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AlanM wrote: Recently, I have gotten my hands on a copy of Dark Heresy and Rogue Trader, and plan on eventually getting Deathwatch, and I'm definitely thinking about coming up with a game to run. However, I don't play the tabletop game (I don't have the money for all those minis), and so I figured that I will pick up some of the 40K novels and get some knowledge of the universe that way. Well, I have finished reading the Eisenhorn Omnibus and am currently reading the Ravenor Omnibus, and I was wondering if there were any other 40K novels that others can recommend to get into the history, feel, and mythos of the 40K universe. You're definitely on the right track. Rogue traders, although they are not the focus of the books, do play an important role in both trilogies (Sholto Unwerth has awesome comedy value, if less competent than the other traders), and obviously the Inquisitors are the focus of the books. In fact, the way both Eisenhorn and Ravenor run their teams is very RPG PC party-esque, and should provide plenty of inspiration and ideas. The Deathwatch chapter even shows up briefly in the first Eisenhorn novel. As for others, it's difficult to say. If you want to run a game involving any kind of large-scale military conflict, such as a crusade, then checking out the GAUNT'S GHOSTS omnibuses could be an idea. The HORUS HERESY series could also be good for getting some background on the setting, although the events of the Heresy are more than 10,000 years in the past of the WH40K universe and probably won't impact on events in the campaign (any more than the an SF campaign set five thousand years in the future shouldn't involve back-references to the building of the Pyramids ;-) ). If you want to use the DEATHWATCH book to run a more traditional Space Marine shoot 'em up campaign, Graeme McNeill's ULTRAMARINES omnibuses might be worth a look, although you might get abuse about the 's murfs' ;-) Also look out for the ULTRAMARINES CGI movie, which should be out next month on DVD, which might be good inspiration. Also the DAWN OF WAR RTS computer game, which is six years old so should run on most PCs and gives a good sense of the atmosphere of the 40K universe. The Twelve Colonies have been fighting amongst themselves for some time, some in civil wars and some fighting one another, which is why each colony has its own military. CAPRICA is almost certainly toast. The last couple of episodes got 700,000 viewers, which is poor even on SyFy, about half of what BSG itself was getting in its final season (and even that was regarded as catastrophically low). The final decision will be made by 15 November. If CAPRICA returns, I suspect it will be 10 episodes purely to wrap up the show and fill a scheduling gap until BLOOD AND CHROME debuts in late 2011/early 2012. As for the chronology, CAPRICA begins 58 years before the Fall of the Twelve Colonies (in the BSG pilot mini-series). The First Cylon War begins 6 years later and lasts for 12 years, ending 40 years before the Fall. So BLOOD AND CHROME begins 10 years into the war, which is 16 years after the events of CAPRICA Season 1 and 42 years before the BSG pilot movie. I believe the idea is that Bill Adama is 10 in CAPRICA, will be 26 in BLOOD AND CHROME (not 'just into his twenties', that's just SyFy mucking up his age) and is about 68 when BSG itself begins and 72 when it finishes. Given the Colonials have longer lifespans than us and better medical facilities, that's not too much of a stretch. deinol wrote: I have the new book but haven't had a chance to play it. I have to say I really like it, but there are certainly some design decisions I'm not sure I like. Mostly I would have preferred a game that more closely matched the tabletop system. Space Marines in Deathwatch are modeled after the novel protagonists instead of the TT. So they are not only more powerful than say, an imperial guardsman, but they are several magnitudes more powerful. The arguments over how powerful a Space Marine is versus an Imperial Guardsmen have gone on for some time, but the general setting information states that one Marine should be worth 100 ordinary humans (Imperial Guardsmen). The tabletop game doesn't really follow that (and DAWN OF WAR I doesn't, whilst DAWN OF WAR II does), whilst the novels suggest a ration of more like 1:10. Generally speaking, a Space Marine (bioengineered super-warrior with state-of-the-art power armour and whose basic weapon is what isn't far off being a high-velocity railgun) is certainly several orders of magnitude more capable a warrior than an Imperial Guardsman (guy with a cheap laser gun). If this was D&D 3E, playing a Space Marine right off the bat would be the equivalent of starting at Level 10 and proceeding straight up into Epic Level. I'm interested in the game. The Deathwatch themselves are the order detached to work alongside the Inquisition (IIRC) and are depicted in the EISENHORN novels as being more specialised and less mindlessly combat-oriented than some of the other chapters, with a lot more RP potential. This year I made it my project to delve into the WARHAMMER 40,000 universe of novels, starting with the prolific Dan Abnett. To date I've read seventeen of his books: the first eleven GAUNT'S GHOSTS novels, the EISENHORN TRILOGY and I'm now on the final book of the RAVENOR TRILOGY. Having previously had very mixed experiences with tie-in books, I was very pleasantly surprised to find that the quality of these novels is very high. Reviews of all of these books can be found here. My overview of the books so far: Gaunt's Ghosts
