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Nolzur's Orb

Watcher!'s page

441 posts. Alias of Jim Groves (Contributor, RPG Superstar 2010 Top 4).



Holy crap that's a cool new cover!

Just on the blog! Check it here


I'm sure I'm not the first, but I've just downloaded Chapter 4. Whoohoo!


James Jacobs offered questions and entertained ideas over a cup of tea with us last night.

One person, whose name I innocently can not recall, asked:

"Could we get a list of Prestige Classes that apply to Golarion?"

I nearly fell out of my chair when James replied, "Oh, is that something that people are interested in seeing?"

Not that I think Prestige Classes are the be all and end all, but my players ask about them certainly. Also part of seeing the new diety write-ups is because the Spherewalkers were so darned cool.

Let's show Dr. J that people are interested! Maybe we won't get original ones until new books come out, but maybe we can get insight into what ones that exist now meet the "Golarion Approved" standard.


This has spoilers, beware!

Spoiler:

There's a nice article by Nick Logue, Ecology of a Barghest, which makes a nice resource for the final fight in Chapter One (if your players actually confront Malfeshknor).

Mine sure did. I thought they'd stop and think about it, but they walked right in. The battle starts next session.

Lots of other cool stuff too, and pretty cheap as a PDF.


James Jacobs wrote:

Merfolk have a very specific and important role built into Golarion already. They're in there, they have breasts, and there's a reason.

I got paid to write that! This job rocks.

I stole this quote from the ‘Dragonborn in Golarion’ thread. I wanted to grab some attention. :D

There’s been some things brought up at the Tuesday night chats related to this, and some of them interest me greatly. In fact, I’m geeking on them, so I wanted to get other people talking about it.. and maybe if there is interest, we can show it to Doc Jacobs.

It’s been mentioned a couple of times that things pertaining to the Sea and the races that dwell there are really important to Golarion. I don’t know why this strikes me as cool as it does, but I keep coming back to it over and over, wishing I knew more.

I think for me, it’s strikes a few chords with some favorite fantasy literature. Specifically the Riddle of the Stars trilogy by Patricia McKillip, which had an ancient race of shape-shifters invading from the sea, and often taking the form of loved ones lost.

Also, the Book of the New Sun series by Gene Wolfe. The connection is much harder to follow, but as the sun dies and the Earth cools, the seas are rising every year. Though I can’t honestly tell you what part they play in the grander story arc, there are references to colossal titans who live beneath the waves. Abaia and his undine consorts who have grown so large that they can not rise to surface due to gravity- a race of which the giant Badlanders (a main character) is part of..

And keeping it to DnD, the Aboleth’s themselves (so often referred to in the Pathfinder series) are absolutely fascinating.

Now, Innsmouth type giants from the seas have been alluded to in the Tuesday chat!

Anyway, I’ve begged for an underwater AP, but James Jacobs wisely points out that such a thing would be for a niche market, and right now they need to prioritize and keep PF growing. I can accept that.

But if not an entire underwater AP, how about part of an AP that touches upon these undersea mysteries? Part of a Chapter that glimpse into this mysterious world? After all, we have numerous ruins underneath the waves- perhaps some portal that leads to a section that is submerged but contains breathable air? What about all the Runewells that fired off underneath the ocean?

This is just stuff that gets me excited. Hopefully someone else will post and we can let James know we’re curious..

(Contributor, RPG Superstar 2010 Top 4)

Clark Peterson wrote:
I'm still not sure why we got so many sleep and augury and dream related items.

I stole this quote from another thread. :) It makes a good opening line.

I can't respond necessarily to the sleep/dream items, but I had a thought about the augury items.

Has anybody considered that this might be a symptom of Adventure Design in general?

(Not Pathfinder, which is brand new and filled with awesomeness. I recommend it.)

In adventures, are equipment with misc. applications really demanded and/or required? You have your weapons, armor, and devices like rings and rod, staves, and wands to give you some fire power.

Aren't Wondrous Items really just luxuries or convenience items because adventures don't always mandate anything besides a means to deliver damage and receive damage?

