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Wayne Reynolds

Wayne Reynolds's page

Contributor. Pathfinder Adventure Path, Roleplaying Game Subscriber. 167 posts. No reviews. No lists. No wishlists.


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No-one seems to have noticed the "Easter Egg".>:)

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BobTheCoward wrote:
As the iconics move through the art of an adventure path, has there ever been discussion about "leveling" them up?

The nearest thing that has approached linear progression in Adventure Path art is for Iron Gods

In which Lirianne replaces one of her pistols with a laser pistol in part one.
Amiri replaces her greatsword with a chainsword in Part 3.
Damiel also gets grenades in part 4 but they're hard to distinguish in that particular image due to size.

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nighttree wrote:

You have outdone yourself again Wayne, she is outstanding.

I do have one question, regarding the wheel "collar" I can't really tell how it's attached ? It almost seem to be floating above her shoulders...also begs the question how does her helmet get in place (as it looks to ride rather low)...does it slide under the collar ? or is it actually attached at the breastbone, and the helmet fits over it ?

You can see the full background illustration for Wrath of Thrune. Linxia is wearing her helmet.

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nighttree wrote:

You have outdone yourself again Wayne, she is outstanding.

I do have one question, regarding the wheel "collar" I can't really tell how it's attached ? It almost seem to be floating above her shoulders...also begs the question how does her helmet get in place (as it looks to ride rather low)...does it slide under the collar ? or is it actually attached at the breastbone, and the helmet fits over it ?

Thanks Nighttree,

I imagine that the collar would be attached to the breastplate with a slot and groove section which would affix to the breastplate via a sliding rivet.
Her helmet doesn't go over her head as low as you think it does. When the art description mentioned a sleek helmet a decided to create something extremely elongated like African wood carvings. The eye slots are exaggerated and actually go further up above her face so that the helmet sits higher on her head.

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Darrell Impey UK wrote:
When I looked at the image, it appeared that the pupil of her right eye was missing. Is this a something caused by the web site/my software, or is that how you drew her?

Yeah, not sure what happened there. I deliberately made her right pupil higher than her left to convey a degree of crazy (Bearing in mind that I don't get to see any background story before I create a character illustration)There's an alternative view of the artwork on my FB page where you can see her right pupil.

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Rosgakori wrote:

Just saw the new picture for the Hellknight iconic in the paizo blog. It is VERY good, one of my favorites. It actually reminded me of one old character art that was in Finnish RPG magazine years ago.

My question is about the collar she has. Is it supposed to be like reverse halo? And again, is there a real life equivalent for it? I really liked it, nice splash of bright color to her :)

Thanks, I’m glad you like the art.

The collar is a representation of the spiked wheel motif associated with the Order of the Rack. (As far as I'm aware there's no real-life equivalent)
Order of the Rack plate armour is supposed to resemble exposed musculature (As if the skin has been flayed off) I introduced the spiked wheel motif around the elbows, knees and neck. I kept the designs inside the collar to an angular /triangular shape to contrast with the organic shapes contained in the armour and cloak.
The cloak was particularly tricky. I wanted to convey the different texture of flayed skin to fabric. However, there aren’t many visual references to flayed skin available on the web. I started my search at St Bartholomew. There’s a particularly fine - but gruesome classical statue of the saint which shows him wrapped in his own flayed skin – like a toga. It was a good starting point for visualisation of the exposed musculature and what flayed skin might look like. There’s also a modern sculpture of the saint by Damian Hirst. Eventually my searches lead to examples of flayed skin found in an unnamed museum. The examples were in tatters but it lead me to create the distinctive tattered effect on the cloak. I felt the effect was evidently not fabric but also helped convey that gruesomely creepy vibe of the character.

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Twigs wrote:

Happy holidays Wayne! I've been trawling the books for any representation of what Damiel's mutagenic form might look like since his appearance in the comics. I even picked up the Alchemy Manual only to have my hopes dashed (although Kerem Beyit's cover art is phenomenal). Does such a thing exist?

If not, do you have any preliminary thoughts on what a "changed" Damiel might look like? If so, are you able to share one or two of them with us? (If not, I can hold out in hope that we'll see "The Change" somewhere in the Hollow Mountain arc...)

Festive greetings to you too Twigs.

It's difficult to speculate on imagery that I've not been commissioned to illustrate.
In most cases, I'd have to depict what I'm instructed to by Sarah or Sonya - the art directors.
The description would likely come from the design team.
If there's an existing image in circulation already, then I'd design something along those lines in the interest of continuity.

