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Wildmonsters's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. 30 posts. No reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

Dont have any links handy but the daggermark poisoner prestige class has a bunch of poison abilitys a few of which up the DC


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Will those of us who perordered off the dreamscared press website also be getting the pdf or is that only for pazio.com preorders


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Tommarow!

http://paizo.com/paizo/blog/v5748dyo5lfja?New-Rules-New-Ideas-New-Stories


Pathfinder Adventure Path, Roleplaying Game Subscriber

GA why is it only with a case. i can afford a brick but i just any afford a whole case 400+ dollars is to rich for my blood....Nice looking mini though


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Im so upset the i never hear about the kickstarter, would have jumped on that in an instant, definitely looking forward to the release


Pathfinder Adventure Path, Roleplaying Game Subscriber

Achemist, then go into the Daggermark poisoner from paths of prestige the ability to mass produce poisons for the party at DC's 6+ hi gher than normal can be a ggreat boon


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Lord Embok wrote:
That's not what he said. He wants them - he just doesn't want them untested.

Fair enough, my mistake


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deuxhero wrote:
I hope not. This is something that has been screwed up REALLY bad before (Weapons of Legacy).

That's hardly a reason not to do it


Pathfinder Adventure Path, Roleplaying Game Subscriber

Do words of power have spell components? Like verbal or synaptic, im looking threw the effect words amd they dont appear to, unless I'm missing something


2 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

The Draconic Glide kobold feat (pg.136) under special states

Special: If you have the gliding wings
racial trait, instead of the above abilities,
your base speed increases to 30 feet.

but Kobold base speed is already 30 so what is this feat intended to do do?


Pathfinder Adventure Path, Roleplaying Game Subscriber
Darksyde wrote:
Yes, but all constructs have a Caster Level (CL) and what I can find for generic animated object is CL 11, which I can not ignore. I can get around that by using animate object and casting permanency on it, in which case 9th level is the soonest I can do so. Unless there is some way to alter caster level or other wise give a helping hand to crafting constructs. Something I have yet to find but was hoping existed.

actuly unless the caster lvl is in the reqirements section its not the requirment for crafting

here we have the entery for scarecrow witch dose have a minimum caster lvl required (Bolding is mine)

d20pfsrd said wrote:

Scarecrow

CL 6th; Price 15,500 gp
CONSTRUCTION

Requirements Craft Construct, command, fear, geas/quest, hypnotic pattern, creator must be caster level 6th; Skill Craft (carpentry), Craft (sculptures), or Profession (farmer) DC 12; Cost 8,000 gp

and here we have a generic animated object notes the line above isn't there

d20pfsrd said wrote:

Animated Object

CL varies (equal to the animated object’s HD); Price varies (cost of object + [(animated object’s HD + CP) × 1,000])
CONSTRUCTION REQUIREMENTS

Craft Construct, animate objects, permanency; Skill optional (determined by object being created; crafting the object reduces its cost); Cost 1/2 price.

edit: note the requirements for the generic Animated construct are Craft Construct, animate objects, permanency the 2 spells we can ignore by adding 5 to the dc for each we chose to ignore so all we are truly required is the Craft Construct feat


Pathfinder Adventure Path, Roleplaying Game Subscriber

Souldrinker link
Herm...Id assume that it would be your souldrinker lvl's plus any other lvl's of a class that grants a Familiar

if we look at the rules for Familiars

pfsrd wrote:

Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master's level.

as well as here;

All familiars have special abilities (or impart abilities to their masters) depending on the master's combined level in classes that grant familiars, as shown on the table below. The abilities are cumulative.

and the fact that the souldrinker's cacodaemon is as if improved Familiar

pfsrd wrote:
At 1st level, the souldrinker gains a cacodaemon familiar, as if she had the Improved Familiar feat. If the souldrinker already has a familiar, the cacodaemon devours it (which does not penalize the souldrinker). The souldrinker counts as an evil outsider for the purpose of utilizing cacodaemon soul gems.

Personaly love the Cacodaemon DR5, energy resistance 10 to cold electricity and fire,Fast healing 2 combined with at will invisibility makes for a not so squishy buddy


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Robespierre wrote:
No one cares if twf has access to monkey grip because they will not hit anything. On top of that twf is a feat trap tree. You deal less damage for more feats than the 2handed combatant. Not only is twf not feat cost effective but it costs more gold because you're going to have two weapons. Also vital strike is sort of a waste of a feat if you're not charge focused.

It was my understanding that you cant use vital strike on a charge


Pathfinder Adventure Path, Roleplaying Game Subscriber

Id be more worried about vital strike then about two weapon fighting.


