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Matthew Morris wrote:
The real question (for me anyway) is will the new froghemoth entry be updated to include eggs, wogemoths and tademoths? ;D jeremy.smith wrote: Lol, well, you can use the Beta rules as a starting point. Not much changed for monsters from Beta to release. But feats, powers, and the rest are a different story. Ah well, I'm working to download it as I type. I'll see what I can come up with for the contest. :) I may have missed it, was there a desired ETA for the final product after the contest is ended? Dragnmoon wrote:
Dragnmoon, how closely have you looked at Coliseum Morpheuon? In another thread you mentioned wanting full color, which it is. Its also available in book form with all sorts of additional supplements also being available to support it. The Ruins Perilous are being released with tokens for each room. The art is by James "DevinNight" Hazelett. Neil Spicer wrote: Other times, I think it's just a percentage of people looking for non-standard items or little-used rules to target so they'll stand out. Only, when a half a dozen other people do the same thing, the opposite happens. "Sure," I think to myself, "There aren't any magical coins in the book. Nice niche to fill." Cartigan wrote: If a word count is not a throwaway unimportant part of the process, one would think the acceptable method for word counting would need to be provided. Hehe. Alright, that one made me laugh. :D There is an official word-count method. It was provided by Paizo so that everyone is using the same counting-engine. Dire Mongoose wrote: What it comes down to, for me, is: What if my word processor and hand-count say 290 words, but yours says 305? (It's treating hyphenated words differently, or markup, or it's ballparking based on character count rather than actual word count, or whatever.) I can't imagine a writing-assignment-for-hire rejection over that. Is there any rational reason to suppose the Paizo wordcounter adds an average of 5 extra words per 100? o.O "What if's," are only productive if there is a real possibility of something happening or having happened. Has there been any evidence that the word-count counter is actually malfunctioning? Cartigan wrote:
When I am writing I pay constant attention to my own wordcount. Its not bad, its part of the job. Moreover, when turning over a word-count specific document, I understand it is generally my responsibility to include the wordcount with the manuscript. Cartigan wrote: Like I said, if this is a contest to find who can press the correct of two buttons the most without any sort of mishap, I'm dropping out, even if I make the top 32. This is a contest to earn a job. A job that will involve actual work and commitment. I have a hard time understanding why someone who doesn't want the job would even enter. But being willing to drop out, even if you make the top 32, over a disagreement with the placement of a forum button, strikes me as a sign that you really don't want the job. joela wrote:
Steve's The Wyrd of Questhaven book is also built off a 3pp idea, I believe. Personally, I regularly use creatures from outside the Bestiary. For Coliseum Morpheuon, I pulled a couple of monsters from the Pathfinder APs for use. For the Ruined Guardhouse and the Book of Monster Templates I went to a 3pp 3e monster book and I frequently use things from Tome of Horrors and the Advanced Bestiary. Non-monster wise, in #30 Unique Magical Blades I pulled a weapon quality from Sunken Empires for use. One limitation, like Steve said, is that as you are writing things, you don't have as much time for reading. But speaking personally, as an OGL freelancer I am quite open to mixing and matching from material I am familiar with (it just happens I spend most of my free 3pp reading time reading monster books). I didn't mean to imply that the ability to make a magical item in 10-15 minutes was the benchmark of success in the contest. I was refuting that the purpose of the contest was to give Paizo an inventory of items when, as I understand it, the purpose of the contest is to look for people who have the ability to create RPG material when called upon to do so, and create it in a timely manner. I was also trying to point out that it is not as economically (timewise) feasible to rifle through other people's ideas as it is just to make your own as necessary. Thomas Leblanc wrote: I think making items is more time consuming than making an archetype or creating an NPC. An item needs to be balanced and useful for the players to enjoy. Stating a villian is not important to the player, but how he is presented makes the players pay attention. I think its going to be different for each person. Items take me about 15-30 minutes each once I have the idea. I've done 6 archetypes now (for other projects, not for the contest) and each one has taken me between thirty minutes and 2 hours. Making a non-generic NPC tends to take me about an hour, higher level NPCs a tad longer. I would like to think thats typical but I know its going to be different for everyone. tieuelium