|2 people marked this as a favorite.|
I see a lot of good will in this thread, despite disagreements.
It seems that there is some common agreement - we want to encourage more people to GM. (I joke that I GM so much in my area that my characters are often little more than accounting fictions.)
What would encourage more people to GM? If I really like a scenario or think it would work well with a group, I run it -- even if I get no character credit from doing so. (Sometimes a scenario is a lot of fun to run or fits in thematically with other scenarios.)
Perhaps each side in this debate can try to see the views of the other sides. I agree that abuse of boons can be a problem. However, I also see that sometimes an incentive can encourage good behavior. Perhaps we need to strike a balance between different proposals.
In the end, I think that we want to see PFS thrive as and organization where GMs AND players have fun. So, what would encourage more GMs and what would help make the campaign more fun, while avoiding problems that have plagued other organized play campaigns? (I sometimes jokingly called Living City by the name Living Swapmeet as one wizard I played who had crafting feats got asked to make a few things.)
As we express our opinions and explore options, lets assume that every one is coming to the discussion with a love for PFS and a desire to help it grow. Are there people who would abuse boons? Yes. However, let's assume that the people on this thread mean well and we may hit a few good solutions. I often find that I learn a lot from counterarguments, so let us give each other the benefit of the doubt.