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As the iconics move through the art of an adventure path, has there ever been discussion about "leveling" them up?
The nearest thing that has approached linear progression in Adventure Path art is for Iron GodsIn which Lirianne replaces one of her pistols with a laser pistol in part one.
Amiri replaces her greatsword with a chainsword in Part 3.
Damiel also gets grenades in part 4 but they're hard to distinguish in that particular image due to size.
I imagine that the collar would be attached to the breastplate with a slot and groove section which would affix to the breastplate via a sliding rivet.
Darrell Impey UK wrote:
When I looked at the image, it appeared that the pupil of her right eye was missing. Is this a something caused by the web site/my software, or is that how you drew her?
Yeah, not sure what happened there. I deliberately made her right pupil higher than her left to convey a degree of crazy (Bearing in mind that I don't get to see any background story before I create a character illustration)There's an alternative view of the artwork on my FB page where you can see her right pupil.
Thanks, I’m glad you like the art.
The collar is a representation of the spiked wheel motif associated with the Order of the Rack. (As far as I'm aware there's no real-life equivalent)
Festive greetings to you too Twigs.It's difficult to speculate on imagery that I've not been commissioned to illustrate.
In most cases, I'd have to depict what I'm instructed to by Sarah or Sonya - the art directors.
The description would likely come from the design team.
If there's an existing image in circulation already, then I'd design something along those lines in the interest of continuity.
I'll add your request to write a visual explanation of Damiel to my list of things to do. The write - ups take me a while to create (I draw quick but write slowly) My work on Hell's Vengeance has taken up a considerable amount of time to allow much writing recently.
Queen Moragan wrote:
Thanks Queen Moragan. No offense was taken. Most people never experience business dealings with freelance illustrators so never get familiarised with any professional etiquettes that may be involved.I figured that you were a nice person, asking innocent questions in the wrong place. No offence was intended towards you. :)
I'm a wholly commercial illustrator. My work on commercial products doesn't allow me additional time to accept personal commissions. Sorry.
Queen Moragan wrote:
You're probably not aware, but...It is somewhat inappropriate, unprofessional and slightly unethical for me to discuss commissions and art fees on a public messageboard. Especially one hosted by a valued client.
Sincere thanks for your interest in my artwork. However, I must respectfully decline to answer in this instance with apologies and no offence taken. :)
Nutcase Entertainment wrote:
Like any commercial commission request, it would depend upon;How quickly does the client need it?
How much art does the client need?
And how much does it pay?
Though considering that I've not accepted any comic art commissions in quite a few years, the answer is likely no. But I don't rule out the possibility.
I'm very content illustrating fantasy games as it offers a wide variation of subject matter that constantly keeps things interesting. Occasionally, I get yearnings to illustrate certain things when inspiration takes me. Such as a snow - scene, angels, undead, gladiators, etc. I'll sometimes do small thumbnail sketches if time allows. But the ideas usually get put on the back-burner when the next deadline looms.
You kinda answered your own question there. :)
Her clothes look similar to a two-part Ionic chiton, as worn by women in ancient Greece.
If you were asked to, how would you design Arshea?
Arshea; "Arshea is androgynous and has been depicted as both male and female, but in either case, always dressed in many-colored veils of gossamer. Arshea has a perfect face, a lithe body, and wings of gray and blue"In the interests of continuity, I'd follow this text description and depict Arshea along the lines of how they're shown in Chronicle of the Righteous
The artist here has gone for a slightly 'Classical Greek' look which I think really works for this deity. I'd probably add a number of multi-coloured veils that swirl and move around Arshea's form.
If no specific gender was mentioned in the art description I would attempt to convey that Arshea can switch gender by illustrating them in an androgynous form that has both feminine and masculine qualities.
I belong to a few different medieval re-enactment groups in the UK (Since 1990) as well as doing independent combat demos.I have different sets of armour and weapons depending on the time period or combat demo I'm participating in.
