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Blue Dragon

Winterwalker's page

Pathfinder Society Member. 359 posts (1,075 including aliases). No reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 19 aliases.



Well, I wanted to PC a game, but pickings are scarce. So now that the job is less taxing again, I'll run one instead.

I'm looking for players that are interested in running The Hook Mountain Massacre, part of the Rise of the Runelords AP.

I wanted to start with module 3, as I have already run 1-2 with my table group, but we quit half way through this path due to majority votes to try other systems. I liked it a lot so I wasn't to see it all the way though.

So here is the pitch, and how I as GM want to run it.

Post Frequency: 1-2 posts a week minimum. Seriously, if you cannot post at least once a week, don't bother asking to join. I want to get through this whole AP in less than a year, and I don't want to keep dropping/recruiting players, as that is really unfair to a good RP environment if you keep having new people dropped into the mix. I think that's pretty fair. :)

Game Style/Creation method:

  • 3.5
  • 7th level character max
  • 20 point, 3.5 point buy method
  • Max HD per level.
  • Optional: you may choose 1 flaw, to gain 1 feat.
  • Alignment: any, except those that derail the game. This does not bar evil alignments, as LG characters can just as easily be plot blocks if played a certain way. Just don't derail the game, and it's all good.
  • Other: The module is in 3.5, so that's what I'm rolling with. You may use any variant rules, alternate class features, or whatever to create your characters as long as it is found on the D20SRD.org site. If it is not on that site, then it gets veto'd. It's easier for me to look something up there on the fly, and it keeps surprise's out of the mix seeing as the level cap is 7th.

    Number of players needed: Eh, a bit, there's always a few drop offs after the game gets started, so I'll take a few more than the module recommends and worst case up the CL if needed if it's a large party.

    Those eligible: Anyone, but I will give priority to any players that played in my Darkwater PBP that I had to end early due to work load, and other projects.

    Those people include (character names):

  • Devannis Pantera
  • Olek Molotva
  • Nerine Waverider
  • Kyre Sannah
  • Kai'Itza
  • Avion/Raz

    I plan to pick 6-8 people once I look over all the character concepts/builds, maybe more with the drop off factor.

    Don't bother with 'magical' equipment/weapons, I'll assign them based on the 2 past modules, and assign them to the selected characters. After that if you want to trade them between yourselves you can work that out after that.

    NPCs & Backstory Events (as they happened in my word):
    Burnt Offerings: The PCs stopped the plot to destroy Sandpoint.

  • Nualia was slain by the PCs.
  • Tsuto(sp?) Jumped in the glassworks forge, thinking he would be raised. He smiled as he burnt to death.
  • Ameiko was saved by the PCs, and is possibly in a romantic relationship with any PC. (she fell for a female in our group oddly enough. But that is open here.)
  • Erylium was drowned in her lair.
  • Gogmurt was spared, and left the lands after helping the PCs briefly.
  • Koruvus was slain
  • Orik Vancaskerkin was redeemed, he joined the party and helped stop Nualia.
  • Lyrie Akenja went crazy and was slain.
  • Bruthazmus could of been a goblin pimp, until he fell on the PCs sword and spears.
  • Chief Ripnugget, and his lizard, are dead.
  • The goblin pickle thief lives, and swears revenge on the pinkies.
  • All stolen horses were saved.

    Skinsaw Murders: The PCs thwarted the Skinsaw Man's plans.

  • Aldern Foxglove still lives, and may be hunting one of the new PCs.
  • Xanesha was surprised upon, defeated and arrested, but escaped (easily) later when the PCs assumed they (the town guards) could keep her contained.

    I'll post more later if I missed something or there are more questions.

    Have at it.

    WW.


  • The Players, in alphabetical order:
    .
    .
    .

  • Grunk, half-orc "fighter", native of Westcrown
  • Rad, gnome alchemist, from outside the Cheliax nation
  • Spook, halfling ki mystic, from nearest temple of Irori (somewhere in
    Qadira)
  • Will S. Preston, Esq. human summoner, native of Westcrown

    Date in game: Starday 12 Pharast, 4709 AR

    Flashback:
    ~~~~~~
    It may have cost me dearly in exotic items, archaic texts, and special ingredients, but I had found the perfect creature to summon, and bind to myself. It w
    as a being of energy that I enticed to be bound in the material world for the simple pittance of being put in a body able to interact in the physical world.
    I was pleased with our interaction, I was clearly in control of the terms and felt this being would be the one.

