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Wod's page
233 posts. Alias of Kruelaid.
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<Wod waits for the proprietor to leave before taking out his dead gnome and putting him on a bunk. He chats with George as he drifts off to sleep.>
dungeonmaster heathy wrote: "Uh,....you don't do anything to the horses,...."
the taverner says,
"There's a room upstairs for you. It's more civilized."
"Wod not come from Rasmiran. Not like horse wife. Where is room?"
<Dead gnome packed up, Wod grunts at the retiring brains then ambles to the bar to address the proprietor.>
"Wod thank you for good food."
<Throws a gold piece on the counter.>
"Where is stable?"
Edwin Drood wrote:
Diplomacy: 1d20+8
"After all, If George is dead, I am sure he would be much happier if you let him rest, wouldn't you?"
"You not bad, Edwin."
<Wod smiles at Edwin.>
"But you like 'if, if, if'. So if Wod dead you burn Wod on big pile of wood, ok? If George dead and he not talk, he not need rest. Wod burn George."
Edwin Drood wrote: Wod wrote:
<Thinking, apparently at great effort, and then finally an answer.>
"Maybe Wod come help. But you not bury George. George say he not dead."
Edwin raises an eyebrow at that particular comment. Then puts away his lute. ('Needs tuning' He mumbles) and leans back in his chair.
"George says he's not dead? Fascinating. And did he say that just now?" He asks in a tone as if he were asking about the weather. He pulls out a large-bowled pipe, fills it, tamps it down, and lights it with a flick of his finger. Then puffs contentedly on it as he waits for Wod to form an answer. <After a lengthy head scratching and nervous sweating...>
"Yes. Wod believe George not you. You want put George in ground. George not dead."
Edwin Drood wrote: "Yes Wod, do come along. The roads are dangerous for those traveling alone. Why don't you travel with us? I am certain all of us would appreciate having one of your strength to guard us as we travel. There's no need to be nervous." He says with sincerity. (Having noticed the large warriors nervousness at a few points in the conversation.) <Thinking, apparently at great effort, and then finally an answer.>
"Maybe Wod come help. But you not bury George. George say he not dead."
Castiel of Fangwood wrote: "... guard not just against orc incursions that manage to get past the Belkzen front, but also against dead, who do not always rest easily in such tainted ground... "
<Wod jerks his head up and follows Castiel intently with a look of great strain...>
dungeonmaster heathy wrote: Wod:
** spoiler omitted **
LOL
DM Heathy:
<Wod finishes stuffing the gnome back in the sack. He breaks out in a sweat and begins fidgeting nervously.>
<Wod narrows his eyes and wraps his arm around his bucket protectively... >
Wod wrote: <When Erebus turns his back Wod tries to sneak George back into his pouch.> LOL Reese.
<When Erebus turns his back Wod tries to sneak George back into his pouch.>
<Eyes Erebus with suspicion.>
Edwin Drood wrote:
Edwin (Cautiously) places a comforting hand on Wod's shoulder.
"Did George like trees? I'll bet we can find a nice tree for George to rest under. He'd like that wouldn't he?" "George very like trees."
*sniffle*
*slurp*
Edwin Drood wrote: "Er, yes. Eloquently put. Couldn't have said it better myself." Edwin says, slurping from his own bowl as he leans back to watch the offered demonstration,... <Wod's eyes water and his chins quivers as he watches Castiel soften the squash with a spoon.>
Myron Swackhammer wrote: "Ah, so, Wod, what brings you to this fair place?" Myron looks a little nervous too, after the giant's display. "Hungry."
Edwin Drood wrote: "Wod, you do realize that the smaller we are, the more being hit by a tree hurts? I'm afraid that ,... George, is very hurt. He may need to sleep,... a very long time. Possibly forever. They have special places for those who have to sleep forever go to,... lie down. As it happens, I, and most of these good folk, are going to say goodnight to a friend of ours tomorrow so he can lie down for a long time. Perhaps George would like to stay there too? It would be very restful, and you wouldn't have to worry about anyone waking George up. Everyone who goes to a cemetery is always very quiet." Edwin says with a hopeful lilt to his voice. <Looks at Edwin suspiciously. Looks at George.>
"You think George not wake up? Him not wake up for long time now. George maybe dead? Why no blood? George still have arms, legs and head."
<Slurps a litre of stew from his bucket.>
dungeonmaster heathy wrote: Rabbit stew, all around.
