|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Auke Teeninga wrote:
Not in the near future.(Not really my place comment on another artist's renditions of fun characters I didn't design)
Kevin Mack wrote:
Seems the art for the occult Iconics have appeared on there tumbler page is it okay to ask questions about there art desighns now or better to wait till actual release?
I can answer questions regarding visual aspects but not background stuff. For example; From a visual PoV, the skull held by the Occultist is just a skull with mysterious runes on the crown. Any other properties or magical powers the skull might (or might not) possess is the descicion of the Paizo design team. You'll probably have to await the exciting "Meet the Iconics" for the full story on that one.
Thanks Seannoss.I'm really pleased that you like the design of Sarenrae.
I take a different approach when designing mythical creatures and massively powerful entities than when I'm creating characters. It's easier to add aspects that don't require any explanation such as floating items or magical effects. Because these items are the way they are due to powerful or divine magic beyond mortal understanding - No other explanation needed.
Thanks Rosgakori.Shardra was a pretty tricky character to illustrate. The difficulties were with conveying that shamanistic quality but at the same time giving her combat abilities. If I made her too armoured she'd look like a fighter. If I didn't put enough armour on she'd look too much like a spellcaster.
The cloak was my idea. To my knowledge, there isn't a real - life counterpart. The shape of the cloak was always part of my concept idea for Shardra. Combined with her head piece it gave her a conical silhouette - A bit like a mountain. I thought the shape fit with a dwarven character. I'd tried incorporating sections of maille under the cloak but it wasn't working. She was looking too combat orientated. After a few frustrating tries, I came up with the idea with making the cloak her armour. On hindsight, I'd have like to have put some buckles on the sides so she could tie it up.
My initial concept had Shardra barefoot, wearing a simple breechcloth and halter underneath the maille cloak. I wanted to show more tattoos on her skin which I felt would be very in - keeping with the Shamanic concept. However, I figured this rendition would probably offend too many people so I covered her up a bit more.
I think of all the Iconics, Shardra would be the one I'd go back and change the most.
Darrell Impey UK wrote:
Yep! I'll be at Games Expo UK next weekend. You can find me at the Travelling Man booth on Saturday and Sunday.Let me know if you want a specific print and I'll see what I can do.
Look forward to seeing you then.
In my imagination, Duergar have pointed ears.I find that pointed ears in conjunction with the grey skin and dark eyes, just makes them seem a bit more sinister.
It's also another anatomical variation that distinguishes a duergar from normal dwarves.
Now that official images of at least two psychic Iconics have been released, what can you say about choosing color schemes for characters?
One thing that caught me off guard, though, was the Psychic Iconic’s overall color scheme. I altogether expected, for whatever reason, a saffron and gold color scheme. Is there anything in particular that inspires you as to a given commision’s overall color-scheme?
I thought a combination of blue, gold and red looked better.I stayed away from predominantly yellow and red because they kinda have cultural meanings and I didn't want people to misinterpret any implications by my use of them.
Sometimes I'll choose a colour scheme that distinguishes one character from another. For example, I'd already used a lot of sandy yellow colours in the depiction of the Occultist and didn't want to repeat a similar palette for the psychic.
I think those are the only two characters from Occult Adventures that have been previewed so far? I'm sure there's more to come soon. Very exciting!
Thanks Zavas.I didn't design spell books for Ezren or Seltyiel.
Shortly before I illustrated Ezren I'd painted the image for Karzoug from the Rise of the Runelords adventure path. Karzoug is holding a (now very recognisable) spellbook so I wanted to stay clear of the "Mage - holding - spellbook" image for Ezren for fear of duplicating visual elements from Karzoug. I gave Ezren a bunch of scrolls instead. The map case seemed to fit with my concept of Ezren better than a book.
Seltyiel was initially described to me as a Fighter/Mage so a book didn't seem to fit with his image.
Maybe it's time for me to add a spellbook into the equipment of the next spellcaster I illustrate?