    I chose it's form, and gave it shape from my desire. A slender waist, and athletic build, complimented by the exotic features of an elven woman's face. Her shape was pleasing to the eye indeed. I needed her to have function as well as good form though as she would be not only my assistant, but a guard, should I
    need one. Her nimble fingers ended in small but sharp claws, and I gave her a feral smile. They were easily overlooked, but deadly as daggers to those that would get in my way.

    I was always partial to blonds, but if you want to inspire fear- black is the way to go. I gave her long flowing tresses, darker than a shadow, and her form was complete. Naked, but complete. I had to make sure she was perfect after all. She's going to make an excellent 'under'-study.

    I had completely forgotten, or at least overlooked, the fact that when a Summoner binds an Eidolon that a mental bond is created and minds become linked. So many questions this Eidolon had, so many new experiences to have. It became almost too much, which is how she earned the name Whisper, mainly due to my constant
    urgings to keep her inner thoughts to a whisper so I could think.
    ~~~~~~

    Letter to my Supervisor
    ------
    Submitted Letter to my supervisor at the law firm:
    I, Will S. Preston, Esq., Do hereby request a short leave of absence from work to handle some personal affairs, Hail Asmodeous. I expect to be absent from work for no longer that two weeks time, and if this time should exceed that, I understand that my position may be back filled and I will then have to re-interview for my old job, Hail Asmodeous.

    Personal Journal Entry 1:
    I was approached by a pretty young woman by the name of Janiven, she knew entirely too much about me, which is never a good thing for a lawyer. I would of rremembered her- face. Yes, her face was to be remembered. If I had crossed her in some way during a trial I clearly would of remembered that. Perhaps she was a relative of a client I defended and lost, or worse, a client I prosecuted, and won.

    I'm not quite sure how, or why, but I agreed to meet her at some tavern called Visio's. I really wanted to nail down who this woman was before I let her out of my sights so quickly. She was also worthy of keeping my eye on, heck both of them, and not for the reason's a man might assume, though her assets were indeed worthy of that too. No, I suspect ignoring her may cause me problems. I like to avoid problems.

    Speaking of problems, I can hear one coming now.

    Signed
    W.S. Preston, Esq.
    ------

    "Will! Will?! Where are you in here? I need my lawyer!" Bellowed the Half-Orc.

    Busily bullying his way down the pit. We called our office the pit due to all the workstations the tried to cram into one small building. My colleges all stopped what they were doing and were all staring.

    "I need your advice about the building we just broke into."he continued.

    I ran over and pulled him into my small cubed off work area and tried to hush him.

    "Keep your voice down you half wit. Do you realize where you are?" I admonished him.

    "You're going to get yourself thrown in the stocks for sure." I whispered.

    He did nothing to quiet down, so I grabbed my book of law, Hail Asmodeous, and briefcase and ushered him out of the building as fast as possible.

    "I tried to get a runt to deliver you a message that I needed you." He snorted out as we walked the streets.

    I kept darting my head back and forth beneath my flowing red cloak trying to see who may be listening on us. This fool is going to get me disbarred.

    "He wouldn't do it. He said he was going to tell the guards on us and ran off. There was nothing even inside either, just a bunch of crap." he continued.

    I managed to get him away from most of the city's eyes and ears, and later took him with me to my meeting, it turns out it was the same building he had broken into earlier in the day. A fact he reiterated rather loudly to my now paranoid state.

    We all again met this mysterious, and comely, woman by the name of Janiven. She wasn't as sculpted as my Eidolon, but then again few could be. The dinner she promised was served. That's about the only thing it had going for it, besides the constant worried peers outside the tavern. After dinner she locked the door and shuttered the windows. It was then she told us the most ludicrous thing I have ever heard.

    "I want to start a citizen's group to do good deeds, reclaim the night, and patrol the city. Drive out the Hell Knights and the corrupt influence of the three times damned house of Thrune." She pontificated.

    Guilty, High Treason, no trial needed. My mind cried out in my own head, drawing a wash of mental worry and fear from my Eidolon and I's mind link. That's a sentence carried out on the spot. The Order of the Rack would execute those that simply spoke like this for having heard it. Yes, this was bad news. This would not go well at all. I couldn't help but think of how frogged this was going to be. Oh great, Gronk was here too, this couldn't get any better could it?