The series is divided into four 'arcs' or storylines, the first three of which are collected in omnibus: ARC I: THE FOUNDING
1: First and Only (1999)
ARC II: THE SAINT
4: Honour Guard (2001)
ARC III: THE LOST
8: Traitor General (2004)
ARC IV: THE VICTORY
12: Blood Pact (2009)
There are also several spin-off books: Double Eagle (stand-alone novel focusing on a Guard aerial squadron)
Eisenhorn
1. Xenos (2001)
Ravenor
1. Ravenor (2004)
Next up is Sandy Mitchell's Ciaphas Cain series, which is apparently a Flashman pastiche in the WH40K universe. I also need to start looking at the Horus Heresy series, which delves ten thousand years into the backstory of the entire WH40K setting. Any other books and authors worth a look? Authors China Mieville and George R.R. Martin are in the process of trying to get Facebook to remove copyrighted material from their website. Mieville has gone as far as publishing an open letter explaining his concerns: Quote:
Martin's concern is over a specific page which is reprinting his blog entries and photographs without permission. Both authors seem to be indicating that legal action will follow unless Facebook deal with the situation ASAP. QOShea wrote:
Steve Abrams created Midkemia, let Feist use it and set up a publishing company called Midkemia Press in the 1980s, IIRC. They had some D&D-compatible setting books published like 'City of Jonril' and a few other things published way back in the day, but no overall coherent setting books. Apparently Abrams and Feist want to do Midkemia as a proper RPG and setting, but only when Feist completes the 30-book Midkemia story. Which is now only two books and 2-3 years away, so we may see something after that. Season 3 is good but MERLIN's typical inconsistency is kicking in. Spoilerised for the benefit of American fans. Spoiler:
The first two episodes were somewhat harder-edged and more dramatic than what we've seen before, but did rely on yet another evil king with a grudge against Uther showing up with a handy army twice the size of Camelot's. This did lead to some genuinely very impressive major battle scenes (MERLIN's budget is pretty small, all things considered) and siege sequences though.
The goblin episode was really only amusing because of Richard Wilson's excellent comic skills and the scene where the goblin psycho-analysed Morgana. Otherwise a bit corny. The episode with the two guys trying to kill Arthur in the melee was reasonable, but suffered from repetitive writing. Arthur once again finds a great knight and warrior who could be a key ally and once again Uther finds a way of exiling him. It's pretty much Lancelot all over again, although Gawain is far more charismatic and a better actor. We can assume he'll be back at some point. Finally, the episdde with the Crystal Cave and Merlin trying to thwart Morgana's scheme to assassinate Uther may be the best episode of the series to date. Some great acting (Tony Head brings his A-game as we learn Uther's dark secret and how hypocritical he can be), some clever writing choices and use of the legends, and a really twisted moral conundrum at the heart of the episode. Impressive. It's been announced that GAME OF THRONES will air in the UK on a brand-new channel, Sky Atlantic, which Sky are launching in the New Year. This new channel will apparently focus on 'premium' US drama and will be the home of most of HBO's shows in the UK, as well as bought-in drama from other channels such as AMC and Starz. The first major show to air on the channel is BOARDWALK EMPIRE, which launches in March 2011 (five months after US transmission). GAME OF THRONES is expected to air in April 2011, just a few weeks after US transmission. TRUE BLOOD will remain on FX (due to a lifetime deal for the show), though Sky may be able to air re-runs at a later date. Sky have also poached MAD MEN from the BBC to air on the new channel. The good news for existing Sky subscribers is that Sky Atlantic will air as part of the basic package, with no need to upgrade or pay out more money. There are also rumours that the new channel may air without adverts, the only way to accomodate these cable show's longer-than-normal run times. As to the series itself, filming is now approaching the halfway point, with the emphsis switching to scenes in Winterfell and reshooting some of the scenes from the pilot with the new actors. Quote:
Peter Dinklage as Tyrion Lannister. An absolute metric ton of images taken from the previews and behind-the-scenes clips. Some interesting tidbits from the last month and a half or so of shooting: They are filming out of order, with the first month of shooting concentrating on Episodes 3-5, including the Hand's Tourney scene (which had over 200 extras present) and several meetings of the King's small council. Some additional footage set at the Wall, featuring Jon Snow's integration into the Night's Watch, has also been filmed, along with several scenes involving Daenerys Targaryen and her adventures on the eastern continent. Contrary to earlier reports, which suggested that only Dany's scenes would be filmed in Malta and everything else in Northern Ireland, there will be a mixture of scenes spread across the two locations. More of Dany's material will be filmed in Northern Ireland (particularly her scenes crossing the Dothraki Sea and in Vaes Dothrak) whilst some of the Maltese locations will stand in for exterior filming of the city of King's Landing. A great deal of attention is being paid to fine detail. A shot of Grand Maester Pycelle's desk reveals scrolls bearing the names of previous Targaryen kings (even down to the fact that King Aegon IV left off the honorific 'King of the Rhoynar' due to his dislike of the Dornish), whilst King Robert's crown has a stag motif to reflect the Baratheon heraldic symbol. Eddard's small council seat has the symbol of a hand imprinted on it, whilst Petyr 'Littlefinger' Baelish wears a small clasp in the shape of a mockingbird. New trailer and behind-the-scenes featurette. Looking good. Especially encouraging to see Sean Bean being so positive and upbeat about the project. Book 2: Century of the Soldier (containing The Iron Wars, The Second Empire and Ships From the West) Quote:
