Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Tales: Prince of Wolves
****( ) by Saint_Meerkat

Pathfinder Chronicles: Dark Markets—A Guide to Katapesh (OGL)
***** by voodoo chili

Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)
**( )( )( ) by voodoo chili

Pathfinder Campaign Setting: Distant Worlds (PFRPG)
****( ) by Chris Nehren

Mythic Menagerie: Faeries of the Fringe (PFRPG) PDF
***** by Kelsey MacAilbert

   RSS Posts
Zombie

Wolf-Sark's page

86 posts. Alias of hogarth.

Posts

Search Posts
Search Wolf-Sark's posts:
RSS Recent Posts
1 to 50 of 86 << first < prev | 1 | 2 | next > last >>

Zombie

Will save: 1d20 + 7 ⇒ (20) + 7 = 27


Zombie

Wolf-Sark moves all but one of the thugs out of range and then channels some healing energy.

1d6 ⇒ 5

If this wakes up the remaining thug, he asks him "Who sent you, traitor?"


Zombie

"Halfling, may you rally to the cause just like your comrade the dwarf!" Wolf-Sark encourages.

Inspiring Word on Naria


Zombie

Fort save: 1d20 + 3 ⇒ (1) + 3 = 4

Ignoring the persistent ringing in his ears, Wolf-Sark declaims: "Dwarf! For the sake of Gate Pass, eliminate these traitors!"

inspiring word; +2 morale to Yurggen's attacks/skills/saves for 1 round


Zombie

Ref: 1d20 + 1 ⇒ (14) + 1 = 15

"Are you traitors to the city? We have done nothing wrong, now get out of our way!" Wolf-Sark shouts and he punctuates his words with an acidic dart at one of the half-orcs confronting Hiro.

Move to O32 and use Acid Dart.

touch attack 1d20 + 1 ⇒ (2) + 1 = 3

1d6 ⇒ 1

"That was just a warning shot. Now begone!"


Zombie

Wolf-Sark is in M32, then.


Zombie

Init: 1d20 + 1 ⇒ (18) + 1 = 19

Google Docs is blocked at work. Put me somewhere in the middle of the room.


Zombie

1d20 + 4 ⇒ (13) + 4 = 17

"Brothers -- do any of you need to retrieve any equipment before we go meet Master Rivereye? If not, then soonest begun is soonest done."


Zombie

Know: Religion 1d20 + 4 ⇒ (19) + 4 = 23

Wolf-Sark turns to Molasbar. "Elf -- I take it that you're some kind of mage, yes? Then you know well that we should try to keep clear of any inquisitors. Their mind-protecting masks, artificial claws, and their use of negative energy to dispel magic make them dangerous foes indeed."


Zombie

"Worry not, dwarf," Wolf-Sark assures him, "Abadar will reward those who follow his will with riches in this world and the next. Just keep your eyes and mind open and I assure you that opportunities for wealth will be waiting for you."


Zombie

Wolf-Sark now gives a more appraising glance at all of the folks assembled around the table. Apparently not put off by what he sees, he nods. "If it helps the resistance effort, I'll throw my lot in with them again. Well met, all. My name is Wolf-Sark, acolyte of Abadar." Around his neck he wears a short cape made out of a wolf-skin as a tribute to his name.


Zombie
Zarzel "The Weasl" Moonarrow wrote:
"Who are you to tell us what shall be done? I do not remember being told you had taken command. Not to mention, what makes you think that our ragged little band has such strength in arms?"

Wolf-Sark gives the two a wry smile. "A man can dream, can't he? Say, brother, while you're conjuring armies from your imagination, why don't you whip up a dozen phalanxes of mountain giants and a legion of invisible archmages?"


Zombie

Wolf-Sark glances at all of the assembled guests, but turns his attention to the woman in charge, the brows of his brutish half-orc face drawn together in consternation.

"Sister, can that sign on the door be true? Is our city guard truly arresting good and prosperous citizens and handing them over to the Ragesians? That's outrageous! Abadar's wrath will surely punish those who betray their city and the cause of civilized peace."


Zombie

Paging Zarzel and Naria in the Game thread...


Zombie

Zarzel, Naria -- we're waiting for you in the Game thread...


Zombie

At the church of Abadar, Wolf-Sark swings a censer of costly incense as the high priest delivers his sermon. The words are familiar ones, not changed from the last time Ragesia invaded, when Wolf-Sark was just a young acolyte who took up arms against the foe. Taking up arms against a prosperous free city like Gate Pass was a great sin in the eyes of Abadar the Citybuilder; the only conquest he supported was the conquest of civilization over barbarism and the conquest of silver and gold over savagery. The priest urged the congregation to take up arms against the invaders, for the sake of civilization and trade. Wolf-Sark knew that he would obey, when the time came, as his parents did before him. Even if it meant fighting against their former countrymen.