    There was a knock at the door. Perfect timing of course, I called to my head the only offensive spell in my arsenal in ready, a minor bolt of acid. Janiven went to the door and let in a teenage boy, whom she knew and refereed to as Morosino.

    "Arael has been captured by the Dottari, and they are giving him to the Hellknights!" he panted. He apparently did not come alone. In the apce of a few breaths, stomping boots could be heard outside the door, many boots. We were hurried to a secret door even before the slamming fist fell on the door, and commands to open up was issued. Narrowly avoiding the main group of amassed Hellknights forming outside the door, we descended into the sewers by way of this secret door in the tavern.

    "There are marks like this-" Janiven pointed out the shape of small arrows etched into the wall she and Ariel left to follow. "-There is a safe house at the end, follow the arrows, I will try to get them to follow me, and lead them off of your trail. I know these sewers a little better and can probably tie them up a bit down here. Now get going." She commanded. We listened.

    Following twisting paths we made our way through rotting garbage, and other unmentionables, as we proceeded through the sewers under the city. We encountered several Ooze bugs that we put down easily, and a trio of Armigers we dispatched, but not killed. We didn't need more heat coming down on us for slain hellknights- You know, as if high treason wasn't bad enough.

    We thought we were close to the exit, until we ran into a writhing mass of flesh and wavering tentacles. An Outyugh blocked our path. We battled it as best we could, and were losing, luckily for us Janiven caught up to us at this point and helped us defeat it. She then led us up, and out, of the sewers into an alleyway close to an old, boarded up church.

    End Game 1

    DM Summary:

    DM Summary:
    Grunk, Spook and Will were approached separately by a beautiful woman
    named Janiven, who seemed to already know a lot about your individual
    backgrounds. She got you to agree to meet her that afternoon at a place
    called Vizio's Tavern. Grunk & Rad investigated the place earlier in the
    day and found it abandoned and that the previous owner (Vizio) had died
    of old age and his family had left Westcrown. They then broke and
    entered the building, finding it mostly empty except for a few utensils,
    flagons and a cask of ale. After failing to convince a small boy to get
    their lawyer Will S. Preston, Esq., they headed over to the law office
    were he worked and talked rather loudly about how they had just broken
    into some chick's place. It turned out to be at the same place the same
    woman had asked Will to meet her that afternoon.

    The group meets Janiven and was served a mediocre dinner since she's a
    fighter, not a cook. She was nervous, constantly looking outside, and
    after dinner she locked the door, shuttered the windows and finally told
    them why she asked them there. She and her partner wish to set up a
    citizens' group that will do good deeds, reclaim the night, patrol the
    city and drive out both the Hellknights and the influence of the
    Thrice-Damned House of Thrune. Will didn't even need to consult the
    legal code for the empire, the Asmodean Disciplines, to know that what
    she says is high treason, treasonous enough that the Hellknight Order of
    the Rack would execute you just hearing it. There's a knocking at the
    door and Janiven let in a teenage boy named Morosino. He told her that,
    "Arael has been captured by the dottari and they are giving him to the
    Hellknights!" At this point you heard the approach of a group of 18
    Hellknights and armigers. Janiven pointed out a secret entrance into the
    city sewers and everyone fled. She left the group to misled the
    Hellknights and you followed the marks she and Arael had left to the
    exit. In the sewers you encountered ooze bugs, 3 armigers and a otyugh.
    Janiven arrived at the last minute to save the group from the otyugh.

    8 Ooze bugs CR 1/8: 50 XP x 8 = 100 XP each
    3 Armigers CR 1/3: 135 XP x 3 = 101 XP each
    Otyugh CR 4: 1200 XP = 240 XP each

    Story awards
    Flee with Janiven into sewers instead of fighting Hellknights and dying
    or worse, 1200 XP: 300 XP each

    Total: 741 XP each (2000 XP for next level)


  • I want to try running a sandbox style game and would like to run a few scenarios, and just test out the concept to see how it would work out at my table.

    What I'm looking to do is get a group of players to test out an open game world that they pretty much decide at all times whats going to happen, and where the plot gets steered towards. For example, if I get a bunch of guys that want to clean out a kobold den to finance their beer habits, sure! Or, if they want to lay down all their weapons for a month to try and work on transforming a desert, heck why not?

    Basically I want to give controls to my players as a "do what you want, I'll work the background details out, and see how hard it would be for me to get content together while still providing a cool game for my players."