So what would be the next big commodity..? Maybe it's information.

I don't have the answers, and I certainly (out of everyone on this board) am not qualified to speak to all adventures that are available commercially, let alone homebrew campaigns.

I'm just tossing the subject out for consideration and discussion.

(Contributor, RPG Superstar 2010 Top 4)

There's been lots of well wishes in unrelated threads, so I thought I would just start a fresh one!

I wish you folks all the luck in the world! And good job! Those are some great items!

(Contributor, RPG Superstar 2010 Top 4)

Does anybody think it's appropriate to post losing items from Round 1 in the same section as the winners?

(Contributor, RPG Superstar 2010 Top 4)

Hey Gary, Vic, and Judges-

I wouldn't mind seeing a forum section under the RPG Superstar heading for people to post specifically about the Wondrous Items, both the 32, and those others that voluntarily wish to post their items and invite discussion about them.

AFTER the judge's decision and the public posting of the results on the 28th of course!

I'm just throwing the idea out there because I'm guessing it takes some prep work.

(Contributor, RPG Superstar 2010 Top 4)

Hi Clark, Erik, and Wolfgang,

Round two instructions, when might we expect to receive them?

I completely realize that submissions for Round One are not closed yet, and won't be announced till the 28th.

Here's my concern, designing a country is a logical bigger step than designing a magic item. It would be great to be mulling over some ideas in preparation. As Vic Wertz said in another related thread, "If you don't think you can follow through on the whole contest, you shouldn't enter."

So if we're serious about competing, then we should not be waiting till November 28th to find out if we're one of the lucky 32 winners of the round to start designing. So can we get Round Two instructions on or around the 14th, when Round One submissions are closed?

Second concern: (And hopefully this will be a grin for Erik and James) I don't own a campaign setting other than Pathfinder. And Pathfinder is in it's infancy. Unless there's a generic example of a country stat block in one of the d20 SRD core books that I've overlooked, will we be getting a "country stat block" that we can follow as an example... like we did with the d20 SRD for the Wondrous Items? Can I use the stat block for Magnimar as an example? If I need to, I could probably borrow a different campaign book from a friend and use that as a template, but I'd like to know. Clark has really done a great job in emphasizing that following instructions is really critical.

So I'm just chasing those instructions. As later rounds progress, those deadlines don't get any longer!


Okay maybe this is just an odd Customer service request...

If you read the first couple of posts in this thread...
Sandpoint Lumber Mill Help Request

..it should all make sense.

However, for a brief recap.. There is a murder scene that opens in
Chapter 2. I wanted to make a map of the Sandpoint Lumber Mill to show
the scene. The verbal text isn't bad, but I asked Richard Pett if he
modeled the mill on a real one. He volunteered to mail me a photocopy
of a drawing he provided Paizo of the mill itself. And probably for space reasons didn't make the final version..

Could you provide Rich my mailing address? It's on my subscription
information...

OR... alternately, Paizo might have the drawing in your editorial
file for the adventure. Rich was going to snail mail me a copy because
he doesn't have a scanner. If someone could scan it and e-mail it to
me at this address, that would be fine too.

My intent is to make a Dundjinni map of the crime scene. If it comes out pretty good, I'll share it with the community. I pledge that it won't be used for monetary or personal gain, in anyway. Alternately, this might make a nice freebie on the Blog too.

Either way is a win win for me. Thank for your time in either sending Richard Pett my address, or e-mailing the drawing!

I also sent a note to the Customer Service E-mail Address, but I didn't know if that went directly to you or not.


Hey Richard (hoping you see this),

Spoiler:

I'm kicking around the idea of doing a map for the Sandpoint Lumber Mill, so the I can visually show the crime scene. I've googled water driven lumber mills, and read your description pretty carefully.. But was there a particular mill or research resource that you used to come up with your description?

I'd love to be able to see sketch or a diagram that you based the Mill off of, so that I could reproduce something like it in a map. Did you have a particular inspiration or resource.

Thanks in advance!


Hey all..

