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"Lucious" Lucius Vizinni wrote:
I was in a scenario where my ranger was the face of the party due to his 10 charisma.
Jared Thaler wrote:
Wherever we can correct a problem, even if we did not cause it, we should. My hope is that the original poster and his wife will think better of PFS because we tried to address our concerns.
Trust often has to be earned. By treating others with concern and respect, we can begin to build trust with people who have had poor gaming experiences.
You know that you are in trouble when ...
you see a player who is so bad that the rest of the table privately asks the GM if they can get a handicap like in a golf game. (We had one.)
the party for your table at a convention is a life oracle, a ninja, your diviner wizard who summons a lot, and a bard/sorcerer. (We lucked out when the bard/sorcerer charmed a major foe and we had a front line.)
Three players bring characters based on the Three Stooges.
The GM is running an adventure and discovers that a key encounter is missing from the print out. (Happened at a con for a non-Paizo ongoing campaign some years ago.)
You run into a player whose mage specializes in stinking cloud and other smell related spells -- and claims his poor hygiene is part of his roleplaying.
You have players who question the PvP rule as a detriment to them leveling.
the venue is so noisy that your party begins to communicate with hand gestures.
Your wizard has no idea of area of effect and the party is at ground zero for a fireball.
Your party's archer/enchantment mage dresses as his character -- whose costume is closer to Cupid than Robin Hood.
A player asks if he can become a henchman.
You have a party of grim characters and a new player arrives whose character concept is based off of Roger Rabbit.
The party has a player who believes that it is appropriate to test how tough his allies are by mentioning such entities at Cthulhu, Hastur and Pazuzzu.
The GM lets said entities show up.
Here in Northwest Indiana, we have had a few major changes. I am currently the organizer and we don't have a venture agent or other venture officer. (I am tempted to apply but I may have to relocate for work. I never make a commitment that I cannot keep.)
We changed our day of running PFS from Thursday nights to Saturday nights. So, we lost some GMs and players. We are rebuilding, and we still have two to three tables at Lightspeed Hobbies every two weeks.
We can all learn from each other, and I found a lot of good advice in this thread. I am already talking to a few players who are willing to GM. With any luck, we may be able to add another venue to the area.
I would oppose such a rule. It would likely lead to problems with players feeling that their builds are being punished. Also, I have seen powerfully built characters suffer from what Wei Ji the Learner just described -- being unable to hit. Last session, my wizard enlarged a fighter who could not hit for a major combat.
As a frequent GM, I have seen my dice run from hot to cold. Luck is part of the rules for players and GMs alike. As a GM, I presume that the NPCs are going to challenge most parties. However, sometimes the dice rolls favor one side of the table or another.
If there is a problem with a player, talk to a player. Using rules to deal with what can be a player issue can create more problems than they would likely solve.
I am trying to understand this change as well.
At Lightspeed Hobbies, where I GM and organize, most of the time someone plays a pregen is as a new player. Usually, we don't have someone register their characters on the spot, which this new rule seems to require.
I am mostly interested in how this impacts new players. (Caveat: I still have to sit down and read all of the new guide.) I worry that we may discourage new players.
As for jerks, I fear tht they will always be with us. Perhaps there can be a solution where a new player can keep a new player boon and apply it to a -2 character if the pregen dies.
I have no problem risking characters and consider risk and reward to be important. However, I worry about the risk of alienating potential new players.
I see a lot of good will in this thread, despite disagreements.
It seems that there is some common agreement - we want to encourage more people to GM. (I joke that I GM so much in my area that my characters are often little more than accounting fictions.)
What would encourage more people to GM? If I really like a scenario or think it would work well with a group, I run it -- even if I get no character credit from doing so. (Sometimes a scenario is a lot of fun to run or fits in thematically with other scenarios.)
Perhaps each side in this debate can try to see the views of the other sides. I agree that abuse of boons can be a problem. However, I also see that sometimes an incentive can encourage good behavior. Perhaps we need to strike a balance between different proposals.
In the end, I think that we want to see PFS thrive as and organization where GMs AND players have fun. So, what would encourage more GMs and what would help make the campaign more fun, while avoiding problems that have plagued other organized play campaigns? (I sometimes jokingly called Living City by the name Living Swapmeet as one wizard I played who had crafting feats got asked to make a few things.)
As we express our opinions and explore options, lets assume that every one is coming to the discussion with a love for PFS and a desire to help it grow. Are there people who would abuse boons? Yes. However, let's assume that the people on this thread mean well and we may hit a few good solutions. I often find that I learn a lot from counterarguments, so let us give each other the benefit of the doubt.
