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Wolffauer's page

Goblin Squad Member. ***Venture-Agent, Pennsylvania—Philadelphia 79 posts (2,865 including aliases). No reviews. No lists. 1 wishlist. 16 Organized Play characters. 3 aliases.


Manifold Host

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Male NG Strix Guard Vanguard 1 | SP 0/10 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +3; Will +0 | Init: +2 | Perc: +5 | Speed 20'; Fly 30' | Darkvision 60 ft. | EP 0 | Active conditions: None

"Looks like a trip to the casino is next."
--
As they walk down the corridor, Kiikarah stretches his wings out dramatically behind him.

Dataphiles

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Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None

Will Save: 1d20 + 9 ⇒ (11) + 9 = 20

DJ barely resists some of the psychic blast. "Well, that answers one question," he comments to himself as he shakes his head.

"Thanks Kultainen!"

The mind thrust provokes an AoO, right?
He balls up his fist and strikes at Bitic.
Battle Glove: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 8 ⇒ (1) + 8 = 9

Wayfinders

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Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

Gulkyn quickly lend some hands to Murgatroyd.
Athletics (aid): 1d20 + 7 ⇒ (20) + 7 = 27


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Does anyone know if the local lodge will be running anything?

Edit: I just got an email from Origins today which talks about the on-line component. https://www.originsgamefair.com/origins-online


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Starship Roles | S2-12 Slides | S2-18 Slides

So wide

Exo-Guardians

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Male CG Quorlu Xenoseeker Envoy 3 | SP 0/21 HP 17/24 | RP 3/4 | EAC 13; KAC 14 | Fort +2; Ref +3; Will +3 | Init: +0 | Perc: +6 (+10 to search), SM: +6, Darkvision 60', low-light vision | Speed 25ft | Active conditions: None

Thidreks joins the others at the bar to meet Domakayo and lend his support to Zoey and Kultha. "That was quite an enjoyable show. Unlike any I've seen."

Diplomacy (aid): 1d20 + 11 ⇒ (19) + 11 = 30


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Starship Roles | S2-12 Slides | S2-18 Slides

Sure - after you are in the tekenki you should be able to look out and trigger the pod when it is lined up with you.


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Male NG Brakim Roboticist Operative (Gadgeteer) 5 | SP 45/45 HP 36/36| RP 6/6 | EAC 19; KAC 19 | Fort +4; Ref +8; Will +4 | Init: +6 | Perc: +10 (Trap Spotter), SM: +6 | Speed 40' | Active conditions: None

No worries. It just came up last time I GM'd a special.

I'm also up for staying here for the next mission.


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Male NG Brakim Roboticist Operative (Gadgeteer) 5 | SP 45/45 HP 36/36| RP 6/6 | EAC 19; KAC 19 | Fort +4; Ref +8; Will +4 | Init: +6 | Perc: +10 (Trap Spotter), SM: +6 | Speed 40' | Active conditions: None

Rex holds up his weapon, already set to stun. "Always a good option fo' when ya needs to kidna... um.. interro... capture an enemy mostly unharmed."


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Starship Roles | S2-12 Slides | S2-18 Slides

We were running low tier, so the serpent was only CR 3, but Oshessa at CR 5 and 60 HP, I think will count.

I've updated your sheet in the dropbox.


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And will there be a subscription option?


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Starship Roles | S2-12 Slides | S2-18 Slides

Go ahead and introduce yourselves on the Gameplay page.


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GM Wolffauer wrote:

Recruiting for S1-08: Sanctuary of Drowned Delight (3–6), Faction (Wayfinders)

If interested you can sign up here: Signup Sheet

The plan is to start on 6/22 (after ConCurrent)

Two seats still available!

Meanwhile could Farol, DebugAMP, Noral & The Ragi please report to the Lorespire Complex.


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Starship Roles | S2-12 Slides | S2-18 Slides

We had a storm come through yesterday afternoon, and I've been without power since then. So my posts may be slow until this weekend when we expect to have it restored.


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I'm looking to start up a new session post-PaizoCon. I'm trying to run every scenario at least once, but I haven't picked out which one to do next. Want to help? I've got an interest survey up. If I pick a scenario you vote for, you'll be invited to join (but interest does not commit you).


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Starship Roles | S2-12 Slides | S2-18 Slides

I've had enough of Into the Unknown (and The Commencement) at this point (6 plays each).

Second-1, if you put together a Skittercrash table, I'd love to join.

