Seltyiel

Whos_That's page

Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 127 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Buddy of mine was wanting to play a thassalonian rune mage, and I was like...whelp, the closest I can think of off the top of my head is the Runelord class archetype.

The buddy then goes, well, when the new content comes out for ORC, I can't specialize in a school that isnt divination right? So here we go to the forums! What do you guys think might happen to the requirements or if it will just be unavailable after the ORC?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Hey not sure if this is how it works, I would like my sidecart item to be shipped to me asap please & thank you <3 sorry I didn't quite understand how the process worked and was under the impression I was just waiting for the shipping time :(

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Right, example in the book for stealth against abnormal senses says that the DM may require folks to say roll a wisdom stealth roll to slow your heartbeat against something that senses blood or a heartbeat.

It seems ludicrous that the skill feat (that my toon took) is constantly covering in mud, slowing heartbeat, breathing shallow, stepping lightly etc all at the same time.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Regarding the skill feat Foil Senses; would this even work against things such as a monster who can detect body heat? I would assume so but at the same time without specifically saying like I covered myself in mud, would that work still?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Thank you all for the quick responses. I'll try to be more patient and wait :).

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I am unsure if I am blind or if it has not come out yet, but I remember on a stream Paizo had stated that there will be a playtest of the 4 new classes in late October but I am unable to locate it on the site, any assistance is appreciated!

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Psiphyre wrote:
Whos_That wrote:
Franz Lunzer wrote:
demiurge108 wrote:
do you have the red crimson assassin prestige class in this book ? HI hope yes but in think is just a matter of time when this prestige class come.
There are no prestige classes in Pathfinder 2 anymore, but the red mantis assassin archetype will be in the Lost Omens World Guide.

There we go, get the right quote!

Do we have a source or confirmation of this?

Here you go:

Mention of the Red Mantis assassin archetype (The High Seas blog)

Second-last paragraph - below the merfolf picture.

As Franz Lunzer said, it'll be in the Lost Omens World Guide.

Carry on!

--C.

YOU ARE A BLESSING!

First character is going through Age of Ashes now, and spent two feats to learn the sawtooth sabres, it would be nice to be able to retrain sooner rather than later (assuming the archtype gives you trained in those weapons). <3

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber
Franz Lunzer wrote:
demiurge108 wrote:
do you have the red crimson assassin prestige class in this book ? HI hope yes but in think is just a matter of time when this prestige class come.
There are no prestige classes in Pathfinder 2 anymore, but the red mantis assassin archetype will be in the Lost Omens World Guide.

There we go, get the right quote!

Do we have a source or confirmation of this?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber
Bardarok wrote:
It's Table 4.2: Income Earned on p.236.

-.- the answer should be "yes, you were blind" lol thank you very much!

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

I remember there was a chart in the playtest document to show this figure, however I cannot find such chart or any other reference to the reduction anywhere in the core book. Am I blind?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

bumping for clarification.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Good afternoon/morning everyone!

I had a question pertaining to rewarding players with experience based on the adventure path or for randomly generated encounters (for example).

In the adventure path, if you say have the players (1st level) encounter Graveshells(2) Creature 1

Is this to mean, that per the core book, this would be a (level 1) encounter (based on the creature 1 rating) and that the players receive 40xp for the entire encounter? or would that be PER graveshell, totaling in 80xp, or (lastly), would the fact that there are 2 of them mean that it increases the level of the encounter to level 2, and thus award 60xp for 1st level adventurers?

My second part to the question similarly is regarding the building an encounter. if you were to add another monster as a DM, same level for example, how would that effect the xp reward?

Thank you for your time everyone!

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Unsure if there is a forum for this one yet but i am totally loving this book! I see that the grey maidens feats and pirate feats didn't make it past playtest.....

Maybe they are included in the lost omens character guide???
#hopefulforRedMantis

Shadow Lodge

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
nick1wasd wrote:

A. Aren't you a fine looking individual OP :P

This person here .... :) Again, thank everyone for the thoughtful input. Keeping a civil conversation about this is leading to lots of brainstorming which is exactly what I was hoping for!

