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Count Lucinean Galdana

Wraith235's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 664 posts (674 including aliases). No reviews. No lists. 1 wishlist. 28 Pathfinder Society characters. 1 alias.


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Shadow Lodge *****

CR+1 then to include the heavy horse ?

ya that makes a lvl 3 able to buy a Tiger ... but I dont think that would trivialize combat any more than a lvl 5 PC ending up on the wrong side of a scenario at subtier 1-2 with a bunch of lvl 1's

the other Idea I was thinking would be a headache for GM's and thats to calculate subtier with non class feature animals included

Shadow Lodge *****

last tine I ran through this that phoenix kicked our trash

I took my ninja ... invis / stealth / reduce person Every buff our prty had .... and sleight of handed the ring off the guy in the middle

then turned the phoenix on them

Shadow Lodge *****

I could support increased cost for more content but IMHO 2 things need to happen

A) season based cost - I really like the .99, 1.99, 2.99 etc. Idea
B) 12+ scenarios

I have 3 characters at 12+, a 4th close and several 8's & 9's I would love to see 2 scenarios a year designed for 12-16 APL (12-13 and 15-16 subtiers)

Shadow Lodge *****

Tamec wrote:

Uh Carrion Crown was sanctioned January 2014.

Typically what I've seen is the latest AP gets sanctioned and then if the Campaign Leadership has time they finalize sanctioning of an older AP.

yup your right my brain was reading 1 and thinking another

I meant Serpent Skull

Shadow Lodge *****

Mekkis wrote:

Not only are they stupidly powerful, especially with the variants being around, they break any scenarios that rely on spells like dominate person, charm person and the like.

only tiefligs did that ... Aasimars had an alternate racial trait called Scion of humanity - they now count as humanoid for the purposes of spells

I know I personally took it on every Aasimar I ever made since I just didnt want to deal with always checking

but yes they were overpowered - especially aasimars

Shadow Lodge *****

no they are just behind on sanctioning things

we have the following were waiting on

Carrion Crown
Kingmaker
council of thieves (See Below)

Daughters of Fury
Giantslayer

ok so were really not waiting for the last 2

I know there was a cut off I just cant remember if it was kingmaker or council due to edition things

Mummys Mask was the last AP they sanctioned and it was several months ago that it was 4-5 months ago IIRC

Tears at Bitter manor was the last module that was sanctioned and it was very recent

+ you have the ramp up for Con season happening now ... (PaizoCon in July and GenCon in August) - youve seen the call for volunteers go out for both of these recently

Shadow Lodge *****

I have run the scenario mentioned previously ...

and I personally watched 1 PC Wreck the entire scenario up until the final fight it was a Heavens Oracle with Mythic Color Spray (60 ft Cone)

Encounter 2 - 1 round ... Failed save

Encounter 3 - 1 or 2 rounds - 2x failed saves from 60 ft away (those of you who know this scenario know how signifigant that is)

I agree - leave Mythic where it belongs, IMHO it has no place in PFS no matter where its placed

Shadow Lodge *****

Chicken-Chucks

Nun-chickens

Shadow Lodge *****

also the Beginning of the Wrath of the Righteous AP tells you exactly why the wardstones failed

Shadow Lodge *****

The Fox wrote:
Wraith235 wrote:
Andrew Christian wrote:
I may be mistaken, but I thought you had to actually play the tiefling or aasimar, not just simply assign a pregen credit to one.

yes you are mistaken

Blog entrey wrote:
Beginning on August 14th, creating an aasimar or tiefling character will require a special Chronicle sheet, as was the case years ago. The exception is any aasimar or tielfing character with at least 1 XP; these characters are grandfathered into the campaign.

He's actually correct.

Here are the chronicles for my -9, which was at one time an aasimar:

5/9/14: Assault on the Kingdom of the Impossible.
I played a halfling that I didn't really care for, so I had already planned to rebuild that character.

6/21/14: Risen From the Sands.
That module is higher level, so I had to apply that chronicle later.

7/23/14: Master of the Fallen Fortress.
I played Amiri.