AFlashInTime, if you run a repeatable I might throw my hat in. I've signed up to play everything else I've missed at PaizoCon Online.

Most of my characters are leveling out of 1-4, so it may be time to start -710.

No matter what I hope to start running a season 1 scenario in the next week or two.

If you'd like to vote on what I run, I made a google form that I'll be posting. Feel free to fill it out. 1-12 is on the list :)


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Starship Roles | S2-12 Slides | S2-18 Slides

After some discussion, Vixis agrees to turn over their weapons and also vows to mend things with their rival kiirintas (as there are no more weapons to fight over...)

With the weapons secured and the fighting over, Saivessa lands to pick up the remainder of the equipment.

"Starfinders!" they say, "Glad you were able to recover everything as peacefully as possible. Excellent work." They add, with a wink to the Wayfinders in the group, "We'll make Wayfinders out of the rest of you yet!"
--
Before departing the system Saivessa sends out their report, and late lets you know that First Seeker Luwazi Elsebo would like to debrief you directly when you return.
--
During the meeting, the First Seeker congratulates you on reclaiming the weapon caches and preventing a disaster, both for the kiirintas on Stabrisis-14 as well as the Starfinder Society’s public relations. She adds that the Society will continue to monitor the situation on Stabrisis‑14.

Full success! I will work on chronicle sheets tomorrow, so you should have them soon. Thank you all for playing.


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Starship Roles | S2-12 Slides | S2-18 Slides

Saivessa comes on over your communicators, "Now that you secured the area, I can handle getting the weapons back to the ships. Go ahead and see if you can learn more about the situation and try and reclaim the weapons that this faction has."


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Starship Roles | S2-12 Slides | S2-18 Slides

Nice work! You each succeeded in earning a reward from one of the leaders.

Fitch (Ears)
Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, all the PCs’ can gain a +4 bonus to any non-gunnery skill check during the same round of a starship combat.
OR
The PCs can force the crew of an enemy ship to take a –2 penalty to all nongunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

Iteration-177 (Second-1)
The PCs gain significant insight into Iteration-177’s understanding of the divine and share a portion of his intuition. A PC can gain a +4 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.
OR
A PC can add a +2 bonus to any one saving throw while within the Scoured Stars.

Arvin (Casey)
The PCs improve their allies’ morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks and attack rolls for 1 round.

Celita (Anasi)
Pleased with the PCs’ review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships. Once during the adventure, the PCs gain a +2 bonus to all starship combat gunnery rolls, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Zigvigix (Staar)
Zigvigix grants the PCs priority access to some Starfinder Society equipment. Once during the adventure, each PC can requisition a weapon with an item level up to the PC’s level + 1 for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.
AND
The PCs can also requisition a single consumable item with an item level up to the PC’s level. These consumables cannot have permanent effects, and PCs who don’t use them during the course of the scenario must return them at the end of the adventure.

Radaszam (Sonomi)
The PCs assist overviewing the Society’s default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet.
OR
Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Note: The PC which earned the reward does not need to be the one who uses it.


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Starship Roles | S2-12 Slides | S2-18 Slides

Just a heads up - I'm hitting the road on Wednesday. I'll try and post some through Saturday - hopefully finishing up this combat. After that I'll be out of touch until the 17th.


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Starship Roles | S2-12 Slides | S2-18 Slides

Here ya go: Outpost III: Putting on the Ritz!


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Starship Roles | S2-12 Slides | S2-18 Slides

Shields rebalanced (13/13/13/13)

GM Dice:
Piloting Red Drone: 1d20 + 16 ⇒ (20) + 16 = 36
Piloting Green Drone: 1d20 + 16 ⇒ (13) + 16 = 29

One drone does another flyby, while the other can't quite reach for one this time.

Red particle beam: 1d20 + 10 ⇒ (1) + 10 = 11
Red dmg: 8d6 ⇒ (4, 5, 2, 2, 4, 3, 4, 2) = 26
Green particle beam: 1d20 + 10 ⇒ (6) + 10 = 16
Green dmg: 8d6 ⇒ (5, 4, 3, 2, 4, 3, 3, 1) = 25

Both fail to hit.

Status wrote:

[u]Round 7 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (13/13/13/13); 107/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)


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Starship Roles | S2-12 Slides | S2-18 Slides

Arratoi checks the credstick and finds it contains 6 credits.

Favorite reward note:
If the PCs ignore the datapad, reduce each PC’s credits earned by 1 in all subtiers.