Entertainingly, after the Sibel Kekilli discussion it appears that actual proper hardcore porn star Sahara Knite (Google with discretion!) has been cast in a minor role in the series. The exact role is unknown, but information hints it might be for a role at Chataya's (the high-class brothel where some of the action, so to speak, in the first two books/seasons goes down, also so to speak) or it could be a role in Daenerys' storyline, possibly Jhiqi (her other handmaiden, Irri, has been cast already). Also slightly randomly, British guitarist Wilko Johnson, well-known on the British blues scene and a former member of Dr. Feelgood and later the Blockheads, has been cast as Ser Ilyn Payne, the King's headsman. And it's already been renewed for a second season before the first even airs. EDIT: Apparently it hasn't been officially renewed yet, but they've had strong discussions on it. Tharen the Damned wrote: Agreed, this series can stand beside these epics. And it is finished! Althought the ending feels a little bit rushed. Kearney once stated that he wants to rewrite the ending as he had to finish it in a hurry to meet the deadline. Happily, he's gotten his wish. The second omnibus contains the rewritten version of the fifth and final book with more focus on the ending. I haven't read it yet so I'm not sure how successful it's been. Book 1: Hawkwood and the Kings (containing Hawkwood's Voyage and The Heretic Kings) Quote:
I thought it was a strong ending, maybe his best ending to a multi-volume series to date. I was disappointed that a lot of characters seemed to end up sitting out half the action, but that did make it more straightforward. Myself and Pat from Pat's Fantasy Hotlist and Mark from the Walker of Worlds blog have interviewed Peter F. Hamilton here. STARCRAFT 2 is an immensely conservative game. If it had been released in its current format in 2002 or 2003 or so, it would have been more timely and gotten a lot more acclaim for being ahead of the curve with regards to the RPG-like bridging sections between missions and so forth. As it stands, it feels like SC2 has borrowed all the best bits of DAWN OF WAR (the RPG stuff is more than slightly reminiscent of DoW 2) and other RTS games to emerge in the intervening years and bolted them to the SC1 engine (but redone in pseudo-3D). There's nothing wrong with that as far as it goes: the game is fun and enjoyable. The story is cheesy as hell, and way too close to WARCRAFT 3 for comfort (Chris Metzen badly needs some new inspiration), but it performs its job of giving you reasons to blow stuff up. It is very much a mild evolution of the game, however, even milder than STARCRAFT 1 which was pretty conservative even when it was released back in 1998. The most telling problem with the game from my POV and those of my online co-players was that we spent months playing SC1 on LAN when it came out and periodically revisited it for years afterwards. After just a week of SC2 we got bored and were dragged back into COMPANY OF HEROES by a new update to the splendid EASTERN FRONT mod, and haven't thought about playing SC2 again since. We've played that game enough in the past, and wanted something more than the same thing with slightly prettier graphics. The producers of the new JUDGE DREDD movie have confirmed that they have cast Karl 'Eomer/Dr. McCoy' Urban as the titular lawman. The film, due to start shooting in the autumn in South Africa, is the second attempt to bring the franchise to the big screen, following on from the 1995 attempt starring Sylvester Stallone. The new film's director is Pete Travis, whose record is undistinguished (VANTAGE POINT and ENDGAME). More encouragingly the script is by Alex Garland and a lot of the effects/production team working on the film are veterans of DISTRICT 9. DREDD creator John Wagner has given the new script his blessing, stating it is much closer to his vision for Dredd. In accordance with that vision, Dredd will not remove his helmet in the new film. The new film, which inevitably will be shot in 3D, is due to hit cinemas in 2012. An assassin in white murders the King of Alethkar, an act commissioned by the enigmatic Parshendi tribesmen of the east. In response the Alethi armies meet those of the Parshendi in battle on the Shattered Plains, a vast landscape of plateaus separated by dark chasms. Progress is slow and gruelling, and Dalinar, the murdered king's brother, adopts a siege strategy to wear down the enemy through attrition. Meanwhile, Kaladin, a former soldier disgraced and sold into slavery, arrives on the Shattered Plains as a bridgeman, a role designed to help carry and place the immense mobile bridges which carry the Alethi army into battle. Mistreated by his masters, Kaladin begins to burn with the need for freedom and vengeance, and finds like-minded men amongst his fellows. In distant Kharbranth a woman named Shallan seeks a missing princess, hoping to become her protege and study under the most famous heretic on all of Roshar. But Shallan's quest disguises another, less honourable cause. These three stories become entwined with the ancient legends of the Knights Radiant and the Voidbringers they fought against. The world of Roshar and the wider cosmere beyond lie in danger from an ancient force, and the key to understanding the nature of that threat lies with a man who can walk amongst the worlds... There's no faulting the ambition of this novel. The publisher and the author have set out their stall quite clearly: they want the ten-volume Stormlight Archive series to be the next dominant epic fantasy series, replacing the soon-to-finish Wheel of Time sequence. The publishing marketing spiel has cranked up to support this effort, drawing comparisons with Tolkien and Frank Herbert which are more than slightly hyperbolic. Yet The Way of Kings manages to weather these pronouncements to stand on its own merits as one of the best epic fantasy releases of this year. The Way of Kings is Brandon Sanderson's finest novel to date, showing a remarkable and satisfying maturing and evolution of his craft. Sanderson is a student of epic fantasy who's made it his business to test the limits of the subgenre and take a mass audience with him, and The Way of Kings raises this skill to new heights. Roshar isn't another generic fantasyland, but a dangerous and alien world wracked by devastating tempests which the normal business of humanity takes place in the lulls between the storms. In his previous books Sanderson has used his worlds as effective background locations, but in The Way of Kings the world itself comes to life satisfyingly, becoming a vivid location which the reader ends up wanting to know more about. Characterisation is an area where Sanderson takes a significant step forward in quality. His characters in The Way of Kings are considerably more flawed and more real than those in Mistborn or Elantris, but he also avoids turning them into grim, grey ciphers. These characters are given motivations and rationales for what they do which make sense, and then evolve satisfyingly over the course of the book. It has to be said that of the three major protagonists Shallan is the one who is not developed very satisfyingly in this way until the very end of the book, when her last three or four chapters transform the reader's understanding of her character and motives in a very impressive manner. Sanderson has a strong reputation as the creator of impressive magic systems, so it's rather surprising that The Way of Kings pulls back on the magical side of things. There's an excellent opening sequence depicting the assassination which is slightly reminiscent of Nightcrawler's attack on the White House in X2 and is as impressive, but otherwise actual feats of magic are somewhat few and far between in the book (although there is a fair amount of use of magical artifacts such as fabrials and Shardblades), although with plenty of hints that these will form a bigger part of the story in subsequent volumes. Another surprise is that Sanderson makes a bold move in this volume by putting some of the common mythology of his universe into the centre of the plot: Hoid, the Shards of Adonalsium, the Shadesmar and other elements which have been hinted at in Elantris, Warbreaker and the Mistborn series are here brought into somewhat sharper relief (although foreknowledge of those earlier novels is not required) and followers of this shared-universe element of Sanderson's work will have plenty more to chew on as a result of this book. On the downside, Sanderson does adopt an everything-and-the-kitchen-sink approach with the book, and uses some side-plots purely to establish elements which will have no resolution until much later, and as a result there are a few side-stories which simply have no apparent reason for being in this novel (most notably the scenes set on the Purelake). In addition, to achieve greater resonance and carry out more impressive worldbuilding, Sanderson has had to sacrifice the thunderous pace that made the first Mistborn novel very enjoyable, the result being a book which is a good 150-200 pages longer than it strictly needs to be with some repetition of ideas and some action sequences (the chasm battles, whilst very impressive and atmospheric, do start blurring together after a while). The Way of Kings (****½) has some minor issues, but overall is a deeper, darker and more satisfying novel than anything Sanderson has produced to date. The book will be published on 31 August 2010 in the USA and on 30 December in the UK. The Jade wrote: I don't even know how they can afford this one, honestly. Perhaps because they shot it in Hungary (which looks astonishingly primeval) and it was a simpler time, with simpler dress, ornamentation and architecture. The production company made the series off the cuff, as it were, and then sold it to Starz later on, as well as to a batch of European and Asian channels. If Starz funded it themselves, it would have likely been too expensive for them. Haven't seen it yet. The book fell into the so-bad-it's-good category, lots of cheesy melodrama and heaving bosoms, so I'm not expecting huge things from it, although I hear they've upped the coverage of the civil war in the TV version which is a good thing. Matthew Morris wrote:
That's what drove Ronald D. Moore up the wall about the show. DS9 ended so he transferred over to VOYAGER wanting to make VOYAGER more dangerous and interesting, only to find total apathy from the VOYAGER writing team and overreliance on the old TREK stand-bys of malfunctioning holodecks and technobabble solutions with the reset button pressed firmly at the end of every week. He lasted two episodes and then quit, later on using the mistakes and bad calls made by VOYAGER as a guideline of what NOT to do on BSG (although he obviously forgot the lesson about not delivering a crappy finale). I'm running a four-year-old single core AMD 3700+ with 3GB of RAM and a 512MB nVidia 8500. The game cheerfully told me that my computer is below minimum spec, but bizarrely it then proceeded to run absolutely fine with everything on Medium detail (turning shadows off helps a lot on busy missions as well) at a good speed. So the game is very forgiving of low-spec set-ups. The only problem I have is that occasionally the graphics driver crashes, turning the screen white. I can exit out to the desktop through alt-tabbing (or hitting the Windows key) and then reboot using key commands, so it's not a massive problem, just annoying. Apparently the driver can't keep up with the information being sent through it, which nVidia are apprently working on for the next driver update. Quote: Blakes 7 is awesome...they are doing an animated series and a new version Blakes 7. Not so much. B7 Productions (less charitably called BS Productions by an increasingly disbelieving fanbase) have not really gotten anything off the ground and Sky recently withdrew from their production agreement for the new series, leaving it dead in the water once again. hopeless wrote: I wonder how they would handle this if the Moon was isolated from the Earth by a world war that made travel to and from almost impossible. This was the premise of a Joe Haldeman SF novel trilogy: WORLDS, WORLDS APART and WORLDS ENOUGH AND TIME. A monstrous solar flare wipes out most of Earth's population, leaving the Moonbase and various 'Worlds' or space stations to repopulate the planet, but this was made difficult by some survivors on Earth who still had nukes and other complications. Actually not a bad premise for a TV series. Quote: Those books were rejected by Straczynski as continuity along with all the other B5 novels save for To Dream in the City of Sorrows the one covering Sinclair's time between his departure from Babylon 5 and the last time we see him taking B4 into the past. As far as the rest of the novels, according to JMS it's a pick and choose as you see fit. City of Sorrows however is the only one he acknowledges as canon. TO DREAM IN THE CITY OF SORROWS, THE SHADOW WITHIN, THE PSI CORPS TRILOGY, THE LEGIONS OF FIRE TRILOGY and THE PASSING OF THE TECHNO-MAGES TRILOGY are all regarded by JMS as canon. The initial Dell books (VOICES, CLARK'S LAW, etc) are not regarded as canon. Knight who says Neek! wrote: Sci-fi channel took a 70s short run show that looked great when I was 12 but anemic at age 30+ and turned it into the best TV series on at the time... Blake's 7. It started in 1978 (like BSG), ran for four seasons, has highly memorable and classic characters, storylines and spacecraft. The biggest difference is that it had a much harder edge than any other space-based SF series to that time. Regular characters died with no forewarning, our 'heroes' principles and morality were corrupted and compromised on a regular basis and the series ended on a shocking note. The 1970s version of B7 was harder-edged and grittier than the 2000s version of BSG. I think a new version would work very well, and indeed I know that SyFy and Sky have talked about doing it as a co-production, whilst Joss Whedon cited it as an influence on FIREFLY. SPACE: 1999 was cheesy fun. You could perhaps do a new version but you'd need to seriously change it. The idea of the Moon being blasted out of orbit and visiting a new star system each week was ludicrous in the 1970s but completely untenable today. You'd need to change the premise to maybe a malfunctioning wormhole experiment, then it would work better. SPACE: 1999's older, less corny Gerry Anderson sister-series, UFO, is currently being remade as a feature film, due out in 2011 or 2012. UFO's structure and set-up (which directly inspired the later X-COM series of computer games) would be much more appropriate to being brought back as a regular series. For some people, this will be the biggest casting news of the entire series to date. But, basically: Charles Dance is Tywin Lannister. What more to say? One of the very best British actors around is playing one of the most layered, interesting and well-developed 'villains' ever written. His scenes with Dinklage should be beyond awesome. The pilot will air as Season 1, Episode 1, a week before Episode 2. It will not be aired separately to the rest of the series. Interesting news. Sky One will broadcast GAME OF THRONES in the UK and the Republic of Ireland next year as part of their new deal which will see them broadcasting all HBO shows in the UK (all of their new shows and all of their old ones as their deals with other channels such as FX and the BBC run out). On the plus side, this means they'll show the series in a good timeslot with solid publicity. Obviously on the bad side, it means a ton of people won't be able to watch it, increasing the number who download it, and it will not attract anywhere near as much media attention as when the BBC was involved. In related news: Roy Dotrice has had health problems and sadly has had to withdraw from the production. His role of Grand Maester Pycelle has been replaced by Julian Glover, a very fine actor. GRRM reports that Dotrice was very happy with this choice, as he and Glover have worked together in the past. The production are now looking at finding another role for Dotrice, who is expected to be in recovery from his illness for the next four months. On the plus side this now means that Dotrice is possibly more likely to be able to do the DANCE WITH DRAGONS audio book. Three further roles have been announced: Amrita Achari as Irri (one of Dany's handmaidens), Sibel Kekilli as Shae (Tyrion's love-interest, kind of) and Roxanne McKee (yes, her from HOLLYOAKS) as Doreah (another of Dany's handmaidens). Yeah, there's no way they'll change actors between Episodes 1 and 2. First off, we know they're not doing that. HBO have already confirmed that all of Cat and Dany's scenes will be refilmed. I'm also hearing that other scenes may be reshot due to the children aging 8-9 months between the pilot and now. Secondly, no series has done that before. TRUE BLOOD's pilot had a different actress playing Tara and BUFFY THE VAMPIRE SLAYER's pilot had a different Willow. Both pilots were comprehensively reshot for the series itself. In additional news, shooting of the full series begins tomorrow :-) Another one, this time of interest for HARRY POTTER fans: Tena plays Nymphadora Tonks in the POTTER movies, although I understand they've cut her on-screen role down a lot from the books. In THRONES she plays Osha, a wildling warrior-woman from beyond the Wall who takes refuge in the Seven Kingdoms and befriends the Stark children (erm, kind of). carborundum wrote: Has anyone ever seen the pilot? Anywhere? One guy from the Televisionary blog has seen it after a friend at HBO swiped it for him. He said it was amazing (and he'd never read the books and knew nothing about it beforehand). Unless it somehow leaks onto the Internet, we'll probably never see the pilot now. Too many roles have been recast and they're refilming just about the whole thing from scratch, one or two small scenes excepted. An absolute ton of new casting announcements: Jerome Flynn as Bronn
Yes, that's Jerome from popular easy listenin' singing duo Robson & Jerome, which is the biggest surprise out of the lot. James Cosmo as Mormon is brilliant though, as is Francis Magee as Yoren, the sort of roles they do a lot. My take on Downbelow Station: Quote:
EileenProphetofIstus wrote: What news do you have on James Bond. I've heard nothing until now. What's going on? The James Bond movies are now on indefinite hiatus until MGM's situation is resolved. The third Daniel Craig film, which was apparently close to going into full pre-production, is on hold until that time as well. The situation being resolved would mean that MGM is sold to another company (unlikely, given MGM's colossal debts), MGM sells off the brand name to another studio (which they may not do, since if they somehow survive they'll want their highest-grossing film series to continue) or MGM goes bust completely and the bank forcibly sells off their assets and properties to other companies (the most likely conclusion), which may still take months or years to happen. Officially THE HOBBIT is still in the pre-production phase, but they have to make a decision on how to handle the situation soon. THE HOBBIT is a more complicated situation as it's a co-production between MGM (who own the film rights) and New Line (who bankrolled LORD OF THE RINGS) with Warner Brothers handling the release, unlike LORD OF THE RINGS where New Line simply did everything. However, since MGM are not putting up all of the money, just supplying the rights, it may be easier for New Line and Warner Brothers to simply buy the rights off MGM altogether and proceed without them. There is speculation that MGM's next discussions with the bank may involve them being told to sell the HOBBIT rights to generate some cash to keep them going for a few more months (JAMES BOND is a much more formidable asset for the company, so MGM will likely be able to hang onto that franchise until the bitter end). That decision by the bank is apparently due in a matter of weeks, so hopefully we'll get a final answer - shutdown or going into production - soon. Black Dougal wrote: Sorry, book 4 was very subpar. It lacked the action-adventure elements of Books 1-3 and the pacing was seriously screwed up, that's for sure. Some elements of the Brienne story were also redundant (the apocalyptic aftermath and its impact on the common folk was better-handled in Arya's thread in the preceding book) and there was unnecessary POV creep. We only needed Asha as a new POV among the Iron Islands (and maybe that one Victarion chapter at the end) and Arianne for Dorne. The rest were not needed, even if Areo Hotah's was one of the best-written in the series. On the flipside, it was thematically the most coherent book in the series. It dwelt on the aftermath and ruins of war with the survivors picking over what prizes they can drag out of the rubble and what happens when certain characters get the power they have craved for the entire series. It also - vitally - begins the process of tying the Wall and Daenerys storylines closer to the Seven Kingdoms storyline, which was essential at this point in the series if there is any hope to see the series concluded in seven volumes. AFFC certainly achieved what it needed to achieve in terms of narrative goals, but compared to the preceding three books those goals were modest, making the book appear somewhat inert in comparison, even though a fair bit does actually happen if you made a list of the major events and story beats. It is definitely the weakest book in the series, but certainly is not entirely devoid of merit. Quote: And at times seriously felt like it was written by anyone but a perfectionist. The book was the product of a series of severe compromises, some of which I know GRRM now regrets. The circumstances of writing this book were extremely complex (it was never meant to exist, for a start, and Martin had no plan for it in his notes; the story was supposed to pick up 5 years later in A DANCE WITH DRAGONS, completely skipping the events of AFFC, but the flashback structure needed to make that work was unsuccessful) and it was the result of Martin abandoning his usual perfectionism. Quote: If you had a eatten an awesome hamburger and then 2 years later you had it again and it was just as good, and 2 years later you had it again and it was even bigger (one of the biggest you ever ate) and ... This analogy is...strained. Especially as the first three burgers you ate took a lot longer than 2 years each to produce (ah, the joys of writing years and years before you start publishing). Doug's Workshop wrote: Reading this stuff is not a mind-expanding activity. I don't leave the story thinking I've learned anything new about the human condition. I haven't been imparted some great understanding about how the world works. I've been told a really good story. Absolutely, although the emotional charge of a really good story doesn't instantly rid a book of literary merit (and Martin delves into some interesting questions of power, authority, responsibility and personal choice as the series unfolds). It is also good to hear that Glen Cook is a good writer, as I've just had all four volumes of his series in omnibus land on my doorstep (in return for some work for the publishers). What I am intrigued by is this idea that Lovecraft is capital-L Literature in a way that Martin isn't. I see Lovecraft very much as Howard, with both authors subscribing to these ideas they would revisit in their work (Lovecraft's ideas on the limits of human knowledge and understanding and breaking those limits leads to insanity; Howard's suggestion that barbarism is the natural state of humanity and civilisation a momentary and doomed aberration), but not necessarily with huge literary explorations of their themes. Both writers wrote to entertain first. In that way, I don't see much difference with Martin, who adopts this idea of power and responsibility and develops it, but doesn't dive deeply into its full literary ramifications (yet, with three volumes to come it remains to be seen if there is something more interesting going on there) apart from the fact that Lovecraft and Howard were formative in establishing the genre whilst Martin was writing in it when it was already mature (and even so Martin's influence on later and current speculative fiction writers is immense). Jean Tannen wrote:
Book 4's mixed reception is one of the likely reasons GRRM has been such an overzealous perfectionist with regards to Book 5. Book 4 was dangerously slow, risking the series spinning out of control across many unnecessary books, and Martin appears to have realised this and undertaken extremely heavy editing and rewrites to ensure Book 5 makes up for the deficiency and ensure this series is done in seven and no more. Quote: Lovecraft is reading, real brain-wracking get-out-the-dictionary reading. GRRM is like brain candy. It's nice, but I'm not gonna remember it in twenty years. Lovecraft has an important, formative role in the history of fantastical literature. Many of his stories remain readable and interesting today, even if you have to flip on the '1920s reading visor' to stomach some of his less savoury aspects, although you shouldn't entirely excuse them because of that. Robert E. Howard, for example, was considerably less offensive (okay, hardly a paragon of progressive writing, but Howard at least occasionally had 'good' black characters and women who did more than scream and pass out, even saving Conan a few times). Martin is an extraordinarily powerful science fiction and horror author, however. Completely ignoring his fantasy work, Martin is widely regarded as one of the best, if not THE best, short fiction authors in the genre working in the 1970s and 1980s, with stories like SANDKINGS held up as among the best the genre has to offer (though I much prefer the considerably darker and more disturbing MEATHOUSE MAN). He then kicked off the 1980s with the last truly great, truly classic vampire novel, FEVRE DREAM (if you don't count Dan Simmons' CARRION COMFORT, which I don't as the creatures are not really vampires in the classic sense), before bringing superheroes into vogue in literature with WILD CARDS. A SONG OF ICE AND FIRE - the finest secondary-world fantasy since Tolkien - is merely the culmination of a lengthy career which has seen him win numerous awards and accolades over some forty years. Ian McKellan is apparently close to signing on for some other films. He's been doing some stage work and not planning things too far ahead to keep himself available for the start of filming on THE HOBBIT, but can't do that indefinitely. He also reports that a 'big announcement' on the project could be forthcoming, either confirming they're going forwards with it or putting it on hold indefinitely, like JAMES BOND. Peter Jackson is in talks to direct, but he has attached the condition that shooting must begin before the end of 2010 (they're pretty much ready to go, with set construction underway, the exterior sets of Hobbiton prepared and so on). The MGM situation makes this complex, since Warner Brothers and New Line would have to put up 100% of the budget and might have to buy the film rights outright from MGM, which will be costly, but if it's the only way to get the film moving, they might have to do it. J.R. Farrington, Esq. wrote:
He has several editors. Laymen need to understand the relationship between editor and author is not the same as between a boss and his employee. Once a publisher signs up a book, that book is going to be published and an editor's ability to order the author around is limited. In most cases all an editor can do is advise, and if an author ignores him there's nothing they can do about it, unless they refuse to publish the book and then lay themselves open to legal action from the author. Terry Goodkind had an editor, but famously declared that he never once listened to any advice given to him by his editor in writing his books ("Let's drop the evil chicken because it is, and let's be honest, retarded." "NO!" "Okay,"). This is why his books are unmitigated garbage. Since they sell anyway, the publisher doesn't really care. Martin is himself a professional editor and edits his books as he proceeds before getting feedback from his publisher-editors. It's one of the reasons the books take so long to come out. OTOH, it does mean that when he says the book is done, it is really done (and not "Done bar another year of rewrites," which is the situation Pat Rothfuss is in at the moment) and will be out a few months later. I find the love for BATTLEFIELD shown here somewhat heartwarming. It was absolutely ripped apart by the fans when it was originally broadcast, although I always liked it. Quote: The special edition version has an alternate scene extra and I find I never run out of exclamatives when watching that special weapons dalek taking out the front gate! There's an excellent story about how the BBC sfx guys went totally overboard on the gate explosion and set off every car and house alarm for five streets in all directions and filled the whole street with smoke. The police and firefighters turned up to see armies of Daleks advancing out of the smoke, to their bewilderment before they realised what was going on. Apparently the last major casting news until next week: Conan Stevens as Ser Gregor Clegane 7-foot-tall Australian Stevens is a former professional wrestler who trained in martial arts and has appeared in (and even wrote one) a string of Thai martial arts movies. He is a fan of the books and lobbied hard for the role of Gregor almost from the first day that HBO optioned the series, even auditioning for Khal Drogo despite knowing he was the wrong ethnicity just to get his face known to the casting agents. He worked very hard to get this role, so congratulations to him for that. In the books Gregor Clegane is almost eight feet tall, the largest and most feared man in the Seven Kingdoms, a savage warrior who is less of a knight and more of a force of nature. He is a loyal bannerman of Lord Tywin Lannister, who unleashes Gregor and his terrifying band of foragers behind enemy lines during times of war, where they invariably wreck havoc. Gregor is loathed and despised by his brother, Sandor (Rory McCann). Quote: Survival was a fairly limp way to go out. As a story, yes, but the Doctor's final speech was brilliant: Quote: "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream. People made of smoke, and cities made of song. Somewhere there's danger, somewhere there's injustice, and somewhere else the tea's getting cold! Come on, Ace - we've got work to do!" Quote: Second Doctor: Really don't know him that well Hmm. Difficult as many of his supposedly finest stories are incomplete, with episodes missing from the archives. Amongst the complete ones, THE WAR GAMES is probably the strongest and certainly the most important historically, introducing as it does the Time Lords and the Doctor's homeworld, and dramatically changing the format of the show (although all of those elements are only in the last episode; the preceding ten are more variable). Quote: Battlefield. One of my favourites from the various nods to Who History, to the speech to Morgane at the end BATTLEFIELD is very, very cheesy indeed, but also great fun if you are in the right mood, or indeed drunk. Particularly notable for the stunt guys who get carried away and start doing elaborate somersaults when hit by explosions instead of just falling over, and Jean Marsh's magnificent cliffhanger speech as the Destroyer appears: "You shall be his handmaidens...IN HELL!", followed by approximately three hours of maniacal evil laughter. Marsh is such a good actress she pulls it off anyway. For McCoy I think I have to go for REMEMBRANCE OF THE DALEKS, simply as, for the first time ever, the Doctor orchestates a confrontation with the Daleks as part of a pre-emptive strike (and again retconned into the Time War), even if it doesn't entirely sit easily with his reluctance elsewhere to destroy the Daleks from all space and time altogether by committing genocide. You can ignore that for the still-impressive Dalek-on-Dalek battle sequences (they pretty much blew the entire Season 25 budget on the story), and the bit where the Special Weapons Dalek trundles out and starts annihilating chunks of London with its frankly ludicrous laser-megadeath cannon.
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