Grundhu the Derhii

Wicewakan's page

27 posts. Alias of Lord oKOyA.


Race

Ape(animal)

Classes/Levels

Stats:
Init+3 Per+7 (Low-Light, Scent) AC23 Tch12 FF20 HP55 For+7 Ref+8 Wil+3* Spd 20/30' Bite+8(1d6+6) Claw(x2)+8(1d6+6) CMB+12 CMD 25/22 Acrobatic +7 Climb +12 Escape +1 Stealth +1 Survival +1 Swim +4

Gender

Male

About Wicewakan

Wicewakan
Male ape
N Large animal
Init +3; Senses low-light vision, scent; Perception +7
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Defense
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AC 23, touch 12, flat-footed 20 (+4 armor, +3 Dex, +7 natural, -1 size)
hp 55 (+21)
Fort +7, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 30 ft. (20 ft. in armor), climb 30 ft.
Melee bite +8 (1d6+6), 2 claws +8 (1d8+6)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 23, Dex 17, Con 14, Int 3, Wis 12, Cha 7
Base Atk +5; CMB +12; CMD 25
Feats Combat Reflexes, Improved Natural Attack (claw), Power Attack, Toughness
Tricks Attack, Attack Any Target, Defend, Down, Guard, Seek, Sneak, Stay, Track
Skills Acrobatics +7 (+3 to jump), Climb +12, Perception +7, Stealth +1
SQ attack any target, defend, devotion, down, guard, seek, sneak, stay, track
Other Gear armored coat, animal companion charm
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Climbing (30 feet) You have a Climb speed.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sneak [Trick] Creature stays hidden.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.

Tricks known:

Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal breaks off combat or otherwise backs down.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sneak [Trick] Creature stays hidden.
Stay [Trick] The animal stays in place waiting for you to return.
Track [Trick] The animal will track a scent.

Animal Companion Charm:
This powerful magic item is highly sought after by Druids and Rangers who have Animal Companions. It is created by a rare ritual and occurrence with a Druid.
When an Old and Powerful Druid loses his animal companion and decides to give up his link to his Animal Companion he can perform a secret ritual to place a small part of the essence of that powerful Animal Companion into a charm that can be used by another Animal Companion.
Effect: when worn by a Druids Animal Companion the Druid is considered one level higher for purposes of the powers and bonuses of that Animal Companion.