Zombie

So we have a magus, a monk, a fighter and a cleric so far, correct?

(By the way, this is the third time that I've tried using a character named "Wolf-Sark" in a PbP game. Hopefully the Wolf-Sark curse is broken now.)

Black Tom -- can I use the Sacred Tattoo racial option from the Advanced Player's Guide?

Quote:
Sacred Tattoo: Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.


Zombie

I retooled Wolf-Sark as a cleric of Abadar. Would it be okay if I took the Sacred Tattoo half-orc racial option from the Advanced Player's Guide (swaps Orc Ferocity for +1 luck bonus to saves)?


Zombie

Here's the beginning of my half-orc druid.


Zombie

Actually, it looks like there are tons of great submissions, so I'll bow out. Enjoy, everyone!


Zombie

I'd be interested; I was enjoying the previous incarnation where you briefly stepped into GM role after the original GM disappeared.

I'd probably go with an oracle again.


Zombie

Spoiler:

4d6 ⇒ (2, 6, 3, 6) = 17

4d6 ⇒ (6, 4, 3, 6) = 19

4d6 ⇒ (3, 1, 2, 4) = 10

4d6 ⇒ (1, 2, 1, 4) = 8

4d6 ⇒ (3, 3, 2, 1) = 9

4d6 ⇒ (6, 3, 4, 3) = 16
15, 15, 9, 7, 8, 13 => 10 pt buy
-----------------
4d6 ⇒ (1, 1, 5, 3) = 10

4d6 ⇒ (6, 2, 2, 3) = 13

4d6 ⇒ (2, 3, 5, 3) = 13

4d6 ⇒ (3, 2, 1, 4) = 10

4d6 ⇒ (1, 4, 6, 1) = 12

4d6 ⇒ (3, 6, 5, 3) = 17
9, 11, 11, 9, 11, 14 => 6 pt buy
-----------------
4d6 ⇒ (6, 1, 6, 4) = 17

4d6 ⇒ (2, 2, 1, 6) = 11

4d6 ⇒ (4, 3, 6, 4) = 17

4d6 ⇒ (4, 2, 1, 4) = 11

4d6 ⇒ (5, 3, 3, 5) = 16

4d6 ⇒ (5, 2, 5, 6) = 18
16, 10, 14, 10, 13, 16 => 28 pt buy
-----------------
==> best = 28 point buy
-----------------
4d6 ⇒ (3, 5, 5, 1) = 14

4d6 ⇒ (1, 1, 1, 3) = 6

4d6 ⇒ (3, 5, 1, 4) = 13

4d6 ⇒ (3, 1, 5, 5) = 14

4d6 ⇒ (1, 4, 6, 5) = 16

4d6 ⇒ (2, 4, 6, 5) = 17
-----------------
4d6 ⇒ (1, 3, 2, 4) = 10

4d6 ⇒ (4, 2, 2, 3) = 11

4d6 ⇒ (2, 6, 3, 1) = 12

4d6 ⇒ (3, 1, 6, 2) = 12

4d6 ⇒ (2, 2, 3, 3) = 10

4d6 ⇒ (6, 4, 6, 1) = 17
-----------------
4d6 ⇒ (3, 1, 2, 2) = 8

4d6 ⇒ (1, 4, 3, 2) = 10

4d6 ⇒ (4, 5, 6, 6) = 21

4d6 ⇒ (1, 2, 2, 3) = 8

4d6 ⇒ (6, 6, 1, 1) = 14

4d6 ⇒ (3, 4, 5, 5) = 17
-----------------
4d6 ⇒ (6, 4, 3, 1) = 14

4d6 ⇒ (1, 3, 6, 2) = 12

4d6 ⇒ (6, 2, 4, 4) = 16

4d6 ⇒ (4, 6, 1, 4) = 15

4d6 ⇒ (5, 1, 3, 1) = 10

4d6 ⇒ (5, 3, 2, 2) = 12
-----------------
4d6 ⇒ (3, 2, 6, 3) = 14

4d6 ⇒ (5, 1, 4, 1) = 11

4d6 ⇒ (6, 5, 6, 1) = 18

4d6 ⇒ (2, 5, 6, 5) = 18

4d6 ⇒ (3, 6, 2, 3) = 14

4d6 ⇒ (5, 1, 2, 1) = 9
-----------------
4d6 ⇒ (5, 3, 2, 4) = 14

4d6 ⇒ (4, 1, 6, 6) = 17

4d6 ⇒ (4, 2, 5, 3) = 14

4d6 ⇒ (6, 4, 6, 4) = 20

4d6 ⇒ (4, 4, 1, 1) = 10

4d6 ⇒ (4, 4, 5, 4) = 17
-----------------


Zombie

No sweat; get well soon!


