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Has anyone suggested that instead of treating people as "untrained" for these skill checks (when they don't have the Technologist feat) that the DCs are simply 5-10 higher for these checks? I think a +10 DC to decipher technology hundreds of years more advanced than your own is a a pretty appropriate modifier. If a PC is the Golarion equivalent of Leonardo da Vinci, she should at least have a chance to figure out the rudimentary working bits. :-)
To sweeten the pot- the full "Eyes of the Ten" retirement arc is being offered at this event! Should be a great time... I know Chris Sharpe is working hard to make this event top-notch. Almost all GM slots are filled at this point, but there is room for players to sign up on Warhorn.
I'll be GMing the 8am Monday "The Hangover" edition of Hall of Drunken Heroes... ;-)
Walter Sheppard wrote:
Walter, one of the great things about PFS and the forum community here is that anyone can state what changes they would like to see in organized play policy. I understand the pros and cons to these arguments, but hearing a VC attempting to shut a thread down by saying "...there's no reason in discussing anything further regarding race boons for people that don't participate in convention play." is the kind of "love it or leave it" response that makes organizers feel under-valued.
Having spent a fair amount of time in the corporate world- every time a company performs a culture survey (often to try to find out where the problematic areas are in the organization) there are always persistent issues that crop up that "the little people"* are unhappy about. In organizations where upper management are out of touch or just plain don't care, are shown this over and over again and their responses are very similar to what I am hearing from you- "well, that's not going to change so let's just move on as it is non-issue".
This is the kind of thinking that results in high-turnover, shoddy work by employees who don't feel valued and an overall malaise that undermines strategic goals of the company.
*by "little people", I refer to the people who are not in the top 10-15% of the org chart.
Yes, this is a tired argument (its been going on for a very long time by my reckoning). Race boons have been a sore-spot for people for a long time... especially those people who don't go to conventions (and the reasons for that are many and varied). Regardless of the argument, let's not try to shut it down with blanket statements... obviously PFS can't please everyone all the time, but it doesn't hurt to talk about possible changes.
I play a hidden Cleric of Lamashtu*, but I understand why this (boon) is illegal... The requirement for the boon, i.e. the "obedience" is so obviously evil that it violates PFS guidelines for alignment. CN isn't evil... Though one could argue there is a fine line because chaotic thoughts/deeds oppose most (PC playable) humanoid races' ideals of righteousness and justice and betterment of the whole by sacrifice of individual needs...
But, sacrificing an intelligent humanoid in the most painful, gruesome and sadistic manner possible is evil *enuf* that it should be obvious why such actions are prohibited under PFS.
*She has her own madness and reasons for it, but they lie wholly in CN land and not CE land.
May 24th and 25th
Armageddon Expo comes to Hamilton... Chris Sharpe (Venture Captain) and Mike Brock are working to bring the creme de la creme of PFS organised play to this two-day celebration of geek culture. Mr. Brock will be flying down to share his insights during a Q&A session exclusively with our Kiwi community and several of the Season Five scenarios will be run (not released at the time of this writing).
Just my 2 cents... In general BNW (Big Norse Wolf) is dead on with good opinions for newer players/GMs... not sure what sparked the reaction... but it is true that over time people who are mainstays to any public forum online tend to be less tolerant of questions asked many times before....
...but that said, Paizo forum users, imho, are generally better than that. I think that our mutual love of PFS somehow overcomes that dynamic I mentioned before. But... YMMV....
Unfortunately, any GM jumping in at this point has an extra level of vigilance to adhere to... each of the seasons (as pointed out before) has it's own characteristics. And, as time marches on, PFS scenarios have changed to suit player demand. Keep in mind that the later seasons reflect the the opinions of seasoned players who are vocal on the forum... earlier seasons were still gauging players' reactions to PFS, in general.
If your players are not playing optimised* characters, you can pick scenarios from earlier seasons for them to play until they learn the ins-and-outs of PFS organised play. Try not to take everything said by other players/GMs on the forums as law.... there is a big difference between a new player (or GM) to PFS and those who have several seasons under their belts as well. Mind you, PFS rules *are* technically law... so don't be surprised for the "run as written" to be what you see- uniformity can trump playability, at least in organised play... it is part of the beast inherent in running public events.
That all said, try to take it in stride. There is opportunity to run PFS for your home group but it does require a lot of organisation (fore-thought) by the organiser to make it happen in a way that is digestible based on their experience level. (See paragraph one...)
Hang in there, WJ
*by optimised, I mean not only knowing how to build a character strongly by the core rules, but also exploiting some feat/ability to make the character exceptionally strong. It takes a relatively strong grasp of not only the rules of the game, but also the exceptions of those rules to make a character that many would consider optimised**.
**mind you, I prefer to play a character with foibles as I find it more interesting.
This was my first year entering the contest. Inspiration for my item comes from the many gunslingers I have played with or GM'ed for who were skinned out as Tien Ashigaru musketeers. This version differs from the submitted one in that I capitalized the title properly. I don't play a gunslinger- so it's not as if I made it for myself. :-)
I realize I probably hurt my chances by making an item that would appeal to just one class (maybe more if you take an archetype that gets you a grit pool)- but I had a desire to do a ki or grit pool oriented item. Giving people a new option in combat (even if it doesn't come into play very much) was also a goal.
I welcome critiques as I would hope to do better next year. Does anyone know if there will be a thread for folks to post their monster ideas too if they developed them prior to learning they were not in the top 32? Thanks!
Jingasa of Steadfast Defense
You know... I kinda knew that (i.e. PFS rules generally err on the side of caution and conformity), but *if* a party did manage to capture one and *if* a player would be willing to pay the value of said creature (500gp), I could see it as being similar to any treasure found in the scenario being purchasable.
I will be running this scenario soon and while prepping, it occurred to me that it is possible that the PCs could realize the value in capturing, rather than killing, a young hippogriff. Either selling one on the black market (500gp est. value) or training it as a mount or animal companion... is that possible in PFS play?
Ok every time I read the name of one of the consumables I'm like that's magical viagra it's got to be.
Hah, I just read this... no idea which item you are talking about, but magical Viagra would be useful...
+1 Caster Level... normal duration, 2 hours. Should your Caster Level remain elevated longer than 4 hours, seek medical attention (or a Dispel Magic).
Eric Morton wrote:
That or you were wearing a Torc of Reckless Abandon... that gives a +5 circumstance bonus to others to escape the consequences of your... actions.
Next year I should submit an item that shoots meteor swarms at anyone carrying (or creating)an item to do with turtles, hamsters, or detached body parts.
*Next* year I am submitting an item that compares two other wondrous items and tells you if either of them is worth voting for... and makes drinks for you whilst it does so.
I have discovered that when two items I have already seen come up matched against each other that 50 some-odd seconds is almost enough time to make a pretty solid gin martini.
Never voted before this year... Had no idea it was this arduous or required this much pain killer. Torcs... Walkie-talkie items... Joke items... (sigh)
Kaer Maga is just itching for more development, I don't want to see Tian Xia forgotten now that the Ruby Pheonix arc has played out- too many things there not to keep working on, finally I also add Vudra as really needing some work (or Jalmarey if nothing else).
Oh, and I want more ties in with the Dark Tapestry... since it's close to Christmas, I suppose I can ask Santa for that, right?
Fahim Demir wrote:
The "not yet appearing in the world" argument against catfolk is a solid one. There is, however, a precedent for ratfolk, and a perfectly good in-game rationale for ratfolk joining the Society. I would argue that the rationale there is better than any rationale for the tengu, since there is an established, in-game relationship between the PFS and at least one ratfolk community.
I have to agree with this- since "Rats of Round Mountain", this seems very, very viable and believable. The Catfolk, much less so in my opinion.
Mystic Lemur wrote:
I don't believe I am saying to heck with limits (in my post). Also, I didn't read anything in the original post about the GM being stressed out and overwhelmed. I wondered if the OP had a problem with a particular player or something that caused the post in the first place. After re-reading the post it just sounds as though he *prefers* four- simple as that.
I would say it is sad if you are only fielding a single table for a public game and saying to the fifth player- "No". Is there a reason you don't want to take that 5th player? Honestly, the sweet spot for me is actually 5 and I loath to go to 6 (or 7). Depends on your goals as an organizer, I suppose... if you are trying to build a PFS community, not sure why you might turn away a 5th... is there more to this story?
(player of Damien Dralneen)
I think as long as a player is just using it for role-play fodder, and not expecting special in-game treatment, it is ok to leverage the lore of the game world this way. Let's not stifle creativity when it is not harming the game, the other players' experiences or causing in-game issues.