7/29/14: The Darkest Vengeance.
I played an aasimar barbarian.

After that, I GMed a couple of scenarios, then rebuilt the character into a Core race character.

But I don't know what Andrew's point is.

apparently I missed that post , tho it is on page 14 so one would have to be really OCD or watching that thread closley to find that(I wasn't)

Sorry Andrew

but either way .. hes 1/2 mistaken - GM credits count as long as there is a notation on the chronicle sheet

Shadow Lodge *****

Andrew Christian wrote:
I may be mistaken, but I thought you had to actually play the tiefling or aasimar, not just simply assign a pregen credit to one.

yes you are mistaken

New Options.

Blog entrey wrote:
Beginning on August 14th, creating an aasimar or tiefling character will require a special Chronicle sheet, as was the case years ago. The exception is any aasimar or tielfing character with at least 1 XP; these characters are grandfathered into the campaign.

yes the discussion goes on to talk about making 10 aasimar or tieflings , and playing the confirmation an equal number of times

so there are some things that could be argued there (that's a bear I wouldn't want to poke tho)

Shadow Lodge *****

Avatar-1 wrote:
pauljathome wrote:
Robert Hetherington wrote:


I think a good general answer here would help guide individual policy.
Allow rebuilds more freely.

Agreed. John mentioned that rebuilds are jarring to that character, but I think a lot of people who've been through retraining would disagree. It's a superior option to losing the character's focus and being able to do nothing about it.

As far as sorting out characters who "didn't quite get there", the honour system should apply here to allow a minimal rebuild, using the player's best judgement. Honour system applies, everyone's happy.

TBH I agree with John and Im living proof of it

Retraining and rebuilding are 2 very different things

on my shelf is an 8th lvl PC that has been collecting dust since the Ban Hammer came down on Synthesists, Master summoners, Undead lords, Vivisectionests, and gravewalker witch (last one is an IIRC)

I've had some flitting Ideas with what to do with it ... but nothing has really stuck to the personality of the PC (it was an undead lord) and due to those rulings I have a full rebuild with the character other than the race

Shadow Lodge *****

Gnome Druid HAHA ... No

Shadow Lodge *****

to be completely honest I think the major issue with this is that these rules existed in the 1st place

yes I have one of these and so do others in my home games as well but when these rules came out every one of us said "not in my home game"

that said ... this late in the game I agree that John and Mikes decision was probably the best way to do this ... I think the only thing I would change would be to give characters through the weekend to get 1XP under that characters belt with the PRC in place as a "Nod" to GM's who have built these characters on GM Credit because we all know at least some people who GM so much that they don't get to play

Shadow Lodge *****

1 person marked this as a favorite.
Bob Jonquet wrote:
Wraith235 wrote:
only request I have is to make the update Red on the FAQ page with a Date so that its a little more clearly spelled out
Ummm, actually it is...

I was actually meaning the text of the ruling ... I didnt see red till I scrolled to the top and looked at the hyper links - my bad

Shadow Lodge *****

only request I have is to make the update Red on the FAQ page with a Date so that its a little more clearly spelled out

I personally know some people that wont go onto forums due to trolls, so telling them that the FAQ was updated and it not being in Red they wont see it and refuse to go onto the forums

Shadow Lodge

I have a question about Room 2

I have asked in the GM Forums as well but thus far no real answer either way

spoiler:
was in a discussion the other day that brought me back to this encounter with a couple questions about it Specifically regarding Resist energy or Evasion

if that thing goes off

do the PC's make 7 saves ... or 1 I can see evidence for both sides of it

I looked at the text in the Scenario and it reads like its 1 save since only 1 damage value listed (1 for each tier)

when it comes to resist energy that could be a big deal (10 or 20 off each explosion)

or evasion ... failing against 2 but saving the other 5

TBH without resist energy or evasion it wont matter ... even 1/2 damage is enough to kill almost any PC there is at that level

Shadow Lodge *****

my bad ... thought it was 8

Shadow Lodge *****

grab ability gives a +8

Shadow Lodge *****

Like I said this was spawned from another topic ... tho your adendum also has merit