4 people marked this as FAQ candidate.
Pathfinder Adventure Path, Roleplaying Game Subscriber

The Persistence Inquisition has this ability

Quote:
Relentless Footing (Ex): As a swift action, you can add 10 feet to your land speed. This increase counts as an enhancement bonus, and it affects your jumping distance as normal for increased speed. You can use this ability a number of times per day equal to 3 + your Wisdom bonus (minimum 1).

So how long dose it last?


Pathfinder Adventure Path, Roleplaying Game Subscriber

I pretty sure there is no "off hand" unless you use twf


Pathfinder Adventure Path, Roleplaying Game Subscriber

Rather then replacing the order feature maybe make 2 or 3 that fit the theam of the archetype.


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sounds fair to me, personally id probably just make it a bomb discovery that modifies your bombs to heal instead. But this works to


Pathfinder Adventure Path, Roleplaying Game Subscriber

"Before you buy traits and abilities, you must determine
the race’s power level, decided by the GM based on the
needs of her campaign
."

Dm sets the power lvl so this dosnt really work

By power level im referring to the chart at the begining

Power Level | RP |max abilities per Category
Standard | 10 | 3
Advanced | 20 | 4
Monstrous | 30+ | 5


Pathfinder Adventure Path, Roleplaying Game Subscriber

Mirror Strike
School transmutation; Level magus 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (a shard of mirror)
Range personal
Target you
Duration see text
You briefly alter the flow of time to split a melee attack into
two attacks. Before the end of your next turn, when you make
your next melee attack roll, compare the result to the AC of
two opponents within your reach. If the selected opponents
are flanking you, you gain a +2 bonus on your attack roll (and
confirmation attack roll, see below). If you hit both enemies,
you can deal half damage to each. Hitting only one opponent
allows you to deal that opponent normal damage for your
attack. On a critical threat, you can make only one attack
roll to confirm the critical hit against both opponents. If you
confirm against both, you deal half your critical hit damage
to each. Your hit is a normal hit rather than a critical if you
confirm against only one opponent. If you fail to use the effect
before the end of your next turn, the spell ends.

Yeah seams like you'd be better off just attacking twice.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Two-Weapon Feint that's what it was

Two-Weapon Feint (Combat)
You use one weapon to distract your enemy while slipping
another past his defenses.
Prerequisites: Dex 15, Int 13, Combat Expertise, Two-
Weapon Fighting.
Benefit: While using Two-Weapon Fighting to make
melee attacks, you can forgo your first primary-hand melee
attack to make a Bluff check to feint an opponent.


Pathfinder Adventure Path, Roleplaying Game Subscriber

If I recall correctly wasn't there a feat in UC that allowed you to faint and get a full-attack in?


Pathfinder Adventure Path, Roleplaying Game Subscriber

you could us the scout archetype from the APG works kinda like the scout from 3.5


Pathfinder Adventure Path, Roleplaying Game Subscriber
Tark of the Shoanti wrote:
I definitely plan on using them, but those are more like after effects of magic going awry. I am thinking about how a character could cause a Spell Blight my messing up a roll of some kind, but it seems a cheap way out of it.

Perhaps from rolling poorly to overcome SR, or rolling poorly on concentration checks.


Pathfinder Adventure Path, Roleplaying Game Subscriber

you could look at spell-blights in ultimate magic


Pathfinder Adventure Path, Roleplaying Game Subscriber
Jeff1964 wrote:
Wildmonsters wrote:

Actually two-weapon fighting doesn't have the melee only restriction. in fact you can use TWF and rapid shot at the same time.

So how would you be able to fire two bows at the same time (for a person with only two arms)when each bow requires two arms to use? The only ranged weapons I am aware of that only require a single hand to use are thrown weapons and hand crossbows. Hand crossbows still require two hands to reload, so they can't be fired more than once each in a round, and then take a full round or more to reload, as you drop one to reload the other.

Page 202 specifically states that thrown weapons (not bows or crossbows, they are never mentioned) can be used with two weapon fighting.

in the weapon description for the crossbow it says that you can fire (but not load) a crossbow with one hand


Pathfinder Adventure Path, Roleplaying Game Subscriber
Ævux wrote:

I've actually been trying to develop a sort of Arkham Horror campaign myself, which is a bit hard since I rarely ever DM and I've not actually read the books. Played the games. Was chased around by a hound of tindolus and so when I saw it in the second bestiary, It sparked my desire.

Actually did this with a group resonantly was a lot of fun.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Actually two-weapon fighting doesn't have the melee only restriction. in fact you can use TWF and rapid shot at the same time.


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Just cage a shock lizard to its back and call it a night


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the 3.5 monster manual had minotaurs as a playable race.


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