Do you think that the chainsaw Amiri picked up in Wrath of the Righteous should be a permanent addition to her equipment?
Nope.I think the changes you see being made to Iconic characters in Adventure Paths or supplements are meant to be temporary illustrations of events that could take place in that instance or scenario. Making permanent changes to the Iconic characters in that way kinda defeats the whole concept of having "Iconic" characters?
Thanks for your request. I'll bear it in mind.
The corner of linen is a kind of stole or length of vellum "scroll". There's one attached to the back of each shoulder underneath her caplet. (you can only see one in that image)
Look forward to seeing your finished costume.
Thanks Zhangar. I hope you found the design concepts interesting?
The most complicated Iconic designs are usually the ones with repetitive patterns or textures. Kyra's fairly complex with all that maille. There's a lot going on with the multiple material content of Valeros's design too. But I think the most complex I conic character has to be Alain the Cavalier. Or the many jars, bottles, boxes, phials, flasks and barrels that belong to Damiel the Alchemist.
The art description for Kyra specified that she was a Cleric of Sarenrae. She wielded a scimitar and her vestments should look Middle Eastern.
Underneath she’s wearing a short sleeved gambeson. This is a padded coat made from layers of wool and material. It probably comes down to lower thigh/mid leg. She might be wearing a simple vest and pantaloons underneath (But we can’t see those). Over the top of the gambeson is a wide sleeved chemise sometimes known as a Farasia. We can see she’s wearing simple vambraces over her forearms with a few decorative bracelets. On her right wrist is a small spherical phylactery (Possibly containing ashes, powder or incense?)
Around her waist she wears a cotton hijam (Kinda like a cummerbund) combined with a wide sash and leather belt. Tucked into her belt she has her scabbard and scroll case. Attached to her belt is a small pouch and a larger shaped pouch. The larger pouch has a stylised silhouette of sarenrae implying that it carries clerical equipment.
I had to base my design of Sarenrae on the cover of Gods & Magic. upon Kyra’s outfit and holy symbol.
Ross Byers wrote:
It's actually quite daunting considering some of the fantastically talented artists that are using my work as character reference. I feel that it really puts pressure on me to try to create artwork that's an acceptable standard to the skilled artists working on Pathfinder who create utterly amazing renditions of the characters that I designed.
The weirdest renditions of my Iconic characters I've seen is fan art depicting them doing things to each other probably best not mentioned on a public forum.
Ross Byers wrote:
The sword wasn't part of the art description for Mythic Adventures. I deliberately put the sword in as an "Easter Egg" to raise those type of questions. :)
Why does Mythic Valeros have the sword that we see Alain reaching for in another illustration?
I don't have the answer to these questions. I included the sword into the illustration without an answer in mind in the hope of stimulating the imagination of the viewer. Not only to ask the questions about the reasons why a potentially powerful sword is in two illustrations, but to begin creating possible answers too..... Perhaps even to begin creating their own adventures around this mystery?
Any official answers concerning the mysterious sword lie within the capable imaginations of the Paizo design team. I just do the visuals.
You're correct that Crowe was based upon my barbarian character when I played Curse of the Crimson Throne AP (Which is a great campaign. I'd highly recommend it to anyone who hasn't played it yet!)
There is an unreleased illustration of "Crow Henge" wielding a 2 - handed axe which I painted for my own enjoyment. I sent the image as an aside to Sarah Robinson along with some commissioned Pathfinder artwork. It was just a "Hey, here's my character. Let me know if you ever need an illo of a Shoanti barbarian?". I never realised that the design team were working on the Bloodrager concept.
The Bloodrager description specified;
The description seemed to almost fit my depiction of Crow the Barbarian. Sarah was happy for me to adapt the barbarian illustration to the Bloodrager Illustration. I had to replace the 2 handed axe with an earth breaker. I also added more robes and changed equipment to better reflect the Sorcerous aspect of the character class.
Wes contacted me and asked about the background for my barbarian character. My writing skills aren't as developed as my art aptitude. I was more than happy for Wes to use his much superior writing abilities to create a back story for Crowe based upon the background of my barbarian character. I was really happy with the detailed back story that Wes created. Especially considering that I didn't really give Wes much to go on;
I hope to be able to write about the design concepts behind each of the Iconic characters over time. Some have more going on than others.
There's probably some details in Ezren's equipment that have been missed - Like the wooden toggles on his gaiters that I mentioned earlier on in this thread. But I think there is one detail that most people don't seem to have picked up upon. This may be because it's small and partially obscured. But it's an interesting detail that I may keep under wraps for now. I might decide to use in a future piece and illustrate it in full, then refer back to Ezren.
Bear in mind that I depicted The Barbarian character before Amiri and her backstory was created by the ingenious James Jacobs
I wanted Amiri the Barbarian to be a total badass warrior. In order to achieve this I had to start thinking about basing her on historical barbarian cultures. Her armour and equipment is based upon the concept of her fighting style. I based this upon the use of a great wielded by Viking and Saxon Huscarls axe (Incorrectly referred to as a “Dane Axe”). They would charge forwards swinging the long hafted in a figure of “8”. In theory, this would create a constantly moving area of protection around the front of the body provided by the constantly moving weapon. An opponent would conceivably have to time their attack just right in order to stab someone fighting in this style.
Sorry, got distracted there by history.
Applying this concept to Amiri I thought that she’d mainly want heavier armour on her arms and legs. (In hindsight I wonder if I might have been better making her arm and leg armour out of maille of lamellar plates? Such as Crowe’s ) Her arms and legs would be the places where she’d mostly be getting hit if she was swinging that 2 handed sword in a figure “8”. This concept also coincided with some of the battle practices and superstitions of the celts where warriors would go into battle naked, believing that fighting in this way would give the magical protection from death. It also showed the enemy just how utterly fearless these people were in battle. There are also tales of Celtic warriors refusing to wear helmets to show that they weren’t afraid of being hit on the head. It’s also a statement of just how confident they were in their combat abilities. These concepts may be utterly alien to a modern Western way of thinking and combat but these practices beautifully summarise a barbarian culture with their own set of beliefs and reckless nature.
Her sword got to that size purely by accident. I’d been roughly sketching the position of a much smaller blade and some of the lines were overlapping. It gave the illusion of a much larger weapon. It made me think that this was just another way of making Amiri even more badass if she’s wielding a clumsy weapon that’s bigger and probably weighs more than she does. This kind of exaggerated weapon might not fit in an authentic historical setting, but might work just fine in a fictional high fantasy world. I’m not making any claims that this would work IRL , just giving an insight into my ideas.
On her back she wears a couple of javelins along with an atlatl, which is a furrowed stick used for throwing darts, javelins and spears further.
Those are the ingredients that make Amiri.
Thanks Dragon 78. There sure are a lot of things in Golorion that would be fun to illustrate.
I don't think I have a single favourite Iconic. But if I HAD to choose then I think it'd be Valeros, because he was the first Pathfinder Iconic I illustrated. I guess there's a degree of sentimentality with that choice.
I don't think I have a particular favourite monster either. Though I do like to illustrate creatures that you wouldn't want to put your finger in their mouths.
Thanks for the kind words Abyssian.
Apologies for my hesitancy in answering your question. I wasn't aware that a colour version of the Psychic has been officially previewed? I'll only comment on future artwork after it's official preview.
Dustin Ashe wrote:
Thanks Dustin & Auke.
I began working with Paizo when they took over publication of Dragon and Dungeon magazines. I’d already been doing artwork for both editions previously.
I can’t remember which issue the original Dungeon Magazine Iconic characters first appeared in but I know the first cover to show them was #114.. It showed the Paladin, Ranger, Rogue & Wizard.
They were designed to be stand – ins to represent a particular character class that could be used and identified with the adventures published in Dungeon magazine.