I'll add your request to write a visual explanation of Damiel to my list of things to do. The write - ups take me a while to create (I draw quick but write slowly) My work on Hell's Vengeance has taken up a considerable amount of time to allow much writing recently.

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Queen Moragan wrote:

Thank you for your response Mr Reynolds.

I assure you that I meant disrespect what-so-ever to you as an artist, as I am a HUGE fan of your work.

The sum of my actual experience in dealing with an artist to commission a specific piece, was a meeting with a local artist who specializes in pointillism. And while I have talked to many, many artists over the years, I have not even considered commissioning any.

I must say however, that I do consider that your artwork is the definitive look of Pathfinder. And I mean no disrespect to all the truely great artists that have illustrated Pathfinder throughout all the various products. But owning just a character sketch of one of my characters, or of our table of PCs, done by you would be just fantastic!

And I thank you for answering my question in this public forum, with what I assume is the correct answer.

Please contact the artist directly concerning commissions and art fees.

Thanks Queen Moragan. No offense was taken. Most people never experience business dealings with freelance illustrators so never get familiarised with any professional etiquettes that may be involved.

I figured that you were a nice person, asking innocent questions in the wrong place. No offence was intended towards you. :)
I'm a wholly commercial illustrator. My work on commercial products doesn't allow me additional time to accept personal commissions. Sorry.

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Terevalis Unctio of House Mysti wrote:
Mr. Reynolds, thank you for being on these boards and answering questions!

Thanks for your interest in my artwork Terevalis. I'm really pleased that you find the thread interesting. :)

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Queen Moragan wrote:

Ok, I have to ask, how much would you charge for;

1 - Bust character portrait - full page pencil sketch, with brief description of the character for your reference but otherwise your interpretation.

2 - same but in ink.

3 - same but painted.

4 - Full body character portrait - full page pencil sketch, with brief description of character for your reference but otherwise your interpretation.

5 - same but in ink.

6 - same but painted.

Time frame sometime in the next year, no real hurry.

You're probably not aware, but...

It is somewhat inappropriate, unprofessional and slightly unethical for me to discuss commissions and art fees on a public messageboard. Especially one hosted by a valued client.

Sincere thanks for your interest in my artwork. However, I must respectfully decline to answer in this instance with apologies and no offence taken. :)

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Nutcase Entertainment wrote:

Would you make comic strips of the Iconics' backgounds/backstories if someone asked?

Anything you love to draw, but lack in opportunities to do so?

.?

Like any commercial commission request, it would depend upon;

How quickly does the client need it?
How much art does the client need?
And how much does it pay?

Though considering that I've not accepted any comic art commissions in quite a few years, the answer is likely no. But I don't rule out the possibility.

I'm very content illustrating fantasy games as it offers a wide variation of subject matter that constantly keeps things interesting. Occasionally, I get yearnings to illustrate certain things when inspiration takes me. Such as a snow - scene, angels, undead, gladiators, etc. I'll sometimes do small thumbnail sketches if time allows. But the ideas usually get put on the back-burner when the next deadline looms.
Maybe one of my projects will materialise one day soon.

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AlgaeNymph wrote:
Wayne Reynolds wrote:
AlgaeNymph wrote:
Wayne Reynolds wrote:
The artist here has gone for a slightly 'Classical Greek' look which I think really works for this deity.
I do too! But...how can you tell Arshea was given a slightly Classical Greek look?
Her clothes look similar to a two-part Ionic chiton, as worn by women in ancient Greece.
This is pretty much an excuse for me to talk about Arshea more, but...why do you think lightly Classical Greek looks good on em? I'm not a clothing connoisseur, so I think it simply goes well with Arshea's body.

You kinda answered your own question there. :)

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AlgaeNymph wrote:
Wayne Reynolds wrote:
The artist here has gone for a slightly 'Classical Greek' look which I think really works for this deity.
I do too! But...how can you tell Arshea was given a slightly Classical Greek look?

Her clothes look similar to a two-part Ionic chiton, as worn by women in ancient Greece.

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AlgaeNymph wrote:
If you were asked to, how would you design Arshea?

Arshea; "Arshea is androgynous and has been depicted as both male and female, but in either case, always dressed in many-colored veils of gossamer. Arshea has a perfect face, a lithe body, and wings of gray and blue"

In the interests of continuity, I'd follow this text description and depict Arshea along the lines of how they're shown in Chronicle of the Righteous
The artist here has gone for a slightly 'Classical Greek' look which I think really works for this deity. I'd probably add a number of multi-coloured veils that swirl and move around Arshea's form.
If no specific gender was mentioned in the art description I would attempt to convey that Arshea can switch gender by illustrating them in an androgynous form that has both feminine and masculine qualities.

