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Valeros

Wood the Wizard's page

617 posts. Alias of Chainmail.


About Wood the Wizard

Wood
Male Human (Varisian)
Wizard (Conjurer) 5
CG Medium
Move = 30'
6' 4" and 180#

crunch:
Init: +2, Perception: +1 (+3 w/ familiar)
Languages: Common, Varisian, Draconic, Abyssal, Aklo, Infernal, Undercommon, Terran, Auran
Ability Scores: Str 8, Dex 14, Con 13, Int 21, Wis 13, Cha 7
Favoured Class: Wizard
Favoured Class Bonus
1st - HP; 2nd - HP (roll=4); 3rd - HP (roll=4); 4th - HP (roll=4); 5th - HP (roll=5)

ministats:

hp = 33/48
AC12/touch 12/ff10
F +2; R +3; W +5 CMD 13

offense/defense:
=================================================
DEFENSE
=================================================

AC 12, Touch 12, Flat-footed 10, CMD 13
HP 8+6+6+6+7+12(house rules) (3HD) +3hp for familiar = 48
Fort: +2, Ref: +3, Will: +5

=================================================
OFFENSE
=================================================

Light Crossbow/range touch +4 - d8/spell
Base Atk: +2, CMB: +0
Notes:


Opposition Schools: Abjuration, Necromancy
Acid Splash (Su) 7/7
Known Wizard Spells/Spellbook (CL 5th):

0 - All.
1st - Read Magic/Disguise Self/Summon Mon I/Color Spray/Charm Person/Mage Armor/Grease/Rope Trick/Enlarge Person/Identify/Expeditious Retreat/Floating Disk/Comprehend Languages/True Strike/Magic Missile/Summon Minor Monster/Hypnotism/Detect Undead/Forced Quiet/Feather Fall
2nd - Glitterdust/Monster Summoning II/Invisibility/Darkness/False Life/Gust of Wind/Levitate/Knock/Resist Energy/Scare/Masterwork Transformation/Web/Share Language
3rd - Dispel Magic/Illusory Script/Tiny Hut/Tongues/Versatile Weapon/Fireball/Monster Summoning III
4th - Monster Summoning IV

Memorized Spells 4 0 lvl/5+specialist 1st lvl/3+specialist 2nd lvl:

X=used
0 DC 15 Message/Light/Detect Magic/Daze
1 DC 16 Enlarge Person/Grease/Magic Missile/Disguise Self/Summon mon I/Summon mon I(S)
2 DC 17 Web/Invisibility/Summon Mon II/Summon Mon II(S)
3 DC 18 Fireball/Fireball/XSummon Mon III(D)

FEATS: Spell Focus (Conjuration); Augment Summoning
Scribe Scroll (Class); Alertness(from familiar); Superior Summoning (+1 creature when summoning more than 1 creature); Level 5=>Craft Wand;

SKILLS:

8/level (2class+5Int+1human)
Acrobatics +2 (+2 Dex)
Appraise +5 (+5 Int)
Climb -1 (-1 Str)
Concentration +12 (+5 lvl, +5 Int, +2 trait)
Diplomacy -2
Heal +1 (+1 Wis)
Knowledge (Arcana) +13 (+5 Ranks, +3 Class, +5 Int)
Knowlege (Enginering) +10 (+2 Ranks, +3 Class, +5 Int)
Knowlege (Geography) +10 (+2 Ranks, +3 Class, +5 Int)
Knowledge (Religion) +10 (+2 Ranks, +3 Class, +5 Int)
Knowledge (History) +13 (+4 Ranks, +3 Class, +5 Int, +1 Trait)
Knowledge (Planes) +16 (+5 Ranks, +3 Class, +5 Int, +2Item+1 Trait)
Knowlege (Nobility) +9 (+1 Ranks, +3 Class, +5 Int)
Knowledge (Nature) +13 (+5 Ranks, +3 Class, +5 Int)
Knowledge (Dungeoneering) +13 (+5 Ranks, +3 Class, +5 Int)
Knowledge (Local) +9 (+1 Ranks, +5 Int, +3 Class)
Linguistics +10 (+2 Ranks, +3 Class, +5 Int)
Perception +1 (+1 Wis)
Sense Motive +6 (+1 Ranks, +3 Class, +1 Wis) +2 w/familiar
Spellcraft +13 (+5 Ranks, +3 Class, +5 Int)

racial/traits/class feats:

RACIAL:

Extra feat and skill point

TRAITS:

Focused Mind
You gain a +2 bonus on Concentration checks.
Scholar of Great Beyond (+1 History, +1 Planes)
Rich Parents

CLASS:

Conjurer
Arcane Bond (Familiar)
Scribe Scroll

conjurer abilities:

The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.

Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.

Dimensional Steps (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

BACKGROUND:

Wood had a rough childhood and was "emotionally and physically abused" because he was physically weak and he tended to make people mad at him. He refuses to use this as a crutch and is determined to succeed and become an "emotionally healthy adult". Being physically weak, he has chosen to know and control as many occult and magical forces as possible. To that effect, he has chosen to learn how to summon all manner of creatures to fight for him.
Wood met the professor and they became great friends. He was highly interested in the professor's research and they shared notes at times, but the professor was well ahead of Wood in many areas.
He has a desire to do good and ensure that others are given the freedom of choice he was denied. This is balanced by a need to accumulate as much power as he can to avoid being in a position of weakness. His fascination with arcane magics, rituals and objects is part of this.

GEAR:

light=23# or less med=23.1-46#
Ancient tomes (mwork kits for Knowledge checks)
Necronomicon (+2 knowledge planes) (100gp cost)
Scholars Outfit (/6#)
3 flasks of acid
Light Crossbow (35gp/4#)
quiver w/ 19 bolts (2gp/2#)
Spellbook (/3#)
Belt with two pouches (2gp/1#)
2 days of trail rations (2gp/1#)
1 liter waterskin (1gp/4#)
Dagger (2gp/1#)
Cloak of resistance +1 (+1 to all saves)
Leather scabbard for wands:
Wand (Enlarge Person - 49 charges)
Wand (Protection From Evil - 29 charges)
2x Sunrod, Haunt siphon(used and empty)
scrolls: Mon Summ I @lvl 1 (x2), Grease @lvl 1 (x2), Mon Summ II@lvl 3, Magic Missile @lvl 3
Mwork potion belt: Cure lt wounds(x2), Cure moderate wounds(x2), Cure disease, Holy water(x3)
Rope of climbing
Borrowed from town: rose ioun stone (50gp credit) cost to buy 3600gp; Ring of featherfall (purchased)
Metamagic rod (badge of Harrowstone warden): lesser ectoplasmic magic

22#=light encumbrance
1GP

Familiar:

Toad (named Deep One) +3hp

Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

augment dog MSI:
Riding Dog CR 1
XP 400
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1

Offense

Speed 40 ft.
Melee bite +5 (1d6+5 plus trip)

Statistics
Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 15 (19 vs. trip)


Splatterman's book:

comprehend languages
dispel magic
false life
gust of wind
illusory script
levitate
mage armor
magic missile
summon monster IV

spells to copy:

Kendra's Spellbook: (Diviner; opposition: Evocation, Illusion) – 2

0th: all core + Drench (conj), Root (trans)

1st: Comprehend Languages (div), Dancing Lantern (trans), Detect Undead (div), Feather Fall (trans), Forced Quiet (trans), Identify (div), Mage Armor (conj), Peacebond (abj), Protection From Evil (abj), True Strike (div), Share Language (div), Sleep (enc)

Alendru Ghoroven's Spellbook:

0th: all core + Root (trans), Scoop (evoc)

1st: Cause Fear (necro), Color Spray (ill), Enlarge Person (trans), Expeditious Retreat (trans), Floating Disk (evo), Hypnotism (ench), Identify (div), Magic Aura (ill), Magic Missile (evo), Protection from Evil (abj), Summon Minor Monster (conj), Summon Monster I (conj),

2nd: Darkness, Knock, Masterwork Transformation, Protection From Evil (communal), Resist Energy, Scare, Share Language

3rd: Tiny Hut, Tongues, Versatile Weapon

[He's the teacher and owner of the Unfurling Scroll.]


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