Gunslinger

Wilken's page

Organized Play Member. 27 posts (2,021 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 8 aliases.


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Dot, it's been a long day but I'll try to have my Alias ready ASAP


NPCs: Seems good.
XP: No strong preferences.
Posting: Multiple times a day except for monday where I can usually post just once.


The +2 to trip was because I innitially had Improved Trip instead of Combat Reflexes, shouldn't be there, just ignore it, please.


Statblock:
Halfling Paladin of Erastil – Olivia
Age 23; Height 3' 0"; Weight 30 lbs
LG Small humanoid (halfling)
Init +3; Senses Perception +2

DEFENSE
AC 19, touch 14, flat-footed 16 (+5 armor, +3 dex, +1 size)
Wound Points 28
Wound Threshold 14
Vigor Points 10 (1d10)
Fort +5, Ref +4, Will +3

OFFENSE
Speed 20 ft. (15 ft in armor)
Melee Bardiche +4 (1d8+3/19-20/x2), Battleaxe +4 (1d6+2/x3), Dagger +4 (1d3+2/19-20/x2)
Ranged Sling +5 (1d3+2/x2) 50 ft
Spells Prepared (CL -; concentration -)

STATISTICS
Str 14, Dex 16, Con 14, Int 8, Wis 10, Cha 14
Base Atk +1; CMB +2 (+4 trip); CMD 15
Feats (1+4 bonus) – Combat Expertise, Combat Reflexes, Deadly Aim, Power Attack, Risky Striker
Traits (2) – Armor Expert, World-Weary (Survival)
Skills(ACP-2a) (4 Paladin Levels - 1 Intelligence + 2 BG) – Diplomacy +6 (1 rank), Handle Animal +6 (1 rank), Heal +4 (1 rank), Profession(soldier) +4 (1 rank), Survival +4 (1 rank)
FCB – Level 1 - +1/2 Lay on Hands heal
Languages(2) Common, Halfling
SQ Aura (LG), Code of Conduct, Detect Evil, Smite Evil 1/day

Combat Gear – Bardiche (7 lbs, 13 gp), Scale Mail (15 lbs, 50 gp), Heavy Wooden Shield (5 lbs, 7 gp), Battleaxe(3 lbs, 10 gp), dagger (0.5 lbs, 2 gp), sling bullets x 10 (2.5 lbs, 1 sp), sling(-lbs, -gp)
Other Gear 107 gp, 9 sp, Explorer's Outfit

Light Load 43 Medium Load 87 Heavy Load 131
Total Carried 33 lbs

Backstory, NPCs and other fluffs:

Backstory:
Olivia lost her father to a bandit attack when she was still a baby, and lost many other friends and family as she grew up, either because they were killed or because her family would constantly move around the Nesmian Plains whenever a region got dangerous. While she was raised to accept this reality and just try to survive the events as best as she could, Olivia aways felt like she should stay and fight agaisnt injustice, fortunatelly for her, she never had to for a long time. When she was 15 years old, her family's farm was finally attacked by a group of bandits; true to her toughts, Olivia tried to fight back, but even poorly-equipped bandits with no combat training proved to be a challenge bigger than what the small halfling could deal with. Olivia only survived because a chernasado ranger was in the region and managed to save her, and her mother was still gravely injured by the attack.

At this point, her family moved to Phaendar, were they would be safer. And yet the contact with real danger only emboldened Olivia's view that she should learn how to fight and protect her family. For the years to follow, Olivia trained diligently on her own before enlisting to fight against the Molthune, there she honed her skills, but weakened her will as the horrors of war were too big and unending. After losing almost her whole platoon to an ambush, Olivia retired from the front lines and came back Phaendar with the only other survivor from the ambush, the now blind and armless liutenant she served under. Now she just wants to rest and keep herself and her family away from danger and conflit. Little she knows that conflict might come to her very soon...

Personality: Despite her rough looks, Olivia is actually very friendly and pleasant to be around, a childhood of moving constantly and taught her how to quickly make new friends, and years of war made so she doesn't get bothered by small thinks like offenses or indiscretions. She is simple-minded and earnest, and sometimes melancholic.

Character Growth: Olivia is still more of a warrior than a woman of faith, and though her ideals align with those of Erastil, she has yet to temper her faith and become a divine warrior. She is also tired of conflict as the real war didn't match her expectations of what fighting for justice would be like. Over the course of the game is expected that the faith in Erastil and the immediate threat to her community will become reminders that moment-to-moment action of fighting should serve a bigger picture.

Mechanically, Olivia is focused on protecting her allies with her paladin abilities and defensive feats such as Bodyguard, while still being able to deal decent damage thanks to Smite Evil, Power Attack and possibly bonuses from mounted combat (once she gets there). She'll later pivot into more offensive feats (since the Vanguard/Patrol feat chain is way too lenghty for a non-fighter), either focusing on the trip maneuver (with Fury's Fall to compensate the strenght and size penalties) or in mounted combat.