Before you think I'm a genius, this isn't my original idea. I heard a rumor about this being kicked around at the Paizo office prior to this post.

And according to Doc Jacobs at the last Pathfinder chat, this still very much falls under the purview of Rumor Control.

But there's been a lot of really cool player made tools for running a good Rise of the Runelords game.
*MP3 of Goblin Songs
*Grant Gould's awesome artwork
*The Tsuto letter (Sorry I can't recall by who, but it's popular)
*Lilith's Nualia/Tsuto artwork
*Erian_7's Swallowtail goblin raid maps
*Yeah and my maps too...

There's room for more, like player made Errata sheets based on forum responses from the Pro's.

If there was a place to upload these treasures, that would be really awesome. I don't say that because I'm sicking of e-mailing maps, but because it keeps it centralized and from getting lost.

Just a thought! Not even an original one...


Sandpoint has a 800 gp limit. I've never seen anything like this in a write-up for a town before (but my experience is limited).

I've been guessing that it means that the players really can't sell (or buy?) anything for more than 800 gps.

Is this correct? I don't need an editor to field this one, if you're comfortable that you know for sure. I get the feeling that this one is supposed to be obvious based on previous publications.

If someone can elaborate, I'd be appreciative. I have a feeling that my players are going to want to unload Erylium's dagger because it's so undersized... Thanks in advance!


I had a chat with one of my players today. A bard is the closest thing we have to a wizard or a sorceror. I remarked, "It's a shame, because no one crafts stuff. The writers suggested/encouraged allowing the players to have a week or two off between Chapter 1 and Chapter 2 to facilitate an opportunity to craft."

The response?

They were surprised.

"Most Adventure Paths don't allow, or accomodate crafting, thus nobody wastes a feat on that," I was told. Bear in mind, the use of the term Adventure Path was generic, and not targeted specifically at Paizo per se.

Bear in mind, I take what they say at face value, I myself don't know about other AP's.

I thought I was pass that along, as a way of saying that the notion that crafting was even possible was met with approval by the players. To further that line of thought, when you do extended city guides, having locations where services and/or materials suppliers are available would be a good thing. Not that Sandpoint doesn't do that on a small scale now, with places where alchemical and high quality materials can be purchased. Rather I say, continue keeping those role-playing possibilities open in future publications.

I am going to hope for a wizard or a sorcerer in Crimson Throne...


WARNING: I run a pretty straight forward version of Rise of the Runelords. So there are two tons of spoilers in this thread.

I didn't write this up for this board, but I am transferring it here to share. If this seems redundant, it's because it was intended for my players to refresh their memory of what has happened thus far. Remember, they haven't read the adventure, like you might have.

Interesting deviations from the Adventure I will italicize. If it's a direct quote from the adventure, I'll put it behind spoiler tags.

.
.
.
.
.
.
.
..

ROVA, 4707 AR

Rova 23rd, Oathday
The Players were all present in the town of Sandpoint, either through travel (in the case of druid Lyrin Mithlorien and cleric Methenios Sezka, as well as, bard Natalya Veliston) or by being local citizens (as in the case of Arkady Cranzy and Alois Garth), for the Swallowtail Festival at the start of autumn.. which also marks the consecration of the new cathedral which the town has diligently been working towards building since the Late Unpleasantness.

The Late Unpleasantness is what the locals refer to as a period approximately five years ago, where the Town was struck by two different tragedies. First of which was the burning of the old (and more humble) temple that took the lives of Father Tobyn, and his adopted daughter Nualia. The second of which was the bloody reign of terror of the Chopper, a serial killer who claimed the lives of two dozen people, and nearly drove the late Sheriff Casp Avertin to drink. Unfortunately Sheriff Avertin was the Chopper's final victim, but not before wounding the Chopper so that a bloody trial was led back to the home of Jervis Stoot.. Stoot was a local artist whose hauntingly elegant woodworks with birds were admired by the whole town, and the revelation that he was demon worshipping serial killer came as a shock.

Now, five years later, Sandpoint attempts to put all this behind it.