    I'm running a custom world, that's fantasy based (forgotten realms), but has elements of steam punk, and alternate magic power sources.

    If your interested, and wouldn't mind testing this out for/with me I'm looking to start you off as an ECL 3 character of your choosing.

    Also, would it be a terrible thought to automate combat? It generally slows things down on the boards, and I want to run a more RP heavy game. That's not to say there would be no control over combat just that it would be more streamlined. If I toss 50 kobolds at you, that have no chance of actually winning, I may simply say "Victory, after defeating the kobolds you suffer only minor wounds, take 3 points of damage." Or something along those lines, I want boss fights to be planned out but mooks, eh, not so much.

    If your still with me, cool! I want to run a game again and test some of the concepts in my head out, and can explain more afterwords.

    I expect about 2 plot posts during the week, Wednesdays and Fridays, and weekends if I am not gaming to be heavy post days from me.

    I'm probably rambling now, so if you want in just post what race/class/template you want and if approved your in. Kinda simple.

    I use sites like www.invisiblecastle.com and http://chat.dmtools.org/ for dice rolls or live chatting during game times.

    Thanks for taking the time to read this!

    WW.

    Driving home be back in an hour or so if you need more info.


    What if they get called in for round 2? Do we get to see the round 1 items then? Just curious.

    WW.


    I plan on running a TMNT game for my table group in a few months, but I'm certainly rusty since playing last in the 90s. So I wanted to see if anyone was interested in creating some characters and running a few test games and maybe a module or two.

    TMNT Wiki

    I have the books myself, and doubt many of you would have them but I can help you through the creation process by posting the text from the books where needed on how to go about creation. I was planning on running it as recommended, which is random creation. Animal type, mutation type, organizations etc are all rolled randomly.

    If you are interested still I'd like to get 4-6 players or so, which can be part of a team or individually created. If your not familiar with the creation process teams get special incentives to be part of a group like shared exceptional stats, but must all be the same animal types and bio energy points are spent the same way. (I can explain all that better once we get started.)

    So any takers? It should be a high action, almost kung fuey kinda game with some funny throw back to the mid 80s where laptops cost 5,000 dollars and people really don't know about this whole internet thing.

    WW.


    It seems my group is not of like mind when one of us fielded a cohort in our most recent game, and said they should get a fair share of treasure earned.

    I'll try to present the argument in a neutral manner as I'm involved in the debate, but I'd like to hear your side of this issue, and perhaps how your group deals with this issue.

    The IC debate:
    It was argued that someone joining the party, regardless if they are not "the PC", should indeed get a share of loot as they are at risk just like the PCs and are working to help. The argument offered was: she is participating in combat, faces all the same challenges a PC does and should get a reward cut as well.

    The OOC debate:
    One player has his cohort, so the party(some of) feel he is getting extra loot, due to the one player effectively fielding 2 characters. One of the other players had issue with another player getting effectively 1.5 shares or possibly 2 shares due to this.

    I find it hard to argue the IC vrs OOC as it's two different beasts, so I'm looking for the best solution to quell both sides and keep it fair.

    How should the players handle this? Both in game and out of game. Is there even a compromise that works for both scenarios?


    Excited, Nervous? I'm both. Good luck and don't tally, you got 30 minutes left!


    Mission 1: "Hefting A Knight Owl Ed Ad"

    Location: In or near a small port city named Waterlog.

    Waterlog: Est. Population 1,000
    a Port city on the SW edge of the world. Waterlog is aptly named for it's booming Logging business and Sawmill works. Attracting mostly loggers and fisherman, Waterlog doesn't have many of the usually amenities adventurers crave, but all that is about to change. Poised to bring about a major change lies a man with a vision, Charles Able.

    Current Cast:

  • Delweir Human 'Magic-User'(Wizard)
  • Sir Muerdon Human Cleric
  • Kavelin Human Diviner(Wizard)
  • Aubec Human Paladin
  • Caith Crunnelon Dwarven Cleric
  • Duneriur Mawdancer Elven Wizard
  • Alvartus Human Rogue
  • Simn Thistlesworth Gnome bard

    A man claiming to be a messenger seeks you out and offers you a wrapped parcel, it chinks with coins.

    He states it is an invitation to a grand new, and lucrative deal, he stresses it is nothing illegal or anything like that. His boss Charles Abel sent him to find those that look like adventurers, and you fit the bill.

