|Wayne Reynolds Contributing Artist|
|1 person marked this as a favorite.|
When designing elements in golarion before the age of lost omens, do you use any historical periods as a guide? How strongly do you adhere to these rules? For example, would a Taldan character from that peak of the empire resemble an iron age fighter rather than middle ages knight?
Golarion doesn't adhere to the real - life rules of historical progression. Visual influences of different periods and cultures from real - life history manifest simultaneously within the imaginary setting of Golorian.Consequently, that linear progression of culture and technology that we experienced in the real world history doesn't really apply to the Golorion setting. This implies that an older incarnation of a Golarion culture may not necessarily infer a lower level of technology.
Though earlier incarnations would probably include design aesthetics from it's later counterpart. The extent that these design aspects would manifest would be up to the design team or the individual artist.
I've not yet been asked to specifically illustrate historic variations of in-game cultures or kingdoms. However, I've occasionally illustrated ruins or ancient items where I've included design aspects from a specific culture to better enable the viewer to make the visual connection that what they're seeing is from the geographical setting's history.