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mellowgoth wrote:
Wayne Reynolds wrote:


However, (As an armour - wearer myself) I assert that...

In what capacity do you wear armor, Wayne? (longtime SCA fighter, here...)

I belong to a few different medieval re-enactment groups in the UK (Since 1990) as well as doing independent combat demos.

I have different sets of armour and weapons depending on the time period or combat demo I'm participating in.
Short - sleeved maille (Haubergeon helm & shield for 5th - 11th century, (Helmet and shield differs depending upon time period)
Long - sleeved maille (hauberk), coif, chausses, helm & shield for 11th - 13th century,
Coat of plates and helm for 14th century (Though I can interchange bits for this time period)
Full plate harness for 15th century.

My experience in historical re-enactment and research helps with visualising fantasy artwork images. Knowledge of what historical items look like in real life gives a good starting point at which to illustrate items, before imagining what they might look like in a high fantasy setting.

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Concept sketches for Lazzero - Cleric of Asmodeus (featured on the cover of Hell's Vengeance part1) can be seen on my Facebook page here;

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Rosgakori wrote:

I really like the art you have done fro Hell's Rebels and Hell's Vengeance so far! I have two questions:

1)Is Lazzero's hat inspired by the spanish hat capirote? Those that has erring similarites with certain KKK hats.

2)In Turn the Torrent's cover the hellknight (Or so I presume) has one of the greatest armors I have seen. Is there something close to that which inspired it, either in armors or in natural world? It's piscine in theme surely, but is there specific things?

Thanks Rosgakori.

1) A ceremonial item like the Spanish capirote was the basis for Lazzero's headgear. To make it fit into the Golarian world setting I made it open-faced so that we can see the character. I also imagined what headgear would look like if someone worshipped a demon. Hence the horned shape at the top instead of a single point to echo the shape of a demon's horns.

2) The Lictor of the Torrent from Adventure Path #98 is based upon a few different jousting harnesses from 14th/16th C Medieval Europe.
The helmet is based upon a Frog - mouthed helm with integral gorget. By adding design elements I was trying to create an helmet that was evocative of a deep sea creature - like an angler fish. I used extended scalloped and bat-wing design aesthetics to create a Piscean look for the armour. I also wanted to give the impression that the armour is aquatically ergonomic, hence the fins and extended pauldrons (Shoulders).
I've seen a few comments suggesting that the armour would be impossible to move in real life. However, (As an armour - wearer myself) I assert that a real life human being could move and fight in that armour. The additional plates act like rebraces (Reinforced plates). Each are either "floating" items like a besegew (discs covering the armpits) or are attached by sliding rivets to allow articulation when the limbs are moved.

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Purple Dragon Knight wrote:
Wayne Reynolds wrote:

Sometimes something that just looks cool doesn't need to work in real life. It just needs to look cool.

Exactly. And people tend to forget that you don't really go overboard: the guy's mace and shield are of a reasonable size! I mean, there's an entire industry / artform that thrives on weapons like this and it doesn't seem to be a show stopper for the readers/gamers involved. Your artistic license is more than reasonable. And superbly well thought of to incorporate a guy's religious iconography into his gear. Tip of the hat from me, Sir.

Amiri's two - handed sword is pretty big. ;)

But it's a good example of the kind of concepts that can be possible within a high fantasy setting. :)

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Set wrote:
Wayne Reynolds wrote:

The concept was to create a very "ceremonial" character. His buckler is likely magical, considering the demonic script inscribed upon it. It's designed to represent the five - pointed star of Asmodeus.

Whilst I base a lot of my designs on real life objects, I like to use my imagination to create fantastical elements that in turn inspire the imagination of the viewer.

It's a very striking design. I was pondering a star-shaped mace-head, myself, but the pentacle-buckler is even more dramatic, and looks like a portable summoning circle (for imp-sized summons only!).

Thanks Set.

The spiritual weapon shown in the background image is a mace with a 5 - pointed design. It's what I imagined Asmodeus's mace would look like. (I'm not sure if it's ever been illustrated?)

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Purple Dragon Knight wrote:
Wayne Reynolds wrote:


Whilst I base a lot of my designs on real life objects, I like to use my imagination to create fantastical elements that in turn inspire the imagination of the viewer.
Thanks for being so polite; I don't think you need to justify your art, especially to posters that come across as jerks. It's art. Really good art too.