    Inside you find a small envelope with a blazing sun logo tattooed on it in richly colored inks, and a stylized "A" symbol in it's center.

    Visual Hand Out: Letter

    He says Charles will be in Waterlog tonight and tomorrow only, and you should get there fast if you want in.

    Messenger: "You'll know his boat when you see it. It's unlike any others." and with that the messenger simply runs off.

    Scene One:
    The PC's stand outside the wooden gates of Waterlog. There are two entrances to the walled city, one on the east side and a larger one for deliveries on the north east edge. The eastern gates are currently open and unguarded.

    Bisecting the walled city is the Arrow river, it looks as if the city was built right over the river. One one side of the river is the city itself, and the other is the Saw Mills. Both are protected by the great walls of Waterlog, and the river itself flows right through the middle of both sides.

    A massive 'locking' system is positioned on the North and South walls, allowing the city to control the flow. They city uses this when floating logs for the mills.

    Through the gates you can see a few buildings and people milling about.


  • This thread is the beginning of the Memory Lane campaign. It begins with 8 mortals exploring the dungeons of old.

    Welcome to your future, which is my past.


    Bzzt.

    Advertisment: Greetings Humans I have been reactivated for your enjoyment. I am fluent in over 20 languages and programmed to run you through old modules recently converted to 3.5.

    Question: Do you remember the Black Razor, or perhaps Whelm?

    Question: Do you remember the Expedition to the Barrier peaks?

    Question: Would you like to play a game?

    Statement: I am looking for 4-5 players to enter the realms of yesterday and start down the path I have created running classic dungeon crawls and plots of old.

    This will be run as a 3.5 adventure, you will start as 1st level. I am granting you the boon of starting with a single score at 18. The rest shall be rolled by the DM on www.invisiblecastle.com once your accepted into the game and assigned to you to add to your character sheet.

    I would like to have a selection of candidates ready for creation by Friday, if you are interested in a game that may seem at times familiar this may be for you.

    I expect to run only modules, with the occasional custom content thrown in when it's needed.

    I'll be choosing people randomly that are interested on Friday of this week. (giving you a day or two to get in line on this post, which is a bit more fair than the usual first come first served.)

    See you then!

    Warning: My morality plate has been damaged, I have no filter that will keep me from wanting to KILL you all. Be forewarned if you fall i will coup you, step on your face, or otherwise ensure you stay down.

    Recommendation: I suggest you plan on survival skills more than social skills, the locations may be more dangerous than those that inhabit such places. I could be trying to trick you though, so perhaps you should assume otherwise.

    Challenging Comment: "Vs lbh pna ernq guvf lbh haqrefgnaq gur vzcbegnapr bs gur ahzore 13. Nyy guvatf vaibyivat 13 unir fcrpvny cbjref. Lbh funyy or njneqrq n obba ol cbfgvat "V xabj bs 13." va lbhe punenpgre ovb."


    Bzzt.

    Greetings Humans I have been reactivated for your enjoyment. I am fluent in over 20 languages and programmed to run you through old modules recently converted to 3.5.

    Do you remember the Black Razor, or perhaps Whelm?

    Do you remember the Expedition to the Barrier peaks?

    Would you like to play a game?

    I am looking for 4-5 players to enter the realms of yesterday and start down the path I have created running classic dungeon crawls and plots of old.

    This will be run as a 3.5 adventure, you will start as 1st level. I am granting you the boon of starting with a single score at 18. The rest shall be rolled on invisiblecastle.com one your accepted into the game.

    I would like to have a selection of candidates ready for creation by Friday, if you are interested in a game that may seem at times familiar this may be for you.

    I expect to run only modules, with the occasional custom content thrown in when it's needed.

    I'll be choosing people randomly that are interested on Friday of this week. (giving you a day or two to get in line on this post, which is a bit more fair than the usual first come first served.)

    See you then!

    Andoran (M Human Monk 3, Rogue 3, Bard 4, Wizard 1)

    I didn't want to post in your IC thread, but wow, good job!

    I read a few of the PBP threads while waiting for mine to update, and I just saw the Harrowing you did and the picture you took of it. That looked like a lot of fun, and if anyone else missed the visuals, it looks great! I'll be buying a deck now, that is going to be a cool addition to my table top game.

    Link to the IC thread

    Page 2 has a link to the harrowing done and the picture.

