About Weyland Piper
Aura of Good (Ex):
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp):
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil (Su):
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Lay on Hands:
Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
RACIAL TRAITS :
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans receive a bonus feat at level 1
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Description and Background:
Description: Tall and straight, broad of should and deep chested. His skin is tanned and ruddy from sun and wind. A thick tousle of dirty blood hair covers his head. He wears an easy smile and laugh lines crinkle around his kind eyes.
History: Weyland was born into the crusades. His parents were both members of the church of Iomedae and fought for many years against the spreading taint of the worldwound. Their long years of companionship blossomed into more and Weyland was the outcome of their love. Even after he was born, his parents continued to venture into the desolation. Though they loved Weyland dearly, his parent's first duty was to the church and the crusades and they instilled that dedication into their son. When Weyland was approaching his teens, his parent went out as part of an expedition like they had some many times before, leaving Weyland, as always, in the care of the clergy. Unlike all those previous times, Weyland's parents never returned from that last mission. In fact none of the members returned and what happened to them was never determined. It is a mystery that still haunts Weyland to this day. With his parents gone, Weyland became a ward of the church and he embraced the tenants of the faith much as his parents had before him. With time he became a Paladin of the order and now strives to live up to the memory of his parents.
"Wonderful weather, for such a grand day is it not? You sir, have a good eye. No I am not from around here. My name is Weyland Piper and I am on a pilgrimage. I am a Paladin in the service of Iomedae and have come to pray before your wardstone, as I have done at many such already. I hope to visit all before much longer. Alas, I did not know that access to the wardstone would be restricted during Armasse, or I might have planned my arrival somewhat differently, but no matter. My brethren have been kind enough to provide me with lodging and so I will enjoy the sights and sounds of your fair city. I have been told that there are a number of holy artifacts of Iomedae in Kenabres and perhaps they are not so restricted during the festival. What was that? Oh yes, someone is approaching the podium."