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I thought they were probably house guards of some rich merchant, or the like. Not actual city guards as such.
On a side note, I (and Alinya, but mostly me) would be alarmed if the party veered off towards a very chaotic or evil direction. I know we're in a darkish noire-ish AP, but we're still the heroes I hope.
That is a very restrictive diet and you have my sympathy. On the up side, it sounds like the diet working in terms of healing the health issues that you're dealing with. And that's good news!
I'm currently on a somewhat similar, though (far) less restrictive diet.
Again for immune system reasons. Basically my gut is allowing a lot of proteins through that it shouldn't, and my immune system is seeing them and causing systemic inflamatory cascades.
I miss a bunch of the food I used to eat, but I undoubtedly feel better.
Yeah I agree that's the natural reading, and how it makes sense to me.
The bigger thing is that scribing the scroll takes a spell slot, so Alinya would have to
Not necessarily a problem, just a consideration for timing.
Also, I've just realised that we don't even know if the idol is still in the city. Could be anywhere in half of Ustalav by now :/
No, not too insistent at all. We need lots of ideas, because this is hard.
Any spell we could use on the skin to find out who does it belong to? I already made knowledge checks (altough Aid Another actions are always welcomed ;D )
I was aiming for blood biography, but a) there's no blood and b) we know it was a flesh golem. One day I'll get my blood writing on the wall... One day.
This is also what I understand Keovar to want, with the addition tht he would like to attach the training time to the character, but not yet choose name, race, starting faction, and other irreversible decisions.
Without this option there is a risk of ending up either:
I can understand the concern. Time-in-game is the primary determinant of progress, so delaying character creation is unappealing. However for some people making an early decision on unchangeable aspects of your character concept is hard.
@Decius: Such as what? Remember that crafting, settlement building, warfare, banditry, and most other player activities do not generate coin. They simply move coin between players. So while your paradigm shift is interesting in terms of an individual character acquiring coin, it doesn't make much sense as a coin font for the game as a whole.
The basic fonts are:
I don't particularly prefer options 2 & 3 over option 1. They amount to the same thing, you're just making the player jump through hoops in the name of verisimilitude. Which is fine if the hoops are fun, but often they're not, and they typically don't encourage meaningful player interaction.
What am I missing?
I support abstracting vendor trash into notional cash. The minor added verisimilitude from gathering scraps of meat from animals and selling them isn't worth the added inventory management or added art development. If my sense of immersion demands it then I'll just imagine it happening behind the scenes.
Will Cooper wrote:
Lisa Stevens wrote:
Thanks Lisa. I love getting this sort of 'gamer eye view', it provides a very different perspective from the design blogs and progress reports. I'm excited that there's a real playable game that you all had fun with. Progress!
Alright. Caught up. Wow - seriously just wow. You guys are awesome.
I'm thinking Satari either got tangled up with Claw and is drowned but recoverable, OR managed a last minute semi-conscious dimension door to a safe storeroom on the ship and has been unconscious since. Whatever's easiest.
For reference I've got the Mythic book, and I've started playing with creating mythic monsters. It's fun!
Also, damn :( Hugs all round, where welcome.