Shieldbreaker

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Silver Crusade

It says "This functions as an alchemist level for this ability (alchemist levels stack with bralwer levels for determining the effect of this ability)."

Thanks for the reply Nefreet.

I'm still not sure if that means that it does for the special abilities/bonuses or just for the mutagen time length.

Does that help to clear things up more?

Silver Crusade

I have been looking to see if levels stack for accessing level specific abilities for mutagens. There are so many threads to go through and I haven't had a lot of luck finding the specific answer.

Basically does a Beastmorph (Alchemist Archetype) stack with a Mutagenic Mauler (Brawler archetype)?

A level 3 Beastmorph and a level 3 Mutagenic Mauler's mutagen stacks to level 6, meaning 60 minutes of use time but do the levels stack for access to each classes level 6 Mutagen abilities.

A Beastmorph gains two of the abilities listed in the Beast Shape I spell.

While a Mutagenic Mauler gains a low-light vision and +10ft move at level 4, as well as a +2 bonus on damage at level 6.

Silver Crusade

Scenario: PFS 3-05 Tide of Twilight (Lvl 1-5)

Date/Time: Thursday, December 11, 2014 @ 7:00 PM CST US [-6 UTC]

Game Client: Google Plus Hangout and the Roll20.net VTT

Description: In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.

Written by Ron Lundeen

Sign-ups:

Please sign up on my WARHORN page

Silver Crusade

Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past.

“Sanctum of the Sages” is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of the Sands—Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5–15: Destiny of the Sands—Part 2: "Race to Seeker’s Folly." All three chapters are intended to be played in order.

Content in “Sanctum of the Sages” also contributes directly to the ongoing storyline of the Osirion faction.

Length of Scenario: 5 Hours

VTT: Roll20.net

Audio: Google +

Tier 3 - 7 (higher tier preferred)

Sign up here on my WARHORN site

Silver Crusade

Just looking for an opinion from everyone.

Is a Barbarian (Drunken Brute archetype)/Alchemist able to consume their extract while raging? The description for using an extract says it is like imbibing a potion.

Secondly, while raging a Drunken Brute can consume a potion as a Move Action that does not draw an AoO.

It's cheesy but one could interpret this to mean that this build could basically cast a spell as a Move action without expending a Feat or using a magic item to do so.

Logically, and in fairness to the game, I would think that the use of an Extract should remain a Standard Action.

Another reason why it could be ruled not to work is that Rage does not allow one to use Intelligence based "skills" or "ability that requires patience or concentration." That is a stretch IMO though.

Thoughts?

(I did try to search for this topic but I didn't have much luck)

Thanks in advance.

Silver Crusade

Just to jump into the fray regarding this Feat, and since no dev has jumped in to clarify, I had a Zen Archer utilize this feat to devastating effect.

An 11 lvl Zen Archer utilizing flurry and haste allowing it seven(?) attacks in a single round. With his high "to hit" roll, he was putting everything down in one round with this feat. If you say four hits with one crit at x3 each for the bow, this feat absolutely needs to be re-defined.

For Monks who aren't Zen Archer's, a x2 bonus isn't as bad, but still at level 11 a hasted monk could still use this to devastating effect with 7 attacks.

Silver Crusade

At level 11 a hasted Zen Archer pretty much puts down anything it hits utilizing this feat in one round including the BBEG.

I have GM'd one in back-to-back scenarios and he could probably one shot both games. High AC, high saves, and now one crit on 7 x (hasted) attacks x3 damage each = over powered.

Just thought I'd share that.

Silver Crusade

Just wanted to say THANK YOU to everyone who organized and ran games for people like myself this past weekend. The beard and wizard's hat made Saturday's "Special" that much more fun. Look forward to the next one and maybe I will have time to GM in order to give back.

Silver Crusade

Scenario: Pathfinder Society Scenario #36: Echoes of the Everwar—Part I: The Prisoner of Skull Hill

Date/Time: Friday, 28 March 2014 @ 1100 AM CDT US

GM: Wayne

Game Client: Roll20 (VTT) and Google+ (voice)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.

The Prisoner of Skull Hill is part 1 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last.

Written by Joshua J. Frost

This Scenario will have a maximum of 6 players.

Sign-ups: WARHORN SIGN-UP

(Note: This is my first time using Warhorn so be patient if I mess up the Sign-ups. Thanks!)

Silver Crusade

Scenario: PFS 00-43: 30: The Devil We Know—Part II: Cassomir's Locker

Date/Time: Friday, December 20th, 2013 @ 6:30 PM CST US [-6 GMT]

GM: Wayne M.

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?

Written by Joshua J. Frost

Notes:

I am running this table specifically for someone who has a lvl 6 character and is therefore the reason I am keeping the table set for the high tier. Players with level 5 character's are also welcome to sign up.

