Wolf

Wolfspirit's page

**** Pathfinder Society GM. 393 posts (4,133 including aliases). No reviews. No lists. No wishlists. 30 Organized Play characters. 13 aliases.


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Life Science: 1d20 + 14 ⇒ (4) + 14 = 18

Clank doesn't know much about this thing, other than the fact that it looks like dinner. "Go for the eyes! Go for the eyes!" He takes a shot at the thing.

Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 7 ⇒ (2) + 7 = 9


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Culture: 1d20 + 14 ⇒ (5) + 14 = 19
Culture: 1d20 + 14 ⇒ (8) + 14 = 22
Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14

Clank seems a bit overwhelmed by all the excitement and can't put together what the significance of... well... anything is. He follows along Pippimi's lead, grinning in the most non-menacing way he can to aid in establishing relations.
Culture Aid: 1d20 + 14 ⇒ (1) + 14 = 15

I missed you too, dice bot.


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Huzzah! I've got a lot to catch up to, but I finally have internet in my own house! It's the little things, hah. I'll try to get something posted up tomorrow after reading up


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

As combat descends once again, Clank straps himself into the gunner's chair that seems to be his second seat. "Can we try to keep this one in relatively one piece for salvage? Maybe they'll surrender? No? Ok, let's do this." He sends a volley at the enemy.

Shoot her: 1d20 + 7 + 4 + 2 ⇒ (11) + 7 + 4 + 2 = 24
Damage: 8d8 ⇒ (7, 8, 6, 1, 6, 8, 8, 4) = 48
Did I read that damage right for the forward gun?


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HERE is a Monk I've built for a new campaign; at least on paper he's fairly tanky (18AC, 20 with a shield raised, and Shield Block reaction) and hits like a truck (1d10+4 Dragon Tail attacks at +7 / +2 for a Flurry of Blows, with an extra +1 to attack +1d6 damage as a Focus ability.)

I imagine Tiger Stance will be the better stance power overall, but he seems fairly viable


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FYI, to everyone Herolab online is a free trial for first level characters, so it's a useful sanity check.

The only thing I haven't figured out is if Monks can actually use shields...


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Engineering: 1d20 + 14 ⇒ (6) + 14 = 20
Culture: 1d20 + 12 ⇒ (9) + 12 = 21

Clank isn't sure what the thing specifically is, but something clicks for him. "That looks like something that might by used by an Eoxian. It's almost like there's an overwhelming amount of foreshadowing that there's some members of the corpse fleet that we're going to have to fight shortly!" The goblin beams brightly.


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Absalom Initiation

Finally got my computer back. Tomorrow night, for sure.

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

And back! Things are still going to be busy for a while, but I should at least be able to post.

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

I've moved to using Slides only, because Google Drawings doesn't play nice with a lot of phones. I also keep a google drive with stats and formated text when I have the time to prepare. Makes life a lot easier later on.

Anyway, poking in, though the next week might be really spotty for me. I'll try to keep things updated though.

(also, I was going to shamefully skip the singing just because I didn't have time to do it justice, but just had a burst of inspiration and belted that out in 10 minutes.)

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob moves to the Captain's chair, ready to inspire his vesk teammate. then a sudden inspiration and he opens the comms himself to sing.

"You're as cold as ice
You're willing to sacrifice those ships!
Take some free advice
Soon you will pay the price
I know

Have we met before? I thought things were fine
Our engines can roar, you'll leave this world behind
You're asking for death by throwing away
Those innocent lives, and soon you will pay!"

Aid Gunning:

Encourage: 1d20 + 12 + 1d6 ⇒ (10) + 12 + (2) = 24

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Oops. Forgot the computer. That would put it at a 20 to hit.
I wasn't sure what the final heading would be, but assuming the turret with a light particle beam...

Damage: 3d6 ⇒ (5, 5, 5) = 15

That'll do, Peg. That'll do.

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Aye-aye, ex-captain ;) What am I doing this round again?

Next round I should even be able to provide some singing. *chuckles*


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Absalom Initiation

Will Save: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Will Save: 1d20 + 6 ⇒ (17) + 6 = 23
Kitoro tries to be entertaining, whereas Toral makes Blue finally go quietly into that good night! Meanwhile, Ijo sends his morning star flying into the face of the Nagaji for a change! Teeth go flying as it reels. Unfortunately Hazel's words are prophetic as her misfortune hex has bad luck and the Nagaji shakes it off (shake it off.)