Shadow Lodge *****

so Kind of necro here but had something come up in a discussion the other night that led me to a question about the ogre fight

if that thing goes off

do the PC's make 7 saves ... or 1

I looked at the text in the Scenario and it reads like its 1 save since only 1 damage value listed (1 for each tier)

when it comes to resist energy that could be a big deal (10 or 20 off each explosion)

TBH without resist energy it wont matter ... even 1/2 damage is enough to kill almost any PC there is at that level

Shadow Lodge *****

interested in the spell myself as well

Shadow Lodge

for Core no ... Non Core there is Sanctified shield from the adventurers armory

Shadow Lodge *****

what is the current Con Boon ?

Shadow Lodge *****

1 person marked this as a favorite.

if a player needs to drop 20d4 .. or 20d6 or in the case of a sound Striker (10d20 and 1d8+x*10... + crits) I generally try to make an exception for electronic Dice rollers (tho I have other players witness it)

Shadow Lodge

by the math IF they have enough crystals I can see 3 radiant Charges in one day (IN THEORY- as long as the scenario sets its-self up right)

well assume Day 0 is a travel day prior to arrival

3PM Day 0 Charge Set #1
8am Day 1 Charge Set #2
Noon Day 1 - Blow Radiant Charge
------------ Regain Uses from Crystal set 1
1pm Day 1 - Blow Radiant Charge
------------ Regain Uses from Crystal set 2
7pm Day 1 - Blow Radiant Charge

yes its a bit OP ... but Ive seen Worse ( heck some of my characters ARE worse)

but as long as everything falls into place ... sure .. Looks legit

as for paying a cleric for their LoH uses .... I dont even think thats possible .. its not listed in the spellcasting services is it ?

Shadow Lodge *****

just want to drop this here again since some of you new seekers may not know about it

Level 12 Character List

Shadow Lodge

dont want to mindlessly bump this .. but seeing as we now have Effortless Lace to add into this muddied topic

Please keep hitting the FAQ

Shadow Lodge

Game Master wrote:
The phrasing of "You can select this feat any time you gain a feat" just means that these are options for Kitsune. It's unnecessary wording and doesn't let you take them at any times you couldn't before.

That's already covered by the requirement of kitsune. ..

Shadow Lodge

Faq'd

Shadow Lodge

Like I said .. Vulpine pounce wasn't an issue as that is self explanitory

"a Kitsune may select from the following feats any time she would gain a feat"

is the line in question ... you gain a feat at every even level as a fighter ... yes .. its a combat only feat .. but your still gaining a feat ... Monk bonus feats or Wizard bonus feats would also be a question ...

so you see the conundrum ...

its the interpretation of what "Any time you would gain a feat" actually means

Shadow Lodge

Kitsune feats Fox Shape, Swift kitsune shapechanger and vulpine pounce from Dragon empires primer have a little header at the top that say

a Kitsune may select from the followwing feats any time she would gain a feat

the 1st 2 are where the question is since the 3rd has the combat descriptor

would a kitsune fighter who gains a bonus combat feat at 6th be able to choose Swift Kitsune Shapechanger even tho its not a combat feat ?

I'm thinking yes ... but Im just wanting to confirm

Shadow Lodge *****

1 person marked this as a favorite.
Mike Bramnik wrote:
Wraith235 wrote:

I am doing a last Min read through right now for a table Im running in an hour and 1/2

I have found 4 of the tasks ... but cannot find the 5th

** spoiler omitted **

whats the 5th one Mentioned in the sidebar

The sidebars on pages 14 and 15 should answer that question.

