This adventure is "4th edition rules with a 1st edition feel." It revolves around a temple which has become host to many strange creatures. Many of these creatures have been attacking the druidic town of Acanthus and the PCs are sent on various missions to the temple. There are three sections of the temple, each devoted to a forgotten god. However, the three sections are magically sealed and each must be opened with a different holy symbol, all found throughout the temple. Once the PCs have completed the adventure, they are then whisked away to their future destiny and presumably to future installments of the God Wars Adventure Path.
There is plenty material here, so whether one is scrounging for monsters, traps, and magic items, or needing a standalone adventure, or running the entire adventure path, one will be satisfied. The monsters are well designed and hark back to the feel of the early days of roleplaying, such as a construct made out of gold coin that releases its coins every time it takes damage, fire toads and a gullywumpus. Such names provoke the imagination.
In general, the product itself is well put together. The art is well drawn for an independent, low-budget product like this one, and enough to inspire the DM’s imagination. The encounters appear similar to WotC’s modules or the “Dungeon Delve” format, but with one added tool: there is information to easily adjust the encounter for smaller or larger groups. Also scattered throughout are various narratives, ranging from creation myths, to anecdotes, to jokes, to stories of legends. These add a bit of fun to the overall product.
There are a few items that could use some improvement. There are moments of logic I don’t agree with, such as Acanthus, apparently a trading town, having no inn. I’m not sure there are enough encounters to get one entirely to 4th level. I also sensed that the background could use more clarity, such as how these creatures are making their way to the temple. Some further background on the temple itself would be appreciated too. However, these are mostly minor quibbles.
The final question is: would I run this adventure? And the answer is yes, and I would have fun doing so. I would need more information about the Adventure Path before I decided to dedicate an entire campaign, but overall this first adventure is a good start.