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The shop which I play PFS at in Northwest Indiana, Lightspeed Hobbies, reserves the right to ask people to leave over hygiene issues. I have not seen it, but I have a rule - try to be a class act.
Gabriele, I do no believe in special rules. However, I think that GMs and players can be respectful of others and welcoming. This has worked well in my local PFS group, I believe. We have several women gamers in our group.
There was a good discussion two years ago in the Save vs. Sexism: Interview with Jessica Price thread (I was busy at the time and wished that I had participated more.)
Perhaps the most important thing that we can do at the gaming table is to welcome others as we try to have fun.
I tend to think of Hell in Pathfinder (and Golarion) specifically working much like an Italian Renaissance court.
Everyone is concerned with position. However, there are different ways to advance.
Loyalty may exist in some cases, but should be rare. (I recall in 2nd Edition, that it is said that if Hell was laid waste, the only one that Asmodeus would bring with him would be Alastor the Grim, one of his lieutenants and his official executioner.) In most cases, loyalty is to someone more powerful or seen as more competent.
Long before Drizzt came out, a friend let two players have neutral drow characters who worshipped a nature goddess (as they lived underground, it seemed a good match) and wanted to make money/
I think the key question here is to ask what works with a GM and the players in a group. So long as people are happy, should I be that concerned? Heck, I have showed up at gaming tables where a human character or demihuman character was a minority.
As one option for non-evil drow, a drow from a smaller community or one that is somehow isolated from some of the more infamous locales might be a place for less evil drow. This could happen if they have to rely on trade for some items and have to adjust to their environment. Cultures can change over time and are often influenced by other cultures -- at least among humans in our own world I would argue that the same would seem reasonable for non-human cultures that are not inherently aligned.
I have used the spell to great effect as a player and seen it work very well as a GM It is particularly effective on characters wielding two-handed weapons who go from medium to large. (I have seen a few monsters suffer criticals at the hands of enlarged PCs. Let's say that usually finishes foes off or gets them to where a single spell or well placed job will finish the job.)
It is a good idea to make players bring resources with them. Indeed, it is required.
I view classes as different approaches to roles. So, I don't have a problem with new classes. The main thing is to check what is allowed and what is not.
As a courtesy, players should let GMs know about important aspects of new character classes. I recently GMed and a player (who also GMx) brought an occultist to the table. I think that common courtesy solves a lot of problems.
Ellestron Makkarios, wizard (diviner) of Liberty's Edge, has helped liberate the Dwarven Sky Citadel of Jormundun. After achieving the 12th rank of wizardry, he is prepared for new challenges
Also, Bella Pixie also was part of the expedition and has achieved seekerhood. (I am not sure if the player posts on the board often.)
In a campaign that I played in for many years, we had two drow characters created before Drizzt ever came out. As they lived underground, they decided to worship an Earth goddess. Fleeing their homeland, they joined up with a group of rogues and others to take over a trade city and began trading with their relatives. The characters were neutral, with some good tendencies for one character. (The older character was lawful neutral to an extreme degree.)
I tend to hate "all evil" for mortal races. I can understand mostly evil or good for cultural reasons, especially in a world with active deities.
A drow character on Golarion, regardless of alignment, should expect to face considerable prejudice. However, if a player and GM wants to work on a story on how someone overcomes their background and defines himself or herself, more power to them. Sometimes, playing against type can be fun.
Disk Elemental is correct. So, a Liberty's Edge character who took Hunter's Eye when the Andoran faction was active can use it. However, I cannot have a new character take the trait.
The place to check is the Pathfinder society Guide for Organized Play, which on pages 17-18 under Faction Retirement states.
There is also the possibility that a divine or fiendish influence could impact the birth of a child to become an aasimar or tiefling. For example, someone who associated with fiends greatly may find that an offspring has developed fiendish traits. Or a deity may decide to reward a follower with an unusual birth. (This may be appropriate to Lamashtu, as tieflings in Cheliax are not seen as blessing from Asmodeus.) Or someone who has associated with angelic beings may find that his or her lineage has been touched by an angel or a divine blessing. For example, someone cured of infertility by a deity or deity's servants may have a child "blessed" with special gifts.
My advice is to use an explanation that works for your character. In our own world, there are tales of unusual births. So, perhaps an Oracle of the Heavens might claim that her mother was cured of infertility by a visiting angel who foretold part of her destiny and her tiefling companion may be the child of someone who allied with devils and was rewarded with a gifted child.
Ed Reppert wrote:
I believe that his post should be passed out by professors in business schools as it shows how a company can go from a success to a failure. I only learned that TSR had come into a crisis when Dragon magazine was unavailable and was pleased that WotC came to the rescue. I think that the first thing that a business leaders need to do is listen to their customers.
There are many good games out there, and if Pathfinder does not work for a group try others. Having read what Sean K. Reynolds is working on, I will say that I like many of his ideas. (Ironically, I have been in games where fighters were dominant because the players used every supplement that they could get their hands on and had a ton of magic items. That and the GM did not understand campaign balance very well despite being a great story teller.)
I flagged both posts. Let's just flag them and let the mods ban them.
I will say that I appreciate the work that it takes to keep this site going. Having been involved in many online communities, I know the the jobs of moderators is not easy.
Sean, I like many of your ideas and have enjoyed your work for many years. (Your Scarlet Brotherhood supplement for Greyhawk made that group a favorite villain of mine.)
I do feel that splitting the base did not help TSR. Let me share this link Acquiring TSR in which Ryan Dancey.
Either moving onto the full PFRPG or finding another system seems better than splitting an existing customer base. No game can satisfy everyone, so my advice is to find something that fits your needs.
The newer material being the most accurate is a general principle of Paizo, from what several people have said here, including James Jacobs as I recall. I did not find errata specifically for this product on the resources page.
Chris, Brian D. Mooney posted this in another thread last week.
Having read some of the Pathfinder novels, here are some ideas.
Ruins: There are ruins in Kyonin, dating back to before Earthfall. The party may be asked to investigate.
Elven border party: An elven border patrol has to rusn to a crisis, and asks the PCs for some help. (Ideally, the leader can be someone that they encountered before or is connected to someone that they have worked with before.) As for the threat, how about a group of Razmiran cultists who have uncovered an artifact tied to the Old Ones and are now about to try to modify an elf gate to let something from the Dark Tapestry in to Golarion. Or have the cultists trying to infiltrate Kyonin.
From the depths: Something is causing some elven farmers or horse ranchers to disappear, and the party is tasked to get to the bottom of it. Enemies could be drow, aboleth or other horrors.
King Xeros Gambit. See the Pathfinder Wiki entry on King Xeros of Old Azlant, which is featured in a PFS adventure. An uncovered carving shows that the ship visited Kyonin and a diviner has determined that it will appear again soon in Kyonin -- near the border with Treerazer's turf. The party must get to the ship before some of Treerazer's agents do and try to rescue a helpful NPC -- who can hep advance the plot.