---

NPCs:
Seffana (F | N | 85 | Halfling | Olivia's mother | Farmer) - Olivia's mother was gravely injured during the bandit attack and moved to Phaendar eight years ago in search of a safer life, the locals quickly took to her and the farmers appreciate her experience and insight about weather and crops. Seffana loves Olivia but is constantly worried about her foolish behavior.

Lucca (F | N | 42 | Halfling | Olivia's older sister | Herbalist) - Olivia's beautiful sister became an apprentice herbalist soon after she got into town, when she is not working she spents her time at the Taproot drinking and flirting.

Rikel (M | CN | 65 | Halfling | Friend of Seffana | Fisherman and gambler) - A native of Phaendar, Rikel is a fisherman who spends all his earnings gambling at the taproot; sometimes rich, often times broke, Rikel and Olivia hated each other from first sight and he occasionally invents bad gossip about her.

Verchiel (M | CG | 150 | Elf | Saved Olivia from bandits | Chernasado ranger) - The elf who saved Olivia's family from certain death at the hands of bandits comes to Phaendar surprisingly often. He has become a good friend of Olivia ("still trying to make her give up on that stupid sling and use a real ranged weapon, like a bow") and is rumored to have a crush on Lucca.

Henoke Hutov (M | LG | 42 | Human | Olivia's ex-liutenant | Retired soldier) - A war veteran from Andoran who came to (in his eyes) free Nirmathas, Henoke lost his sight and his arms at the war, but not his wits nor his discipline. The retired soldier keeps what is left of his body in top condition and can be seen exercising around the town or dispensing advice about battle and defense to those who will hear.


Rolling wealth.

Starting Wealth: 5d6 ⇒ (6, 3, 2, 6, 2) = 19 * 10 = 190 gp. 15gp above average, so if my character gets picked first round of drinks is on me :)


Aight, questions.

1. Are you using Combat Stamina and related tricks?
2. When you say "make a strong character", how strong? Would you discourage me from making a class I haven't mastered the optimization aspect yet?


Dotting.


I'm probably missing something really obvious but...If the skeleton crew takes the Man's Promise to Port Peril and sells it, how are they getting back onto the Wormwood?


How does a wand of Spiritual Weapon works when used by a character with the Spiritual Guardian feat?


I'll let you feed on my emotions for the duration of the game, best deal ever.


Throwing my mildly sociopathic slayer on the hat :)

Statblock:
Narcizia
Female (Varisian) Human slayer 1 Archetypes Stygian Slayer,
TN Medium humanoid (human)
Init +2, Senses Perception +4
=================================================
DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex, )
hp 11 ((1d10)+1)
Fort +3, Ref +4, Will +2
(+2 vs. mind-affecting effects)
=================================================
OFFENSE
Speed 30 ft.
Melee dagger +4 (1d4+3/19-20)
Ranged dagger (thrown) +3 (1d4+3/19-20)
Melee longsword +4 (1d8+3/19-20)
=================================================
STATISTICS
Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 10,
Base Atk +1; CMB +4; CMD 16
Feats Iron Will, Quick Draw
Skills Acrobatics +6, Appraise +6, Bluff +4, Knowledge (Local) +5, Perception +5, Sense Motive +5, Stealth +6, Survival +4, Survival (Follow or identify tracks) +5,
Traits Armor Expert, Latent Psion, Sensitive Mind
Languages Aklo, Common
SQ bonus feat, skilled, studied target, track +1, weapon and armor proficiency, weapon and armor proficiency,
Combat Gear rations (trail/per day) (5), torch (5),
Other Gear outfit (explorer's), studded leather, bedroll, flint and steel, mess kit, pot (iron), belt pouch, rope (hemp/50 ft.), soap (per lb.), waterskin (filled), backpack, masterwork, grappling hook, common, dagger (5), longsword, 35.85 gp
=================================================
SPECIAL ABILITIES
Armor Expert When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Latent Psion You gain a +2 trait bonus on saves against mind-affecting effects.
Sensitive Mind You gain a +1 trait bonus on Appraise, Perception, and Sense Motive checks; Appraise is a class skill for you. In addition, once per week you can use the psychometry occult skill unlock even if you are not capable of casting psychic spells or have the Psychic Sensitivity feat.
Bonus Feat Humans select one extra feat at 1st level.

No Racial Subtype You have chosen no racial subtype.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Studied Target (Ex) A slayer can study an opponent to gain a +1 bonus on Bluff, Knowledge, and Sense Motive; a +1 bonus on Perception, and Survival checks attempted against that opponent; and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against 1 opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1.. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. A slayer can study an opponent he can see as a move action.