** spoiler omitted **

Hope you see this in time!

yup spotted that as I was playing ... Massive brain fart ... shows what happens when prepping in a rush

------

as for the direction ... I find that the Hook is in the elderly NPC at the begining ... as long as you play that part smart hooking the PC's isnt TOO Difficult

Shadow Lodge

2 things

#1 the Chronicle made me laugh Tiers 1-2 and 8-9 *chuckle*

#2

Spoiler:
The Sidebars for E1 and E2 Mention 5 Tasks

I have found 4 of the tasks ... but cannot find the 5th or even reference to a possible Fifth in the Text Leading to the assult

Task 1 - Convince Eurdan Stonemantle to fully Commit
Task 2 - get the Drunken Oreads Support
Task 3 - Successfully reducing the ifrits’ supply of weapons by any 1 of the ways in the forge
Task 4 - prevent the shop’s complete destruction and defeat the ifrits

whats the 5th one Mentioned in the sidebar or is this simply an editing error

Shadow Lodge *****

I am doing a last Min read through right now for a table Im running in an hour and 1/2

I have found 4 of the tasks ... but cannot find the 5th

Spoiler:

Task 1 - Convince Eurdan Stonemantle to fully Commit
Task 2 - get the Drunken Oreads Support
Task 3 - Successfully reducing the ifrits’ supply of weapons by any 1 of the ways in the forge
Task 4 - prevent the shop’s complete destruction and defeat the ifrits

whats the 5th one Mentioned in the sidebar

Shadow Lodge *****

I'll be honest ... I am playing one in the Iron Gods Adventure path ... it is NOT easy

they are feat starved.... in order to do anything other than cast Color spray or burning hands through the gun (at low levels) you MUST have Point blank Shot and precise Shot (wizard BAB with a -8 to hit is more painful than having 4 opposition schools even when your rolling against Touch AC)

if you Roll a 1 to attack or they roll a 20 on a save ... your gun overloads and gains the broken condition (Just like if it had misfired) - so you need either amateur Gunslinger .. or a 1 level gunslinger dip for quick clear ... otherwise your basically out of the rest of the fight

sure you get a little help with PFS not allowing magic Item Crafting

Also unlike the myrmadarch Magus you still use the spells range ... a 15 ft Cone still originates from you not from anywhere within range of the gun

so I question the power in this simply because I am playing one ATM

Shadow Lodge *****

Technic Siege can run long as well

Shadow Lodge

this question is in regards to the spellslinger Archtype and Technological Weapons

playing Iron Gods AP I just got my hands on an inferno pistol and there is an ability the spellslinger gets that I'm cureious how it interacts with tech weapons

Arcane Gun - I have quoted the section of the ability that gives me pause

SRD wrote:
If any of the spells’ attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition.

Technological weapons don't have a misfire rate - would a Natural 1 still incur the broken condition ?

Shadow Lodge *****

I ran a table of bonekeep 1 back in June, During a Local event over the weekend I had one of my players from that table approach me with a question I did not know the answer to -

During part 1 I inflicted his PC with one of the 3 diseases (dont remember which) - his PC at the time was a level 3 Monk, since then he has leveled up to lvl 7 (IIRC) - at level 5 Monks gain the following--

Purity of Body (Ex)

At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

so how exactly does that work, when he leaves Bonekeep the disease vanishes -- that part is Clear Cut

but upon Reentering it comes back Also --clear Cut

however now hes immune

My Gut tells me to side with the player on this one and hed get a "Free Removal" of the disease due to class ability but my gut also says "Thats too easy"

Shadow Lodge *****

Le Petite Mort wrote:

Two things:

I think Kyle put up the stuff on pfsprep.org, and it is simply marvelous. Thank you. I will be putting up my own prep (I have designed a format for elaborate scenarios like this one that is a bit easier to use in-game than the published versions) soonishly. It won't include the stuff Kyle put up, as I don't see how I could improve on those beautiful stat blocks.

There is one issue that is confusing me about the scenario though. Throughout the scenario there are a number of actions that can increase or decrease the time between arrival in the city and the siege encounter. My problem is that I can't find the 'default' duration between these two events anywhere. I seem to be adding and subtracting hours from a mystery. Maybe my eyes are just repeatedly glossing over it?

it's there .. IIRC its in a sidebar ... but its 10 hrs

Shadow Lodge *****

Not sure if this has been reported yet but

Additional resources wrote:

Pathfinder Player Companion: Dragon Empires Primer

Archetypes: all archetypes on pages 22-23; Feats: kitsune feats on page 5 are legal for kitsune characters; all feats on pages 24-25; Gods: All gods listed on pages 26-27; Other: Oni Bloodline, Void elemental school; Races: To create a kitsune, nagaji, or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation. Spells: call the void; Subdomains: Moon; Traits: all traits on pages 8-21 except Chosen Child and Rebel Leader.

