(posted at the behest of Chris Sharpe, our awesome Venture Captain)
Auckland Pathfinder Society is proud to present: SUMMER OF PFS!
We've had a blast presenting scenarios from Season 5 - Year of the Demon, and so have decided to go even bigger for the summer months. Every Auckland Pathfinder Society game until February is up on the Warhorn site for you to sign up as either a player or a GM. Remember, being a GM at any event based at Redzeed Gaming Takapuna will get you $5 of store credit which can be spent in store.
Auckland Pathfinder Society Dates:
Note: Some scenarios have not been publically announced yet. We have set up placeholder events which you can sign up to play or GM and we will update these when they become publically available.
Pathfinder Games Day December - Pathfinder party!
On Saturday December 14th at Redzeed Gaming Takapuna, Auckland Pathfinder Society presents: Pathfinder Party! The final event for the year. This event will comprise of two sessions, and will have both support for high tier play as well as new characters. If you wanted to introduce new players to Pathfinder this is the event for you.
Summer Convention - BattleCry 2014
One final announcement is that Auckland Pathfinder Society will be at BattleCry 2014! As Auckland's largest all around gaming convention hosted at ASB Stadium on the 14th, 15th, and 16th of February, we are excited to say that you will have the chance to meet other gamers from around New Zealand, and enjoy Pathfinder on a grander scale. Details can be found at www.battlecry.co.nz on the convention itself. As for what games we will be running, this information will be coming soon. If you are interested in GMing a game at Battlecry, or have a particular scenario which you would like played at BattleCry then contact me at PFSAuckland at gmail dot com.
Hope to see you at a game soon, and keep rolling those d20s!
Get involved in Pathfinder Society: Auckland PFS on Warhorn
Congratulations, Chris! I relocated to NZ from southern Florida (just over a month ago) and since meeting Chris (and his right-hand man, Isaac, who should be becoming a VL in his own right soon enough) I have started to help out as GM for the Auckland area. Great group of people(!), PFS is starting to take flight here due to Chris' efforts! Well-done Chris, you deserve it!
EDIT- Oh yeah, and if anyone in Auckland is reading this and isn't involved in PFS yet, but would like to be- check out this link to Warhorn where we sign up for regular games.
This thing is so good of Mythos... er, I mean Dark Tapestry goodness, I MUST own it!
A great bonus is the Tooth Fairy... that just gives me shivers and makes me not want to go to sleep! (Why am I picturing telling all the players they wake up in the morning and all their teeth are gone, but on the plus side, there is 1 CP under each of their pillows?)
Because criticals are so deadly at low tier (1-2), has anyone thought about the idea of proposing to the players ahead of time (especially new ones)- "Guys, I've seen crits completely wipe out low level characters so for this game if you want to opt out of scoring crits yourselves, the bad guys won't crit." I realize this will nerf someone who built their shiny new character around a high crit threshold, but it could be a possible answer to the "Halfling Barbarian crit with greataxe- thanks for playing." problem. Just an idea.
I do buy things during the course of a game if they make sense to buy at the time. That makes sense to have a GM initial. Other stuff, I need time between games to research. As a GM, I don't look forward to having to review all players' purchases and sign off on them... heck, it's hard enough to complete some scenarios at conventions when you are on a schedule and just get the standard paperwork filled out (Chronicles, etc.). (groan)
I assume that the technical side of this (reporting-wise) has already been analysed? I imagine that the code will have to be expanded to check number of times played, GM stars, number of GM-star replays already used, plus not allow the second play on the same character. (Not sure about the last one.) Hopefully that won't be too hairy to change. (At this point, I would probably start thinking about developing a system that can check various criteria for allowing application of credit in case further "special cases" come up.)
Altus Lucrim wrote:
My question is this: Can I set the task as "Carefully Restate Mission Briefing" This would mean that I would take notes on the mission briefing and be very careful to restate my instructions particularly. However when doing this I want to know what complications I should expect at my PFS table. GEN CON GM's- I'm planning on using this there.
