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Last year I spent several days on my item. This year I took 30 minutes to review my notes about what did and did not work about it... then limited myself to an hour to brainstorm and document this one. Finished in 45 minutes. I told myself that if I limited my investment this way, I wouldn't obsess about the voting.
That was a fail... but I am happy with the item. I think I have received several positive remarks about it so far (if I am inferring correctly)... so overall I am happy and hopeful.
Last minute feedback- I am not happy with the Psychic being "a different flavor of spellcaster". I was thrilled to see the old psionic discipline names as spells, but the more I thought about it the less I liked the idea of these powers being treated as spells. The spell framework has been refined and balanced over time, so I can understand the ease to place these new abilities as it makes balancing the class much easier... there is just a part of me that keeps repeating "these are not spells!" Overall, I think the design is solid (especially now that some of the more obvious issues have been addressed).
Delve the depths under Kaer-Maga... discover more back-story on what the city was originally. :-) Then, have the PCs accidentally unleash a host of Dark Tapestry horrors on the world... :-D
Honestly, I would just like to see a variety of missions... some of them revisiting favorite locations (Blakros Museum for example) but some new ones too.
In two weeks (November 18th), a new public venue for Pathfinder Society will be opening its doors. Three tables are currently slated and the event can be found on Warhorn for RSVP sign-up.
Orakei RSA, Upstairs room, 178 Kepa Road, Orakei.
Auckland's PFS community has grown so much in the last year- we just concluded a very successful mini-con called Waypoint. Come and join in the fun in Orakei!
Year of Leng: Rifts are opening up. Strange discordances in reality are tearing open across the Inner Sea and only the Pathfinder Society has the means to stop the instability before entire regions are torn asunder. Anyone who falls within a rift is never heard from again. Will the Society develop a plan to venture beyond the dark rifts and reason with the alien presence beyond? (Fetchlings)
I would like to see a season featuring more Dark Tapestry content... a cult of Dagon in the Shackles for example. The locations can be all over Golarion (including Tian Xia and the Tapestry), but with the common theme that *something* out there is watching and waiting... for the stars to be right.
"Eyes of the Ten" definitely is starting to lose a bit of it's relevance in light of events of Seasons 4-6 (although I still think it is good!). I know several people in striking distance (one level or two) who are asking about the retirement arc and I am torn between running EoT or waiting for the new one to come out. Would love an update from the development team on it if possible.
(eyeing scenario front page) "Well, looks like this is a Baird scenario... how much prestige does everyone have saved up?"
(eyeing boxed text intro) "Well, looks like Osprey is sending you on a mission... how much prestige does everyone have saved up?"
(after a brief pause) "Well, looks like Baird chose Osprey for this one... (sigh) on the bright side, we will get a break for a snack before the next slot of games. Let's roll dice..."
Lady Ophelia wrote:
So the Blakros Museum is a Tardis? Weird.
Well, you say that because it is capable (now) of bending space... but once it does *both* (time and space), then we can compare it...
Voice in the Void (a possible timey-wimey tentaclular sequel):
The portal which originally appeared in Voice in the Void could become active once again- heeding the droning whispers of it's creators, causing the Blackros Museum to travel back in time 12 million years to the far-off planet of Yuggoth... and taking a few hapless Pathfinders with it. (insert a repetitious grinding noise here)
Then we can pack our Sonic Wayfinders and Fez of Protection +1 and head out for adventure! ;-)
Has anyone suggested that instead of treating people as "untrained" for these skill checks (when they don't have the Technologist feat) that the DCs are simply 5-10 higher for these checks? I think a +10 DC to decipher technology hundreds of years more advanced than your own is a a pretty appropriate modifier. If a PC is the Golarion equivalent of Leonardo da Vinci, she should at least have a chance to figure out the rudimentary working bits. :-)
To sweeten the pot- the full "Eyes of the Ten" retirement arc is being offered at this event! Should be a great time... I know Chris Sharpe is working hard to make this event top-notch. Almost all GM slots are filled at this point, but there is room for players to sign up on Warhorn.
