Excaliburproxy wrote:
I've mulling this over quite a bit. I hope that reducing spell power for all the classes helps with this. It seems by making this a game where I worked on the concept first and worried about balanced as an after thought I exacerbated the ivory tower elements of the core game. For example if a magus took evasion, mettle, and what ever the fort version of that would be and then the improved versions. That would be 6 less spellcaster feats the magus can take, if you added iron will, great fort, and lightning ref than that 9 less feats. And the magus gets the least amount of bonus feats so every choice carries more weight. Now everyone knows there is nothing wrong with playing against type, but most players have been trained by years of 3.0/3.5/pathfinder to optimise or get left behind/die.
Some ideas for archetypes I've been kicking around;
Took a nerf hammer to the Classes, changed Warrior to a quarter caster (but still gets cantrips) and Adept to half caster, and reduced everyones spells per day and spells known down to reasonable levels.
Excaliburproxy wrote:
Since every other aspect of character creation was dominated by astrology, I wanted a broad but multifaceted option for players making their characters aside from feat selection. And I took the up and down of abilities to the original generic classes and exaggerated them. The whole game is meant feel archetypal, for each character to have mythic legendary quality. Chosen by or direct agents of fate/destiny. If I were to give the Warrior all good save what would I take away?If I were to take away the Magus' good save what would replace them? Sorry about the animal companion feat, I had a derp moment. The feat chapter will get filled out, it is just a lot of work and I have very little free time. Updated; added bracketed yin [negative]/Yang [positive] where it seemed appropriate, changed the yin/yang distribution for more diversity, removed animal companion as I forgot about hunter's bond (*derp*). New links in case old ones don't because of revised upload
Excaliburproxy wrote: The original links don't work for me and the new link requires permission. They all should be public and working now *crosses fingers* RacesClasses Feats Added dragonmarks to races and their associated feats to the table. I'm hoping this will help give the greek zodiac more agency.
Working on Feats (This is a rough draft of the table).
Here is an artifact sword that requires nine table rolls per swing.
The various "hand" spells and other force spells colored green should be added too. And I agree with griff the charges need to be more or no charges, the ring must be recharged every 24 hours, and every effect of the ring requires a will save to use it. Yellow objects, creatures, and characters wearing yellow should require either SR penetration or an obscene will save to affect.
The basic concept is you play a "character" based of the player's actual combined Chinese/Greek zodiac. Races
So far the races and classes are not balanced with core pathfinder. And for xp the characters should be treated as 1 level higher (or the EL of the encounter one lower). |