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Thank you, Paizonians! And thank you, backers. This book is pretty much the dream I had at age 12, when I first decided to railroad my players by making them work for an archmage.
I'm still not sure it was *that* bad an idea for one session, but I confess that being assigned quests by an archmage every session might have gotten stale pretty fast.
Thank goodness they talked me out of it. Eventually. :)
Thanks, Kvantum! That feedback will be great for both the Hero Labs crew and for PDF updates. So far, the list is short, but I'm sure we'll find things.
Oh, and speaking of the spell designs: The backers who created almost 60 of the Deep Magic spells are acknowledged in the latest Kickstarter update. Nice work, folks.
Erik, thank you so much for that! I've been much too close to the text and the book to have any sense of perspective. We were very much aiming for "ancient gnarly tome", and the support for that was wonderful, from the designers to development and backers and artists.
I believe you can move that review into the Reviews section... Well, very soon. Books and PDF will be at Paizo shortly.
Deep Magic is shipping as fast as we can get them out the door. It's our biggest Kickstarter by a factor of 3, so we've got some help packing them and getting them out.
Please do let me know when your copy of Deep Magic arrives. Some of them are going out with backer copies of the Kobold Guide to Magic (the higher-level pledges).
And yep, curious to hear people's reactions to the Kobold Guide essays by James Jacobs and Wesley Schneider. Thoughts?
To be fair, that was a copy sent to a Kickstarter backer within the Seattle area. Books outide the metro area, not to mention outside the United States, will take a bit longer to arrive.
But yep, first print books trickling out. We're shipping a big stack to backers every day this week (and probably shipping the last of the backer copies next week).
Glad you like it!
As to retaining a previous racial class, I can make the argument either way.
For my own home game, I'd probably rule against it, based on the logic that once your character is undead, you're really not a member of the living race any longer. You're undead, and they do not grow or thrive in the way of living things. The things that humanoids do no longer apply.
OTOH, if I were playing a darakhul and wanted to retain my racial class, I'd argue that the darakhul are different from most other undead, because they explicitly retain memories, skills, class, and so forth. So advancing in a racial class that you were already a member of seems fine, just as advancing in a core class is unsurprising (a fighter is still a fighter after becoming a darakhul). (Even in this case, I would argue that you cannot gain levels in a racial class that you did not join before becoming undead.)
Ultimately, it's something your GM has to address for his or her game. Good luck!
Yep. I sort of wrote it expecting some honest disagreement, and I have a lot of respect for people who want to deal with scry, buff, and teleport. I'm personally tired of dealing with it, and I'm thinking that its not a feature, it's a flaw of teleport.
It boils down to my enjoyment of adventure tales that require the journey (Sindbad's Golden Voyages, to name one). Teleport sometimes takes that away. You *can* work around it (and that essay makes the point that it's not hard to fix).
But you shouldn't feel required to work around it. Fantasy as a genre doesn't NEED teleport the same way it needs charm person or polymorph.
How much do y'all expect the PDF (only) to cost?
Well, it's 376 pages, and the print edition is $49.99, and it's loaded with art and crunch by the best in the biz. So, I expect the PDF-only version to cost around $25 or so.
Oceanshieldwolf, thanks for those comment, and yep, the Kobold Guide to Magic is pretty great (though I'm biased).
I fully expect the "Why I Hate Teleportation Spells" topic to stir the pot a little, but I'm pleased that the people who agree with that slant seem to love it, and those who disagree have their own good reasons. It's one of those "let's consider our premises" topics that I enjoy.
EDIT TO ADD: But really, we should probably discuss that on the thread for Kobold Guide to Magic, or risk the wrath of Liz Courts.
Just out of curiosity was there an issue with the hard covers not shipping on time? i ordered mine back in February and i still havent gotten it. Figured i would check here and then check with my post office, or were they sent out via ups or fed ex?
The books shipped on time. You should contact Paizo customer service if yours has not showed up; they sort it out.
Hey, thanks! I agree that Jeff's Realms comics were a big highlight for the Realms.
Jeff Grubb continues to work with Kobold Press now and again. He did write some of Midgard, and he's also written for the Kobold Guide to Worldbuilding and the Kobold Guide to Magic (shipping soon). And some adventures. And judging some of the Open Call contests.
For webcomics, nope, we haven't gotten a pitch for one, and it's not really what we do (though I agree it would be cool if someone did one). I don't think Jeff is writing comics these days, though.
The way Paizo does their comics is by licensing it out. I suspect that the Kobold Press approach would be similar: work with someone who is really focussed on making great comics.
To try to get back on topic: Anyone want to write and draw a comic for Yggdrasil? That might be a good starting point...
Yep, Kobold Press has a fiction contest: Linkie link
Sunbeam, I agree that the web site is pretty much designed for people to use the Search box, because yeah, anything else is pulling teeth.
The Kobold Press Forums were destroyed by spammers, so we had to drop the old-style BBS format. Fortunately, there is a Kobold Press Twitter account, there's a Facebook page, and there's a G+ Community. And a newsletter (signup in the black box at bottom of page).
So I guess you could call that comments strewn around. We're certainly easy to find.
The Undead Companion Base Statistics table is now available for those who have the first-edition printing of this book, but who do not have the PDF.
You can download it from the Kobold Store (free!).
It could be used for specific, named, important NPCs with class levels. That wasn't the goal for designing a PC version, but it is a nice side effect of making one.
2. If not intended to replace the monsters, what is the in-setting rationale why PC darakhul are different in Midgard?
Like vampires and other undead, darakhul can have several possible power levels. I'd argue that there's not one single darakhul type to replace: there's multiples.
However, to suggest an in-setting rationale, I'd say that the newly made darakhul are similar to the beggar ghouls of the setting. The more powerful PCs witha few levels might be members of the Iron Guard. Others still become necrophages or the like. The PC darakhul are meant to be lower-power because they are meant to match up with the beggar ghouls, and allow for growth.
The ghoul transformation is pretty variable in its effects, after all, and sometimes does not create a darakhul at all, creating a lesser ghoul or ghast instead. There's no reason that it can't create ghouls with slightly more or less power than standard. Players get the slightly less powerful version to play.
Primarily, though, PC darakhul are already pushing the power curve. Sure, taking a powerful evil monster and making it a playable PC race is always going to involve some redesign. Giving them full monster stats basically makes them so overpowered as to be unplayable. This version is a way to reimagine the mechanics in a way that makes them playable.
3. If it is intended to become the new "base creature", is the intent that only ghouls spread the disease and those that are darakhul retain more of who they were/class levels/ability to learn at the expense of being weaker (fewer stat bonuses) and "sterile" (unable to spread the disease?
I like the idea that the lesser ghouls that darakhul look down on are the only carriers of the disease and the darakhul themselves are sterile, though this isn't stated in the Advanced Races text or the monster text. Your explanation is a good one with some interesting story implications, it's just not official.
But you know, it seems like the sort of change that might be fun to make in anyone's home campaign (including mine). It provides one more reason why the darakhul keep lesser ghouls around at all.
That's correct, the PDF should be available not long after the print books go out to backers. The complexity of shipping means we'll be working on getting the books into the mail first, and then get the PDFs out.
Preorders from the Kobold Store and from Paizo will likely get the PDFs shortly after the Kickstarter backers get them.
"Liz is correct (as always" is probably on the wall at Paizo HQ. Possibly in blood. Or needlepoint. Both?
Both really good ideas.
I need to think carefully about them, because there is a fair bit of update/editorial and production work involved in pulling together a collection like that and making it print-ready. Especially if (as the AR series would imply) it's over 200 pages already, and thus a hardcover.