I know that the playtest material will be outdated in just a few short months, but it is good to get some weird mechanical bits out in the water so to speak!

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Thank you two for the responses! I love that spellcasting has "components" that go from 1 to 3 actions (M,V,S) totaling in that full round action in PF1. I could see it easily still taking that action but replacing the Auditory descriptor with the Visual (in the same way that the language replaces it when you use other abilities).

Similarly to the Bard being the exception that they can play the Lute to substitute. The only issue I can see with this would be a bit overpowered being Immune to Silence.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I was wondering if in the playtest because the change from sign language making anything that is verbal into visual or auditory into visual, does that affect spell casting in the same sense? I would assume not but changing the spell key words to visual, concentration, and spell casting.

Thanks for your input!

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

It doesn't say it has the weight restrictions. In my mind if it did, it would say. I believe it has a size restriction instead correct?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I remember a FAQ that stated any spell that requires an attack roll can crit and has a crit of 20(x2) weapon focus and weapon spec I understand. But a weapon group for the purpose of the fighter class feature "weapon training" like heavy blades or close is what I was reffering to.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

At the moment the supernatural ability weird words, is a weapon like supernatural ability.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I was wondering if there was a way to use a spell-like ability or a supernatural ability that uses a "weapon like" property with a fighter weapon group. For example, using a clerics domain ability or the bard weird words ability.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber
Tels wrote:

Thanks for the Kineticist, Mark!

+1

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I see the kineticist as a blaster role with a dabble in versatility. We have a lot of cool fluff, some more useful than others, and a lot depend on how outside the box you can think.(floating stairs and the like) I would like to see the archetype capabilities for the class because with the limited class features it will be an interesting note to see where they go. This is top 3 for my favored class list. Up with the monk and swashbuckler. It gives me the opportunity yo play a caster(like) role without having to rely on the small spell list or having to chose which to prepare and hope that they will come in handy

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber
Mark Seifter wrote:
Whos_That wrote:
I don't mean to sound spoiled by my previous post. Just trying to understand if there was a situation I didn't consider.
I recommend empower if you can only do one, but aetheric+empower is sometimes a good choice if you can do both. Aetheric is particularly good for Fire+Aether, as it's one of the few touch composites and doesn't require going double Fire.

The only one I can see with fire is plasma(air/fire) steam(water/fire) magma(earth/fire) and blue fire(fire x2) and I started with aether :(

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I don't mean to sound spoiled by my previous post. Just trying to understand if there was a situation I didn't consider.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Up to lvl 9 with a telekinetic human. Took expanded element for aether and I feel a bit of a weird problem. I don't have access to any better form/substance infusions really. Fire/water/air/earth have a lot more options. I was wondering...was there a point to using the composite blast aethric boost? 2 burn for +1/die for simple blasts only. Why use this over empowered at any point in time? +50% variable, average 1.75/die for 1 point. Am I missing something?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

That and I have seen examples of monsters that lurk and swim in lava but haven't seen rules for it.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Currently going through the emerald spire super dungeon. There is a level with lava and I am playing a synthesist summoner immune to fire. My DM using logic, that I agree with, says that swimming in lava is difficult if not impossible. Like swimming in mud or pudding. Are there rules somewhere that show a DC or anything like that for lava?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Looking at a kobold using kobold style lol

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

With that, does it then mean that one check can(as a move action) maintain and say, pin. Then standard to attack?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

In greater grapple, it states maintaining a grapple is a move action. You can make two grapple checks per round to move, pin, or damage. But does not need to make two checks. If one succeeds, he maintains. I am wondering, can I chose to maintain as a move and then standard to punch it?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Been a while, but was wondering if we got clarification on the summoner cap stone ability twin eidolon as a synthesist. Is it just a redundant ability at that point.?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Thanks Mark for the reply on the compulsive blasts!

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber
Dolequbo wrote:

I was wondering, can the composite blast be combined with the kinetic blade.