Zombie

Sure, we can probably split up the room into pieces and take 20 on our individual piece. At the very least, we should be able to take 10 if there's no one threatening us right now.


Zombie

I hope we're not waiting for everyone else to chime in "Me too, me too!" :-)


Zombie

Wolf-Sark heads back to the first storage room (door at Q34, I think) and starts looking through the material stored there.

Perception 1d20 + 3 ⇒ (3) + 3 = 6


Zombie

At the very least, we can poke around those two storage rooms before calling it a day.


Zombie

Two miles. Even for a stubby-legged dwarf that's not too far away.


Zombie
Rurik Ungart wrote:


"What else can we do? We're out of healing. If we got into another fight today, we would be risking much more for much less net gain. For now, I say we rest in the store room and continue in the morning."

"We go back to the inn, sell our booty, and equip ourselves for another round of fighting, of course!

I'd rather eat good food, drink ale, and sleep in a fine bed; it's only two miles away, after all!"

By the way, what time of day is it? Mid-afternoon?


Zombie

We're out of healing magic, so keep that in mind. But who wants to live forever? ;-)


Zombie

"I like fighting more than the next person, but staying here seems like a recipe for an ambush. But if you insist, then one of the storage rooms should work fine."


Zombie

"Aye, let's go back to the inn to rest. Maybe we can sell some of the swords and other weapons we picked up."


Zombie

"Let's loot this place quickly, and then begone. I'll start by smashing this foul altar."

Wolf-Sark grabs a piece of furniture and tries to bash the altar into pieces with it.

Str check: 1d20 + 4 ⇒ (5) + 4 = 9


Zombie

If we can wait for two minutes, and if no one else minds, Wolf-Sark will put on the chainmail armor (with some help from his friends). After that, we'll open the door to the magic aura.


Zombie

"Osric, it looks like you have first right to this fine armor, if you like," Wolf-Sark indicates the banded mail. "And someone else can take the chain mail."


Zombie

"I hate cowardice, but you should all know that I can heal no more today. So if you fight, be ready to greet Death with glad arms!"

Wolf-Sark examines the banded mail. "I could use some better armor, but I've already taken my share of loot for today." He pats the fine (albeit dingy) longsword he took from the other room. "Grab whatever strikes your eye, comrades!"


Zombie

Wolf-Sark checks the bodies of the dead beastmen (and women) for loot, also checking for magical auras.


Zombie

"Hah! Well done, elf! You have earned the right to fight again with your valor."

Wolf-Sark lays his hands on Dresiro and pours the last of his healing energy into him.

1d8 + 1 ⇒ (5) + 1 = 6


Zombie

"FINISH HIM!!" Wolf-Sark roars in battle-lust.


Zombie

Wolf-Sark rushes forward and charges the orc on Dresiro's flank AC33, howling like his totem animal!

1d20 + 7 ⇒ (13) + 7 = 20
1d8 + 4 ⇒ (8) + 4 = 12


Zombie

The only change I can see that applies to Wolf-Sark is that CLW is now a free spell for him. So I'll add Bless to his known spells.


Zombie

It looks like the Oracle has been upgraded a little bit. I'll make the necessary changes to Wolf-Sark tonight.


Zombie

"Bibbidi-bobbidi-boo!"


Zombie

Wolf-Sark cackles and says: "Are you scared missy? Then RUN! RUN AWAY!"

Cast Cause Fear on the raggedly dressed orc woman


Zombie
Crimson Jester wrote:
bm

Crimson Jester, are you still playing in the "Dungeon-A-Day" play by post game? We're waiting for Osric to act right now...


Zombie

By all means, feel free to roll initiative for me when needed!


Zombie

init: 1d20 + 1 ⇒ (18) + 1 = 19

Wolf-Sark takes the total defense action and moves to Z33. "Come and get me, you beast men!" he jeers.

(AC 21 this turn)


Zombie

Sounds good to me. Wolf-Sark would like to be in the lead, or close to it. He'll open the door unless anyone stops him...


Zombie

When the party has finished searching the room, Wolf-Sark buckles on the new sword and opens the door at S23 (unless Rurik wants to check for traps first).


Zombie

Wolf-Sark wouldn't mind using the longsword, if it's better than his current one. But there's a particular sword that he's hoping to find -- one of great power...

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.