Often, I blame the parents for making poor choices. When I saw The Lord of the Rings: The Fellowship of the ring, someone brought in a very young child. The child screamed when the Balrog appeared. I fear the child must have had nightmares for weeks.
However, the two worst offenders were two grown men who started fighting with each other before a children's movie that I was at with my nephew. I felt embarrassed by their actions. I think that explaining the expectations at a theater is a good idea early on in life. Sadly, some people act as if they are the only people at the movies.
Very nicely said William Ronald.
Thanks. I came across a story about a caller to an Indianapolis radio station who said that he was a restaurant owner and already has discriminated against LGBT people.
Let me quote from the story and the caller.
I have gamed with Christian gamers, Jewish gamerss, Wiccan gamers, Hispanic gamers, African American gamers, Asian gamers, and people from many parts of the political spectrum. I have participated in play by post games with people in different countries. My rule at the gaming table and in my broader life is to treat everyone with respect, even if I disagree with them on some issues. (it is possible to lose my respect, but I try to begin with respect.) One of my problem with this law is that it seems to make people feel unwelcome and second-class citizens.
In the case of the man claiming to be a restaurant owner, I must ask would he be willing to put up with a surgeon who would not operate on him because he disagreed with his religious or political views? I believe that the only way my rights can be guaranteed in a free society is to guarantee the rights of others. We can, and I believe should be, the mutual guarantors of each others rights and dignity. Ultimately, I believe what unites us as human beings is more powerful and important than what divides us.
As a gamer and a resident of Northwest Indiana (which I have joked should see about seceding to Illinois), I oppose the law.
A friend of mine passed last year at age 93. He was a World War II veteran and was a millionaire by his mid-30s. Yet there were places not open to him because he was also a Jew. I would face the same discrimination if such laws and standards were still in place.
The market is useful for many things, but it did not solve the lack of civil rights for many Americans. As someone who has faced the occasional bigoted comment, I can't justify a law that seems to cloak the wish to discriminate against others based on one's beliefs. Morally, I cannot let others be discriminated against as part of my religious and ethical beliefs. There are still some people in this country who will seek to deny others the same rights and dignity they ask for themselves by justifying such behavior through their faith, or with other reasons. (Fortunately, it seems that bigotry is in decline.)
Sadly, I have seen this thread degenerate into people throwing stereotypes at each other. I would hope that we can avoid such posts because I believe that this thread should remain open.
One factor that would limit the ability to kill Runelords (and keep the list to a manageable level) is that magic can do things that a Roman emperor would have sold his soul to do. Divinations and magic generally will help put down plots.
I am thinking somewhere between twenty and thirty-six runelords could work. Those are manageable numbers for a project.
Perhaps one factor also to consider is that sometimes a Runelord might consider it in his interest to stop a rival to another runelord. (Sometimes the devil might be the one you want to deal with as you are focusing on someone else. Note that this is not to be mistaken for altruism, merely self interest.)
On Thursday, at Lightspeed Hobbies in Portage, Indiana, I ran "The Temple of Empyreal Enlightement" to run my 60th session as a Pathfinder Society GM. My players had a great time, as did I.
I would like to thank Bob Jonquet, Brian Mooney and everyone I have played with in PFS. It has been a lot of work, but a lot of fun!
Gabriele, I do no believe in special rules. However, I think that GMs and players can be respectful of others and welcoming. This has worked well in my local PFS group, I believe. We have several women gamers in our group.
There was a good discussion two years ago in the Save vs. Sexism: Interview with Jessica Price thread (I was busy at the time and wished that I had participated more.)
Perhaps the most important thing that we can do at the gaming table is to welcome others as we try to have fun.
In a campaign that I played in for many years, we had two drow characters created before Drizzt ever came out. As they lived underground, they decided to worship an Earth goddess. Fleeing their homeland, they joined up with a group of rogues and others to take over a trade city and began trading with their relatives. The characters were neutral, with some good tendencies for one character. (The older character was lawful neutral to an extreme degree.)
I tend to hate "all evil" for mortal races. I can understand mostly evil or good for cultural reasons, especially in a world with active deities.
A drow character on Golarion, regardless of alignment, should expect to face considerable prejudice. However, if a player and GM wants to work on a story on how someone overcomes their background and defines himself or herself, more power to them. Sometimes, playing against type can be fun.
Sean, I like many of your ideas and have enjoyed your work for many years. (Your Scarlet Brotherhood supplement for Greyhawk made that group a favorite villain of mine.)
I do feel that splitting the base did not help TSR. Let me share this link Acquiring TSR in which Ryan Dancey.