I would say yes, it does not say basic or simple blast, and as long as you are paying burn for both, I would think so.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I don't believe it does. Because gathering energy lets you reduce from blast infusions, so like for example: reduces the cost of kinetic whip by 1, so you can only have it cost 1, or 0 with form specialization. Why would it make more sense to have an empowered blast every round for free?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Blast wild talent. The composite blasts are not wild talents. They are composite blasts if the wording is taken as is. It would make the lvl 15 ability waaay more useful if it applied to both, but for balance I don't believe it does.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Move actions, and I have found it is not. Rewording will do this class wonders. Great job all in all

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Question, is it possible to reduce the burn cost of a composite blast through nove actions? It says wild talents, and expanded element is a wild talent but are composite blasts included? I know it doesn't work for the empower/maximise etc. But if not, why would it ever be better to use aethric boost than empower? +150% for 1 burn, or 1 damage per die for +2 burn...

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Where was it said that the kineticist is psychic?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Yes they do count. I can't find the link, but it was a big discussion with races with spell like abilities count as casters of their HD for those abilities. It was to qualify for PrCs early like aasimar going into mystic theurge. With that logic I would assume because kineticists have a base spell like ability...we would count ad a caster = our level, and natural spell like abilities count as arcane, if that makes sense. Its loosely based on a post from devs but no clear yes or no as of yet.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Min maxing, this class is kind of fun
Kinetic blade is sure one way to go. Especially if you are using vital strike would be fun. The limited BaB makes it hard to do amazing things to it. Taking the feats quicken/maximize spell like ability is a must.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Okay. So because kinetic healer is not a "blast" infusion it would not be viable to use with anything else. Thank goodness my players asked and the wording was odd on that one for us.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Can I get a reply from devs on this one;
Kinetic blade + kinetic healer...
One is form and one is substance. So can you in essence can you full attack at 20th level for 10d6+con mod x3?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Has anyone played around with PRC creation while the playtest is waiting for the final book?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Thank you soo much :)

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

A player is looking to have a blink dog in the group as a pet. He is looking to make it a bit more combat effective and I was wondering if you can dismiss the blink effect(as you can the spell). If not how would you be able to remove that hindrance but allow teleports such as d.door?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

True. Don't have to break everything. I just want to not way overshadow in melee it was a fun flavor concept

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Giving up my only real ranged attacks though, would that be wise in a 2 PC game?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Other than several belts of battle I would guess.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking.

I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option.

The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this.

Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking.

I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option.

The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this.

Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done?

Full Name

Sage Thyme

Race

goblin

Classes/Levels

male CN Razortooth Goblin Druid/1 | HP12/16 | AC 17/19 w/shield | F +4 R+6 W+8| Perc +6 T| Stealth +6 T | speed 25 | focus 1/1 | spells 1 2/ 2 | Active Conditions: ---|wolf Bitey: HP 12/14 | AC 16 | F +5 R +6 W +4|spd 40| per +4 stealth +3

Gender

male

Size

s

Strength 12
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 12

About Sage Thyme1

PFS Information:

PFS 198683-2001: natures envoy
Experience:0
Fame:0
Gold:

Training: Swords (3)

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

Sage Thyme:

Nationality: Varisian
Birthplace: Varisia
Age:[/6]
[b]Gender male

Height:
Weight:
Physical Appearance:

goblin (razortooth)
background
class Druid; Level:1 #; Experience:0 #
size: small humanoid goblin (
alignement CN; deity: green faith
Languages:

bot me:

Sage is fairly aggressive with his primary motivation to ride bitey into melee range. 1 of Sages actions will give Bitey 2 actions to use.
bitey bite [dice=bite] 1d20+6; 1d8+2 [/dice]
sage thyme bite [dice=bite] 1d20+6; 1d6+1 [/dice]
sage sickle [dice=sickle] 1d20+6; 1d4+1 [/dice]
1 action heal [dice=heal] 1d8[/dice]
acid splash [dice=acid splash] 1d20+6; 1d6[/dice] +1 splash on crit 1 continuous

____________________
SENSES
Perception: +6 ((wis+3) + (prof+3) + (item)) [T]
Special Senses: darkvision
____________________
DEFENSES