Thanks Purple Dragon Knight.

I think people are passionate about the game they play. I really like that players are so into the Pathfinder game setting that they think about the different aspects that the visuals present them.
Whilst comparisons to real life elements may be valid, sometimes players can forget that in the context of a high fantasy setting those parameters can be easily pushed into the realms of the fantastic or unbelievable - Because that's partly what the games all about. Creating fantastic situations and adventures where the unbelievable happens.

From an artistic point of view there is a balance between creating something fantastical but trying to give it a connection to what we're familiar with in real life.
There are plenty of times when creating a new design of a weapon, armour or monster that you know it wouldn't work in real life. However, the trick is to get that balance to make it look like it might work in real life. And if you can't quite make it look like it'll work in real life, then one visual option is make it so over the top so that a player might use their imagination to envisage what that would be like in real life.
Sometimes something that just looks cool doesn't need to work in real life. It just needs to look cool.

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Aelryinth wrote:

I also have to say that better be a magic shield, because it's the dumbest design for a buckler ever. A star design like that would actually channel blows inwards to the thinnest points on the shield, repeatedly, rendering it far more fragile and susceptible to breakage then a round shield.

But the goofball never liked fighting, so I can assume he wouldn't care about physics like that. Maybe he thinks he can use it to bind a demon on the fly...

==Aelryinth

Check out my previous post for information regarding the ideas behind Lazzero.

The concept was to create a very "ceremonial" character. His buckler is likely magical, considering the demonic script inscribed upon it. It's designed to represent the five - pointed star of Asmodeus.
Whilst I base a lot of my designs on real life objects, I like to use my imagination to create fantastical elements that in turn inspire the imagination of the viewer. It's application in a real life situation is not really a prime concern in a setting where people shoot ice out of their fingers and hexapodal reptiles fly through the air.

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Twigs wrote:

Only recently discovered this thread and wanted to thank you for sharing all the minutiae of your designs with us here! The insights into your research and process have been fascinating, and have only cemented how much I dig the iconic character designs. (Currently playing a pregen Harsk in PFS and am having so much fun with him. Kudos for the teapot idea!)

A question or two about the recently revealed Lazzero. I really love the blend of cassock and armor that he has going, as well as how thoroughly ridiculous his headpiece looks, as well as his facial expression. It positively oozes with contempt.

I was wondering about the bladed weapon hanging from his waist. What is it, and what influenced it's design? Also curious about the crosses on his wristband and if the sigils on his buckler/stole have any real world influences. Cheers!

Thanks for the kind words Twigs.

I'm glad you like the design for Lazzero. I wanted to do something completely different with this character. I'd already illustrated a Cleric of Asmodeus in the last adventure path (Barzillia Thrune from PF #97 - The Kintargo Contract)
I wanted to create something different from the previous character concept but still retain some similarities in design. Whilst Barzillia was more combat orientated, I wanted Lazzero strengths to lie in a more cerebral direction.
I was fortunate enough to be able to discuss some initial concept ideas with the character creator F. Wesley Schneider. We both liked the idea of having a more bureaucratic character whose evil lay in control over rules and restrictions. This concept fit in well in with Asmodeus's sphere of influence. We decided to go with a character wearing layers of very stylised and ceremonial robes and equipment. The robes had to look slightly restrictive (Without having to resort to straps and chains)to reflect the stifling tenets and laws a priest of Asmodeus might preside over .

The dagger is based upon a Tibetan ritual dagger known as a kartika - used for "cutting through demons".

The Sigils have no real - life meaning that I know of. They're random shapes from my imagination designed to look like some sort of magical demonic script.

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Cole Deschain wrote:
Man... you just got me onboard with the Strix. That critter looks like bad news.

Thanks Cole. I'm really glad you like the artwork. :)

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Wei Ji the Learner wrote:


Could we get this as a 'headshot' for forum handles, please?

Apologies. I'm unsure on what the procedure for requesting avatar images for the forum is. I'm guessing that you'd make the request to one of the forum moderators maybe?