Short - sleeved maille (Haubergeon helm & shield for 5th - 11th century, (Helmet and shield differs depending upon time period)
Long - sleeved maille (hauberk), coif, chausses, helm & shield for 11th - 13th century,
Coat of plates and helm for 14th century (Though I can interchange bits for this time period)
Full plate harness for 15th century.
My experience in historical re-enactment and research helps with visualising fantasy artwork images. Knowledge of what historical items look like in real life gives a good starting point at which to illustrate items, before imagining what they might look like in a high fantasy setting.
1) A ceremonial item like the Spanish capirote was the basis for Lazzero's headgear. To make it fit into the Golarian world setting I made it open-faced so that we can see the character. I also imagined what headgear would look like if someone worshipped a demon. Hence the horned shape at the top instead of a single point to echo the shape of a demon's horns.
2) The Lictor of the Torrent from Adventure Path #98 is based upon a few different jousting harnesses from 14th/16th C Medieval Europe.
Purple Dragon Knight wrote:
Amiri's two - handed sword is pretty big. ;)But it's a good example of the kind of concepts that can be possible within a high fantasy setting. :)
Thanks Set.The spiritual weapon shown in the background image is a mace with a 5 - pointed design. It's what I imagined Asmodeus's mace would look like. (I'm not sure if it's ever been illustrated?)
Purple Dragon Knight wrote:
Thanks Purple Dragon Knight.I think people are passionate about the game they play. I really like that players are so into the Pathfinder game setting that they think about the different aspects that the visuals present them.
Whilst comparisons to real life elements may be valid, sometimes players can forget that in the context of a high fantasy setting those parameters can be easily pushed into the realms of the fantastic or unbelievable - Because that's partly what the games all about. Creating fantastic situations and adventures where the unbelievable happens.
From an artistic point of view there is a balance between creating something fantastical but trying to give it a connection to what we're familiar with in real life.
Check out my previous post for information regarding the ideas behind Lazzero.The concept was to create a very "ceremonial" character. His buckler is likely magical, considering the demonic script inscribed upon it. It's designed to represent the five - pointed star of Asmodeus.
Whilst I base a lot of my designs on real life objects, I like to use my imagination to create fantastical elements that in turn inspire the imagination of the viewer. It's application in a real life situation is not really a prime concern in a setting where people shoot ice out of their fingers and hexapodal reptiles fly through the air.
Thanks for the kind words Twigs.
I'm glad you like the design for Lazzero. I wanted to do something completely different with this character. I'd already illustrated a Cleric of Asmodeus in the last adventure path (Barzillia Thrune from PF #97 - The Kintargo Contract)
The dagger is based upon a Tibetan ritual dagger known as a kartika - used for "cutting through demons".
The Sigils have no real - life meaning that I know of. They're random shapes from my imagination designed to look like some sort of magical demonic script.
The cover image for Adventure Path #101 - The Kintargo Contract (Hell's Rebels, part 5 of 6 was recently previewed.
At the time I started working on this one, there were only a couple of reference images for Pathfinder Strix. It seemed that both versions varied slightly. One had triple jointed bird legs the other human legs with talons. I took a bit of extra time to work on variations – trying different things out and messing around with body shapes and proportions. The racial description mentions that they’re quite light and slim so I’ve elongated their limbs a bit and given them slightly oversized hands and feet (Slightly talon – like too. You can’t see their fingers in this sketch but I imagine they’d have sharp talons there too. I elongated her neck and trapezius to accommodate her wings. Her shoulders are hunched forwards – reminiscent of a bird with folded wings. I experimented with the angle of her head and wanted to put it at that odd sideways angle that birds have, but it didn’t quite work. Instead I went for a thrust forwards position.