HIT POINTS: 16/16

ARMOR CLASS
AC: 17/19 with shield (10 + (3) + (3) + (item)) [T
Shield:wooden shield +2 Hardness 3 Max HP 12/ BT 6 Current HP 12

Unarmored: [T], Light: [T], Medium: [T]

SAVING THROWS
Fortitude: +4 ((con +1) + (prof +3) + (item)) [T]
Reflex: +6 ((dex+ 3) + (prof +1) + (item)) [T]
Will: +8 ((wis +3) + (prof +5) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: 16 (10 + (wis +3) + (prof +3) + (item)) [T]

Speed: ## Movement Types: land

Melee Strikes
weapon sickle: +6 (dex +3) + (prof +3) + (item) [T]
damage (1d4 +1) [S] (traits) finesse, agile, trip

Melee Strikes
weapon Bite +6 (dex +3) + (prof +3)+(item) [T]
damage (1d6 +1) [P] (unarmed, finesse)

Ranged Strikes
weapon javelin +6 ((dex +3) + (prof +3) + (item) [T]
damage (1d6 +1 (thrown, propulsive) [P] (traits)

Weapon Proficiencies
Simple: [T], unarmed : [T]
____________________
MAGIC

Magic Traditions

Primal:

Spell Attack Roll (tradition):Primal +6 = (wis +3)+(prof +3))[T]
Spell DC (tradition):primal 16 = (10+(wis +3)+(prof+3)) [T]

Focus Points: 1/1 (maxiumum)
Focus spell: heal animal x 1d8, xx 1d8 30', xxx d8+8
Spell Slots per Day
1st:2/2

Spells Known
Cantrips (cantrip level):acid splash, detect magic, produce flame, ray of frost, stabilize
1st:heal, magic fang

____________________
SKILLS

Acrobatics: +3 = (dex+3(prof +0) + (item) - (armor) [u]
Arcana: +0 = (int )+ (prof 0) + (item) [u]
Athletics: +4 = (str+1)+(prof+3) + (item) - (0) [T]
Crafting: +3= (int+0) + (prof +3) + (item) [T]
Deception: 0 = (cha+1) + (prof 0) + (item) [u]
Diplomacy: 0= (cha+1) + (prof 0) + (item) [u]
Intimidation: +1 = (cha +1) + (prof 0) + (item) [u]
Lore (herbalism): +3 = (int+0) + (prof +3) + (item) [T]
Lore (scouting): +3 = (int+0) + (prof +3) + (item) [T]
Medicine: +3 = (wis+3) + (prof 0) + (item) [U]
Nature: +6 = (wis +3) + (prof +3) + (item) [T]
Occultism: +0= (int +0) + (prof 0) + (item) [U]
Performance:+0 = (cha +1) + (prof 0) + (item) [u]
Religion: +3 = (wis +3) + (prof 0) + (item) [u]
Society: +0 = (int +0) + (prof +0) + (item) [u]
Stealth: +6 = (dex +3) + (prof +3) + (item) - (0) [T]
Survival: +6 = (wis+3) + (prof +3) + (item) [T]
Thievery: +3 = (dex +3) + (prof 0) + (item) - (0) [u]
____________________
ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)

STR +1, DEX +3, CON +1, INT +0, WIS +3, CHA +1
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: (razortooth, 1d6 bite)
Heritage 1st: (rough rider)
1st: (feat)

Skill Feats
Background:herbalist (feat: natural healer. use nature instead of medicine. +2 to check in natural setting)
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: druidic order (Animal)
Feature 1st: (wild empathy)
1st: animal companion
Bonus Feats
Shield Block
____________________
EQUIPMENT

Combat Gear:Padded armor, wooden shield, sickle, javelin x4
Magic Items:
Other Gear:adventurers pack, holly and mistletoe, healers kit, basic crafters book

Bulk: 4.7 (Encumbered at: 6 = 5 + (str+1); Maximum at: 11 = 10 + 1

Coins: 0 copper 1 silver 7 gold 0 platinum (or total in gold)
____________________

CHRONICLES

1. PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)