Seeking to finish things, Verdan looses a wave of magic missiles that strike the Nagaji and cause it to go crumpling to the ground!
Magic Missile: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12

With two of the Nagaji dead and one unconscious you have enough time to deal with the remaining threat.

Combat over. Do you try to coup de grace the last foe, or what?

The Nagaji appear to be carrying little, but one has a +1 spear and one carries a +1 composite longbow (+4 Str)

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob smirks at Raatchet. "See? This is why you don't illegally download music! Not only does it hurt budding artists such as myself, you never -know- what you might pick up!"

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob beams a grin. "Heya, I'm Captain Brobdingnagian, which means 'Marked by By Great Size' in my language." He gives the dragon a smile, drawing up a bit, before adding, "Just remember, height isn't the only measure of stature! Anyway, the title is ceremonial... like the festivities!"

He clears his throat and tries to recall the briefing... which seems like weeks ago. "The opening ceremony will involve some festivities to celebrate the accomplishment of opening the Lodge here. You're Naiaj's personal friend (which is suspect because she doesn't have friends that I've seen), and needed experienced agents to impress several local representatives. We're to make sure that things are as smooth as a Vesk isn't: help with security if need be but focus on keeping the lodge safe from the various factions or whatever calamity comes up." He looks around. "Is that about it?"

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Further aside on 'it's a small world':
I'm actually continuously surprised at how interconnected of a community the Online / PbP group is sometimes. There have been numerous times that I've played or GMed with someone, not realizing that that Alias is someone else that I've played or GMed with. For instance, Raatchet is someone I've GMed for... but I had never made the connection that he was also someone that had GMed for me too until this game and I find that hilarious. Really that's one of my favorite parts about Organized Play: meeting a slew of great people.

So hello to new friends and old :)

Second Seekers (Jadnura)

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Male CG Skittermander Solarian 3 | SP: 21/21 HP 23/23 RP 4/4 | EAC: 16 KAC 18 | CMB: +7 | F: +3 (+5), R: +2 (+4), W: +3 (+5) | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | Photon Mode 1/3 Active conditions: None.
GM bigboom wrote:

Give me an Engineering roll if you have the skill.

That's a negative Ghost Rider. Literally negative.

Remerix looks a bit glum as the music taste that seems to be part of the ambiance is a far cry from his kind of music. He briefly considers trying to liven things up, but he knows enough that anyone playing Eoxian music is catering to a dead crowd anyway. He does go over to the Barathu, waving a couple of hands. "Heya, everything going ok? You seem... stressed."

Diplomacy, if relevant: 1d20 + 8 + 1d6 + 2 ⇒ (13) + 8 + (1) + 2 = 24

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

First, you aren't wrong; I hadn't updated Captain Brob's forum statline since I played him on PbP last. He's level 5 and fully updated :)

Second, Naylor's look at Starship roles pretty much matches mine. Charli actually is the best gunner for the group it appears, so having either of the Envoys in the Captain's chair or a gunner makes sense. The only mechanical difference is Charli could use Orders as Captain and have a better Demand as opposed to having a +3 bonus to gunner over Brob. Either will auto succeed their Encourage roll. If Charli has an IC preference, Brob will take the other role.

Starfinder: Where putting the least competent person aboard the ship as Captain actually is a valid strategy...


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Either option I was going to take Disable Device from a trait


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I PMed people and there will also be a psychic and binder, it sounds like. I'm thinking for myself either an (monster tactician) inquisitor or bard, personally. We seem to be lacking in skills a bit.

I have a 5e game today but will post up what I finished with tonight.

Edit: I was leaning the inquisitor, but if there's a strong need for knowledges that the others don't fill, Bard would definite be an option


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Just in time for the lifting on player signups, announcing my new Outpost table: 1-18 The Blackmoon Survey

One of my Outpost tables didn't look like it was going to make (no players signed up, and there were still slots for the same scenario with another GM), so I worked with the organizers to hopefully find a scenario there was more interest in :)

Please go sign up HERE then follow the link to the gameplay thread.


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"Too much thinking not enough fighting." WAAAGH!!! mutters as the group decides where to go. He nods at the goblin, mentally trying to determine how far he could toss the alchemist and if that would count as a ranged attack. "Let's go, sittin' here does nothing."