The dark skin, combined with white tattoos and corvid wings suggested the concept of “Magpie” to me. It kinda fit with their background too. From the images I found, they seemed like a primitive culture. They obviously have the ability to make things for themselves (I gave them a visual aesthetic based upon the African Mursi) but I figured that they’d do a heck of a lot of raiding, considering they’re a winged race who live in a really remote place considered to be especially inaccessible to flightless creatures. Consequently, most of their clothes and equipment consist of items that they’ve stolen from lots of different Golorian cultures. I guessed they’d also wear a lot of jewellery (Going back to that magpie concept)
fernando rojas wrote:
Was the "timeline" of adventures embroidered on Hakon's cloak part of the notes you were given, or is that something you came up with that the story team elaborated on?
They were something that I came up with. This is a good example of how the design team create something out of a small detail in the art.
Purple Dragon Knight wrote:
As a freelance artist, I'm asked to depict many different things. It's largely down to the publisher who decides what visual elements is going to be in the product they create.
So if my art editor gives me an art description with a powerful -looking griffin - like creature based on Babylonian mythology......
Similarly, if Sarah gives me an art description which features Dahak...
There are many cool things to depict in a fantasy setting. I'm happy at having the opportunity to work on the setting and getting to depict a whole bunch of cool things.
I see the subject of Tiamat has been discussed on another (More appropriate) thread. I'm gonna leave it there.
Thanks for your interest in my artwork Kazzadok.
Merisiel was the third Iconic character I created in the early days of Pathfinder.
The stone on her forehead is made out of some sort of green mineral or crystal. I didn't have a specific material in mind. It could be emerald, jade or the polished shell of a dragon egg.
Merisiel was my initial rendition of a Pathfinder Elf - deliberately designed to be visually different from elves in other previous fantasy settings.
I used this methodology when designing all of the Pathfinder demi - humans. I felt that they needed to be distinctly different from regular human proportions that we're all so familiar with.
You picked up on the unusual size of Merisiel's eyes.
I'm hoping to be able to tap into something fundamentally primal in our collective perception of humanity and our reactions to that which is different.
The one-eyed entity depicted on the birchwood plaque bear does bear a striking resemblance to the stylised face on the hilt of Mavaro's sword.
Who is this entity?
I don't have the answers to these questions. However, I sometimes depict aspects or items that have a definite visual connection without necessarily having a specific answer in mind.
It's down to the Paizo design team whether they want to create a backstory behind these objects.
I illustrate fairly quickly, but I write fairly slowly. It takes a while for me to adequately translate my ideas into words. I hope to write about the design concepts behind the 6 new Iconics for Occult Adventures soon.
In answer to your last question.......
Valeros - The earlier version was more armoured.
Gars DarkLover wrote:
Apologies for the misunderstanding.I nearly always tend to go overboard whenever I create images or characters from a new race/culture. I'll spend a great deal of time working out visual aspects from the entire culture they belong to - not just what the character is wearing.
I'll often make multiple thumbnail sketches of costume, weapon and armour variants to create a definitive style that is specifically recognisable as belonging to that culture.
A good example is the Drow Elves from the cover of Inner Sea Races
I spent a lot of time working out the variations of how a culture of Drow elves living in a thorn forest would look different from their subterranean counterparts. I tried to introduce new elements (Such as spiky holly - leaf shapes) but at the same time retain some sort of visual racial aspects so that they weren't too dissimilar from regular Drow.
I hope it worked?
Purple Dragon Knight wrote:
Thanks very much for the kind words. I sincerely appreciate it.I'll keep on trying in the hope that my future artwork will meet with your approval too. :)
Thanks Set. :)
One of the items on her left is indeed a wayfinder. The other is a magical stone/orb of some sort. It's not an Ioun Stone, as they float around the recipient's head on their own. This stone is being held by the Psychic.
I'm pleased that you like the design of the Star Knife. As far as I'm aware, there isn't a real-world historical counterpart to this weapon. (I'm not sure who created the RPG concept) I surmise that a starknife would have to be held in a diagonal plane, with the flat of the blades facing towards an opponent. I'd guess it'd be used in a side to side motion rather than a forward stabbing motion. Otherwise the wielder would increase the risk of cutting themselves. Probably great for disarming an opponent though.
