Item cost

Shadow Lodge *****

I know that anything gotten for free cannot be sold ...
My question is what if you added an enchantment to a Item you aquired for free

could you sell the Item for 1/2 of the enchantment cost ?
and yes ... the Item is no longer needed as I have replaced it with something else

Shadow Lodge *****

Want - Extra Trait

Have -
Sylph
Ifrit
Undine
Oread
Aspis Slayer
Nexavarian Requisition
Spirit of the shadow lodge
Debt to Society x2
Long Distance Support
Psychic Awakening

Shadow Lodge *****

1st off society scenarios are a 4-5 hour thing ... not 4 ... the guide even gives language to support 5 hour slots

I think a lot of people forget this, heck even my FLGS tries to fit things into a 4 hour slot, the sad part is that it generally ends up cheating the players out of an hour of play and a lot of times out of a fame / PA / gold

Shadow Lodge *****

Andrew Klein wrote:

John doesn't condradict her post. He is talking about running duplicates, regardless of number of players, whereas Tonya is talking about party size.

EDIT: Freakin ninjas are everywhere.

they hide in the shadows waiting to strike

Shadow Lodge *****

I prefer Hardcopy for a # of reasons
top of the list is that if an archtype gets banned I could trade the book for a different book

Shadow Lodge *****

Steven Schopmeyer wrote:
I don't recall any specific prohibitions, but it has been clarified that you CANNOT run a 7 player table of these scenarios. As such, I would say no doubling of pregens, especially in 6-98.

ya I hadn't seen the clarification part but that's the way Ive been running it as is

like I said I could see 6-99 being able to without breaking things Too badly ... but 6-98 would truly destroy the story

Shadow Lodge *****

prepping to run these today and had a question come up that Ive not had before with these 2 - and Ive run them both at least twice before

doubling up on pregens

in Serpents Rise I would absolutely say no due to the way the scenario is written and and the story behind it

but True dragons is a bit different and TECHICNACLY I could see it as possible ... my Gut says no ... but there is some logicality to it

Shadow Lodge *****

much appreciated

Shadow Lodge *****

Ya I'm hoping John can swing through real quick like and say if they can or cannot work together to reduce the phases

Also that talent makes perfect sense the way it is I don't see any way of making 12 min crafting into 6 ....I'd say it's stretching it to say the least translating l1 round into 1 phase (6min)

Shadow Lodge *****

I actually did mess up on my math a bit
the Fame progression is correct but the levels need to be skewed up by 1 level
2=6
3=12
4=18
5=24 and so on .... so allow me to correct it

50k for a +5 - 49 fame = Min 9th
36k for a +6 - 54 fame = Min 10th
49k for a +7 - 63 fame = min 11th (Late 11th)
64k for a +8 - 67 Fame = Min 12th
81k for a +9 - 72 Fame = Min 13th
100k for a +10 72 fame = Min 13th

and yes it skews even farther if you calculate based on 5 PA / level (50/60 at 10th level)

I'm going to have to look for the old WBL Charts from when out of tier was introduced to compare that

Shadow Lodge *****

Sebastian Hirsch wrote:
Regarding your zen archer exampple,

guess I should have been more clear ... it was a combination of this thread and the fact that I just bought that bow that made me think about it ... Zen Archer comparisons have been done here ... was commenting on the thought process that brought me to this point

Sebastian Hirsch wrote:
EDIT: So arcane bond allows you to have a +7 weapon once you have 63 fame (something that might happen when you are level 11( if you have been quite lucky and haven't played too many modules) and a + 6 weapon once you have 58 fame which is unlikely to happen until you reach level 11.