After an afternoon of festivities and special events, with a free lunch hosted by the local taverns, with merchants and entertainers coming out for the special occasion, the town prepares for consecration of the new Cathedral which will serve as temple for the Gods- Desna, Abadar, Erastil, Gozreh, Sarenrae, and Sheyln. Yet at the beginning of the ritual to officially consecrate the new cathedral, goblins initiate a raid on the town, which is thwarted by five individuals who band together to drive them back.

During the battle they defeat a Goblin Warchanter (a goblin bard), and rescue a vacationing noble from Magnimar, Aldern Foxglove. Foxglove takes a decided 'shine' to the charismatic bard, Natalya.

After making friends, and investigating the situation thoroughly, the group determines-
1.) Someone deliberately left one of the gates open for the goblins
2.) Not all the goblins that attacked could have come through the aforementioned gate

They obtain free lodging at the White Deer, a local tavern that is near the cathedral, and might have come to harm if the goblins hadn't been thwarted.

Rova 24th, Fireday

The heroes launch a thorough investigation. After-pin pointing places where the goblins seemed to appear in the strongest numbers, they go to question Father Abstalar Zantus, after noting that the goblins launched their raid after the Father called for people's attention with a thunderstone.

(Note to Paizo readers, they were suspicious of him initially)

Father Zantus appears to be hiding something, but not necessarily up to not good, the heroes persuade him to open up. Reluctantly Zantus says that someone used the goblin raid to exhume a copse from the local graveyard, the late Father Tobyn. Going out to question caretaker Naffer Vosk (a look alike for Flich from Harry Potter fame). Vosk shows the heroes that a ladder might have been left outside the wall of the graveyard. Checking the scene, goblins were clearly involved. They removed the coffin and then dropped it on the other side of the wall. Then gather the remains in something lighter, departed the area while the raid must have been ongoing.

The heroes check with Sheriff Hemlock who confirms Zantus' story, citing that he wanted this information kept quiet lest if start a panic in town.

(note to Paizo readers- I disclosed the graverobbing a little earlier than scripted to help get them off of Zantus' back and look for clues elsewhere)

Out of the discussion comes the possibility that the goblins might have been raiding the local junkyard for scrap metal. The heroes check by Gorvi's shack (Gorvi is a local half-orc who hires a team of local beggars to collect rubbish and dumps it over a sea cliff by his home for a fee, and making a decent penny at it). It does appear the goblins do venture in the junkyard at times.

Before the night is over, Lyrin and Methenios transfer their accommodation to the White Deer from the Rusty Dragon, as the lodging is still free.

(note to Paizo readers- I tried to deflect them to the Rusty Dragon, but they really liked the White Dragon so I didn't push it. Ameiko's horrible artwork didn't do anything to help either)

Methenios receives anonymous love notes from some local girl, which he conceals from the group amid much blushing.

(He's my lawful good cleric of Iomaedae)

Rova 25th, Starday

Taking Aldern Foxglove up on his offer, the young merchant from Magnimar gives them 50 gps for saving his life and offers to buy them all horses (and basic tack) if they will join him for a boar hunt. The PCs accept this generous offer. The hunt is enjoyable, and despite the ominous name, the Tickwood Ford is a relatively pleasant woodland where hunting is good. This takes most of the day, and Aldern does demonstrate that he is a competent hunter, even if he elects to take three menservants with him. The group brings home a good sized boar to the White Deer where it's cooked up for dinner. Aldern does his best to flirt with Natalya, but doesn't get too far (yet, she doesn't shut him down either).

Lodging is still free at the White Deer (plus all the food they brought with them). Methenios gets more notes from secret admirers, but demonstrates a public lack of interest in them.

Rova 26th, Sunday (weekly Iomedae Holy Day)

The heroes enjoy some celebrity status, including trying to drink from Norah's tank at the Hagfish (which they fail at).

