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Gabriele, I do no believe in special rules. However, I think that GMs and players can be respectful of others and welcoming. This has worked well in my local PFS group, I believe. We have several women gamers in our group.
There was a good discussion two years ago in the Save vs. Sexism: Interview with Jessica Price thread (I was busy at the time and wished that I had participated more.)
Perhaps the most important thing that we can do at the gaming table is to welcome others as we try to have fun.
In a campaign that I played in for many years, we had two drow characters created before Drizzt ever came out. As they lived underground, they decided to worship an Earth goddess. Fleeing their homeland, they joined up with a group of rogues and others to take over a trade city and began trading with their relatives. The characters were neutral, with some good tendencies for one character. (The older character was lawful neutral to an extreme degree.)
I tend to hate "all evil" for mortal races. I can understand mostly evil or good for cultural reasons, especially in a world with active deities.
A drow character on Golarion, regardless of alignment, should expect to face considerable prejudice. However, if a player and GM wants to work on a story on how someone overcomes their background and defines himself or herself, more power to them. Sometimes, playing against type can be fun.
Sean, I like many of your ideas and have enjoyed your work for many years. (Your Scarlet Brotherhood supplement for Greyhawk made that group a favorite villain of mine.)
I do feel that splitting the base did not help TSR. Let me share this link Acquiring TSR in which Ryan Dancey.
Either moving onto the full PFRPG or finding another system seems better than splitting an existing customer base. No game can satisfy everyone, so my advice is to find something that fits your needs.
Having read some of the Pathfinder novels, here are some ideas.
Ruins: There are ruins in Kyonin, dating back to before Earthfall. The party may be asked to investigate.
Elven border party: An elven border patrol has to rusn to a crisis, and asks the PCs for some help. (Ideally, the leader can be someone that they encountered before or is connected to someone that they have worked with before.) As for the threat, how about a group of Razmiran cultists who have uncovered an artifact tied to the Old Ones and are now about to try to modify an elf gate to let something from the Dark Tapestry in to Golarion. Or have the cultists trying to infiltrate Kyonin.
From the depths: Something is causing some elven farmers or horse ranchers to disappear, and the party is tasked to get to the bottom of it. Enemies could be drow, aboleth or other horrors.
King Xeros Gambit. See the Pathfinder Wiki entry on King Xeros of Old Azlant, which is featured in a PFS adventure. An uncovered carving shows that the ship visited Kyonin and a diviner has determined that it will appear again soon in Kyonin -- near the border with Treerazer's turf. The party must get to the ship before some of Treerazer's agents do and try to rescue a helpful NPC -- who can hep advance the plot.
Well, for my highest level character in PFS, Ellestron Makkarios, I took a Welsh first name and a Gaulish last name.
Amanar Bakare is a Thuvian ranger. His first name is Berber (Tamazight) for the constellation Orion and his last name is Egyptioan.
Cael Ardan, a refugee from Ramziran who would like to see Ramzir's head and body on a pike, has his name drawn from Celtic sources.
Kelannon, an elven rogue, has a name that is vaguely Celtic.
Tevieil Ellyllion is derived from a Hebrew word for world and Ellyllion, Middle Welsh for "Of the Elves"
Alarun Rachlav is a mixture of Norse and Slavic names for a Varisian/Ulfen witch.
Feel free to use a lot of different sources, and remember that people do move about on Golarion or from beyond. (Hey, at least we don't have many names like Mayor Charles Oliver O'Kane from Ravens Bluff in the Forgotten Realms. I thought that I could find that one in the Chicago phone book. ;) )
On a few occasions, I have seen parties in trouble claim that they are the Aspis Consortium.
In general, identifying themselves as Pathfinders in places known for tyrannical governments or superstitious societies seldom does any good. Mind you, I would expect the Pathfinder Society to get some good PR out of season five.
The changes sound interesting. I would like to see more about archetypes. Is there an archetype that replaces the animal companion with something else? (If I played a hunter, I would likely go with a companion. However, it never hurts to have options.)
