Scoundrel

"Wheeler"'s page

154 posts. Organized Play character for eddv.


Race

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14

Classes/Levels

DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

Deity

Abadar

Location

Absalom Station

Languages

Common, Ysoki, Akitonian, Castrovelian, Elven, Draconic, Ghibrani, Morlamaw, Aklo, Dwarven, Abyssal, Celestial, Azlanti, Vesk

Strength 13
Dexterity 22
Constitution 12
Intelligence 16
Wisdom 12
Charisma 18

About "Wheeler"

A handsome and well-dressed Ysoki that cannot quite escape that inevitable feel of sleaze and slime, with his fur greased...on purpose with what the humans call "pomade". He oozes not just the grease typical of urban ratfolk...but also the sleaze associated with an upstart entrepreneur who isn't....quite on the level.

Originally claiming to work with AbadarCorp, his cover was blown during a Society Mission on Akiton. It is now known that the Ysoki's business operations are some form of multi-level marketing campaign that he is in charge of as he tries to establish his fledgling businesses in cooperation with the Starfinder Society. Has an intense respect for Luwazi Elsebo and finds the Acquisitives to be "trying too hard".

"He's a jive soul bro, a jive soul bro and he always lies to his friends. A jive soul bro, jive soul bro and he never gets nuttin in the end"

Weapons:
[Dice=Advanced Cathode Cannon] 1d20+15; 2d12+10[/dice]
Traits: Unwieldy, Wide Line Crit Effect: Entangle
Fusions: Trailblazing and Entangling
Rails: Heavy Gunner Harness, Scope

[dice=White Star Conqueror] 1d20+15; 3d12+10 [/dice]
Fusions: Ghost-Killer, Frost Trait: Unwieldy Crit: Wounding
Rails: Heavy Gunner Harness, Manual Sights

Armor:
D Suit III (+11 EAC/+12 KAC)
(Thermal Capacitors mk 2, Electrostatic Field Mk 2, )

Skills:

Acrobatics: 18
Athletics: 14
Bluff: 19+d6+2
Computer: 15+d6+2
Culture: 18
Diplomacy: 18+d6+2
Engineering: 15+d6+2
Piloting: 19
Profession (Corporate Recruiter): 16
Sense Motive: 14+d6+2
Sleight of Hand +18
Stealth: +21
Survival: +15

Gear:
T1 Datapad L
Magboots 1
T1 antitoxin L
mk 2 ring of resistance L
2 mk 3 healing serum
4 spare batteries 4L
binders
null space chamber
engineers toolkit (in null space chamber)
Trapsmiths toolkit (in null space chamber)
hackers toolkit (in null space chamber)
Hydrojet upgrade (in null space chamber)
Strategy Game, Imperial Conquest
2 Mk 3 Shock Grenade
2 Mk 3 Hologrenades (rocky cover)

Throat: Wildwise (speak to animals)
Endocrine: restless pineal gland (+4 saves vs sleep, 1/day FRA to wake up)
Blood: Regenerative Blood Mk 2 (regain 10 HP when recovering stamina from 10 minrest)
Ability Crystal: +4 Dex
Synaptic Enhancer: +2 Int

Credit:

Improvisations:
1. Clever Feint
2. Get Em
4. Clever Attack
7. Improved Get Em
9. Don't Quit

Skill Expertise (d6+2):
Sense Motive, Bluff, Computers, Engineering, Diplomacy
Convincing Liar: hold rolling d6 to maintain right to reroll bluff check.
Expert Advice: Add Expertise die to bonus granted by Aid Another
Extra Expertise: Engineering

Blitz Soldier (+10 move speed, +4 initiative)

Feats:
1: Skill Synergy(Bluff/Culture)
3: Improved Initiative
5: Versatile Specialization
7: Weapon Focus (Heavy)
9: Kinetic Resistance

Theme: Corporate Agent:

Theme Knowlege (1st Level)
You are deeply connected to the world of corporate culture, and know all the movers and shakers. When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. Diplomacy is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Diplomacy checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Networking (6th Level)
If your corporate database doesn’t have a piece of information you are searching for, you probably know someone who does. It takes you only 10 minutes to attempt a Diplomacy check to gather information, as long as you have connection to a local infosphere or a quick way to communicate with contacts in a settlement that is at least technologically average (see Starfinder Core Rulebook 406). Additionally if you have access to a local infosphere, you can take 20 on a skill check to recall knowledge in half the normal time (typically 1 minute).

Racials::

Size and Type
Ysoki are Small humanoids with the ysoki subtype.

Cheek Pouches
Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.

Darkvision
Ysoki can see up to 60 feet in the dark.

Moxie
Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter, a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.

Scrounger
Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.