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

"Oh, hey, dense, dangerous jungle. What's the worst that could go wrong?"

Survival, Aid: 1d20 + 0 ⇒ (20) + 0 = 20
Literally, laughing out loud.

Although Clank had never really been outside of the comforting confines of civilized space, somehow it's as if a feral cunning inherent in his race comes to the forefront. Suddenly every horrible, gruesome death ever visited upon unlucky and unwary goblins suddenly played out like an akashic-record slash horror vid.

"Ok, don't step there! Don't eat that! Fire, even though it's incredibly amazing, is bad! For the love of the gods, how did monsters get teeth that large?" He blabbers on providing surprisingly relevant aid. Blue Eyes, you show up in the WEIRDEST ways... he thought to himself.


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Should old adventures be forgot
Trapped within our minds?
Will all our stories be for naught
Our journeys lost to time?

I raise a toast to all my friends
In person and online
I'll treasure all our memories made
For auld lang syne.


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

"Oh, yeah!" Clank thinks for a moment. "I don't know. If Solstarni was hiding out somewhere, you think they would find a place with a way to contact others, that wasn't the chosen location of their likely assailant. But if we show up there and flash around the reservation request it might jog someone's memory, or get us shot at. Either way, we'll likely get a meal out of it."

The goblin's red eyes blink suddenly as if he's processing some additional information.
culture: 1d20 + 8 ⇒ (13) + 8 = 21
"Oh! Speaking of fish, those guys in uniforms are the Gateway District’s Port Authority. But it's got nothing to do with water, it's a massive hub of ancient elven portals. Because elves didn't need any more reasons to be odd."


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank helpfully supplies a roll of strange characters on sheets of paper that are all taped together. "Sadly, this was not a culture that had good annotation of their code; they even used spaces instead of tabs and all lowercase variables. I'm still not sure how such a culture managed to come up with something so advanced and yet primitive."


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Absalom Initiation

Anivash: 1d20 ⇒ 12
Grimkel: 1d20 ⇒ 1
Jean: 1d20 ⇒ 7
Nalshene: 1d20 ⇒ 18
Ord : 1d20 ⇒ 9
Robert: 1d20 ⇒ 10
GM: 1d20 ⇒ 15

A whole lot of whiffs on the boons :P

I've reported the event and put up a Playtest Tracking Sheet Here that I'll keep up for about a week. If anyone has a scanned copy that they want me to fill out instead let me know and I'll get that done.

Please also fill out a survey Here

I'd like to thank everyone for sticking through the site issues and various slowdowns; I certainly had some unexpected personal and professional complications that took away some of my focus, but I enjoyed GMing for all of you!


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When you make an attack and roll a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target’s AC by 10, this is called a critical success (also known as a critical hit). If you critically succeed at a Strike, your attack deals double damage (see page 293). This damage doubling applies only on Strikes. Other attacks, such as spells or some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes.


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Absalom Initiation

You have a few days rest before the next letter for Valsin arrives:

Letter:
Pathfinders,
There are certain places in Absalom where criminals go when they want to keep a low profile. The Puddles is one of those places. Street after street of abandoned buildings and a small and underfunded guard force make it an ideal place for people looking to stir up trouble without getting caught.

Still, someone there may have heard something useful. Travel to the Puddles and speak to the guards. They’re called the Muckruckers, and you can recognize them by the bronze badges they wear. I’ve provided you with a small donation to help fund their public services, which should help convince them that talking to you is worth their time.

Enclosed with the letter is 35 silver.

Assuming nothing major is needed before you leave

When you arrive, rain patters down onto the muddy streets of Absalom’s Puddles district, covering it with the murky pools of water that give the district its name. The buildings that line the streets have seen better days. Many of them are decaying, shuttered, or boarded up. The door of one of these buildings swings open, letting rats rush out into the streets. A woman wearing leather armor and a bronze badge stands in the doorway, slashing a shortsword into the swarm of rats and urging them out of the building. On her forearm, a tattoo of a dog animates and snarls.


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Mysticism: 1d20 + 5 ⇒ (13) + 5 = 18

"Hey, guys! That's a drift dead, a lost soul of the void! You know it means business because it has "Dead" in the name but is clearly moving around. It probably wants to kill us... don't let it!" That's probably bad for all involved.