I'll be GMing the 8am Monday "The Hangover" edition of Hall of Drunken Heroes... ;-)
Walter Sheppard wrote:
Walter, one of the great things about PFS and the forum community here is that anyone can state what changes they would like to see in organized play policy. I understand the pros and cons to these arguments, but hearing a VC attempting to shut a thread down by saying "...there's no reason in discussing anything further regarding race boons for people that don't participate in convention play." is the kind of "love it or leave it" response that makes organizers feel under-valued.
Having spent a fair amount of time in the corporate world- every time a company performs a culture survey (often to try to find out where the problematic areas are in the organization) there are always persistent issues that crop up that "the little people"* are unhappy about. In organizations where upper management are out of touch or just plain don't care, are shown this over and over again and their responses are very similar to what I am hearing from you- "well, that's not going to change so let's just move on as it is non-issue".
This is the kind of thinking that results in high-turnover, shoddy work by employees who don't feel valued and an overall malaise that undermines strategic goals of the company.
*by "little people", I refer to the people who are not in the top 10-15% of the org chart.
Yes, this is a tired argument (its been going on for a very long time by my reckoning). Race boons have been a sore-spot for people for a long time... especially those people who don't go to conventions (and the reasons for that are many and varied). Regardless of the argument, let's not try to shut it down with blanket statements... obviously PFS can't please everyone all the time, but it doesn't hurt to talk about possible changes.
I play a hidden Cleric of Lamashtu*, but I understand why this (boon) is illegal... The requirement for the boon, i.e. the "obedience" is so obviously evil that it violates PFS guidelines for alignment. CN isn't evil... Though one could argue there is a fine line because chaotic thoughts/deeds oppose most (PC playable) humanoid races' ideals of righteousness and justice and betterment of the whole by sacrifice of individual needs...
But, sacrificing an intelligent humanoid in the most painful, gruesome and sadistic manner possible is evil *enuf* that it should be obvious why such actions are prohibited under PFS.
*She has her own madness and reasons for it, but they lie wholly in CN land and not CE land.
May 24th and 25th
Armageddon Expo comes to Hamilton... Chris Sharpe (Venture Captain) and Mike Brock are working to bring the creme de la creme of PFS organised play to this two-day celebration of geek culture. Mr. Brock will be flying down to share his insights during a Q&A session exclusively with our Kiwi community and several of the Season Five scenarios will be run (not released at the time of this writing).
Just my 2 cents... In general BNW (Big Norse Wolf) is dead on with good opinions for newer players/GMs... not sure what sparked the reaction... but it is true that over time people who are mainstays to any public forum online tend to be less tolerant of questions asked many times before....
...but that said, Paizo forum users, imho, are generally better than that. I think that our mutual love of PFS somehow overcomes that dynamic I mentioned before. But... YMMV....
Unfortunately, any GM jumping in at this point has an extra level of vigilance to adhere to... each of the seasons (as pointed out before) has it's own characteristics. And, as time marches on, PFS scenarios have changed to suit player demand. Keep in mind that the later seasons reflect the the opinions of seasoned players who are vocal on the forum... earlier seasons were still gauging players' reactions to PFS, in general.
If your players are not playing optimised* characters, you can pick scenarios from earlier seasons for them to play until they learn the ins-and-outs of PFS organised play. Try not to take everything said by other players/GMs on the forums as law.... there is a big difference between a new player (or GM) to PFS and those who have several seasons under their belts as well. Mind you, PFS rules *are* technically law... so don't be surprised for the "run as written" to be what you see- uniformity can trump playability, at least in organised play... it is part of the beast inherent in running public events.
That all said, try to take it in stride. There is opportunity to run PFS for your home group but it does require a lot of organisation (fore-thought) by the organiser to make it happen in a way that is digestible based on their experience level. (See paragraph one...)
Hang in there, WJ
*by optimised, I mean not only knowing how to build a character strongly by the core rules, but also exploiting some feat/ability to make the character exceptionally strong. It takes a relatively strong grasp of not only the rules of the game, but also the exceptions of those rules to make a character that many would consider optimised**.
**mind you, I prefer to play a character with foibles as I find it more interesting.
Liz Courts wrote:
I thought of Rombard too! I really like the owl mini... I know at least one PC in my group that will need that.