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The cover image for Adventure Path #101 - The Kintargo Contract (Hell's Rebels, part 5 of 6 was recently previewed.
The cover features my rendition of a Strix Slayer. Here are some of the notes I made whilst designing the artwork;

At the time I started working on this one, there were only a couple of reference images for Pathfinder Strix. It seemed that both versions varied slightly. One had triple jointed bird legs the other human legs with talons. I took a bit of extra time to work on variations – trying different things out and messing around with body shapes and proportions. The racial description mentions that they’re quite light and slim so I’ve elongated their limbs a bit and given them slightly oversized hands and feet (Slightly talon – like too. You can’t see their fingers in this sketch but I imagine they’d have sharp talons there too. I elongated her neck and trapezius to accommodate her wings. Her shoulders are hunched forwards – reminiscent of a bird with folded wings. I experimented with the angle of her head and wanted to put it at that odd sideways angle that birds have, but it didn’t quite work. Instead I went for a thrust forwards position.

The dark skin, combined with white tattoos and corvid wings suggested the concept of “Magpie” to me. It kinda fit with their background too. From the images I found, they seemed like a primitive culture. They obviously have the ability to make things for themselves (I gave them a visual aesthetic based upon the African Mursi) but I figured that they’d do a heck of a lot of raiding, considering they’re a winged race who live in a really remote place considered to be especially inaccessible to flightless creatures. Consequently, most of their clothes and equipment consist of items that they’ve stolen from lots of different Golorian cultures. I guessed they’d also wear a lot of jewellery (Going back to that magpie concept)
This particular character wields two magical shortswords. One is constantly shifting. The other glows red. I am unsure what their magical properties might be exactly. I’m sure all will be revealed in the Adventure Path.

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fernando rojas wrote:
Was the "timeline" of adventures embroidered on Hakon's cloak part of the notes you were given, or is that something you came up with that the story team elaborated on?

They were something that I came up with. This is a good example of how the design team create something out of a small detail in the art.

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Purple Dragon Knight wrote:

Wayne, I wonder if you'd ever like to take a shot at a brand new Tiamat depicted more along the lines of her ancient babylonian mythological roots and completely forgetting about her D&D five-headedness...

:) :) :)

As a freelance artist, I'm asked to depict many different things. It's largely down to the publisher who decides what visual elements is going to be in the product they create.

So if my art editor gives me an art description with a powerful -looking griffin - like creature based on Babylonian mythology......

Great.

Similarly, if Sarah gives me an art description which features Dahak...

Great, also.

There are many cool things to depict in a fantasy setting. I'm happy at having the opportunity to work on the setting and getting to depict a whole bunch of cool things.

I see the subject of Tiamat has been discussed on another (More appropriate) thread. I'm gonna leave it there.

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Kazzadok wrote:

Thank you very much for bringing us all this wonderful information, Wayne!

My questions were about Merisiel:

1. What is the stone in her forehead made out of?

2. Just what is up with her enormous eyes? I don't think I've seen any other depiction of a Pathfinder elf with such huge eyes!

3. Since she has white hair and a sort of pinkish/violet complexion, do you think that she has a bit of drow heritage in her?

Keep up the fantastic work!

Thanks for your interest in my artwork Kazzadok.

Merisiel was the third Iconic character I created in the early days of Pathfinder.
At that point we pretty much had an entire game world to create with an opportunity to introduce unique visual elements that people would hopefully associate with the setting.

The stone on her forehead is made out of some sort of green mineral or crystal. I didn't have a specific material in mind. It could be emerald, jade or the polished shell of a dragon egg.

Merisiel was my initial rendition of a Pathfinder Elf - deliberately designed to be visually different from elves in other previous fantasy settings.
In addition, I wanted to make the distinction between humans and demi-humans more obvious. It's why she has such small delicate features, pale skin, white hair and large black - on - black eyes. She is physically thinner than normal human proportions with slightly elongated arms and legs.
Humans don't quite look this way - That's because she's not human. She's an elf. (Not a human with pointy ears. It goes deeper than that)

I used this methodology when designing all of the Pathfinder demi - humans. I felt that they needed to be distinctly different from regular human proportions that we're all so familiar with.

You picked up on the unusual size of Merisiel's eyes.
Good.
You were supposed to.

I'm hoping to be able to tap into something fundamentally primal in our collective perception of humanity and our reactions to that which is different.

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Set wrote:

On the iconic Occultist (Mavaro), there seems to be a repeating theme of a missing left eye, both with the missing ruby on the face on the sword, and in the hole punched into the left eye socket of the face on the metal thingie hanging right above the sword.

Was there a specific thought behind that detail?

The one-eyed entity depicted on the birchwood plaque bear does bear a striking resemblance to the stylised face on the hilt of Mavaro's sword.

Who is this entity?
What's the story behind the missing eye?
What would happen if the missing gem was ever replaced in the empty socket on that sword?

I don't have the answers to these questions. However, I sometimes depict aspects or items that have a definite visual connection without necessarily having a specific answer in mind.
(Rather like the sword from the cover of Ultimate Equipment which also appears on the cover of Mythic Adventures)
The idea is an attempt to fire the imagination by creating linked visual elements that intentionally make a perceptive viewer notice those connections.
It seems an like appropriate thing to do try enhance a game based on imagination in a high fantasy setting.

It's down to the Paizo design team whether they want to create a backstory behind these objects.
However, it would be perfectly acceptable for a player or GM adding these aspects into their own character or game adventures.

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Dhenn wrote:

Hi,

Reading these responses has been very interesting, seeing the level of detail and forethought that goes into producing the design for these characters.

Of the latest batch of Iconics, Estra (and Honaire) seem particularly interesting. Obviously, the two are dramatically different visually,, but I was wondering if you could expand a bit on some of the inspirations for each of their designs, especially any common elements or themes that might be overlooked.

Do you find "paired" characters like these any easier or harder to design than individuals? Or, perhaps to expand that question more broadly, which Iconics were easiest to develop a design for, and who was most challenging?

Hi Dhenn,

I illustrate fairly quickly, but I write fairly slowly. It takes a while for me to adequately translate my ideas into words. I hope to write about the design concepts behind the 6 new Iconics for Occult Adventures soon.
Some have more going on than others.

In answer to your last question.......
I guess I have more of an affinity towards combat - orientated characters. In general, they're the ones I find easier to design.
There were a number of the Iconics who had earlier versions that got changed.

Valeros - The earlier version was more armoured.
Seoni - I changed the pose and some costume details.
Imrijka - Major costume change. I recall that I had a lot of problems designing her.
Padrig (Balazar's Eidolon)The initial version was a bear. I'd not quite gotten my head around the Eidolon concept at that time.
Oloch - It took a while to get the balance right between priest and warrior. I sorted the costume problems out during the thumbnail sketch stage so there was only ever one final sketch of Oloch.
Shardra - Pose change and costume modification. There were design aspects to her that I wanted to implement but held back on. Out of all the Iconics, Shardra is the one that I'd go back and change the most. (Not that there's anything particularly wrong about the design. It's just one of those personal artistic desires to retrospectively modify one's own work)
Yoon - Yoon's final design was her third incarnation. It was the visual concept and not the costume design that made her a tricky Iconic to illustrate.

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Gars DarkLover wrote:


To WAR: Has anyone asked you to draw a male Catfolk in the Bestiary 3 style?

I've illustrated many cat/human zoomorphic creatures in the past but never for Pathfinder. (Most of them have been for a popular Trading Card Game.)

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Gars DarkLover wrote:
Wayne Reynolds wrote:
Gars DarkLover wrote:
Wayne Reynolds wrote:
DM_Kumo Gekkou wrote:
Will you please upload the kineticist next! I'm dying here since Mike teased that I would like it on another thread.
Erm, not my decision. I'm only a freelance artist and not a member of the Paizo design team.

They haven't made you an Honorary Paizo Staffer yet?

On topic: Is there any type of request that would make you go crazy and you would end up drawing dozens of pages of?

There isn't really any one subject that I have difficulty depicting.

There can be occasions where an equipment design can be elusive - where a weapon shape, armour design or clothing pattern isn't quite working. These are the instances that involve a number of alternative sketch design until I get something that looks right. It can take a few pages of my sketchbook until I'm able to create the appropriate design.
Sorry I wasn't clear, I meant crazy as in; the subject interest and inspire you so much you go overboard, you end up drawing way more than neccessary?

Apologies for the misunderstanding.

I nearly always tend to go overboard whenever I create images or characters from a new race/culture. I'll spend a great deal of time working out visual aspects from the entire culture they belong to - not just what the character is wearing.
I'll often make multiple thumbnail sketches of costume, weapon and armour variants to create a definitive style that is specifically recognisable as belonging to that culture.
A good example is the Drow Elves from the cover of Inner Sea Races
I spent a lot of time working out the variations of how a culture of Drow elves living in a thorn forest would look different from their subterranean counterparts. I tried to introduce new elements (Such as spiky holly - leaf shapes) but at the same time retain some sort of visual racial aspects so that they weren't too dissimilar from regular Drow.
I hope it worked?

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ulgulanoth wrote:
Having that we've seen the iconics already depicted in different costumes, is there any costumes for any of the iconics you'd like to paint them in? And if so who and what would they wear?