+6 is minimum 9th lvl - assuming 6PA/level

+7 is Minimum 10th lvl - assuming 6PA / level
+8 is minimum 11th lvl - asuming 6PA/level
+9 and 10 are both 12th level

Shadow Lodge *****

couple of Counterpoints and questions

A) Im assuming Spell blending is whats used to get named bullet ? because the issue with this way is you must be lvl 12 in order to that spell (Arcana gained vs Spell level) if Im wrong please let me know

B) Staff of Many Rays - even if we assume it works (I have yet to dig into this) Id Like to point this out

Recharging Staves wrote:
Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff.

so your saying your going to spend 57k for 3 Shots ? because you cant recharge it with scrolls

I admit I was all behind this archtype being legal when I found out about it ... but then I started thinking about the Arcane bond because I just got my Zen Archer a +5 bow

the cost of a +5 adaptive Bow is 51,400 with fame requirement of 49 (Minimum of 9th level assuming 6 Fame every level)

when you apply the benifits of Arcane bond to this ... you have a final Gold cost of 25,500 for enchantment upgrade costs ...
this further skews once you start looking at higher end enchantments
36k for a +6 - 54 fame
49k for a +7 - 63 fame
64k for a +8 - 67 Fame
81k for a +9 - 72 Fame
100k for a +10 72 fame

I don't remember the WBL Charts well enough that came out around the time out of tier was introduced ... but I Imagine a +5 or better weapon Buries that chart even at its most abused amount

yes I realize Ring of protection, Amulet of Natural Armor, 4th level Spell Wands, and some staves (tho as noted above staves need to be rechargeable) also skew WBL in much the same way - but I think this is actually worse

I really would like to Argue for this Archtype ... but because of this fact alone ... I don't think I could support it being included as a legal option in PFS

Shadow Lodge *****

and even that really falls outside of the Scope since its only a 1 round reduction
6 Min = 60 rounds -1

Shadow Lodge *****

I and 1 other GM ran this at a local con over the weekend and We were both asked 1 question that was Identical

"Can we work together on a multi phase trap to complete it quicker"

there is nothing about that in the rules for it so we both said no .. but since both of us got this question it makes sense to ask here was this intended .. or an oversight ?

Shadow Lodge *****

Sojourner from the Mist Kingdom comes to mind

Shadow Lodge *****

andreww wrote:
rknop wrote:
Zach Davis wrote:
Muser wrote:
A troop of raging undead pugwampis with railguns. Ooh, and a chase!
Also, the haunt that manifested on the mass grave of every Pathfinder killed by a swarm which manifests as an ethereal ghost swarm and causes confusion!
...in the dark.
In the deeper darkness..

My songs know what you did in the dark

Shadow Lodge *****

my concern is that I have a Con this weekend .. I really hate it when FQ's / additional resource updated land AFTER I leave my house for the night / weekend (Im looking at you UC Errata)

Shadow Lodge *****

hi ... not sure if there is anything in Ogdon ... but Logan has games at toad and tricycle
SLC has both Hasturs and Demolition games
also at HaJoMaJe Games & Comics in Kaysville tho they haven't been on the schedule for a couple months that Ive seen (they have been advertising on the facebook page)

Utah county has Dragons Keep in Lehi and Provo and some (Rarely) in Orem)

check out the warhorn here
Wasatch Front PFS warhorn

and the facebook group here
Wasatch front PFS Facebook

also know we have an event coming up in October at demolition games in SLC

Shadow Lodge *****

ya Ive spent time studying your thread and it is a fairly different situation as yours is a regular games day

I have had a situation where a game was all the way to the last encounter and we had a player leave (which would have caused a tier change) but since you cant retier a game 85% of the way through ... ya

Shadow Lodge *****

guess I should have clarified ... the question is regarding the remaining players

Shadow Lodge *****

Damanta wrote:
Schedule a new session to finish the remainder of the scenario (like playing a module over several session).

and if that cant be done due it being at an event

again the whys and hows are being ignored

Shadow Lodge *****

this is hypothetical only but Id like to know how to handle this

not getting into the whys or the hows ... just a simple "what do I do"

if 2 players leave a 5 or 4 man table at the tail end of the scenario (under an hour left) leaving it at 3 or worse 2 players obviously breaking legality what do you do

Shadow Lodge *****

whats the runtime like on this one ?

Shadow Lodge *****

Andrew Roberts wrote:


Not true actually. Serpents Rise is 4*/5* only and True Dragons of Absalom is 5* only (Can't VO out of either of those).