    :)

    I'm impressed.



    WARNING:
    This journal, at times, may delve into Danni’s background which involves 500 years of living with Nymphs, i.e. Wine, Sex, Drugs, Sex, and some Sex. While I expect a rating similar to a PG-13 rating for this journal, if you may be offended by this type of story, this is your advanced warning.


    3.5 Pathfinder: The Path of Light and Lovers; Danni’s Journal.

    Two Druids and a Wizard walk into an Inn...
    Date: 25 Rova 4707 AR (Game 1, 06.07.08)

    Notes: A side campaign that runs along the Deivo Winterwalker storyline, taking place after Deivo and company kill Nulia. Due to 1 PC dying and 1 PC switching to a new character, we decided to start fresh players until we could level them up to level 4 and match Deivo Winterwalkers level before we start AP 2 “The Skinsaw Murders.”
    operationtrex@gmail.com

    Characters:
    Ghostclaw – Druid (1)
    Caerid – Druid (1)
    Sumadar – Wizard (2)

    I stepped through the planar rift back into the land of mortals. The air was not as colored with the scents of the forest, but it had an ancient familiarity I was not expecting.

    After five hundred years of living, love making, and being with my sisters, there was only so much of the same thing a Fey could experience and not grow stale. I left for adventure, I crave new experiences, and new women to feel against my skin.

    I followed a natural path to a town called Sandpoint and spent a few minutes deciding if i wanted to enter this large human settlement. I decided to avoid the men at the front gate, and entered the town through the south where there where no men watching.

    The buildings and domiciles all had square edges, how peculiar. I walked the streets and received more than enough uncomfortable stares from men that set me on the defense. I had an innate sense Fey were not unwelcome here, but I just felt very uncomfortable with the men’s eyes on me.

    I approached an older woman, who seemed to be taken aback when I tapped her shoulder and smiled. I asked her if she was available to give me a tour of the city and she said she could gladly walk me around the sights.

    She showed me around some of the more visited sights, the Opera House held my attention as i would love to visit the play. I was told the show playing was called the ‘Harpy's Curse’ and I longed to see it, I would make that a priority to attend once I had a few moment.

    She mentioned that she didn’t really have time to visit, and said:

    “The owner was rumored to be a little-well you know.” She said as she gave me a peculiar look.

    It must not have registered on my face, as she explained further.

    “You know, he likes to bed with other men.” She said in a hushed tone.

    I paused for a second and simply said:

    “Some of the best lovers I have laid with were women, I don’t see anything wrong with a man finding comfort with another man.”

    She shot me a look that asked if I was in jest, but I just looked back with a serious face and said I was truthful. With that she snapped her head forward and continued to walk with me. I could tell she did not want to discuss it further by her suddenly stiff posture.

    What made me more curious than the play however was the fortune teller Madam Mvashti. The old woman pointed out her shop, and said she has been a resident of Sandpoint when she was a child, and that the last few mayors hadn’t expected her to live so long to tell the truth. I had to leave my guide, the chance to meet with a powerful woman of the city was overpowering. I wonder how beautiful she is? I can only imagine her in my minds eye as a radiant being having had so much time to gather wisdom and power.

    Well-she may be powerful but she is by no means pretty. It seems that age her wrecks havoc on mortals as opposed to my Fey sisters who perfect their craft in Fey Glamour. I was certainly not attracted to her beauty, but she had a sense of power in her aura I could easily respect. She eyed me with a second of awe and welcomed me in, asking what she could do for me.

    “I wished to meet you madam, I heard you are a powerful fortune teller and have come to get a glimpse into my future.”

    “You have crossed the veil haven’t you child of the Fey. Why have you come here if you do not mind the question asked?” She asked while drawing a deck of cards and shuffling them. Her hands were wrinkled and spotted, yet agile and articulate. I could tell she was a weaver of spells.

    “I have left the Sanos Forest in search of adventure, I have spent many years there, and while it is a pleasant life, I crave more.”

    “Ahh child, you got a touch of the wanderlust.” She said while smirking at me and nodding her head.

    “Your eyes show an age your body does not child, how old are you?” She raised an eyebrow and asked.

    “In my forest I have seen over 500 seasons pass by, as you can imagine, I crave something new. Lovers can get stale after such a long time.”

    That answer gave her a visible pause, though I do not know why. She then nodded again and spread the cards down and asked me to choose.