Also, Mark, can you maybe comment on the hunter's role? I can see hunters working well with druids and rangers, but perhaps being more focused on eliminating enemies. (Maybe a motto of the Green Faith is "Send a druid to teach and restore, a ranger to guide and defend, and a hunter to kill?")
Yes, and as some of the spammers seem to be posting about what may be taken as breeding, surely we are seeing the followers of Rovagug here.
Seriously, I know that this is hard work. I have a friend in Phoenix who did a radio show and worked hard to keep his board free of spam one weekend while he was out. It is not easy.
I enjoyed this, as Osirion is one of my favorite places on Golarion. The Risen Guard is also a fascinating concept -- and we see the issue of class playing a part in Osirion.
Mind you, my PFS characters would have something to say about the remark about Pathfinders. ;) I am looking forward to the next installment in the series.
I really like this, as I can see the gods of Ancient Egypt in the Pathfinder Universe exerting an influence on Golarion, as a certain Old One has done. I had hoped to also see Khnum, the Nile god, as a god of waters, but maybe he can be saved as a local deity for an area near Osirion as he was adopted from Nubia as I recall.
Will any of this be Pathfinder Society legal?
W E Ray wrote:
Add to this the fact that the adventures cover a number of scenarios, and the heroes can range from the morally ambiguous to the truly heroic.
One thing that I like about Golarion is that the focus is largely on the PCs in adventures. There may be a few heroes out in the world, but most are pretty busy. (Some do have interesting back stories. I think that any Pathfinder would love to spend a few hours chatting with Old Mage Jatembe if he is still around.)
I think that it is time for a talk with the player, as this paladin seems to be heading for a fall -- and willing to jeopardize his or her party as well.
There is very little on Jatembe, but most of it can be found on this article at PathfinderWiki.
Somehow, I would like to think of Old Mage Jatembe as still alive, trying to make a difference. (Having a powerful figure behind the scenes does not diminish heroic player characters. Perhaps Jatembe is working at some important task that consumes his time and is hoping to one day find a successor.)
For the character concept, I would recommend Calistria who has no love for Asmodeus, particularly the misogyny in his cult. (I am not sure what version of the mythology of Golarion is correct in regards to Asmodeus and Sarenrae.)
However, I think that the worst enemy that Asmodeus has is Rovagug. There can be no compromise with Rovagug.
Well, for inspirational reading, I would suggest Ursula K. LeGuin's
James Jacobs wrote:
Identity is very important for a company. I do appreciate the fact that I can tell a Pathfinder product by its art alone.
As a note, angels in the Bestiary range across all the good alignments. Therefore, they do not have to be the epitome of lawful stupid and could redeem a fallen brethren.
Also, a lawful good angel should be anything but lawful stupid as angels are intelligent beings who in most cases have lived for hundreds if not thousands of years. Depending on the deity or philosophy that an angel follows, redemption could be an option for confronting fiends. Realistically, the redemption of a fallen angel should be a rare event. (I am personally opposed to lawful stupid, awful neutral, chaotic crazy and any other absurd takes on alignment.)
While your argument is good, you do have a fundamental error. The Torah was originally written in Hebrew, not Greek. (The Greeks translated the Torah and other Jewish writings, but not always accurately.) Thus the commandment that is often mistranslated as "You shall not kill" actually uses the Hebrew word retzach, perhaps best translated into English as murder. The word retzach is not used for war.
I would argue that a paladin charging a foe, such as a priest of Rovagug, is not retzach, but rather someone acting in a war. There is a great difference, in Jewish theology, in murder and in fighting a war where self defense and attacking a foe are considered legitimate. There is a difference between the murder of an innocent person and fighting a legitimate foe.
While I think the hazing thing is something that should be changed, as it has caused a lot of grief, the Pathfinder Society is known for having male and female members of many races and cultures. As such, it is more open than most of the old boys clubs of old. In one game, I could easily see someone play a tiefling character, a halfling, a human of any number of ethnic groups in Golarion, a half orc, an elf and a dwarf.
I think that the society usually comes across as a neutral self-interested organization that does a lot of exploration. If more of the focus was on its paralleling the Royal Society and less as an old boys club, it might help ease some concerns. (One could argue that such bad treatment of incoming recruits is one of the reason for some factions, such as the Shadow Lodge, keeping an eye on the organization.)