I would imagine that Bonekeep 2 will follow the footsteps of Bonekeep 1 and can be run by VOs.

Andrew please reread the conversation I was not referring to true dragon's or serpents rise ....I was only referring to what John said about bonekeep 2 being a 4 star exclusive

What I said is 100% acurate as it pertains to the standard

True dragon's and serpents rise are the exception

Shadow Lodge *****

Francis Webb wrote:
John Compton wrote:
Yes, Bonekeep 2 is now a 4-star exclusive.
Can it still be run by non-4-star VO's? Does it still have to be run at a convention or could it be run at a store or home game?

4 star exclusive is just that .... it can now be run by any of the Following

4 star GM
5 star GM
Venture Lieutenant
Venture captain

Let the bodies hit the floor

examples of previous 4 star exclusives are

Midnight mauler in Season 2
Cyphermage delima in season 3
Day of the Demon in season 4
Bonekeep level 1 in season 5

Shadow Lodge *****

Thanks John for clarification. ...still don't have true dragon's but I have some players that have been bit chomping for bonekeep 2 since June of last year

I expect true dragon's will land soon

Shadow Lodge *****

I'd been told recently it was event only still (not 50 table event but event none the less)

Shadow Lodge *****

ok want to confirm something before I jump to assumptions ... Checked and just had

serpents rise
and
ruins of bonekeep 2

added to my downloads
am I correct in assuming that bonekeep 2 is now open for 4-5 star GM's to run in the wild ?

Shadow Lodge *****

its now August 26th and I do not have access to these

I'll also send you a PM about it too

Shadow Lodge

just checking in on this ... 3 weeks since GenCon ended - any word ?

Shadow Lodge

Cronge wrote:
John Compton wrote:
Qstor wrote:
When will this be added to the 5 star GMs accounts? Thanks
I'll check with my scenario-granting coworkers to see when we can expect this.
Any word yet?

agree - its been 3 weeks since GenCon updates would be appreciated

Shadow Lodge *****

Encounter 1 -During Combat:
The gnolls initially try to avoid permanentlydamaging any of their slaves, but the more damage the
gnolls sustain, the more lethal they become.
Same text at both tiers

Encounter 2 -During Combat:
Farug uses lethal force to quell any serious
slave uprising, and he switches to nonlethal attacks if it
seems clear that he’s winning the fiht. He barks commands
at his subordinates and tends to get frustrated when they
can’t match his tactical cunning

and

The gnolls follow Farug’s lead and deal
nonlethal damage if he does

Same text at both tiers

leaves quite a lot to gm interpretation IMHO tho if you were getting rolled as hard as it sounds then - yes I agree

Shadow Lodge *****

Calenor wrote:

Just to be curious, knowing that you play high with a low group, why did you choose the frontal assault, and did't sneak into the Fortress, as ordered by VC?

This would have made these encounters a lot easier.

having just played this on thursday and running out of time my guess is stagnation on the 1st encounter spot or simply saying "Ive had it with the treatment"

I know when we went on the offensive things sped up SIGNIFIGANTLY

Shadow Lodge *****

IMHO if a GM makes a mistake its on the GM to fix it if possible

I have 2 different examples from personal experience both times I was a GM

1st was Legacy of the stonelords at paizocon last year, a PC Died at my table and even I wasnt 100% Comfortable with how it happened, I decided to research things over the next several hours even into the next day
I found that I had indeed made the right call and spoke to the player explaining my process - he was ok with it

2nd was during a Bonekeep game - I had killed a PC in 1 particular encounter, later while discussing it with some people a friend of mine reminded me of how the mechanic that killed the player actually worked,
I showed up to the FLGS the next week with a red pen and overruled the death myself

I do agree that weeks later on a public forum is probably a bit late to the party
but IMHO the best way to police something like this is from the GM himself -
unfortuinatly in a con setting due to time constraints and everything it makes that difficult

tho I would beg for more details ... what was the option presented to you from the HQ Table ? I dont think Ive seen that listed
and one with as extensive as yours Im not sure how I would handle it

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