Before the day is over Alois is approached by Amele Barett with her some Aeren in tow. She reports that Aeren has been having nightmares about a goblin in his closet and not sleeping at night, to the frustration of his father Alergast. Now Amele is convinced (from the bites on her son's arm) that Aeren was right (the murder of the family dog, Petal, was also a giveaway). Alois rushes to the home while Arkady goes to fetch the rest of the group.

Alois finds Mr. Barett has been gruesomely murdered. He stuck his head down a hole in the floorboard that he didn't realize was recently chopped in the floorboard of his son's closet. Goblin Commando Gresgrut got turned around in the retreat during the raid and used his horsechopper to cut a hole in the floor and hide down in the crawlspace. After days of starving trapped by a mean little dog, Gresgrut went crazy and attacks Alergast Barett. When Alois finds him the Goblin Commando has eaten his face and chest off. Alois downs Gresgrut, pretty much, in one blow.

With some timely help from the town militia, Gresgrut is taken to the Garrison and put him in jail for interrogation tomorrow.

Methenios and Lyrin prevent Amele from seeing her husband. Amele and Aeren are taken in by neighbors until her sister can come from Magnimar to collect her and the boy.

Rova 27th, Moonday

The heroes interrogate Gresgrut, who curses them in goblin and convincingly plays dumb (because he is). Taunting him with food and drink, they do manage to get him to sell his people out for a final meal. Gresgrut can't say much, but he confirms that the entire raid was a distraction for the grave robbing. He admits some big boss has united five tribes of goblins in the area. He discusses the five tribes a little. Ultimately the heroes can't get much more out of him because he simply isn't that important in the overall chain of command.

(Note to Paizo readers- this did make some of Shalelu's discussion redundant, but they were enjoying trying to get information out of Gresgrut by bribing him with food.)

Natalya receives a message from Cyrdak Drokkus that he would like her to come by and audition for a new production coming to the Sandpoint theatre. (Note: It's a nice theatre, nice than one would expect in Sandpoint, and Drokkus is known name, as he used to be an entertainment force in Magnimar). She sends word that she'll accept.

Doing some personal business, Methenios locates his mother, father, and his prodigal brother (for whom he went to prison to protect, prior to his religious conversion experience). It is a happy reunion, as everyone is very proud of him.

Meanwhile, Arkady is asked by a local young woman named Shayless Vinder to check the cellar of her father's store for large rats, or even goblins (citing the Barett tragedy). Arkady goes to investigate but to his surprise discovers it's nothing but an effort to seduce him, which he does not resist. With little time to react after their lovemaking, they're interrupted by Ven Vinder, Shayless' father. Vinder tries to punch Arkady out, but the crafty rogue is too good at dodging. Arkady flees the shop, but not before telling Vinder (who demands his name) that his name is 'Methenios' (who is the Lawful Good Cleric of the party). Arkady does check to make sure Shayless isn't abused by her father, and has a young boy deliver some flowers. The boy is chased away by the still outraged father.

Sometime during the day, two hide shirts are commissioned by Lyrin and Alois, and Alois buys some weapons. (this was fast forwarded)

The free lodging at the White Deer politely comes to an end (the reward for their heroics simply comes to an end, not that they did anything wrong). Natalya moves in with 'Uncle Palmeroy' who is also the Sandpoint cobbler. Arkady goes back to sleeping under his parent's roof. Methenios stays with his long lost family. Cheap and poor, Alois sleeps on the hard floor of the House of Blue Stones. Lyrin's accommodations yet to be determined.

Rova 28th, Toilday

The heroes are invited to a meeting between themselves and Mayor Deverin, Sheriff Hemlock, and a female elf ranger Shalelu Anderosa. Shalelu is ranger who comes to Sandpoint every 3 to 4 months and gives the Mayor and the Sheriff a report on what is going on in the local area. (There are a lot of farms, logging mills, grain mills, and hamlets in the region of Sandpoint). Note: If the GM didn't emphasize this during the session, Shalelu was not due to come back for a month, she was early. Shalelu says goblin activity is one the rise and more organized; and that she rescued one family from their farm when a band of goblins were raiding it. She gives the heroes a comprehensive lowdown on the five goblin tribes, as well as five goblin champions.. The warning is clear, something is organizing the goblins and this means trouble for Sandpoint.

