So, after being blown away by the RPG for Song of Ice and Fire that Green Ronin published, I was eager to see what they did with Dragon Age RPG.
I am honestly a little disappointed by the second Design Diary.
This entrey by Chris Pramas outlines the core mechanic of the game.
I like the choice of dice. I like the probability the comes from using 3d6. It is far less random than D20 while still allowing for extremes.
I like the additive mechanic of Dice + Attribute instead of additive dice pool systems.
Where it all falls apart to me is the description of Skill Use and Level of Success.
******************
The skill system relies on foci off of attribute. A focus adds +2 to your roll. This is very similar to the Talents from Classic Marvel Superheroes where having a Talent increased your effective attribute by one step, possibly two steps if you specialized. That was the end of it.
I dislike this skill system for its very limited range of training. I dont think a skill system needs many levels (5 at the least), but it definitely needs more than untrained-trained that you get from the described Focus system.
******************
The level of success is based on the Dragon Die, which is one of the three d6 you roll. From the description it does not matter how much you beat your target number. The die total simply gives you pass/fail. The level of success is determined by the number on the single Dragon Die (1 is barely succeed and 6 is a phenomenal success).
My issue with this is that it means that attribute and skill have minimal impact on the level of success you achieve. This is extremely counter-intuitive to me.
It would be like rolling a total of 30 on a dice pool in West End Games D6 only to be told that since out of 8 dice your "Dragon Die" was a 1 that you barely succeded even though your target number 6. Meanwhile, someone with only 2 dice rolls a total of 7 but since their "Dragon Die" was a 6 they have a phenomenal success.
******************
I know it is the hope of Green Ronin to draw in new gamers with Dragon Age RPG, but they also said they want to sell to veteran gamers. As the system is now described I will not be buying this game myself, nor would I ever play in a session of it. Which is disappointing to me as I was looking forward to buying the game and seeing how it capture the feel of the Dragon Age Video Game as a setting.
-Weylin