    I drew a card with the image of a white horned horse, the unicorn.

    Madam Mvashti spoke then and said she sees my path starting at the Great Iron Dragon in town, there I will need to go to begin my journey to defeat the fears I hold in my heart, and to start my new life here among the mortals.

    She then told me about the Druids that frequent her home on visits.

    “Every Sunday-“ she began. “Every Sunday I have a few Druids that come to my home and meet, not every Druid mind you but every Sunday they show up. You are welcome to come too.”

    I made no mention I walk the green path, but smiled, this human held power indeed and I was confident in her ability to see the unseen.

    “Thank you Madam, that would be a great honor, as you can already tell I do walk that path of harmony and would enjoy accepting your invitation. I will endeavor to attend this coming Sunday.”

    With that I thanked her and headed to the Iron Dragon. The Iron Dragon was more rust than Iron, but that seemed to coincide with the name of the inn, that of the Rusty Dragon.

    I was approached by two men after a few minutes of just standing outside the Rusty Dragon, I had not the nerve to go inside alone yet. The first male offered a greeting I didn’t bother to listen too, he was a Dwarf and I kept a spell of entanglement poised in my minds eye in case he tried to get any closer. The other man with him was one I have not seen before, darker hair than most in the city, with eyes on a slant.

    Only the Dwarf approached me further, I did not run away as the Madam said this is where my journey would start, I did not expect to have to trust a man however to lead me through it.

    After a few minutes I battled the fear in my head and grew a little more comfortable with the two men, it seemed they were not here to hurt me or try anything uncommon. The dwarf also had a wolf with him, I took this as a good sign, I was comfortable with wolves. They were warm at night when I shifted, and swift hunters that never minded another runner in the pack that made them stronger.

    I gave him my pack name, Ghostclaw, for I don’t remember owning any other name since my rebirth. That was one of the reasons to step out of Sanos Forest and experience the human world, I had strong ties here and I think I used to live among the humans.

    The Dwarf told me his name. “Caerid Strong-Oak.” And his friend was “Sumadar of the West.” Together they were traveling to the North acting as couriers for a missive and invited me to come along. I hesitantly agreed, were it not for my visit to Madam Mvashti I never would of even considered it. I detected no evil intent from these two, and would go with them, if only to get away from all the other men here that may not be as kind.

    “So Ghostclaw do you have a horse for travel? We will be leaving town soon to keep the deadline attainable.” Caerid inquired.

    “My legs are as swift as a steed, I shall have no trouble keeping pace.” I retorted with resolve. I walk the path of the Green Man and he bestows upon me one of his many forms. That brought Caerid’s eyebrow higher, and he spoke in the secret language of the Druids to me, letting me know he too followed that path.

    We spoke briefly in our secret language, as Sumadar did not share our path and we did not wish him to learn this secret we keep. He seemed surprised someone just starting on the path could change forms so soon, as he was still unable to shift forms. It also seems he is unable to channel raw divine magic into rapid healing like I could. How different we truly are, yet the same.

    Outside of town I shifted to my wolf form. With my nose to the wind I kept pace with Caerid’s wolf. Had I memorized Speak With Animals today I would of asked his name. He was getting a little fat for a hunter, I would have to coax him to run with me at night and burn off some of that city living off his bones.

    During our journey we came upon a corpse of a hobgoblin in the middle of the road, it’s death still fresh and pungent. It was being picked apart by a trio of canines. I was able to shoo them away long enough to get a better look at it, but they took to aggression when we tried to search the body. My companions killed one of the dogs, and the other two were mortally wounded, I wouldn’t let them bleed to death so I converted my entangle spell to a Rejuvenation effect for them and myself. Wounds closing and blood ceasing to flow, they would live, but they remained lying down.

    The corpse had nothing of note save an empty dagger scabbard. Caerid found the dagger that fit the holster on luck in some bushes not far from where the corpse was. It was a dagger of obvious magical properties. The blade seemed to hold within it liquid fire, it’s orange glow pulsed and danced as he held it aloft. Caerid simply could not leave a magical dagger lying nearby, so he took the dagger’s scabbard from the Hobgoblin and belted the dagger to his waist.

    We then continued through the day into night and stopped off at an inn along the road. I flowed back into my two legged self and walked behind them as they entered the bar. There was a wonderful smell coming from the kitchen so I tried to wander in and see what it was first hand. The bartender yelled at me as I tried to walk into the kitchen and scared me back outside. He was an awful man, I wanted nothing to do with him. So I stayed outside until I heard some commotion inside.