WannaCastMagicMissle: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8

A trio of magic missles arc at the Ungrateful Dead


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Absalom Initiation
Anivash wrote:
Is this all the same day?[/ooc]

For story purposes, the way I was running it, it starts the same day. However for game turns, you regain all HP / resources between Quests.

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob notes how the enemies continue to fall and sings on!

"One night in Nightarch's like a roller coaster
The bars are hopping but the stay ain't free
Make peace with gods if you're among their roster
And if you're lucky you'll avoid Death's fee
I can feel Pharasma looking over me."

Attack EAC: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Get Em / Attack

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob sighs as combat inevitably starts... though this time he was expecting it. He was NOT expecting a half-orc with a tentacle for a head, but took that in stride, calling out:

"Nightarch, quite a dark setting
And the city don't know what the city is getting
The creme de la crime of the under-world
In a showdown with a Society of Starfinders

Oh my, doesn't seem a minute
Since the warehouse had more live halforcs in it.
Things change don't you know that when you
Fight at this level we'll bring down the venue
Like it's Golarion, or Damiar, Iovo or...
Or this place!"

Standard: Inspiring Boost on Bakoyo to return 9 SP, Move: Get Em (+1 to attack) on Tentacleface


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Absalom Initiation

And back from GenCon! I got to play some Demos and have started reading the book, which looks pretty fun.

There isn't a super rush on everyone finishing right away, but I'm looking to start things up on the 13th. How about we go with this:
*Everyone lock in character classes by Friday.
*Finish up characters by Sunday evening.

I may post up a google drive link for everyone to post their skill bonuses to make life easier.

If anyone needs anything or has questions, let me know.


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Divert Energy to Weapons: 1d20 + 9 ⇒ (1) + 9 = 10

Trying to keep things moving along, Clank attempts to divert power to the guns... using his own body. The lights in the ship dim a moment and there's a high-pitched goblin squeal and a loud ZAP! The smell of crisped goblin wafts from Engineering. Over the commms Clank exclaims, "I'm giving it all she's got, Captain! We don't have the power!"

There's a pause, and then another addition. "Oh, there's a button to press to increase the power output. I'll try that next time instead."


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Absalom Initiation

FYI, I have my copy of the scenario now and I'm starting to prep :)


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

The past few days have been rather rough on Clank. Not the whole "being shot at" or "knocked unconscious" bits... the "behaving like a proper upstanding citizen" in all sorts of social situations. In the safety of an Engineering Bay away from prying eyes, however, Clank giggles gleefully. With a wide grin he dives into the greasy guts of the ship, tweaking and prodding.

They said to -return- it. They didn't say he couldn't fix it.

Over the comms, he keyed down with excitement. "Engineering, standing by! Let's blast it!"


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Absalom Initiation

I ran into some unexpected holiday RL stuff myself. Back to normal schedule though

Sunny, Kharos, and Iseph each clear out one of their skeletons! The remaining two flee into the void of space, hoping that it might be more merciful than your party (Also known as: I forgot the 4 player conversion...)

In the corridors ahead the walls pulse with Necromantic energy: It looks like there is a computer console that might be tied to them DC 12 Computers check to disable the energy from the central corridor. Otherwise, everyone takes 1 point of damage running across.

When you pass through the corridors, you arrive at the Endless Threnody’s bridge, which is located behind the enormous crimson eye at the front of the ship, bathed in a blood-red glow. The crew stations are fabricated from bone and steel, apparently grown from the floor and walls of this room. Battle damage is evident throughout the bridge, but it is now empty and utterly silent—truly a ghost ship.

To access the Bridge’s computers requires either another 2 Computers or Mysticism checks.


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Heh, I'm glad you liked them. I realized afterwards that it might have come off as a slight against your cover ruling, which wasn't the intent. But it does prompt some amusing quirks in the spirit of rules simplification, even if it leads to some somewhat ridiculous interactions.

Related, I just had to argue with a player that, no, your small sized character can't "shoot a flame pistol (line attack) through the legs of your human party member to avoid hitting them, but still hit the enemies in front of them."


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Absalom Initiation

Oops. That was the player that didn't continue. That should be Nina for this table. Nina you're up too :)

Sork's laser darts out, blasting a large hole in the red-shirted Eoxian! He goes down; his last words, "Why is it always the red-shirt that dies... first..."

Next up: Nina and Hish!