I'd love to create sci-fi variants of the first 11 Iconics. That would be fun. :)

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Purple Dragon Knight wrote:

Just a quick note:

Wayne your art is awesome and it's a big part of why so many people have come to love Pathfinder...

Thank you, and please keep doing what you've been doing! :)

Thanks very much for the kind words. I sincerely appreciate it.

I'll keep on trying in the hope that my future artwork will meet with your approval too. :)

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Set wrote:

Love your stuff, and thanks for answering our questions!

Rivani has a few items floating around her, including an oil lamp and a crossbow with bolts.

What are the items on the left?

The item on the lower left looks like a sundial, pocket compass or wayfinder or something?

The blue sphere could be an incandescent blue sphere ioun stone, or just a blue pearl or something?

On a less questioning note, I love the iconic Medium's starknife. I'm not a fan of that weapon in general, but you made it look awesome with those thicker flared blades.

Thanks Set. :)

One of the items on her left is indeed a wayfinder. The other is a magical stone/orb of some sort. It's not an Ioun Stone, as they float around the recipient's head on their own. This stone is being held by the Psychic.

I'm pleased that you like the design of the Star Knife. As far as I'm aware, there isn't a real-world historical counterpart to this weapon. (I'm not sure who created the RPG concept) I surmise that a starknife would have to be held in a diagonal plane, with the flat of the blades facing towards an opponent. I'd guess it'd be used in a side to side motion rather than a forward stabbing motion. Otherwise the wielder would increase the risk of cutting themselves. Probably great for disarming an opponent though.

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Gars DarkLover wrote:
Wayne Reynolds wrote:
DM_Kumo Gekkou wrote:
Will you please upload the kineticist next! I'm dying here since Mike teased that I would like it on another thread.
Erm, not my decision. I'm only a freelance artist and not a member of the Paizo design team.

They haven't made you an Honorary Paizo Staffer yet?

On topic: Is there any type of request that would make you go crazy and you would end up drawing dozens of pages of?

There isn't really any one subject that I have difficulty depicting.

There can be occasions where an equipment design can be elusive - where a weapon shape, armour design or clothing pattern isn't quite working. These are the instances that involve a number of alternative sketch design until I get something that looks right. It can take a few pages of my sketchbook until I'm able to create the appropriate design.

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For those of you who are interested, I just updated my Cosplay album on Facebook. It's full of Pathfinder Iconic character cosplay. There's a lot of talented costume makers out there. I look forward to updating it after GenCon.

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Seannoss wrote:
Hi, I asked about the style behind Kyra and Sarenrae earlier and am wondering if you have a good reference for a 'Persian' style other than just the internet.

(Kinda off - topic)

I have an extensive reference library of books, photographs and clippings relating to Persia and Persian objects throughout history. It has taken many years and a great deal of effort and research to collect this material. Much of it has some personal resonance and has been selected because of it's inspirational value to myself and my art.
Please understand that it is inappropriate for you to ask an artist to share their personal resources in this manner.

Visual information regarding Persian history can be found in a wide selection of books, museums and periodicals. It's all out there waiting for you to discover it for yourself.

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pH unbalanced wrote:
Wayne Reynolds wrote:
ulgulanoth wrote:


7) Why is Kess carrying sticks?

7) Answered this one before in Kess's "Meet the Iconics" thread. They're marker sticks for marking out the corners of a makeshift arena or fight ring.

You just know that if Lini runs into her she's going to want one for her collection.

Probably not.

Lini's sticks aren't just a random collection of twigs. They're individually marked divination sticks. Kess's marker posts have been used for a specific purpose and have been psychometrically imprinted to make them wholly unsuitable.
Plus, they're too big.
;)

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chad hale 637 wrote:
Gorbacz wrote:
The art is ordered well before the rules are finalised, and if Wayne Reynolds draws your iconic with something that ultimately isn't 100% rules as written, you just roll with it. Why? Because he's gorramn Wayne Reynolds, that's why. ;)

For good or ill; this may be the only answer. yeah, we know he aims to misbehave.

Still, it would be nice to emulate somehow. the book cover mock up appears to have several tomes orbiting Rivani as well; Heck, one book is in position and open for her to read and her lamp is floating in a perfect spot to illuminate her reading. If I were to try to pull this off with my PFS D.M. ugh. nope.

Everyone; this question isn't about when she learns what spell; it is about how does she do what she is doing in the artwork...

A levitating character with multiple items floating around her head were specifically mentioned in the art description for this Iconic. Your statement that I aim to misbehave is incorrect.

I follow my art briefs and give the client the artwork that they've asked for.

