Yeah I agree that's the natural reading, and how it makes sense to me.
The bigger thing is that scribing the scroll takes a spell slot, so Alinya would have to
Not necessarily a problem, just a consideration for timing.
Also, I've just realised that we don't even know if the idol is still in the city. Could be anywhere in half of Ustalav by now :/
No, not too insistent at all. We need lots of ideas, because this is hard.
Any spell we could use on the skin to find out who does it belong to? I already made knowledge checks (altough Aid Another actions are always welcomed ;D )
I was aiming for blood biography, but a) there's no blood and b) we know it was a flesh golem. One day I'll get my blood writing on the wall... One day.
This is also what I understand Keovar to want, with the addition tht he would like to attach the training time to the character, but not yet choose name, race, starting faction, and other irreversible decisions.
Without this option there is a risk of ending up either:
I can understand the concern. Time-in-game is the primary determinant of progress, so delaying character creation is unappealing. However for some people making an early decision on unchangeable aspects of your character concept is hard.
@Decius: Such as what? Remember that crafting, settlement building, warfare, banditry, and most other player activities do not generate coin. They simply move coin between players. So while your paradigm shift is interesting in terms of an individual character acquiring coin, it doesn't make much sense as a coin font for the game as a whole.
The basic fonts are:
I don't particularly prefer options 2 & 3 over option 1. They amount to the same thing, you're just making the player jump through hoops in the name of verisimilitude. Which is fine if the hoops are fun, but often they're not, and they typically don't encourage meaningful player interaction.
What am I missing?
I support abstracting vendor trash into notional cash. The minor added verisimilitude from gathering scraps of meat from animals and selling them isn't worth the added inventory management or added art development. If my sense of immersion demands it then I'll just imagine it happening behind the scenes.
Will Cooper wrote:
Lisa Stevens wrote:
Thanks Lisa. I love getting this sort of 'gamer eye view', it provides a very different perspective from the design blogs and progress reports. I'm excited that there's a real playable game that you all had fun with. Progress!
Alright. Caught up. Wow - seriously just wow. You guys are awesome.
I'm thinking Satari either got tangled up with Claw and is drowned but recoverable, OR managed a last minute semi-conscious dimension door to a safe storeroom on the ship and has been unconscious since. Whatever's easiest.
For reference I've got the Mythic book, and I've started playing with creating mythic monsters. It's fun!
Also, damn :( Hugs all round, where welcome.
Hey everyone! Will from New Zealand. I had so much fun meeting you all and I enjoyed helping so many people discover the game.
Back of the envelope calculation: we had 8 tables, 4 players per table, 2 games per hour, 8 hours for three days and 5 hours on Sunday. That's over 1500 people who played the demo, and from my experience they pretty much all enjoyed it. And then talked to their friends :)
When I last played Eve, lo these many moons ago, they introduced the concept of Certificates. These were (are?) a tool show players which set of skills were required / useful to fulfill a particular role or activity. They were an amazing leap forward in terms of making the very complex sill hierarchy more meaningful and helping players set medium term training goals.
Ryan talked about them a while back, and I believe said that he intends for PFO to be intuitive enough that certificates in this sense are not required.
There are certainly a lot of third party products and publishers for PFRPG. Huge amounts, ranging from full game design studios to talented amateurs writing for their friends. But note that it is a different scenario from PFO:
- all of the legal issues are pre-covered under the Open Gaming License
So there are significant new problems to address that Paizo don't need to worry about with 3PP publications for PFRPG.
And it's still incredibly exciting because I think there's a great chance that Ryan and the team will come up with cool solutions to the issues, and because Lisa and Paizo clearly understand the value of an extend ecosystem of creators.
That's true for fireball and cloudkill and ice storm. It's not true for chain lightning or firesnakes or burning arc. In short, the effect of spells on allies within the area of effect depends on the spell.
And even with something as basic as fireball, there are metamagic feats that allow target selection.
Nice idea! Rather than threads and other 'spiritual abilities' simply improving as characters progress, of course they should be trainable skills. That's the whole PFO mechanic!
Yet another application of crowdforging...
Thanks for the update and it sounds like PaizoCon was a blast. I hope somebody who attended stops by to tell us about the demo experience.
I'm coming to GenCon this year strictly for PFO. I hope you can give us something cool in that face-to-face time.
We should start a GenCon meetup thread.