Verrin Tieruk

Wilfredo dala's page

4 posts. Alias of doctor_wu.


Full Name

Wilfredo DAla

Race

human

Classes/Levels

wizard (conjurer 1)

Gender

Male

Size

medium

Alignment

Neutral good.

Deity

Nethys

Strength 10
Dexterity 14
Constitution 14
Intelligence 19
Wisdom 13
Charisma 9

About Wilfredo dala

About Wilfredo Dala
Background
Wilfredo Dala was born a son of rich merchents in Taldor who liked to travel. Wilfredo travled a lot but did not make many friends as a child when growing up. In his childhood Wilfredo did not make many freinds for long since he kept of traveling around golarion so his social ability is a tiny bit below average. He traveled through many countries to lastwall, Varisa, Cheliax, Galt, even land of linnorm kings as a child. If one things seemed to interest him it was books, especially books on magic. On long overland trips he could concentrate on bumpy wagon rides while having his nose in a book.

Eyes: Brown
Hair: white
Height
weight
class wizard conjurer 1
Hit points 12
AC 12
Touch 12
Flat footed 12
Speed 30 feet
BAB:+0
Initiative +8

Feats
1.toughness
1H.improved intiative
1w. scribe scroll
Traits
focused mind +2 to concentration checks
world traveler (sense motive)

Abiliity scores
Str 10 0
dex 14 +2
Con 14 +2
Int 19 +4 +2 racial bonus
Wis 13 +1
Cha 9 -1

favoerd class
bonus hp levels 1
bonus skill point
class features
conjuration school(prohibited abjuration, enchantment)
summoners charm +1/2 wizard level to summoning spells
Acid dart 7/day touch attack 1d6 acid
Arcane bond greensting scorpion familiar
scribe scroll

languages
common
draconic
varisian
Kelish
Skald
Aklo
Elven

Armor check penalty 0
Skills total abilitiy ranks misc
knowledge arcana+8 4 1 3
knowledge nature +8 4 1 3
knowledge planes +8 4 1 3
linguistics+8 4 1 3
sense motive+6 1 1 4
spellcraft+8 4 1 3
perception+2 1 1 (+2) if near familiar
Saves total abilitiy base save
Fort + 2 2 0
Ref +2 2 0
Will +3 1 2
Gold
Attacks

Encumberance light load <76 pounds 76<medium<153

Spells prepared

Spellbook
0 level
Acid splash*
detect magic
detect posion
read magic
dancing lights
flare
light
ray of frost
ghost sound
bleed
disrupt undead
touch of fatigue
mage hand
message
mending
open/close
arcane mark
presdigitiation
1st
grease
mage armor
color spray
enlarge person
summon monster 1
cause fear
hydraulic push

gear
spellbook wizards
spell component pouch
light crossbow
20 bolts
dagger
quarterstaff
3 days trail rations
travelers outfit
backpack
winter blanket
signal whistle
scroll case
50ft string

coins
7gp
19 sp
9 cp

Familiar Clause greensting scorpion
Greensting Scorpion CR 1/4
XP 100
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 6
Fort +2, Ref +5, Will +2

OFFENSE
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
STATISTICS
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Climb +7, Perception +8, Stealth +15, lingustics +2, knowledge nature aracana planes +2; sense motive +4; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
ECOLOGY
Environment warm or temperate deserts, forests, plains, or underground
Organization solitary or colony (3–6)
Treasure none
SPECIAL ABILITIES
Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures.