I have a player than wants to play a summoner and before I say yes or no I want some feedback from the Paizo comunity.
I've read a lot of posts saying it's overpowered and some go as far as to say it's broken. However I've also read post saying it's ok.
I get the feeling that the "it's ok" group maybe those who are playing one and don't want to admit it's problems as it's harder to do that than it is to cry broken when it's someone elses character. I may be totally wrong on this and that is why I'm asking for feedback.
Is the Summoner overpowered? if so how so?
If you feel it's fine as is then why do you feel that?
Also, some DM's may have house-ruled Summoners to allow them in their games, if you have I'd also like to hear what you have done and whether it has been successful.
Point Blank Shot
Rapid Reload and Deadly could be free feats from combat style that still leaves 5 more feats to take as soon as possible.
Gravity Bow [level 4 up]
Talk about a Feat tax just to be able to fire a Crossbow.
Is thre a way to fire a Heavy Crossbow multiple times during a full round action?
Rapid Reload says the reload time is reduced to a move action and only says that light crossbows can be used for the full round attack [bab 6+].
 Also, what about Rapid Shot? would that work with a Heavy Crossbow, and if so, how? I can't fire it twice with bab 6/1 but can with bab 1?
How do you add damage to a crossbow if you take it as your favoured combat style?
I know Focused Shot adds Int to damage as a standard action but what happens once you get a 2nd/3rd attack?
A Fighter can go down with Specialization and Weapon Training but the Ranger doesn't have those options.
Would it be better to go Fighter if you fancy playing a Crossbow user, or is it just a sub-optimal option period?
Looking ahead at say Level 12...
I'll probably only have a Strength of about 20, or 26 with greater Rage.
That's only giving me a +16 damage to my 1d3 bite and claws. Sure I'll have 4 attacks [+ gore] but that's not a lot of "Punch" for the DR issues.
Decent chance to hit though at around +20 Power Attacking and +15 with Dazing Assault.
Need to pump up that damage output or deal with the DR.
Amulet would work me thinks but only with a huge amount of gold!
Why isn't there something for natural attack when dealing with cold iron, adamantine or alignment?
Punching through is a viable option I guess but when you need Dex for multiple AoO's and Con to survive all the minuses the Barbarian rage abilities impose on your AC, you're not looking all that amazing in the Strength department.
My starting stats are..
Route goes something like..
Male Tengu Invulnerable Rager
You misunderstand my point [or I poorly stated my point]
The whole Charisma mechanic is the role-playing part of the game in RAW. It represents all the interactive skills. I'm not saying you can't role-play a character if you dump charisma, of course you can.
Unless someone comes up with an effective way to allow other skills to replace charisma we're not going to solve the issue.
It's like the guy who dumps Int and then comes up with intelligent ways of dealing with problems within the game. I hate it when players come to the table with their own heads after dumping Int.
So that would make the ring have images and not my character, the wearer ? That seems a little harsh, or maybe just "balanced" !
So I've been playing a rule, that I can't confirm in the Player's Rulebook, for like, forever. I picked up this rule from other players many many moons ago and haven't ever questioned it until a player asked me where in the rulebook it says this is possible....
I cast Lightning Bolt down a 10ft. wide corridor. I choose the corner of my square that runs down between the two rows of squares thus Bolting every square.
In the rulebook it does give examples of "line" attacks and none of them actually use this "getting two rows in one" tactic.
Is that because I've had it wrong all this time, or can it be done?
Stone the Crows wrote: