Xanesha

Wazziri Two-Fang's page

49 posts. Organized Play character for Wei Ji the Learner.


Full Name

Wazziri Two-Fang

Race

Tengu

Classes/Levels

Stats:
Rog(Unc.) 1||HP:10/10|AC:17/T:14/FF: 13|F:+1/R:+6/W:+0|CMB:+1|CMD:15(11)|BAB: +0|Init:+4|Low-Light V.|Acro/K:Loc:+4|Blu/Per/UMD:+6|EscA/Ling.:+8|D.D.:+9|Stlth:+10| PFS#145296-13

Gender

Female

Size

Medium

Age

18

Alignment

Neutral Good

Deity

Damerrich

Languages

Common, Kellish, Shae, Tengu

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 14

About Wazziri Two-Fang

Wazziri Two-Fang
Male tengu rogue (unchained) 1 (Pathfinder RPG Advanced Race Guide 162, Pathfinder Unchained 20)
NG Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +0
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Offense
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Speed 30 ft.
Melee unarmed strike +4 (1d3+1 nonlethal) or
wakizashi +2 (1d6+4/18-20) or
wakizashi +2 (1d6+2/18-20) or
bite -1 (1d3)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 18, Con 12, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 15
Feats Two-weapon Fighting, Weapon Finesse
Traits armor expert, desert shadow
Skills Bluff +6, Disable Device +9, Escape Artist +8, Knowledge (local) +4, Linguistics +8, Perception +6, Stealth +10, Use Magic Device +6; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Common, Kelish, Shae, Tengu
SQ gifted linguist, swordtrained, trapfinding +1
Combat Gear caltrops; Other Gear studded leather, wakizashi[UC], wakizashi[UC], backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 5 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Desert Shadow No -5 penalty to stealth checks while moving at full speed.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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