|William Ronald Star Voter 2014|
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In a campaign that I played in for many years, we had two drow characters created before Drizzt ever came out. As they lived underground, they decided to worship an Earth goddess. Fleeing their homeland, they joined up with a group of rogues and others to take over a trade city and began trading with their relatives. The characters were neutral, with some good tendencies for one character. (The older character was lawful neutral to an extreme degree.)
I tend to hate "all evil" for mortal races. I can understand mostly evil or good for cultural reasons, especially in a world with active deities.
A drow character on Golarion, regardless of alignment, should expect to face considerable prejudice. However, if a player and GM wants to work on a story on how someone overcomes their background and defines himself or herself, more power to them. Sometimes, playing against type can be fun.