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Lem

Weyland Piper's page

255 posts. Alias of Fanguar.


Classes/Levels

Halfling Paladin 1 AC 20/11/20 / HP 14/14 / F +5 R +2 W +2 / Init. 0 / Perc. -1

Strength 16
Dexterity 10
Constitution 16
Intelligence 15
Wisdom 8
Charisma 19

About Weyland Piper

Weyland Piper
Paladin
Male halfling paladin (shining knight) 1 (Pathfinder RPG Advanced Player's Guide 117)
LG Small humanoid (halfling)
Init +0; Senses Perception -1
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Defense
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AC 20, touch 11, flat-footed 20 (+7 armor, +2 shield, +1 size)
hp 14 (1d10+4)
Fort +7, Ref +2, Will +2; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee lance +5 (1d6+4/×3) or
. . longsword +5 (1d6+3/19-20)
Special Attacks smite evil 1/day (+4 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +4)
. . At will—detect evil
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Statistics
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Str 16, Dex 10, Con 16, Int 15, Wis 8, Cha 19
Base Atk +1; CMB +3; CMD 13
Feats Mounted Combat
Traits dangerously curious, deft dodger, rostlander
Skills Acrobatics -9 (-17 to jump), Diplomacy +8, Knowledge (religion) +6, Ride -3, Use Magic Device +9
Languages Common, Elven, Goblin, Halfling, Sylvan
Other Gear splint mail, heavy steel shield, lance, longsword, hireling, dagger, pony, riding dog, feed and rations x20 24 gp
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fearless +2 racial bonus vs Fear saves.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.

Riding dog:

Dog, riding
Riding dog (Pathfinder RPG Bestiary 87)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 40 ft.
Melee bite +3 (1d6+3)
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Statistics
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Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +6 (+18 to jump), Perception +8; Racial Modifiers +4 to survival when tracking by scent
SQ combat riding
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Pons the Gentleman's Gentleman (60 days):

Pons
Male halfling expert 1
LG Small humanoid (halfling)
Init +2; Senses Perception -1
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Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 11 (1d8+3)
Fort +1, Ref +3, Will +2; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1/19-20)
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Statistics
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Str 8, Dex 14, Con 11, Int 13, Wis 8, Cha 11
Base Atk +0; CMB -2; CMD 10
Feats Toughness
Skills Acrobatics +2 (-2 to jump), Appraise +5, Craft (clothing) +3, Heal +3, Knowledge (geography) +5, Knowledge (nature) +5, Perform (string instruments) +4, Profession (cook) +3, Ride +8
Languages Common, Elven, Gnome, Halfling
Other Gear leather armor, dagger
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Special Abilities
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Fearless +2 racial bonus vs Fear saves.

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