The creation of Pathfinder provided me with an opportunity to design all new characters as part of cover commissions. On recollection, I think my artistic evolution had been moving me in this direction as I’d began to really start putting a lot of thought into the creation of new characters. Getting an opportunity to work with a company that I’d had a good creative relationship with meant that I was very excited to work on the Pathfinder project.
I never really realised or thought about whether the characters I’d illustrated were going to become popular. I had no idea what people’s reactions to them were. For me, it’s a really fulfilling way of playing around and visualising concepts and idea. I’m just very pleased that some people like the aspect of my artwork and process of creativity that I really enjoy doing. I hope my future work will meet with your approvals too.
Kevin Mack wrote:
Maybe?Those Dungeon characters were kind of a precursor to the Pathfinder Iconics.
I felt that some worked better than others. Many were probably more "Throwaway" ideas but there were others that I'd started to put a little bit more thought into their equipment and background. I'd carried that method forwards when I began designing the Pathfinder Iconics. I suppose you could call the Dungeon Iconics my practise run ;) But that's all part of the process of artistic progression and evolution.
You can always PM me via the message boards or write to me via my website or Facebook page if you have an off-thread question.
Kevin Mack wrote:
Was wondering if it would be okay to ask about some of your other artworks on this thread or would you rather it kept specificly to the pathfinder Iconics?
I'd prefer to keep this thread about Pathfinder art. I don't feel quite right talking about my work on other IPs on a Paizo messageboard.
Pathfinder art can include Adventure Path, Rulebook & card game cover images as well as Iconic character artwork. :)
Thanks for the kind words Xelangahunter.
Tell your friend that I've CHOSEN to depict feet in those positions because I think it looks good. This is an informed choice that is a result of years of practice, observation and study. I'm very conversant with foot anatomy and how a medieval shoe looks on a foot. I feel that I put subtleties in the shapes that your friend might be missing?
Stacey Buxton wrote:
The vials are potion bottles.
Her belt is made from dark brown leather with a 4 - square pattern etched into it along it's length. It's long enough to wrap 2 times around her waist and has a silver buckle and strap end.
Her chest panel is made from thick material which holds the shape such as felt.
The only rendition of Sheila Heidmarch I've created is the cover to PF AP #61 - Shards of Sin.
There may be other illustrations by different artists that show her from different angles?
Dustin Ashe wrote:
What did you draw on in designing Alahazra's headdress? Is Shardra's headdress the dwarven version of it?
Alhazra the Oracle’s costume was based on the Ancient Greek and Persian cultures to evoke visual connotations with the famous Oracle at Delphi. I based her gold jewelry and equipment on early Mycean and Mesopotamian culture to infer another ancient tradition. The headdress came about through just playing with shapes and seeing what worked within that cultural context.(A lot of people criticize my depiction of her headdress – saying it’d be too heavy. Although there is a degree of artistic exaggeration here, I based the headdress on actual artefacts made with a light wooden core with incredibly thin sheet of gold over the top. The item isn’t solid metal – It’s mostly soft wood.)
Shardra the Shaman was based more on shapes and designs that could be identified with a fictional Dwarven culture. Although these motifs are slightly reminiscent of Northern European Viking cultures. I wanted to contrast the angular shapes with curved ones to create a visual intertwining of ethnic themes.
Really enjoying this thread especially the design notes. Any plans to collect the original iconics descriptions, design sketches and final artwork into a hardcover art book ?
Thanks.You can find original sketches and final artwork in my collected artbook here; http://paizo.com/products/btpy8qac?Visions-of-WAR-The-Art-of-Wayne-Reynolds -Hardcover
They are knuckle dusters made from horn known as "Hora". Commonly used by the Indian Jettis.
Nick Pruitt 769 wrote:
Was the inquisitor's red hat a reference to Monty Python's Spanish Inquisition skit? Either wayit is aamazing. Love your work.
The wide - brimmed hat was part of the art description. Not sure if it was a reference to the Monty Python sketch or not?
Lord Twitchiopolis wrote:
Other than Oloch, I'm not aware that I've depicted any of the other iconic characters with triangle - shaped blades.
Black Sovereign from Pathfinder RPG Adventure Path # 89 - Palace of the Fallen Stars has a triangular - shaped blade. Maybe they were both made in the same part of Golorion?
baron arem heshvaun wrote:
Errmm. Seltyiel wears his trousers inside out so the studs point inwards.;)
Artwork I've created for other products is little off-thread. I'd kinda like to keep this thread about Pathfinder art and characters. Apologies for not answering the question on this thread but I'm happy to send you a list of other works if you PM me.
Garrett Guillotte wrote:
There weren't any one particular source of inspiration for these covers. Compositions like these are usually a result of visualising elements from a written description. If the descriptions have a lot of elements to fit in then it's a case of creating compositions that best show all of the elements.
The NPC Codex in particular was a lot of fun to illustrate and has been to date, the longest I've ever spent on a single piece of artwork. (About 16 (12 hour) days)
Or a drow sat in the shadows.
Then there's an assassin disguised as a prostitute talking to a dwarvern sea captain. His half-orc barabarian body guard is looking suspicious with good reason because she's got a dagger hidden behind her back. Is she about to strike?
The dwarven waitress has a hammer - shaped birthmark on her right shoulder. Is she the last heir of drawrvern royaly? Maybe that's why the smoke from Ezren's pipe is forming into the shape of a crown!
Ezren and Merisiel are looking at the floorplans of a building with a Halfling Ranger. The Owl belongs to the Halfling Ranger. It's just spotted the Weasel who's just stolen the key for the chest under the table. (Ezren's protection circle doesn't work against weasels)
The blacksmith is appraising to see if he can repair the broken crest on Kyra's helmet.
Valeros is buying poison antidote from the Gnomish Apothecary.
One of my aims with this illo was to get players and GMs thinking about the events happening in the tavern and use the ideas in their own games. So your version of events works just as well as mine.
Garrett Guillotte wrote:
It's a claw from some sort of large (And dangerous)animal.
I believe Erik Mona wrote the background for Zadim? Maybe he knows the exact origin of The Claw?
I don't have any input into the background stories for the characters. I just provide the visuals and leave the background writing to the experts. :)
Thanks for the pointer towards the sketch portrait of Reiko.
The art description for the Pathfinder Chronicles Campaign setting contained visual reference of the Whispering Tyrant. He was an already established character from a Game Mastery minis set; http://paizo.com/products/btpy7ux8?GameMastery-Encounter-The-Vault-of-the-W hispering-Tyrant
Dear Curious in Charlotte,
I'm very pleased that you like my artwork of Imrijika.
I was assured by a good friend of mine that best way impress a lady was by dressing as a hedgehog and hanging around leafy borders and shrubbery.
Let me know how it turns out.
Thanks for your interest in my artwork.
All of my artwork is created using traditional methods - Acrylic on 3mm artboard. I don't use any digital technology to touch -up or enhance the image. I'm just more comfortable using paint & brush.
I'm contractually unable to make prints of my artwork over a certain size. However, I think Paizo occasionally release promotional poster sized versions of the core book covers.
Form and clothing are ways an artist can denote gender on non-mammalian zoomorphic creatures.
I love creating creature and culture building art. I'd relish the opportunity to work on some of the Golorion - specific races.
Ezren's stave is a kinda dragon - headed handled walking stick. (Rather like a question mark "?") It's shape is coincidental to Seoni's natural - shaped staff, which has a top shaped a bit like the letter "G".
LoL!Glad you like my rendition of the Tengu.
I seem to recall that the art description I received for the Tengu character was very brief. I think it just specified depicting a Tengu But didn't include any info regarding class, gender or name.
I depicted him more as a Wizard or sorcerer rather than a Cleric.
I'm guessing that the Paizo design team haven't published any archetype information for him? So your description works just fine. :)
I can say that I've done a piece of artwork for the Wrath of the Righteous PACG. But I can't really divulge any other information regarding future Pathfinder artwork until they've been officially previewed by Paizo.