|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Rovenrae might appeal to gnoll arsonists as well. I mean, what gnoll adventurer doesn't want to say "I burned down the castle to save it! I'm bringing purification and new life."
Also, every time I think of gnoll I remember this awesome picture from the real world.
The bundleofholding.com has done a lot of great RPG bundles for lots of different games. The latest and greatest is a Pathfinder-specific set of player options from Kobold Press, and it's available for 5 days only.
For $11.95 or more (up to you), you get a slew of PDFs expanding the races, classes, feats, and treasures available to your game. And a chunk goes to charity.
The average price tends to drift up over the course of the bundle offer, so for the best deal, grab it today.
The Bundle of Pathfinder Player Options includes:
That's an excellent question, and you're right, the answer is largely up to the designer's ability to interpret.
So I'll just say this. Most dragons are met as standalone foes but it's hardly all of them. A clever designer can spin a dragon lair in a lot of ways, and I'm pretty sure that a Smaug clone won't win this contest.
Just personally, I'd very much like this to be an encounter I can drop into a game without a ton of rework. Something original, interesting, and highly playable.
Does that answer the question?
Maps are purely optional. However, neither .doc nor .docx format is text-only, and if you want to embed a map you can do so.
I think including one isn't really the point, because this is most emphatically not a cartography contest. It sounds rude, but the judges should not care very much about whether you include a map. It's about your encounter design above all.
Speaking only for myself and not the other judges, I'd rather not see a map for this.
Yes, pretty happy that we're going to get a chunk of this for 13th Age. However, since that system does some things differently, many elements just don't apply. On the other hand, we're adding in a lot of feats because, well, that's the way some things work for 13th Age.
And I'm very happy that the reviewer noticed that considerable work that went into both design and presentation.
Despite the somewhat breathless headline on this, I'm actually really pleased that the book really clicked for this reviewer.
It's far and away the most ambitious thing the kobold crew has done, and I'm proud of the results. It really is meant to kickstart jaded or burnt-out gamers with a big dose of wondrous and shiny and new.
Not to mention, the Hero Lab files will be ready in 30 days, and the iOS reference seems well-received as well.
Speaking only for myself, I can say that the "Tomb of Yarrix" fit very neatly into the space available.
I set out to create a particular sort of section for the Spire, and I juggled rooms a little on the map, but as Owen said: it was clear going in that map size was going to be one of the parameters. While it may be harder to design a good small dungeon level than it is to design a sprawling one, it's not impossible either.
Well, and I cheated a little, but that's a conscious design element for "Tomb"'s physical layout. I'll be curious to hear how the Spire runs for you, Owen.
Sure, we can include this as a clarification for the May update. Not sure whether it will make it into errata territory or not, but I'll talk to a couple folks. A lot of it is covered by RAW answers from TheDMStrikes, but maybe not all of it.
Thanks for mentioning it (and thanks to Richard for a disturbing but useful spell).
EDIT: Forgot what month it is!
Attention 3rd-party publishers - interviews to promote your products + discussion about freelancing for your 3pp
Is there any reason not to use the Pathfinder racial stats? They are pretty good and readily available, so... not sure there's a particular reason to vary from those.
That said, it might be a great blog item for KoboldPress.com to discuss a variant aasimar set of racial stats. What sort of variants might they have beyond what's in the PDF for racial abilities?
Oliver Volland wrote:
The doom of disenchantment remove the magic from an attacking weapon or item. The thing about natural attacks confuses the issue, a little, but yes, if the antipaladin is hit by a weapon enhanced by a prayer, the whole prayer goes away. Same story for blessing of fervor.
I'm not aware of dispel effects that affect part of a spell only (though I'm sure they exist somewhere). Dispel either drops the whole spell or it fails to work.
I would argue that haste does not enchant a weapon, so the doom would not apply to haste, though I can see a GM ruling the other way. The thing to keep in mind is that this is a dispel magic that requires the caster to wear armor and take a weapon hit--anything that doesn't hit with a weapon isn't where the spell works.
Thanks for the review, DungeonmasterCal!
Oh, and will Kobold games have a booth at GenCon? And if so, will Deep Magic be for sale?
Yes, Kobold Press will absolutely have a booth at Gen Con, and we will certainly have Deep Magic for sale there. Looking forward to meeting you at the show!
Yes, we'll update the errata PDF at the Kobold Store every so often. And probably roll that new page out at DriveThru and here as well.
Since we don't sell through printings as fast as Paizo does, we probably won't tie it to that, but every so often. There's a lot less errata in this book than, say, the Core Rulebook, so we'll see how it goes.
You wrote a goodly chunk of stuff, Carlos!
Prince of Knives, I can tell you that 60 of the spell designers are backers of the project, and that list of spell name / designer name is available here.
The other 673 spells are harder to untangle and might take a few hours or days to sort out. Some of them date back 10 or 12 years to the dawn of 3rd Edition D&D and my home game. Others were compiled from dozens of Kobold Press adventures, 23 issues of Kobold Quarterly magazine, the Advanced Races series, the Player's Guides to Midgard, and other sources. Some come from environment books like Northlands, and some come from projects like Journeys to the West, a collection of seafaring material. And many of them were commissioned just for Deep Magic, but about 20-some designers contributed there as well.
So yes, Paizo doesn't credit Gary Gygax specifically for fireball, but it does credit him in an overall way. And I think that approach is a good one.
Yep, I'm curious to hear from people who are playing a Battle Scion or White Necromancer. Deep Magic expands their options quite a bit (and to be fair, also really expands the option for other less-common classes like alchemist or inquisitor).
JiCi, the spell creator line is a neat idea, but I fear it would add a few more pages to the total length of a book this size, meaning 2 less pages of actual spells. However, the designers are acknowledged in the credits (including some designers whose spells appeared in prior Kobold Press books), and the backers who submitted a spell are acknowledged on the Kickstarter site.