I have been looking to see if levels stack for accessing level specific abilities for mutagens. There are so many threads to go through and I haven't had a lot of luck finding the specific answer. Basically does a Beastmorph (Alchemist Archetype) stack with a Mutagenic Mauler (Brawler archetype)? A level 3 Beastmorph and a level 3 Mutagenic Mauler's mutagen stacks to level 6, meaning 60 minutes of use time but do the levels stack for access to each classes level 6 Mutagen abilities. A Beastmorph gains two of the abilities listed in the Beast Shape I spell. While a Mutagenic Mauler gains a low-light vision and +10ft move at level 4, as well as a +2 bonus on damage at level 6.
Scenario: PFS 3-05 Tide of Twilight (Lvl 1-5) Date/Time: Thursday, December 11, 2014 @ 7:00 PM CST US [-6 UTC] Game Client: Google Plus Hangout and the Roll20.net VTT Description: In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it. Written by Ron Lundeen Sign-ups: Please sign up on my WARHORN page
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past. “Sanctum of the Sages” is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of the Sands—Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5–15: Destiny of the Sands—Part 2: "Race to Seeker’s Folly." All three chapters are intended to be played in order. Content in “Sanctum of the Sages” also contributes directly to the ongoing storyline of the Osirion faction. Length of Scenario: 5 Hours VTT: Roll20.net Audio: Google + Tier 3 - 7 (higher tier preferred) Sign up here on my WARHORN site
Just looking for an opinion from everyone. Is a Barbarian (Drunken Brute archetype)/Alchemist able to consume their extract while raging? The description for using an extract says it is like imbibing a potion. Secondly, while raging a Drunken Brute can consume a potion as a Move Action that does not draw an AoO. It's cheesy but one could interpret this to mean that this build could basically cast a spell as a Move action without expending a Feat or using a magic item to do so. Logically, and in fairness to the game, I would think that the use of an Extract should remain a Standard Action. Another reason why it could be ruled not to work is that Rage does not allow one to use Intelligence based "skills" or "ability that requires patience or concentration." That is a stretch IMO though. Thoughts? (I did try to search for this topic but I didn't have much luck) Thanks in advance.
Just to jump into the fray regarding this Feat, and since no dev has jumped in to clarify, I had a Zen Archer utilize this feat to devastating effect. An 11 lvl Zen Archer utilizing flurry and haste allowing it seven(?) attacks in a single round. With his high "to hit" roll, he was putting everything down in one round with this feat. If you say four hits with one crit at x3 each for the bow, this feat absolutely needs to be re-defined. For Monks who aren't Zen Archer's, a x2 bonus isn't as bad, but still at level 11 a hasted monk could still use this to devastating effect with 7 attacks.
At level 11 a hasted Zen Archer pretty much puts down anything it hits utilizing this feat in one round including the BBEG. I have GM'd one in back-to-back scenarios and he could probably one shot both games. High AC, high saves, and now one crit on 7 x (hasted) attacks x3 damage each = over powered. Just thought I'd share that.
Scenario: Pathfinder Society Scenario #36: Echoes of the Everwar—Part I: The Prisoner of Skull Hill Date/Time: Friday, 28 March 2014 @ 1100 AM CDT US GM: Wayne Game Client: Roll20 (VTT) and Google+ (voice) A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival. The Prisoner of Skull Hill is part 1 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Written by Joshua J. Frost This Scenario will have a maximum of 6 players. Sign-ups: WARHORN SIGN-UP (Note: This is my first time using Warhorn so be patient if I mess up the Sign-ups. Thanks!)
Scenario: PFS 00-43: 30: The Devil We Know—Part II: Cassomir's Locker Date/Time: Friday, December 20th, 2013 @ 6:30 PM CST US [-6 GMT] GM: Wayne M. Game Client: Google Plus Hangout and the Roll20.net VTT Description: A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? Written by Joshua J. Frost Notes: I am running this table specifically for someone who has a lvl 6 character and is therefore the reason I am keeping the table set for the high tier. Players with level 5 character's are also welcome to sign up. If there are not enough sign-ups for Friday, I will look at opening the level range for the scenario. Free Roll20.net account required: http://roll20.net/ Sign-ups on the Google Group page only for this one.
#4-19 Night March of Kalkamedes
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams. Written by Michael Kortes. I will contact everyone with the Roll20 page after signups are complete and will make Google+ available approx. 15 minutes before game. In response I will require Name, Character Name, PFS #'s, Token's, and Faction. Signups at the PFS Google Group page only please. Just hit the link.
A Pathfinder Society Scenario designed for levels 1–5. The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors. Written by David N. Ross. Signups at the PFS Google Group page only, just click the link. The Roll20 link and Google+ page will be sent out Saturday to everyone who signs up on the Google+ page.
#2-17: Shades of Ice—Part II: Exiles of Winte
Written by Joshua J. Frost. Sign-ups: Please sign up on the 9 to 5ers Warhorn, if interested: WARHORN SIGN-UP HERE.
#3-13 - The Quest for Perfection, Part III: Defenders of Nesting Swallow
Written by Sean McGowan Sign-ups: Please sign up on the 9 to 5ers Warhorn, if interested: WARHORN SIGN-UP HERE.
#3-13 - The Quest for Perfection, Part III: Defenders of Nesting Swallow
Written by Sean McGowan **Please sign-up at the PFS Google Group page ONLY. Please sign-up by copying the roster, adding your name to it, and repost it to this list** **Do not email me to secure a spot.** I will review the timestamp of the post to determine the sign up order. This game will take a maximum of 6 players.
#3-09 - The Quest for Perfection, Part II: On Hostile Waters
Written by Benjamin Bruck. Sorry for the late update as this game is for tomorrow morning. **Please sign-up at the link ONLY (Google Group PFS page). Please sign-up by copying the roster, adding your name to it, and repost it to this list** **Do not email me to secure a spot.** I will review the timestamp of the post to determine the sign up order. This game will take a maximum of 6 players.
#2-15 - Shades of Ice - Part I
Written by Joshua J. Frost. **Please sign-up at the link HERE. Please sign-up by copying the roster, adding your name to it, and repost it to this list** **Do not email me to secure a spot.** I will keep a running roster as I am able. I will review the timestamp of the post to determine the sign up order. This game will take a maximum of 6 players.
With 16 of us signed up on Saturday's game on the IronHelixx page, many of us are missing out. So I am going to try my hand at GMing online for the first time, so be gentle. Game Client Roll20 / Google Plus Hangout Description A Pathfinder Society Scenario designed for Levels 1–5. In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. Sign ups HERE on the PFS Google Collective
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