|2 people marked this as a favorite.|
You know that you are in trouble when ...
you see a player who is so bad that the rest of the table privately asks the GM if they can get a handicap like in a golf game. (We had one.)
the party for your table at a convention is a life oracle, a ninja, your diviner wizard who summons a lot, and a bard/sorcerer. (We lucked out when the bard/sorcerer charmed a major foe and we had a front line.)
Three players bring characters based on the Three Stooges.
The GM is running an adventure and discovers that a key encounter is missing from the print out. (Happened at a con for a non-Paizo ongoing campaign some years ago.)
You run into a player whose mage specializes in stinking cloud and other smell related spells -- and claims his poor hygiene is part of his roleplaying.
You have players who question the PvP rule as a detriment to them leveling.
the venue is so noisy that your party begins to communicate with hand gestures.
Your wizard has no idea of area of effect and the party is at ground zero for a fireball.
Your party's archer/enchantment mage dresses as his character -- whose costume is closer to Cupid than Robin Hood.
A player asks if he can become a henchman.
You have a party of grim characters and a new player arrives whose character concept is based off of Roger Rabbit.
The party has a player who believes that it is appropriate to test how tough his allies are by mentioning such entities at Cthulhu, Hastur and Pazuzzu.
The GM lets said entities show up.