After the disappointing sweep of the Depot, you make your way back to the surface and return to the Thunderous Transgressor. Zigvigix is ecstatic to see you. You made it! What were you able to recover?


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Starship Roles | S2-12 Slides | S2-18 Slides

So damn close


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Starship Roles | S2-12 Slides | S2-18 Slides

The ceilings are only 15' high, so you would be closer to having 10' to 12' foot underneath you. The spheres are on platforms about a foot off the ground (so the top of the spheres is about 4' off the ground.)


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Could the following Starfinders please check in.

Spy
Faraeon Star-Jumper
Arratoi
Kultanien
"Sunshine" Korvin
So "Lily" Quy


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Starship Roles | S2-12 Slides | S2-18 Slides

Got it!

Status wrote:

Round 3

+2 to hit and +2 damage morale bonus
Will save DC 15 before each turn. Fail = off-target (-2 attack) for the round (mindaffecting, sense-dependent effect)

Lore Warden (red) -- 43 dmg
Lore Warden (blue) -- 31 dmg
Cesar -- 13 SP
Uli -- 5 SP, 16 HP, confused 4 rounds
Jindam -- 8 SP
Ra -- 10 SP
Kitane -- 14 SP
Royo


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Starship Roles | S2-12 Slides | S2-18 Slides

Hopefully we will hear from Kitane shortly.

Meanwhile, would you each agree to the following classifications of your contributed memories?

Jindam - Social
Ra - Enthusiastic
Uli - Active
Cesar - Violent

---
The two Hellknights also contribute memories, and when everyone is finished Iteration-177 breaks each disk into several pieces and will allow you to sample any you wish.


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Starship Roles | S2-12 Slides | S2-18 Slides

A Starfinder Society Scenario designed for levels 1-4.

With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society's next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society's survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society's public event doesn't end in disaster!

Content in The First Mandate also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing Year of Scoured Stars storyline


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I got to play this at Origins and I don't quite understand one of the boons on the chronicle sheet (fame one). Could some one spell it out for me? (PM is fine to avoid spoiling it for others).

5/55/55/5 Venture-Agent, Pennsylvania—Philadelphia

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BigNorseWolf wrote:
** spoiler omitted **

I just played it yesterday, and I'm now prep'ing it for Origins. We came up with two things in our game.

Spoiler:
The "help me" that BigNorseWolf mentions, and tracks 1-7 representing Historia 1-7.


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Starship Roles | S2-12 Slides | S2-18 Slides

Excellent! Thanks for playing


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Starship Roles | S2-12 Slides | S2-18 Slides

Nice! Congrats to Rastar (bigrin42) and Seven of Eleven (Buckshot Bob). I need you to give me a 1d2 to see which boon you get, and send me your email address so they can get the boon to you.


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Starship Roles | S2-12 Slides | S2-18 Slides

Donovan was already aiding another, and Pytho-7 is the only one taking a Computers action, so I've no problem adding the aids to him. I'm also guessing Delta didn't mean Donovan, since he only has a +4 compared to the +10s and +11 others have.

Pytho-7 plays the computers like a finely tuned instrument, but can find nothing indicating anything is going on. He concludes with a 95% certainty that whatever may be happening outside, it is not controlled here.

You can find no cameras or video feeds to indicate what is happening. In frustration, Inix starts striking the wall where the door was, his fangblade sparking wildly.

The hum rises in pitch slowly over several seconds and the light in the center of the room grows very bright.


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Starship Roles | S2-12 Slides | S2-18 Slides

Thanks!

Anyone who has access to the Claimant to Salvation boon, on any character, gains a single re-roll which can be used for any one d20 roll during the course of the scenario.


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Starship Roles | S2-12 Slides | S2-18 Slides

And back! Sorry for any confusion folks.

Acquisitives

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Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Go go mystic magic!


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Varun Creed wrote:

Where in the Scoured Stars storyline does this #1-99 appear?

#1–00: Claim to Salvation
#1-05: The First Mandate
#1-09: Live Exploration Extreme!
#1-11: In Pursuit of the Scoured Past
#1-13: On the Trail of History
#1-17: Reclaiming the Time-Lost Tear
#1-20: Duskmire Accord 9

After #1-17 (I asked the same question at Origins)

Though I don't really think of #1-00, #1-09 and #1-20 as being part of the Scoured Stars story line.

5/55/55/5 Venture-Agent, Pennsylvania—Philadelphia

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Congratulations Robyn Allen - Thanks for all your work in Philly!