wrote: oh yeah, of course they will be riffling through the submissions and improving upon, and/or using the items in the contest! why have the contest, if not to do just that. Now keep in mind the rejects are rejected for a reason and they might require more working to make them usable, but expect all the almost good enough ideas to be reworked (or at least looked at) and to possably apear in future books. Esp the winners. Speaking only for myself: Rifling through page after page of web-text takes hours. And then, working the kinks out of another persons magic items would probably take me 10-20 minutes, depending on how good it already is. Coming up with a magic item on my own takes about 15-30 minutes. That's not to say there aren't useable ideas in the reject bin, but I think you misunderstand the point of the contest if you thik Paizo is using it to find magic items. They are not. As I understand it, they are looking for the people who can make magic items in 15-30 minutes. @End - I somehow doubt all of the future #30 books are going to have 30 illustrations for each entry (and they will not all be item books either.) I sort of lucked into that one. Steve had a whole file of weapon illustrations left over from a previous project and decided it would be a good idea to use them. It just worked out well that there were just about 30 blade illustrations (including spear and axe blades) for me to work with. :) Also, I agree with you that the scaling DCs are a fantastic idea and one I have been trying to remember to utelize in my own future item creations. No problem. Also, per your wive's post about looking for short video games, I suggest she check out Popcap Games, if she hasn't already. Their games are generally light fun and moreover, they are, until tonight, 50% off. On theme, the search games, I have found, make a pretty decent family activity with all the kids trying to find the hidden objects together. Excellent! Though your link doesn't seem to work for me. This one does though. As the father of four young gamers I will most certainly read your blog with interest. Its already bookmarked. Sissyl wrote: Okay, Ladyhawke and Stardust are good, I'll give you that. Conan isn't, really, unless you like the Thulsa Doom cultist/hippies. I have a hard time seeing Mirrormask, Time Bandits and some others as fantasy, but that's another discussion. Willow is a great movie, as is Labyrinth and Dark Crystal, and I could add the Neverending Story and some others here, but these really are children's movies. I am not saying fantasy can't be children's movies, but that's really sidestepping the question. A fantasy movie can always be universally loved if it is for children. I'm pretty sure there are plenty of bad fantasy children's movies. I would also argue the best ones are good because they are not juvenile in temperament, sacchrine in sentiment and condescending in their script. They are intelligently written, mature in theme and appeal to both adults and children. I don't think of Labyrinth and Dark Crystal as children's movies, though they appeal to children. They are simply good movies. Same with Willow. Just because a show is suitable for children does not mean it is a children's show. I also disagree about Conan. I think it is a good movie marred only by the presence of the hippy-cultist. But that is probably just a matter of taste. Archmage_Atrus wrote: Even assuming, arguendo, that you are correct (you aren't, but the why is incredibly complicated - let's just say your local church can run a raffle without breaking any laws),... I said "for-profit" companies cannot offer games of chance (typically). A church is a "not-for-profit," and has no bearing on anything I said. And as for "no purchase necessary," I'm not sure how to use the character builder without being a customer of the character builder. For the last day of Christmas (#12 that is) Rite is giving away 12 copies of the Coliseum Morpheuon Paper Minis! You can't go wrong with these and your chances of "winning" are pretty good so make sure to stop by Rite Publishing's Facebook page and leave a comment in the contest thread. LazarX wrote:
I do not think you are correct, at least in the United States. State lotteries are legal because states pass laws making them legal. Generally speaking, in the US games of chance are illegal for non-state entitites with exceptions (religious and charity raffles). There are, however, more and more states passing casino laws which make gambling legal within the state in certain environments. My understanding (and it may be out of date as laws continue to change) is that most for-profit companies cannot offer "games of chance" legally. Multi-state companies need to be especially careful, as each state has different "games of chance" laws; what may be acceptable in some states may not be in others. Some states for instance, I believe have "small game" exceptions which allow you to gamble at home for a penny-poker game while still preventing bookies from taking large bets. But again, each state is different. Andrew Turner wrote: Having the winner 'portray' their character doesn't mean they need any acting ability at all. In fact, I'd be surprised if there is very much for the winner to do at all except get dressed up and stand where told. If there's dialogue, voiceovers can fix the worst of it. It says they will be in an "epic" battle sequence, which can be translated to mean that they will be a glorified extra in some scene involving multiple mooks or a large army where essentially they are charging into battle but not actually acting much. Firstly, I find it annoying the contest requires you to use the character builder. I'm not going to subscribe on the off chance I might get a bit part in a movie. Moving past annoyance, I confess I am slightly intrigued by the idea of another D&D movie (the 2nd was entertaining) but then I realize they are going to call it "The Book of Vile Darkness," and can't help but feel this sinking sensation in my stomach warning me of trouble ahead. While I did not address commanding elementals, if you have not already done so, you might check out The Secrets of Divine Channeling for some additional ways to make your elemental clerics more unique. Standback wrote: Technically, he can't really do any of that. And while it's quite true that a 300-word item is realistically unlikely to win anybody great fortune or even fame, I can understand the disappointment of somebody who works hard on something, and then isn't able to share it with the world. Keep in mind Paizo lets you post your losing item to their forums so you can share its awesomeness with the world. Andrew Christian wrote:
I'm not sure if you are quibbling with me or not but I think $9 was right in the range of what I thought my item was worth. :) 3 cents is about what I would expect, at least if I'm getting per word, though depending on who and what for it can be as low as 1-2 cents per word. My item was less than 300 words though so it would be less than $9 by itself (though I would, if using it in a project, add other items to meet whatever word count I was aiming for.) For what it is worth, I have my other items I brainstormed for the contest on file for use in other projects as appropriate because words do, in fact, have value. Again, not that I begrudge using an item for this contest. ^_^ "Herremann the Wise wrote: ...seriously what has been invested but 300 words or less on a wondrous item that didn't make top 32. In dollar terms what do you think that writing is going to be worth? I would hope somewhere between 3 and 9 dollars. Which I don't mind giving away for a chance at writing a Paizo module. :) Nick Bolhuis wrote:
One of us, I think, does not know what fungible means. :) Kryzbyn wrote:
Thats doable. What about them appeals to you, their disembodied state, their martial attitude, or something else? That is, if one was to create a substitute, what would it need to have to fit what you wanted? Kryzbyn wrote: If someone wanted to flesh out (no pun intended) the Reth Dekala in the back of the Tome of Battle, they'd make a kick arse, different PC race. Unfortunately, just about anything WotC put out beyond the Core Rules is off limits as Wizards did not normally use the OGL with their books. :/ Still adding to the list...
QuixoticDan wrote:
Have you checked out Rite Publishing's racial books, for instance, "In the Company of Minotaurs." They contain racial paragon classes to emulate a typical racial progression from 1-20 levels and rules for each race to be playable at 1st level. We also have a thread going at the moment asking for suggestions for future offerings in this line. Adding to the list...
It took 19 days. Hopefully we can reduce that time a little bit but its not too bad for the first one. Following up, Tarren Dei has the second room already to go to the editor, cartographer and counter designer. I don't know how Christmas will affect their turnover but hopefully it will be ready sooner than not. Dark_Mistress wrote:
You want something like Savage Species for each individual monster. I will say that for the minotaur book I aimed for the class to have identical abilities at the appropriate CR range to what the bestiary monster has. So if you take a level 5 Taurian Rog-kalem and compare it to the CR 4 Minotaur they are essentially the same thing. (The Pathfinder assumption is PC character level - 1 = CR) The remaining 15 levels then give the GM an easy way to advance the monster beyond mere HD and/or simple templates. That was my approach anyway which means it provides what you are asking for but then goes beyond giving a bit more for GMs who want tougher monsters while serving Players at the same time who want the full progression. For players who want to mix and match classes, thats also an option so you could be a Taurian Rog-kaleem 5 Fighter 5 and it would be the same as a 5th level Minotaur fighter. Mr.Alarm wrote:
The "In the Company of..." line is for presenting monstrous races as viable player options, so if there was "In the Company of Dhampirs" it would be for players and DMs alike.
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