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ulgulanoth wrote:

So back to questions about the Iconics art

1) Whats the story behind of Amiri's tusk things on her left gauntlet?
2) Does Alahazra have eye tattoos on both her hands?
3) Is Imrijka carrying a talisman of Sarenrae?
4) What did you base Lirianne of of?
5) What is up with Quinn's lantern?
6) What are those little tube things dangling near Enora's dagger?
7) Why is Kess carrying sticks?

1) It's kind of a spiked gauntlet made from tusks/horns.

2) It's not often I get to illustrate Alahazra. (I think I've only done 2 renditions of her.) But I'd illustrate her with eye tattoos on both hands, unless otherwise directed by the Paizo design team.
3) Yes. (Well spotted)
4) The art description mentioned that she's a kind of medieval gunfighter wearing a brimmed hat. I based a lot of the costume design on a hybrid of 18th century Europe and early 19th century American fashion. Then incorporated medieval armour into those aesthetics.
5) Quinn's lantern glows blue. You can summarise that it's probably not a normal lantern.
6) That would be her chatelaine. In RL - "a decorative belt hook or clasp worn at the waist with a series of chains suspended from it. Each chain is mounted with a useful household appendage such as scissors, thimble, watch, key, vinaigrette, household seal, etc" Enora's chatelaine clearly holds a dagger. Perhaps the other items are containers which unscrew to reveal items which would aid her magic?
7) Answered this one before in Kess's "Meet the Iconics" thread. They're marker sticks for marking out the corners of a makeshift arena or fight ring.

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Darrell Impey UK wrote:

Billy Bragg as a Pathfinder bard, wow, interesting idea.

So Lem, you have a half-brother, how does that feel?

Actually, Mr Reynolds, were you told about that "twist" in the brief?

I wasn't told of Meligaster's relationship to Lem. It's often the case that Iconic character backgrounds are created after I've submitted the art.

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As an artist and designer, I really like seeing real - life interpretations of my character designs. I'm very often in awe of the time, effort and attention to detail that goes into these creations.

This year I'm happy to be exhibiting at the Paizo booth at GenCon. I look forward to seeing my characters brought to life.

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Oceanshieldwolf wrote:
Nice pic Wayne!

Thanks very much Oceanshieldwolf (& Morgandefay). Glad you like the artwork. :)

Nice backstory Brandon.

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baron arem heshvaun wrote:
Wayne Reynolds wrote:
Hope you have a good weekend too. Though the 4th of July is just like any other day to us Brits. :)

Oh, RULE BRITANNIA then!

Bit of Trivia.

It is attributed to England’s King George III, who supposedly wrote in his diary, “Nothing of importance happened today” on July 4. But if it sounds like a historical irony too good to be true, that’s because it is.

NPR discovered five years ago that George never even kept a diary and the myth stemmed from an actual diary entry of King Louis XVI of France from 1789.

Ha! Brilliant. :)

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ulgulanoth wrote:
Wayne, do you get more direction when making the art for an NPC of Golarion like Ameiko or Karzoug than the iconics? Or are you given equal freedom to come up with their looks?

Yeah, I get a little bit more direction when designing NPCs.

They've often got elements specific to their character and the scenario that need including in the design.
Sometimes I'm allowed a degree of creative flexibility on a previously designed NPC and can create an updated version within certain parameters (Such as costume changes)Other times I need to depict things exactly as they've been illustrated previously in order to maintain continuity.

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DM_Kumo Gekkou wrote:
Will you please upload the kineticist next! I'm dying here since Mike teased that I would like it on another thread.

Erm, not my decision. I'm only a freelance artist and not a member of the Paizo design team.

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baron arem heshvaun wrote:

Happy 4th Wayne.

All this time Lamashtu had a Chakra? I kid.

In your mind's ear, do any of the Iconics have a theme song or set music?

No, my mind's usually too focused on visuals to contemplate any aural aspects.

Thanks for the wishes. Hope you have a good weekend too. Though the 4th of July is just like any other day to us Brits. :)

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Set wrote:

On the topic of Rivani, does that symbol on her brow stand for anything in particular, or just look cool?

It's a "Third Eye" Chakra. Usually associated with psychic abilities in the real - world Sanatana/Hindu tradition. It was part of the art description.

It kinda looks cool too. ;)

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Darrell Impey UK wrote:
Loving Rivani; is that a Wayfinder over her right shoulder?

Thanks Darrell. Glad you like the artwork.

Yep, it's a wayfinder of some sort.

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