If there are not enough sign-ups for Friday, I will look at opening the level range for the scenario.

Free Roll20.net account required: http://roll20.net/

Sign-ups on the Google Group page only for this one.

Silver Crusade

#4-19 Night March of Kalkamedes
When
: Sunday, November 10, 2013, 0800 AM EST (GMT-5)
Where: Roll20 + G+ Hangout
Who: PCs can be anywhere between lvls 1 and 5, sub-tiers 1-2 and 4-5

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

I will contact everyone with the Roll20 page after signups are complete and will make Google+ available approx. 15 minutes before game.

In response I will require Name, Character Name, PFS #'s, Token's, and Faction.

Signups at the PFS Google Group page only please. Just hit the link.

Silver Crusade

A Pathfinder Society Scenario designed for levels 1–5.

The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors.

Written by David N. Ross.

Signups at the PFS Google Group page only, just click the link.

The Roll20 link and Google+ page will be sent out Saturday to everyone who signs up on the Google+ page.

Silver Crusade

#2-17: Shades of Ice—Part II: Exiles of Winte
When :
Monday, October 28, 2013, 0800 AM EDT (GMT-4)
Where : Roll20 + G+ Hangout
Who : PCs can be anywhere between lvls 1 and 5, sub-tiers 1-2 and 4-5
What : Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread?

Written by Joshua J. Frost.

Sign-ups:

Please sign up on the 9 to 5ers Warhorn, if interested: WARHORN SIGN-UP HERE.

Silver Crusade

#3-13 - The Quest for Perfection, Part III: Defenders of Nesting Swallow
When :
Monday, October 28, 2013, 9PM EDT (GMT-4)
Where : Roll20 + G+ Hangout
Who : PCs can be anywhere between lvls 1 and 5, sub-tiers 1-2 and 4-5
What : As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.

Written by Sean McGowan

Sign-ups:

Please sign up on the 9 to 5ers Warhorn, if interested: WARHORN SIGN-UP HERE.

Silver Crusade

#3-13 - The Quest for Perfection, Part III: Defenders of Nesting Swallow
When :
Thursday, October 24th, 2013, 0830 AM EDT (GMT-4)
Where : Roll20 + G+ Hangout
Who : PCs can be anywhere between lvls 1 and 5, sub-tiers 1-2 and 4-5
What : As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.

Written by Sean McGowan

**Please sign-up at the PFS Google Group page ONLY. Please sign-up by copying the roster, adding your name to it, and repost it to this list** **Do not email me to secure a spot.**

I will review the timestamp of the post to determine the sign up order.

This game will take a maximum of 6 players.

Silver Crusade

#3-09 - The Quest for Perfection, Part II: On Hostile Waters
When : Wednesday, October 23rd, 2013, 0830 AM EDT (GMT-4)
Where : Roll20 + G+ Hangout
Who : PCs can be anywhere between lvls 1 and 5, sub-tiers 1-2 and 4-5
What : With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia?

Written by Benjamin Bruck.

Sorry for the late update as this game is for tomorrow morning.

**Please sign-up at the link ONLY (Google Group PFS page). Please sign-up by copying the roster, adding your name to it, and repost it to this list** **Do not email me to secure a spot.**

I will review the timestamp of the post to determine the sign up order.

This game will take a maximum of 6 players.

Silver Crusade

#2-15 - Shades of Ice - Part I
When : Thursday, October 17th, 2013, 12PM EDT (GMT-4) or 1200hrs for those military types
Where : Roll20 + G+ Hangout
Who : PCs can be anywhere between lvls 1 and 5, sub-tiers 1-2 and 4-5
What : When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?

Written by Joshua J. Frost.

**Please sign-up at the link HERE. Please sign-up by copying the roster, adding your name to it, and repost it to this list** **Do not email me to secure a spot.**

I will keep a running roster as I am able. I will review the timestamp of the post to determine the sign up order. This game will take a maximum of 6 players.

Silver Crusade

With 16 of us signed up on Saturday's game on the IronHelixx page, many of us are missing out. So I am going to try my hand at GMing online for the first time, so be gentle.

Game Client

Roll20 / Google Plus Hangout

Description

A Pathfinder Society Scenario designed for Levels 1–5.

In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.

Sign ups HERE on the PFS Google Collective

Silver Crusade

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I haven't had a chance to read through everything but I'm sure this suggestion came up in regards to Weapon Cords, just make it a Move Action recover the weapon that does NOT provoke an attack of opportunity.

I'm not sure how this would effect the issue in regards to the Gunslinger though.

Full Name

Arugu

Race

Halfling

Classes/Levels

Investigator 1

Gender

m

Size

s

Strength 10
Dexterity 16
Constitution 14
Intelligence 15
Wisdom 11
Charisma 12