Just to clarify... what you are seeking to do is have the GM re-read the opening box text "very carefully" after already reading through it once? Do you normally have a problem following the mission briefing? I could see some GMs (as well as players) being annoyed at having to go through the entire briefing again slowly after hearing it once.
My players routinely take notes during the briefing and ask for spelling clarifications- but if I went through the whole thing once (clearly, as I try to do) and then a player pulled this spell/effect and said, "now do it again, but more slowly" I would not be a happy camper. Also, re:GenCon, sometimes it is hard to finish a scenario within the time-slot allotted, and this seems like a waste of time to me.
I know someone who is working on a costume based on the pictures of Sheila Heidmarch and she wants to know what the gold pin/clasp is on her left breast (looks like a golden swirl with and eye in the center). Is there anyone out there who can answer this question?
(Our guesses have been "wayfinder", "Venture Captain pin", and "Magnimar Nobility pin" so far...)
I think for a witch loosing the familiar could be worse than dying...
From a roleplaying perspective, I can see BNW's point. Trying to leverage the "swap souls" to avoid resurrection/raise costs not only smacks of fromage, but I can't imagine a witch using their familiar that way. I know my witch would never do that to her familiar and goes out of her way to protect it- not use it as a soul-shield.
It occurred to me - is the first mod where Grandmaster Torch is not in a bathtub/spa of some sort?
The image that comes to mind, at least for me, is when Magnum (P.I.) would go to the sauna to talk with "Icepick"- the retired mafia guy.
I've also used the image of a blonde Ulfen girl rubbing ice cubes around his nubs of ears while he soaks in his tub.
This reminds me of True Dungeon where you can elect to play at "hard mode" level (aka Nightmare level). Normally, everyone at the table has to agree to play up to hard mode... one year, our usual group was completed by two fellows from New Zealand (who were really great btw). My friend Joe coerced them into agreeing to hard mode in a very sneaky way...
Joe: "So you guys want to play up to Nightmare mode?"
In the end, we did Nightmare and everyone lived... but who knows how jovial they would have been if they *had* bought it in room one?
@Rogue Eidolon - I was addressing my concerns more in a general way if such a "play up hard mode" becomes standard. I wasn't speculating on this scenario in particular and wasn't implying that John did a shoddy job.
If the "hard mode" text is not that involved (as in your example), then it may not be such a big deal.
One thing we hear time and time again from developers of scenarios is that they were "limited by word-count" and so it seems that many times it adversely affected the quality (i.e. things get left out that would make the scenario run better as a whole).
So my question is, how much does this added "tough mode" modification eat into the word-count? The Four player adjustments already eat into word count somewhat- I don't know if I would approve of this "hard mode" on top of that if it detracts from word-count better spent on the scenario itself.
I am also a bit worried that trying to accommodate too many levels of play will cause issues later on... what issues, I don't know... just a gut feeling I have.
Rats of Round Mountain Part I
Our party came to a collapsed tunnel that needed clearing for us to proceed. The Paladin turned to us and said, "No problem, I can use my adamant earthbreaker and we'll be through in no time." My witch responded with saying "while you're digging, why don't you take your shirt off so you don't over-heat?" and another female character offered to "lube the Paladin" if he did so. He modestly declined the offer. Well, after he broke his way through the collapsed wall...
a pair of gugs attacked him, one of them grappling him quite effectively with it's four arms... and once grappled,
THEN the Paladin started yelling "lube me! lube me!".
Mistress Ashley the Sage wrote:
I did read through your spoiler'ed analysis but it is these three paragraphs above that strike notes for me (bolded for emphasis). Thank you Mistress Ashley for stressing these points- I also would prefer a solution which favors self-determination. You know, if I remember correctly (and maybe I don't), the minimum number of tables that have to be mustered in order for "special boons" to be given out is 15... which means usually that only conventions are able to do so. Many regular "game days" at local stores are in the 3-5 table range... and unfortunately they don't qualify under the requirement. If a VC is responsible and can work with Mr. Brock, I don't see why special boons couldn't be given out in some manner for smaller, regular venues (where people who don't go to conventions might go).