Probably missed in editing

Shadow Lodge *****

No spark ...no alchemist fire ....only combat spell he has is sound burst at least at high tier

Shadow Lodge *****

Warning - this scenario can run very long

I ran this at a local Con Last night and they got "Slotted"

Completing 3 hrs worth of gather info / searching / finding the missing agent / clearing the warehouse ... then they hit the deadline time limit

just want to confirm a couple of things

the goal of the searcher is to (in the following order)
A) Find/reach the book
B) get the book off premises
C) Destroy the book

this is my assumption since I did not see anything in his Stat block that could be used to destroy it

- Notes

those fighters are brutal
The searcher's Tactics are very well designed especially if the Sorcerer can cut off the party Support with a well placed spell and then redeploy to assist the searcher with another well placed spell of the same name (Also the inclusion of that wand is ingenious)
Maps Suck

Shadow Lodge

Dex build DW inquisitor with Slashing Grace

I particuarly went Achaekek for WP Sawtooth Sabre

Shadow Lodge *****

ya I knew they couldn't be used by PC's

but the scribing was a curiosity and weather the players can / cannot scribe them period based on their existance
... and there are some PFS Scenarios with NPC's that have some spells like this (prepping one now)

Shadow Lodge *****

Pretty sure I know the answer to this but just want to confirm

spells found in a spell/formulae book during a scenario / module that are not legal for PFS play ---
e.g. Permanency, awaken, blood transcription etc.
are not scribable by the PC's

and can be considered to "Magically" Vanish from the book in which they are found in

am I correct in this ?

Shadow Lodge *****

CraziFuzzy wrote:
Mark Stratton wrote:
CraziFuzzy wrote:
SO, it looks like if you are going to play PFS, that PDF is far superior to buying the hardcovers.

That is only true based upon what you consider to be "superior." Some people prefer to have the hardcover books - for them, such books are faster to look through, easier to read, etc. For them, the hardback books are "superior."

I prefer hardback books, and own many of them, but I own the .pdfs for almost all of them. The .pdfs are more affordable for me, so I can nearly always purchase them. I sometimes have to wait to purchase the hardcovers based upon liquid funds at the time.

Both versions have their advantages. When I am running a home game, I want my hardcovers with me - even if I have to haul them to a friend's house. However, if I am running at a convention or game day, the .pdfs are better for me - less to haul around a huge convention center or whatever.

So, really, I think on the whole, it's just a matter of preference.

I did qualify my statement as regarding PFS, where you need to have your sources with you. I can't see where having lugging the hardcovers to the venue would be superior to a digital version. Sure, in a home setting, the hardcover would be just fine, where they could reside on the shelf and be referenced easily when needed, but if PFS was your primary playstyle, and especially in light of this rules 'clarification', I can't ever see a reason to waste the money on the physical books.

Personally, when generating or maintaining a character, in either case, I find d20pfsrd to be superior to either paid option, simply due to its structure, and its combining of all sources into a single repository (better than paizo's prd, where things are still separated by the book they come from). So, in that respect, if the rule is you have to have purchased the source to use, the easiest thing is to use d20pfsrd as your source for character generation, and then purchase the appropriate pdf's, just to be able to carry...

Just be sure to check your features name since they cant legally use certain things anymore - sow up to an event with your feat improperly named and your liable to get audited even if you have the Correct source

Shadow Lodge *****

thanks guys

Shadow Lodge *****

ARG is the primary
tho Dragon empires Primer has some really cool stuff too (Vulpine pounce)

Shadow Lodge *****

Want Tian Weapon Training

Have
Debt to Society x2
Nexavarian Requisition
Spirit of the Shadow lodge
Long Distance Support

there is a possibility that I may have one coming - I have a trade in the works but Ive not heard from the guy for the last 24 hrs (after I sent the boon)

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