Either moving onto the full PFRPG or finding another system seems better than splitting an existing customer base. No game can satisfy everyone, so my advice is to find something that fits your needs.
Having read some of the Pathfinder novels, here are some ideas.
Ruins: There are ruins in Kyonin, dating back to before Earthfall. The party may be asked to investigate.
Elven border party: An elven border patrol has to rusn to a crisis, and asks the PCs for some help. (Ideally, the leader can be someone that they encountered before or is connected to someone that they have worked with before.) As for the threat, how about a group of Razmiran cultists who have uncovered an artifact tied to the Old Ones and are now about to try to modify an elf gate to let something from the Dark Tapestry in to Golarion. Or have the cultists trying to infiltrate Kyonin.
From the depths: Something is causing some elven farmers or horse ranchers to disappear, and the party is tasked to get to the bottom of it. Enemies could be drow, aboleth or other horrors.
King Xeros Gambit. See the Pathfinder Wiki entry on King Xeros of Old Azlant, which is featured in a PFS adventure. An uncovered carving shows that the ship visited Kyonin and a diviner has determined that it will appear again soon in Kyonin -- near the border with Treerazer's turf. The party must get to the ship before some of Treerazer's agents do and try to rescue a helpful NPC -- who can hep advance the plot.
Well, for my highest level character in PFS, Ellestron Makkarios, I took a Welsh first name and a Gaulish last name.
Amanar Bakare is a Thuvian ranger. His first name is Berber (Tamazight) for the constellation Orion and his last name is Egyptioan.
Cael Ardan, a refugee from Ramziran who would like to see Ramzir's head and body on a pike, has his name drawn from Celtic sources.
Kelannon, an elven rogue, has a name that is vaguely Celtic.
Tevieil Ellyllion is derived from a Hebrew word for world and Ellyllion, Middle Welsh for "Of the Elves"
Alarun Rachlav is a mixture of Norse and Slavic names for a Varisian/Ulfen witch.
Feel free to use a lot of different sources, and remember that people do move about on Golarion or from beyond. (Hey, at least we don't have many names like Mayor Charles Oliver O'Kane from Ravens Bluff in the Forgotten Realms. I thought that I could find that one in the Chicago phone book. ;) )
On a few occasions, I have seen parties in trouble claim that they are the Aspis Consortium.
In general, identifying themselves as Pathfinders in places known for tyrannical governments or superstitious societies seldom does any good. Mind you, I would expect the Pathfinder Society to get some good PR out of season five.
The changes sound interesting. I would like to see more about archetypes. Is there an archetype that replaces the animal companion with something else? (If I played a hunter, I would likely go with a companion. However, it never hurts to have options.)
Also, Mark, can you maybe comment on the hunter's role? I can see hunters working well with druids and rangers, but perhaps being more focused on eliminating enemies. (Maybe a motto of the Green Faith is "Send a druid to teach and restore, a ranger to guide and defend, and a hunter to kill?")
My biggest beef with Sarenrae is that myself and everyone at my table went to school with a girl named Sara Ray. So if Sarenrae ever gets brought up I never hear the end of 'Paladins of Sara Ray' jokes.
At least that they are not Paladins of Saran Wrap. ;)
It should be noted that historical deities were seen in different ways over time. So, it is not surprising that worshippers of Saranrae in Kelesh, Absalom, and Varisia may have very different takes on the deity.
Yes, and as some of the spammers seem to be posting about what may be taken as breeding, surely we are seeing the followers of Rovagug here.
Seriously, I know that this is hard work. I have a friend in Phoenix who did a radio show and worked hard to keep his board free of spam one weekend while he was out. It is not easy.
I enjoyed this, as Osirion is one of my favorite places on Golarion. The Risen Guard is also a fascinating concept -- and we see the issue of class playing a part in Osirion.
Mind you, my PFS characters would have something to say about the remark about Pathfinders. ;) I am looking forward to the next installment in the series.
I really like this, as I can see the gods of Ancient Egypt in the Pathfinder Universe exerting an influence on Golarion, as a certain Old One has done. I had hoped to also see Khnum, the Nile god, as a god of waters, but maybe he can be saved as a local deity for an area near Osirion as he was adopted from Nubia as I recall.
Will any of this be Pathfinder Society legal?
W E Ray wrote:
Add to this the fact that the adventures cover a number of scenarios, and the heroes can range from the morally ambiguous to the truly heroic.
One thing that I like about Golarion is that the focus is largely on the PCs in adventures. There may be a few heroes out in the world, but most are pretty busy. (Some do have interesting back stories. I think that any Pathfinder would love to spend a few hours chatting with Old Mage Jatembe if he is still around.)