Other than race boons, most of the other boons are not even "all that awesome" (imo), and it seems much ado about something that should be thought of as "a nice, optional addition" to the core PFS play. But it sounds more and more as though people are thinking of them as entitlements which bothers me.
Re: Groundhog Day. I knew I needed to keep it (the module) as short as possible and so I was probably over-prepped for it in some ways... but I still wanted to include something like I proposed earlier in the thread to set the stage for the "time lock". When the PCs entered the first chamber, I read the initial description of the room and let them search it thoroughly... after they started heading up the stairs to the landing, I said "Stop where you are and make Will saves." After the groaning stopped, I instructed the players to move their minis back to the doorway.
That was when I hit play on my cell-phone to kick off "I got you, babe" by Sonny and Cher. One of the players groaned big time then before explaining "Groundhog Day" to everyone.
I explained to all the players that they didn't remember anything that transpired and with good-humor some "re-searched" the room. One of the players, the summoner, had rolled a decent Will save and so she was able to retain her memories. I then asked her to make a Know:Arcana roll. She got a 30, more than enough for her to realize what was going on based on her studies of magic affected time. I gave her the description of their timeline intruding into a "locked" timeline in a demi-plane and how the "ripple" effect would cause looping until things "settled out".
The players wisely decided to say "We just wait it out" (i.e. wait until the looping stops based on the Summoner's educated guess). Another player (a wizard) specified he would write notes to himself to ensure he would eventually realize what was going on. All of this was wrapped up in fifteen minutes... so it did *not* really impact the module that badly and it became one of the things the players said that they really enjoyed about the module and would be memorable for them.
I ended up running it this last weekend. We finished with about fifteen minutes to spare out of the six hour block of time that had been allotted for it. We spent the most time at the very beginning, with a lot of RP with the magic jar'ed rogue... the Pathfinders did not trust him (her) at all. The first 30 minutes were occupied with a lot of sense motive, detect magic, etc. which got us off to a slow start.
The PCs encountered the Conjurer first before the Necromancer and made an alliance- in return for removal of the later, the former would assist the PCs in returning to the outside world without the need to destroy the time array... but only after they performed their "head in a bag" task.
Players had fun in the painting room... three separate combats were triggered- the most memorable one was the frost giant who landed some meaty blows plus a (100+ point) critical that sent the Summoner's Eidolon directly to the promised land- do not pass go, do not collect $200 dollars.
Due to a poor init roll and a speedy grapple of the Necromancer, he didn't get to put up much of a fight (much less make his own offer to free them).
The players said they greatly enjoyed it and post-game I walked them through how it could have gone differently (if they had allied with the Necro instead) which they also thought was pretty cool. Although I regret the Necro fight not going the way I planned, the rest of the combats were meaty and satisfying for both myself and the players... and they really liked the background/story of it so it was a winner overall with my group.
Michael Brock wrote:
I like the idea of boons, races, etc.. being opened at GM Star levels. However, we currently don't have that code written to send out Chronicles automatically.
There was a job posting a web developer for the longest time under Paizo's career opportunities (it was up for almost a year). Was that position filled or did they just give up?
Hmmm... just had an idea. What if these boons were purchasable on the Paizo website for very little- say $1? Then nobody could "cry foul" as it were (unless they had less than a dollar to their name, and I am not even going to comment on that) that they are unfairly distributed... PFS VCs could still give out boons at Cons or large Game Days that qualify under whatever rules are established.
A plus is that the purchased boons could be watermarked similar to other PDFs.
I am sure there are dozens of ways to abuse this approach- but there always are ways to cheat if folks want to.