Track (Ex) You gain +1 to Survival checks made to follow tracks.

Weapon and Armor Proficiency A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Weapon and Armor Proficiency A stygian slayer is proficient with light armor, but not with medium armor, heavy armor, or any kind of shield (including tower shields). This replaces the slayer's armor proficiency.

Personality:
Narcizia is very curious and energetic, she likes to know how things work and what they're made of, her prefered method of finding this out is by disassembling thing, and her favorite subject of study is people. When she can't employ her usual means of learning, Narcizia likes to converse and maybie befriend others, she has a knack for asking uncomfortably direct and intimate questions in her quest to find out about others, and also tends to report her "findings" in a monologue to herself.

When she is really curious about someone, keeping her new friend alive becomes a very important priority, and she will do her best to protect and help them; plus, she learned by experience that this often gives her a chance to encounter and disassemble many other strange, intriguing things!


Just curious, now that non-humans are available. The "no stat below 10" is after racials? (I'm going human, just wondering)


Dot!
Do we have a deadline?


I'll have my character done this weekend.


Dot, i'm somewhat familiar with this adventure (GMed it a few years ago) but don't remember the details, hopefully this is not a problem.


Looks like i won't be able to finish a character before the deadline, so i'm bowing out on this one. Wish a good game to everyone involved :)


Do you put a lot of value in party composition when picking the characters?


Right now i'm torn between two different characters.

First one is a Paladin of Iomedae with OCD-levels of perfectionism who is very down on himself and secretly thinks he's an unworthy fraud. Second one is a sukeban-inspired Tian woman with flexible morals, she would be a Rogue with maybie a level in Barbarian (if multiclassing is ok) so she can wear a greatclub and be truly scary when angered.

I'm not well-versed in Pathfinder lore so i'll try to find something that fits one of the two.


Dot


Dotting. Never played PFS before but would like to try.


Watching in a very watchingly manner.


Alrighty, i'm going Dervish of Dawn Bard, will have stuff done by tomorrow.


I've played Mummy's Mask before but the PbP died REALLY quickly, i think we got up to the third or forth room in the dungeon of the first book, so hopefully that's not a problem.

I've been wanting to play a dervish since forever, i'll submit something as soon as decide which dervish archetype i'm going with.


Would like to play Kingmaker, Iron Gods or Strange Aeons.


1 person marked this as a favorite.

Like the title says, this is an Interest Check for PbPing the Rise of the Runelords Anniversary Edition adventure path.

This adventure path has some strong investigation/mistery elements so i think it would be more fun if the players haven't read/played the AP before (although that might prove difficult since its the oldest AP released).

Im aiming for 3 to 5 players, adjusting encounters for balance if needed.


Going for a Dwarf Hunter who is too old for this but cares too much not to help, voiced by Logan Cunningham (Bastion/Transistor). Should be ready by tomorrow.


Hello!
Highly interested in this game, i've quickly put togheter an elf rogue:

Spoiler:
Zillyanna Duskwood
Female Moon (High) Elf Rogue 1
Medium humanoid, chaotic good
----
Armor Class 14 (+1 armor, +3 dex)
Hit Points 9 (1d8+1)
Speed 30 ft
Proficiency +2
----
Background: Sailor (Pirate)
Saving Throws: Dextery (+5), Intelligence (+4)
Skills: Acrobatics (+5), Athletics (+1), Deception (+4), Perception (+2), Persuasion (+4), Stealth (+5)
Proficiencies: Thieves' Tools, Navigator's Tools, vehicles (water)
----
STR 08 (-1), DEX 17 (+3), CON 12 (+1), INT 14 (+2), WIS 10 (+0), CHA 14 (+2)
----
Gear:
Combat: Rapier, shortbow, quiver with 20 arrows, leather armor, two daggers, belaying pin (club).
Misc: Thieves' tools, Burglar's pack, 50 ft silk rope, common clothes, 10gp.
----
Traits:
Personality: I work hard so i that i can play hard when the work is done. I try to be free and opportunistic, but i often get attached to people arround me.
Ideal: Someday i'll own my own ship and chart my own destiny.
Bond: I'll never forget my first ship and Ianmorn, my father and mentor.
Flaw: Once i start drinking, its hard for me to stop.
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Very Small BG:
Zillyanna's parents died in a ship that sunk during a storm. One of the few survivors, she was found by another ship and raised by Ianmorn, a human who taught her most of what she knows. Zillyana worked in various vessels in the Sword Coast, some less legitimate than others. Ianmorn died of age and sickness a few years ago, and Zillyanna took a break from the life at sea, trying to cope with the loss and the loneliness.

(PS: I'm currently in Uganda and will be flying back home on July 2nd, meaning if i get picked and the game starts before that i won't be active during this day and maybie the next one. Other than that i can make sure to post up to twice a day)