Shorafa Pamodae

Winnjet's page

17 posts. Alias of scranford.


Full Name

Winnjet Caruss

Race

Tiefling

Classes/Levels

Rogue (Survivalist) / 7

Gender

Female

Size

M

Age

22

Alignment

CG

Deity

Desna

Location

Bards Gate

Languages

Abyssal, Common, Draconic, Infernal, Orc

Occupation

Bounty Hunter

Strength 14
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 9
Charisma 12

About Winnjet

Character Sheet

Spoiler:

WINNJET CARUSS CR 6
Female Daemon-Spawn Tiefling Rogue (Survivalist) 7
CG Medium Outsider (Native)
Init +4; Senses Darkvision; Perception +9
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DEFENSE
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AC 20, touch 14, flat-footed 16. . (+5 armor, +4 Dex, +1 natural)
hp 52 (7d8+14)
Fort +4, Ref +9, Will +1
Defensive Abilities Evasion, Uncanny Dodge; Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 30 ft.
Melee Brass Knuckles +7 (1d3+2/20/x2) and
. . Gladius +7 (1d6+2/19-20/x2) and
. . Masterwork Nexavaran Steel Spear +8 (1d8+3/20/x3) and
. . Obsidian Dagger +7 (1d4+2/19-20/x2) and
. . Obsidian Dagger +7 (1d4+2/19-20/x2) and
. . Obsidian Dagger +7 (1d4+2/19-20/x2) and
. . Unarmed Strike +7 (1d3+2/20/x2)
Ranged +1 Seeking Crossbow, Light +10 (1d8+1/19-20/x2)
Special Attacks Sneak Attack +4d6, Sniper's Eye
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STATISTICS
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Str 14, Dex 18, Con 14, Int 16, Wis 9, Cha 12
Base Atk +5; CMB +7; CMD 21
Feats Combat Reflexes (5 AoO/round), Extra Rogue Talent, Point Blank Shot, Precise Shot, Rapid Reload: Crossbow, Light, Rogue Weapon Proficiencies
Traits Shadow Stabber, Skeptic
Skills Acrobatics +14, Appraise +10, Bluff +11, Climb +10, Diplomacy +6, Disable Device +22, Escape Artist +20, Knowledge (Dungeoneering) +9, Knowledge (Local) +10, Perception +9, Perform (Dance) +5, Profession (Gambler) +5, Sense Motive +9, Sleight of Hand +16, Stealth +19, Swim +8, Use Magic Device +7
Languages Abyssal, Common, Draconic, Infernal, Orc
SQ Does not Sleep, Endure Elements (CL 7) (1/day) (Sp), Fast Stealth (Ex), Hardy (Ex), Swarmsuit, Trap Spotter (Ex)
Combat Gear +1 Seeking Crossbow, Light, Brass Knuckles, Gladius, Masterwork Nexavaran Steel Spear, Obsidian Dagger, Obsidian Dagger, Obsidian Dagger, Shaddow steel; Other Gear Cap of Human Guise, Dungeoneering Kit, Deluxe, Flint and steel, Grappling bolt (3), Handy Haversack (9 @ 42.14 lbs), Periscope, Pouch, belt (4 @ 4 lbs), Sack (1 @ 4 lbs), Sack (5 @ 5.5 lbs), Sack (empty) (3), Shadowcloy Flask, Silversheen, Swarmsuit, Tanglefoot bag, Thieves' tools, masterwork, Vest of Escape, Waterskin, Wrist sheath, spring loaded (1 @ 0.75 lbs), Wrist sheath, spring loaded (2 @ 1.5 lbs)
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SPECIAL ABILITIES
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Combat Reflexes (5 AoO/round) You may make up to 5 attacks of opportunity per round, and may make them while flat-footed.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Does not Sleep You do not need to sleep. You are not immune to sleep effects.
Endure Elements (CL 7) (1/day) (Sp) At 3rd level, a survivalist rogue gains endure elements as a spell-like ability, as the spell of the same name. The survivalist's caster level is the same as her rogue level. This ability replaces trap sense.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hardy (Ex) Survive longer without food or water.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Reload: Crossbow, Light You can reload fast with one type of Crossbow.
Shadow Stabber An instinct for dishonorable conduct serves you well when fighting opponents who are blind, oblivious, or blundering around in the dark. You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.
Skeptic +2 save vs. illusion.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Sniper's Eye (Ex) Can use ranged sneak attack vs. targets with concealment.
Swarmsuit DR 5/- vs. Diminutive Swarms, DR 10/- vs. Fine swarms.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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