Sheriff Hemlock says he is going to Magnimar to petition for a more men for the militia and asks the PCs to make a definite presence in the town to reassure the people.

After the meeting, the Sheriff awkward asks to speak to Methenios alone. He divulges that there is been a complaint lodged against the Priest for messing around with a local shopkeepers daughter. After an uncomfortable conversation, Methenois vows to clear his name.

Marching down to Vinder's General Store, Methenios tells Vinder that he did not have sexual relationships with his daughter. Vinder agrees, saying it was that greasy Varisian kid, and Methenios quickly deduces that Arkady used his name instead of his own.

Methenios, after nearly punching Arkady in the nose, makes him go apologize to Vinder. With a great deal of tact and diplomacy, Methenios suggests that the young people be allowed to date, and he volunteers to chaperone (the wise cleric knows you can't stop them, but you can demonstrate appropriate behavior). Vinder agrees, as long as Methenios chaperones (at least till he is comfortable with Arkady).

Natalya does her audition, and does 'so-so' but she is still a celebrity, so she is awarded a 'bit part' with a handful of lines. Still, it's a Cyrdrak Drokkus production, so to a bard it's still a big deal.

At Sundown, Gresgrut is hanged, and Lyrin's suggestion his body is thrown down the cliffs to the Junkyard as a 'Goblin No Trespassing' sign. This gets a roar of approval from the townspeople and everyone thinks that's a great idea.

All PC's lodging is covered (Alois is sleeping on the floor of the monastery), except for Lyrin.

Rova 29th, Wealday

A timid Halfling woman Bethana Corwin finds the PCs while make their presence known while the Sheriff is out of town. She reveals that she suspects that the owner/proprietor of the Rusty Dragon Inn, Ameiko Kaijitsu, may have been kidnapped. The PCs follow her to the Inn, where they have found a note from her brother Tsuto written in their native language, which Bethana can actually translate for them. The note implies that Tsuto and Ameiko's father, Lonjiku Kaijitsu, may have been behind the goblin raids, and Tsuto writes that he fears he'll get away with it because the locals are too stupid. He writes that Ameiko should meet them at their father's business, the Sandpoint Glassworks at Midnight (last night) at the backdoor, knocking three times and to come alone and tell no one else.

Alois reveals some back-story of Tsuto, who is half-elven.... even though his 'parents' are both human. The product of an adulterous affair, Tsuto was raised at the Turandarok Academy, where his mother was not allowed to visit him.. and Ameiko used to sneak away to see him. Five years ago Tsuto and his 'father' had a gravesite argument where Tsuto accused Lonjitsu of killing Tsuto's mother, and the older Kaijitsu nearly broke the young man's jaw with his cane. So.. there was no shortage of bad blood between them

The heroes quickly go to the Glassworks to investigate. They find the all the exterior doors locked and windows drawn even during business hours. Infiltrating they find murder and mayhem on the furnace/workshop area floor. The six laborers who maintain the facility have been slaughtered by a large group of goblins who are feeding their body parts to the furnace for laughs. One figure has been set in a chair and had sheets of molten glass poured over him in a masterpiece of the macabre (this is revealed to be Lonjitsu Kaijitsu). Enraged at this atrocity, the PCs rush to battle and defeat the goblins but not without injury. One goblin ran to the cellar and summoned Tsuto who attempts a sneak attack against Lyrin, and is brought down by Alois.

Investigation of a basement room reveals Ameiko and Arkady's mother (who worked at the Glassworks). They are rescued. They also recover Tsuto's journal. They also discover a tunnel connecting one of the basement rooms to an old smuggler's tunnel that existed at the early days of the town, some forty years ago.

After Tsuto is imprisoned at the Garrison they examine Tsuto's journal: It reveals maps and plans for the initial Goblin Raid. It also reveals a second plan is currently being developed, suggesting a raid of hundreds of goblins to destroy the town. Lastly are several erotic drawings of a young woman that Arkady recognizes as Nualia.. the adopted daughter of the late Father Tobyn, who was believed to have died in the fire with him. The last drawings depicts Nualia as a sexualized demon with wings, claws, and horns.