He brings a bucket of the stuff out for the hulking mesomorph with the dead gnome.
Description of Wod: Mouth and complexion of Kermit the Frog. Eyes and nose of Shrek. Teeth of 'Sloth' from the Goonies. Hair from Chinese actress Gong Li. Body of Ben Wallace from the Detroit Pistons.
dungeonmaster heathy wrote: Wod wrote: "Mnnn."
<Sits back down. Slips his axe back into the sling on his back. Stares at the barkeep like he's waiting for something.>
"Rabbit stew? Uh,....we're out of alcohol. Of any kind.
We have Tian though. You'll like that...." "Bring lots. Wod has gold."
Dofu?
<Eyes Edwin suspiciously, waiting for the pitchforks... then mumbling:
"Some people no like Wod help."
"Mnnn."
<Sits back down. Slips his axe back into the sling on his back. Stares at the barkeep like he's waiting for something.>
Darias Bleakstone wrote: Darias is probably intimidated too.
"Um, so it was an ogre that killed - er, hurt - your companion? Ah, I see. I apologise." He resheathes his sword.
"Perhaps you should take your companion to a healer to, er, assess his condition?"
"People not like Wod, so Wod not know healer people."
I love the look on Darius' face.
Lady Alinya Gurov wrote: "Why do you have a dead gnome? Are you some sort of Necromancer? I'll have no dealings with the dark arts!" "George sleepy. Not say George dead. No blood. George not dead."
Have changed Wod's alignment to CG guys, to reduce uneccesasry tension with the paladins. Although he doesn't really grasp 'good' as our scriputre thumping nutbags see it... ahem... I mean noble paladins... he does get the golden rule.
Castiel of Fangwood wrote:
Castiel takes half a step back and lowers his sword. “Well now ... that sounds reasonable ... I suppose. I don’t think we necessarily need to go all ‘steel of Lastwall’ on ... Wod? Wod with the huge arms and the big axe. Do you Darias? He obviously just wants to enjoy a meal that he is willing to pay for, with his friend George ... who is ... sleeping.”
Castiel turns back to Wod. “Has ... George ... been asleep for some time? What happened to cause him to sleep? Did you ... ah, put him down?”
"Ogre hit George with tree. George not feel good now. George help Wod so Wod help George."
Looks down at George.
"Sorry George. Maybe Wod make blood on ceiling again."
Castiel of Fangwood wrote: Was target of intimidate skill Castiel or Darias? Take Wod as quoted but he's looking at Castiel now, so I'd rule it was at Castiel.
Darias Bleakstone wrote: Darias leaps to his feet and draws his sword.
"Creature! Explain yourself or face the steel of Lastwall!"
"Wod have bag of coins. Wod want buy food. Wod sit in tavern. Man talk loud. Wod ask nice 'don't wake George'. Now other man shout not friendly thing and make Wod angry. Now Wod finish explain."
Wod unslings his greataxe and stands.
"But Wod not know where is steel of Lastwall, so Wod think other shiny man want to take turn and explain. Maybe Wod still want to see Lastwall steel."
Intimidate 1d20 + 6 ⇒ (10) + 6 = 16
Castiel of Fangwood wrote: “Are you aware that it is against the local laws to transport a humanoid corpse outside of a sealed casket? You’re going to have to bag your ... companion there.”
Thinking for a few (long) seconds--Wod remains seated.
"George is sleeping, shiny man. You don't wake George."
Wod picks at a row of scabs that look like they may be from a pitchfork puncture.
dungeonmaster heathy wrote: I like the trust mechanic. Anyone who wants to improvise a previous relationship with Wod, cool... check out the spoiler.
A large greataxe-bearing half orc brutishly enters, knocking the door half off its hinges, stopping in the opening, and casting a frighteningly large and ugly shadow across the dingy floor.
He snarls. Ambles to a table on the far side of the tavern and sits on a stool which creaks painfully, barely containing his weight.
He spits on the floor, pulls a dead gnome out of his sizable belt pouch, and props it up in the chair next to him, rubbing his temples and muttering to himself or the gnome, it's not quite clear.
The limp gnome appears to have been fatally wounded, it's spine and several limbs hanging at anatomically impossible angles, and by the smell in the early stages of decay.
Wod is ready.
Let the bloodbath begin.
Dr. Nigel Erebus wrote: I shall repair to my chamber in anticipation of our opening scene! "You want me make them quiet?"
Decisions...
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