Gars DarkLover wrote:
There isn't really any one subject that I have difficulty depicting.There can be occasions where an equipment design can be elusive - where a weapon shape, armour design or clothing pattern isn't quite working. These are the instances that involve a number of alternative sketch design until I get something that looks right. It can take a few pages of my sketchbook until I'm able to create the appropriate design.
Hi, I asked about the style behind Kyra and Sarenrae earlier and am wondering if you have a good reference for a 'Persian' style other than just the internet.
(Kinda off - topic)I have an extensive reference library of books, photographs and clippings relating to Persia and Persian objects throughout history. It has taken many years and a great deal of effort and research to collect this material. Much of it has some personal resonance and has been selected because of it's inspirational value to myself and my art.
Please understand that it is inappropriate for you to ask an artist to share their personal resources in this manner.
Visual information regarding Persian history can be found in a wide selection of books, museums and periodicals. It's all out there waiting for you to discover it for yourself.
pH unbalanced wrote:
Probably not.Lini's sticks aren't just a random collection of twigs. They're individually marked divination sticks. Kess's marker posts have been used for a specific purpose and have been psychometrically imprinted to make them wholly unsuitable.
Plus, they're too big.
chad hale 637 wrote:
A levitating character with multiple items floating around her head were specifically mentioned in the art description for this Iconic. Your statement that I aim to misbehave is incorrect.I follow my art briefs and give the client the artwork that they've asked for.
1) It's kind of a spiked gauntlet made from tusks/horns.2) It's not often I get to illustrate Alahazra. (I think I've only done 2 renditions of her.) But I'd illustrate her with eye tattoos on both hands, unless otherwise directed by the Paizo design team.
3) Yes. (Well spotted)
4) The art description mentioned that she's a kind of medieval gunfighter wearing a brimmed hat. I based a lot of the costume design on a hybrid of 18th century Europe and early 19th century American fashion. Then incorporated medieval armour into those aesthetics.
5) Quinn's lantern glows blue. You can summarise that it's probably not a normal lantern.
6) That would be her chatelaine. In RL - "a decorative belt hook or clasp worn at the waist with a series of chains suspended from it. Each chain is mounted with a useful household appendage such as scissors, thimble, watch, key, vinaigrette, household seal, etc" Enora's chatelaine clearly holds a dagger. Perhaps the other items are containers which unscrew to reveal items which would aid her magic?
7) Answered this one before in Kess's "Meet the Iconics" thread. They're marker sticks for marking out the corners of a makeshift arena or fight ring.
Darrell Impey UK wrote:
I wasn't told of Meligaster's relationship to Lem. It's often the case that Iconic character backgrounds are created after I've submitted the art.
As an artist and designer, I really like seeing real - life interpretations of my character designs. I'm very often in awe of the time, effort and attention to detail that goes into these creations.
This year I'm happy to be exhibiting at the Paizo booth at GenCon. I look forward to seeing my characters brought to life.
baron arem heshvaun wrote:
Ha! Brilliant. :)
Wayne, do you get more direction when making the art for an NPC of Golarion like Ameiko or Karzoug than the iconics? Or are you given equal freedom to come up with their looks?
Yeah, I get a little bit more direction when designing NPCs.They've often got elements specific to their character and the scenario that need including in the design.
Sometimes I'm allowed a degree of creative flexibility on a previously designed NPC and can create an updated version within certain parameters (Such as costume changes)Other times I need to depict things exactly as they've been illustrated previously in order to maintain continuity.
baron arem heshvaun wrote:
No, my mind's usually too focused on visuals to contemplate any aural aspects.
Thanks for the wishes. Hope you have a good weekend too. Though the 4th of July is just like any other day to us Brits. :)
It's a "Third Eye" Chakra. Usually associated with psychic abilities in the real - world Sanatana/Hindu tradition. It was part of the art description.
It kinda looks cool too. ;)