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Ricle Peakes

Weslocke's page

505 posts. 12 reviews. No lists. No wishlists.



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Even More Player Praise For Islands of Plunder

*****

I recently ran this adventure for the players of my pirate AP and afterwards they were very vocal about how much they had enjoyed it. They cited the fact that they could approach the scenario from whatever angle they chose as a big plus. They stated that the opening was a complete surprise and that the surprises just kept coming. They found their adversaries to be both complex and dangerous. In short they loved playing it just as much as I loved running it. Matt Goodall and everyone else involved on the Legendary team deserves every bit of praise they receive for this adventure. It is truly a gem of adventure writing and design.

If you have not tried Legendary Games Adventure Path Plug-Ins then you seriously ought to. I, personally, have run more than a half-dozen of them now and they all bring something unique to the table as well as serve to expand and complement the Adventure Paths in a seamless and synergistic fashion. Simply put, if you are running the AP's without these plug-ins then you are missing out. They are that much fun.


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More Player Praise For Islands of Plunder

*****

I ran this adventure for my gaming group this Sunday. They loved it. They enjoyed the surprise nature of the introduction, the quick paced plot, the boarding action, the capable and dangerous enemies, and the fact that they could tackle the situation in whatever manner that they could conceive. Matt Goodall and the rest of the Legendary Games Team have once again produced an outstanding piece of work and my players and I could not be more pleased.

If you have not tried Legendary Games Adventure Path Plug-Ins then you seriously ought to. I, personally, have run more than a half-dozen of them now and they all bring something unique to the table as well as serve to expand and complement the Adventure Paths in a seamless and synergistic fashion. Simply put, if you are running the AP's without these plug-ins then you are missing out. They are that much fun.


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Players Praise For Islands of Plunder

*****

Hello All. I recently purchased a copy of Islands of Plunder: Tarin's Crown and I thought I would drop in and explain how thoroughly my players enjoyed this Adventure Path Plug-In.

Seriously, my players loved this module. It left them calling for more. In fact they are eager to continue with Scourge of the Steaming Isle. They noted to me how they enjoyed the free-form plot that allowed them to approach the adventure from so many different possible directions. They felt that the challenges and adversaries were well thought out and demanding enough to make things difficult. They said that the cast of NPC's came alive with the back story and that the story itself was engaging. In short, they want more pirate plug-ins.

If you are running a pirate style campaign or Paizo's Pirate themed Adventure Path then this adventure is absolutely worth giving a shot. Try it. You will not be disappointed and your players will love you for it.


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FMG's Ambitious Kingdom Building AP Continues...

*( )( )( )( )

Hello all. I am a backer for Throne of Night and, like many, I received my PDF copy of Throne Of Night: The Earth's Wound recently. I gave it a good reading over the last few days and thought I would continue my review of this AP. Other than a confusing dedication about opinion, quoted from Voltaire, I really liked this chapter. Seriously, one cannot procrastinate on a Kickstarter Project as long as the author has on this one and honestly not expect someone to voice an opinion. That said, lets get on with the review...

The dual storylines continue through this module as the Dwarven "Explorers" continue their quest for their lost clan home and the Drow "Overlords" continue their conquest in the name of their fiendish patron. Unlike the first module, the second modules dual plots run parallel to each other. The differences in the story are primarily the result of the players choices. Once again, the players are supplied with a large sandbox to explore and claim for their young kingdom. I like the Explorer storyline far better in this chapter than the previous one. The dwarves are given opportunity to make significant strides towards the completion of their quest in this chapter. Also, despite the plotlines running parallel to each other, there should be a huge difference between each parties experiences in each encounter area as a group of Drow PC's and a group of Dwarven PC's are very likely to approach these encounters from extremely dissimilar angles.

The production quality of the PDF is high, with full color pages throughout accompanied by wonderful original artwork. The PDF comes with a printer friendly companion PDF and a Players Guide. My only unfavorable observation of the layout is the dark page backgrounds tend to obscure the (also) dark text making the PDF difficult to read for those with less than perfect vision. Again, to be fair, the printer friendly PDF is easily read (as it lacks the dark background)and is just as lavishly illustrated throughout. On the downside there are many, many more typos in this chapter than the first.

In the back of the PDF the author takes a few pages to expand upon the Patron system introduced in the rear of the first chapter. He also introduces a portion of the modified Kingdom Building rules intended for use with Throne of Night and promises to supply us with more on this subject later.

Throne of Night: The Earth's Wound appears to be entertaining and fairly well written with a good replay value and, unlike the first chapter, each storyline gets an equal share of opportunities to further their goals. Parties playing each storyline are more likely to both feel a sense of accomplishment at the end of chapter 2.

Overall, I have to say that this time Fire Mountain Games is in much better form. There were more typos in this chapter, but I can overlook that in favor of the compelling adventure ideas contained within (for both storylines). Congratulations to both Gary McBride and Michael Clarke on what promises to be an outstanding follow-up to their award winning Way of the Wicked AP.

Just one huge glaring problem big enough to land a Boeing 757 on and store and maintenance it in. This company embraces apathy as a customer service policy. In addition to that they sell print copies of kickstarter stretch goals for months and months on end without ever bothering to supply their backers with those same stretch goals that they already paid for. Not that the backers have received any print copies of Throne of Night either, because they have not, despite the fact that they have been told several time to expect them "soon". First over fourty months ago, then twenty-four months ago and most recently two Decembers ago. At this point we have not heard a single word from Gary McBride in more than fourteen months. We were even promised a revised release schedule more than sixteen months ago and even that has yet to materialize. No matter how good their work is, it is entirely overshadowed by their utter failures to keep their backers informed as well as provide them with the rewards that they were promised. I am awarding 1 star, and only because I cannot award zero stars. I will revise this if this company ever actually delivers on its promises to its backers.


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I'd Buy That For A Dollar!

*****

The fourth entry in Legendary Games Mythic Minis line is a perfectly themed expansion to the Mythic Marshall Path. The abilities within are thematically appropriate to the Marshall's role as the unbeatable combat coordinator and really add functional and flavorful options to the paths already enviable capabilities. The abilities contained within include: Expert Aid, Teamwork Feat Mastery, Unbroken Will, Conflicting Orders (my personal favorite), Friendly Flanking, Shatter Resistance & Resurging Speech. And, believe me, they are definitely mythic!

The PDF's production quality is, as usual, immaculate. The bang-for-your-literal-buck is practically unbeatable. All-in-all this is definitely another feather in the Legendary Design Teams cap. Grab yourself a copy today. You will not be disappointed.


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