There are many takes on Rasputin, from portraying him to a sinister influence on a court to someone who favored the people. Considering other aspects of the historical Rasputin, such as the reputed number of his descendants, I wonder if he will follow Calistria?
2007 was a trying time for Paizo. However, I think by being true to themselves and their customers, Paizo ultimately prospered.
I would like Lisa Stevens to make sure that some business professors get to see these articles as they show good case studies in how to overcome challenges. I guess this shows that in business, as in life, character counts.
Well, you could perhaps have a minor noble of Taldor eliminating those who deems as undesirables but using a disguise. Think Jack the Ripper. Throw in some magic, and also imagine that the villain is trying to blame someone else to throw off the authorities and harm a rival. (Sometimes destroying a person and his reputation is worse than killing him.)
Let me give you the link for the convention.
Here is a link to the Pathfinder Society Games. (I am running two sessions): ArctiCon Pathfinder Society Games
So, if you are interested please come on out. We are having some judges coming from as far away as Indianapolis to run events.
Paizo Blog: Paizo Publishing's 10th Anniversary Retrospective—Year 0 (2002)--The Thrill of Starting Something New
As a gamer for over 30 years, I have seen a lot of changes in my hobby. When I saw that WotC had rehired Monte Cook, I thought that a new edition might be announced in the relatively near future. I thought that it might come with the D&D Experience later this month, but it was a bit sooner. I certainly did NOT expect the announcement to be as big as it was with major media coverage.
During the past week, I took time to read what information on the new system that I could and read the reaction of several people so that I could try to have an informed opinion and some idea of the concerns of others. I find myself as guardedly optimistic about the future of a new edition, yet I am not sure that I will be a part of it. Like a number of other gamers, I really did not switch over to 4E.
For myself, I now mostly play Pathfinder after trying 4E a few times. I do not hate 4E, but I did not find that it really appealed to me. My attitude has been not to condemn any edition but to realize that we all have different preferences in games.
So, I am going to share some of my thoughts. Take them for as much worth (or as little) as you see in them. I hope that I do not come across as a naysayer or a pessimist. I think that a new edition has a lot of potential but I am not sure that it will be my game.
I can understand why WotC is moving to a new edition – as there has been a lot of evidence of 4E not performing as well as they wished in sales. In addition to the various measures of sales for the industry, some store owners I know have said that 4E has been selling very slowly for some time. What surprised me greatly about the announcements about a new edition is that people from WotC such as Mike Mearls stated that there have been problems with 4E in terms of sales and that the company made many mistakes in rolling out the game. I found those admissions to be surprising and refreshing – it is rare that companies will be as frank about not meeting their goals as WotC was in many recent statements.
I began gaming with AD&D over 3 decades ago, and have played various editions of Dungeons and Dragons along with many other games. I made the transition from 1E to 2E fairly seamlessly, not missing some things as weapon speed factors and some of the other cumbersome rules of 1st Edition. (I remember players actually groaning when someone’s character decided to grapple or pummel a foe or if there was psionic combat.) I was stunned when TSR stopped publishing during their crisis and I was pleased to see that Wizards of the Coast purchased TSR and the Dungeons and Dragons game would continue.
Yet, I find myself largely neutral or mildly positive about the announcement. There is not the excitement that I felt in learning about 3rd Edition or the curiosity that I felt on hearing of the release of 4th Edition. I am curious as to what a new edition of the Dungeons and Dragons game will look like, but I am not sure that I will be doing much with that edition.
When 4th Edition came out, I was not actively gaming. I went to a few events run by local hobby shops where I lived in Phoenix but was not really part of any active gaming groups. I enjoyed parts of the game, but I found the Players Handbook to be a dull read. I found combats took too long – for several events, we ran out of time because of long combats. Also, I did not find much that appealed to me in terms of role playing and did not understand some decisions such as making tieflings and dragonborn as core races to be introduced in the Player’s Handbook. I sat in on a Pathfinder game while I was out in Phoenix and liked what I saw.