    I shifted into my wolf form again as I heard a fight break out, I came in to several men dressed in black that had backed Caerid and Sumadar behind the bar in a stand off. There was a lawman from Magnimar there yelling at Caerid to drop the weapon he pulled, the fiery dagger, and when he didn’t gave him a swipe of the flat side of the sword. I pawed into the room behind the black dressed men growling, but no further fighting was done. Caerid dropped the knife point first into the bar.

    The lawman asked the two groups if they were done, both sides said yes. Caerid with his arms folding grumbling about the fact he started it. The other men dressed in black holding back the one that claimed the dagger was his by right. I slinked back outside as the lawman told the barkeep to make up two rooms for his prisoners as they would be spending the night there.

    I would rather sleep outside anyway, no way was I sleeping in a room full of men, not in this lifetime. Now if it was a room full of women, you’d probably have a hard time keeping me out.

    [ooc]End Game 1


    I can't find any official stats, is it coming someday? I want to run her as a cohort and want the official, no retcon needed, stats.

    If they exist please link me up.

    Thanks,
    O.


    Hello,

    We have a few spots open for players that want to join us in our Pathfinder game currently being run.

    The 2 primary locals we meet at are in Newton NH & Londenderry NH.

    We play On Saturdays Usually 4pm - until around Midnight or sooner.

    We're in our 30's, but any age/experience welcome. Currently we have 1 DM and 3 core players, 1-2 floaters, but would like to add a few guys/girls to the mix.

    We're all friendly and don't bite.

    I will answer any questions you have, you can PM me, respond to this thread, or hit me up on AOL IM: Lord Evil Monkey.

    W.

    p.s. while we are primarily a D&D 3.5ish group we do have plans to run a few off shot games, such as the Teenage Mutant Ninja Turtles game in a few months and other one and two shot games.


    My character fell for Ameiko, and now they are an item. (and she's pregnant, though they don't know that yet.)

    Anyone else have any love stories to share?

    Thanks


    Prologue:

    Deivo led a very normal life, In fact he led a very boring life. Most of the time was spent helping his parents with their traveling circus, most people would find this thrilling, but after years of setting up and then taking down tents, cleaning animal cages, and generally not having any free time Deivo grew bored.

    He felt that if he was going to spend all his time traveling he should be getting something out of it. If not paid, he should at least get to see the sites, sleep with the woman, and drink a little of the local brew. All things he never had time to do while working for his parents circus. So he told his parents that he wanted to begin his own path and carve his own niche in the world. His parents agreed that he needed to do what he wanted to do in life and welcomed his decision. His sister was saddened to see him go, and gave him her two star knives to remember her by in hopes he would put them to better use than she had put them to recently.

    The night before he was ready to leave Deivo was celebrating with other carnival performers and had to much to drink and passed out while relieving himself out in the bushes. He awoke hours later to a firestorm raging all around him and the screams all around him from all too familiar people. He heard his sister wailing and ran to her, she was on fire and he watched in horror as her skin began blackening in front of his eyes and her hair catching fire.

    He crashed through walls of flame to catch her before she even fell, whipping his cloak off as he ran to wrap her in a protective embrace. She was going into shock and staring past him as he continued to run through the flames. Flames that seemed to be parting for him and leaving no trail of burn in his wake.

    Her eyes still looked to his as he told her for the thousandth time she would be all right. He stood waist deep in the Thistle River nurseing wounds that took her life hours before. He stayed there with her all night, and not until morning when some townfolk found him and wrestled him to shore did he realize she was gone, along with the rest of his family.

    He wanders now from city to city, in search of who or what caused the fire. This is something he can never find, because it was only an accident that took his family's life, an accident unbeknown to him that he actually caused. Deivo has spent all of his familys remaining fortune to arrange a 'gentle repose' spell to be cast on his sisters body every day until he can return with enough funds to buy a raise dead spell.

    Deivo's friend Yedmund does this for him for free out of sympathy for him, and used the money to buy a small private graveyard where her body is kept until he returns. He has spent months casting heal spells on the body even though there is no life remaining to restore his sister to the beauty that was taken from her that night.

    Andoran (M Human Monk 3, Rogue 3, Bard 4, Wizard 1)

    Can I get some info on how to join a play by post game? Thanks.



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