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank mulls over the Shirren's words... thoughts... mental communications of a pointed nature. Whatever they were, they were a lot to think about: diving straight into gang territory was a good way for the goblin to garner more attention than he wanted. Also, it was incredibly likely he might get swept up in the inevitable altercation and Security was sure to be already keeping tabs on him.

But yet these Strangers came to his defense... and he wasn't going to abandon them.

Clank pipes up: "Is there anything you haven't told us that we should know?" He looks around, "I've been on a couple mission briefings in the past where it would have been really useful to know 'don't tell anyone who your employer is' or 'bring snacks.'"


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Into the Unknown is relatively low pressure GM wise. I can probably put together a game after some insanity this week.


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I could GM or play Into the Unknown.

Exo-Guardians

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Male CG Lashunta Solarian 1 | SP: 7/7 HP: 11/11 RP: 4/4 | EAC: 16 KAC: 18 | F: +2, R: +1, W: +1 | Init: +1 | Perc: -1, SM: -1 | Speed 20ft | conditions: None.

Boon: 1d20 ⇒ 14
It's actually a d2 for Starfinder boons, FYI ;)

Exo-Guardians

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Male CG Lashunta Solarian 1 | SP: 7/7 HP: 11/11 RP: 4/4 | EAC: 16 KAC: 18 | F: +2, R: +1, W: +1 | Init: +1 | Perc: -1, SM: -1 | Speed 20ft | conditions: None.

Even though he usually leaves the computing to others, Blitz knows enough to say that randomly pressing buttons isn't a good idea. He rushes over to try to pull Envar away... probably too late to avoid whatever ill fate is about to befall them.

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Well, a lot of the decisions are made on the front-end, specifically what you're improving. I played this the first time with a 4-player group. One person wanted to focus on doing sabotage (and got caught), another wanted to improve weapons and armor, I was focusing on diplomacy, and another did various improvements. We had a rough time on it.

I think that too many options are given for improving the racer, when speed and maybe weapons are most important. Trying to improve EAC, for example, is a lot less valuable.


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Absalom Initiation

Cestkion Trick Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Attack: 1d20 + 2 ⇒ (6) + 2 = 8

Clara Trick Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d4 + 2 + 1d8 ⇒ (4) + 2 + (8) = 14

G1 Attack: 1d20 + 3 ⇒ (7) + 3 = 10
G2 Attack: 1d20 + 3 ⇒ (3) + 3 = 6

RZMR attack: 1d20 + 1 ⇒ (17) + 1 = 18
Jolting Surge Spell: 4d6 ⇒ (2, 3, 6, 2) = 13 (x1.5)

It looks like a veritable laser light show as the party condenses fire on the strange, malignant creature. Chunks of flesh are ripped away from savage strikes, and it rocks back from a particularly vicious shot from Tinker, then writhes as Pangea continues assaulting its mind. The Garaggakal looks about ready to flee, when RZMR (figuratively and literally botted) moves forward and unleashes a jolt of electricity! The Garaggakal writhes as parts of its mass disintegrate from its body. It collapses, smoking and unmoving!

Exo-Guardians

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Male CG Lashunta Solarian 1 | SP: 7/7 HP: 11/11 RP: 4/4 | EAC: 16 KAC: 18 | F: +2, R: +1, W: +1 | Init: +1 | Perc: -1, SM: -1 | Speed 20ft | conditions: None.

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27

Blitz saunters out, resplendent in his red and gold colored armor (as opposed to his gold and red colored armor), swaggering with his tactical pike swinging in the air. He nods to the struggling beast, and addresses the crowd. "Ladies, gentleman, and beings of intermediate gender! Are you ready for some combat!? He waits for the roar of the crowd, then continues. "We who are about to KILL SOMETHING salute you!"

Exo-Guardians

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Male CG Lashunta Solarian 1 | SP: 7/7 HP: 11/11 RP: 4/4 | EAC: 16 KAC: 18 | F: +2, R: +1, W: +1 | Init: +1 | Perc: -1, SM: -1 | Speed 20ft | conditions: None.

A heavily armored lashunta with long brown hair saunters into the briefing room. Resplendent in gold-metallic paint, weilding a force pike, and followed by a bouncing ball of golden light, he is anything but 'subtle'. Flashing a wide grin, he adds, "Well, I have some skill in diplomacy, though I'm not much for data extraction. I hope someone else has that covered. Now, gladiator combat, that I can handle." He nods to the rest of the group. I'm Blitz, by the way. Blitz Kriegen."

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