When I moved back to the Chicago area, I picked up the Pathfinder Core Rule Book and enjoyed the book and found it appealed to me in ways that 4E had not. Since that time, I have become active in a local Pathfinder Society group, playing and running events. I have not purchased anything from WotC since 2008. It is not because I disliked WotC but that 4E did not particularly appeal to me. (I did have a fun session with a friend, where there was good role playing – so I believe that you can have role playing with 4E or any rules set.)
I believe that WotC’s intentions, as stated by Mike Mearls, to reunify the base and provide something for players of all editions is a good idea. My hope is that a new edition would be successful and perhaps draw in some new people into gaming and bring some people back into our hobby. However, while I am confident that WotC has a good team of people working on the new edition, I do not think that it is likely that WotC will be the sole player in D20 based games. Over the past few years, many players have moved to other systems such as Pathfinder, Dragon Age, and Castles and Crusades. Unless a new Dungeons and Dragons edition is incredibly successful, I do not see those games fading away. I suspect the base will be divided. There will no doubt be some people who play the new edition and other games – I would not be opposed to doing so myself if it turns out that I like the new rules. It is just that I am not certain what would be enough to make me want to adopt a new set of rules in addition to one that I am playing now.
Also, from reading various threads about what people want and do not want in a game, I wonder if WotC can please so many different demands. I have read threads where people praised and criticized Vancian magic, hit points, skills and feats. While a new edition may be customizable, I am not sure if you will be able to truly satisfy someone who wants to run a 1st Edition style wizard, a 2nd Edition style cleric, a 3rd Edition style rogue and a 4th Edition style fighter all at the same table.
I do agree that one of WotC’s weaknesses has been in consistently creating great adventures – indeed Paizo and Green Ronin got a lot of praise for their work. So, I would like to see an OGL or GSL that would allow companies to be more comfortable creating third party products than happened after 4th Edition was introduced. (I am not sure if all the companies that once produced third party products for Dungeons and Dragons would want to do so. For the past few years, several have been working with their own gaming systems.)
So, I think that there is a lot of potential in the new edition. I think that the marketing of the new edition, complete with stories from CNN, Forbes and the New York Times, is better than some of what I saw during the transition to 4E. I am not sure how I will feel about a new system until I learn more – not just from web sites and interviews but from people I know. So, I am going to hope that WotC creates a game that is successful – which I believe would be good for our hobby – and can satisfy a very diverse group of gamers while bringing some new people into gaming.
I would hope that we can talk about all issues related to the new edition with respect. Regardless of what we play, we all have a love of our hobby. We have more in common, I suspect, than many of the critics of any edition or rules system may initially think.
Ultimately, I think that we are united by a love of gaming, of bringing people together and using our imaginations to have some fun. So, regardless of what you play or what you think of the new edition, I hope that we will respect each other and take some joy that we all enjoy role playing games. To outsiders, edition wars must seem a bit absurd -- kind of how I might view an argument about a sport where I neither know the rules or care about the game.
This is a great story. I just sent out copies of the conversions. So, enjoy!!
I plan to run a version of Keep on the Borderlands at the ENWorld Chicago Gameday on February 27th. So far, my conversion is coming along well (especially considering I can't find my copy of the original module and had to use a Fantasy Hero PDF and a 3E conversion document. However, I thought I would ask some questions and share some of my ideas.
I am planning to set the adventure in Golarion, specifically in Lastwall in or near the Fangwood. The Keep and a small surrounding village with farmland, is a stop on a road that goes through the wood and ultimately towards the border with the Hold of Belkzen. The humanoids in the Caves are being directed by the followers of Lamashtu to destabilize the region and weaken Lastwall. Does this scenario sound reasonable? Lastwall would obviously take any humanoid incursions seriously. However, I would imagine that they would not send armed forces everywhere for all problems -- hence the need for adventures. Does this scenario sound reasonable?
Is there a good list of common trade goods beyond what is in the Pathfinder RPG Core Rulebook?
I have run previous events but is there any particular advice that anyone can give in converting an adventure to the Pathfinder rules or running an adventure for the first time with the rules system?
Thanks in advance for your responses.