(After the circled battle map these notes were found:

Spoiler:
The raid went about as planned. Few of the Thistletop goblins perished, and we were able to secure Tobyn's casket with ease while the rubes were distracted by the rest. I can't wait till the real raid. This town deserves a burnin', that's for sure.

(After the last of the second batch of maps)

Spoiler:
Ripnugget seems to favor the overwhelming land approach, but I don't think it's the best plan. We should get the quasit's aid. Send her freaks up from below via the smuggling tunnels in my father's Glassworks, and then invade the from the river and from the Glassworks in smaller but more focused strikes. The rest except Bruthazmus agree, and I'm pretty sure the bugbear’s being contrary just to annoy me. My love's too distracted with the lower chambers to make a decision. Says that once Malfeshnekor's released and under her command, we won't need to worry about being subtle. I hope she's right.

(After the last illustration of Nualia as a succubus)

Spoiler:
My love seems bent on going through with it- nothing I can say convinces her of her beauty. She remains obsessed with removing what she calls her 'celestial taint' and replacing it with her 'Mother's' grace. Burning her father's remains at the Thistletop shrine seems to have started the transformation., but I can't say her new hand is pleasing to me. Hopefully when she offers Sandpoint to Lamashtu's fires, her new body won't be as hideous. Maybe I'll luck out. Succubi are demons too, aren't they?

GM Note: Ripnugget is the goblin chieftain of the Thistletop tribe.

Arkady ends the night by taking Shayless out on a formal date (after making sure his mother is alright, and Methenios doesn't actually chaperone).

Natalya takes her rest after all this, and heads to the Theatre for practice. Then she teases Aldern Foxglove a little, stringing him a long a little. They gossip, and Aldern reveals that Cyrdrak Drokkus left Magnimar because his lover had come to Sandpoint. Giggling he reveals that this is Sir Jaspar Korvaski, who handles the day to day business of the Sandpoint Mercantile League (Korvaski was sort of run out Magnimar when rumors were spreading). One of the four leading families, the Scarnetti's, are always plotting to get rid of Korvaski for this reason. (The Scarnetti's are always thought to be crooks, but also the most morally uptight, in a strange sort of contradiction).

Alois, Methenios, and Lyrin try to interrogate Tsuto, but he won't talk. He vows that even if he dies, Nualia will 'bring him back'. Alois threatens torture, but Methenios forbids it.

The adventurers are left with:

1.) Investigating where the tunnels in the Glassworks actually go (now currently guarded)
2.) Finding out what the heck could have made Nualia's personality and alignment shift so much
3.) Go to Thistletop and stop whatever evil plan is in the works to destroy Sandpoint.


Are Ogre Hooks considered one handed weapons for Ogres?

This is actually a relevant question. In the Player's Guide to Runelords, the Ogre Hook is described as a two handed weapon, but damage types are provided for medium and small sizes.

I have a player who is trying to obtain / purchase / wield one that medium sized (and does d12 as described). I have maintained that a medium sized version would be a two-handed weapon based upon what is listed in the Player's Guide.

But if it's a one handed weapon for a large creature, and described as a two handed weapon for that reason for medium creatures it makes a difference. Why? The Monkey's Grip Feat (from the Complete Warrior) allows for wielding a large weapon as a medium weapon, however the number of hands required to wield it does not change. So if ogres wield them one-handed, then a player with that particular feat could wield a large version one-handed.

There are two issues here really and they're easily mixed up. Is the write up showing a Large one-handed weapon that has been written up for medium and small sizes and therefore described as two-handed; or are those descriptions are actually the medium and small sized versions and are they meant to be taken as two handed for those sizes?

If this question is really complicated, let me sum it up in a few simple phrases:

Can a player have a "medium sized" version of the ogre hook made?

Is a "medium sized" ogre hook a one or two handed weapon?

If a "medium sized" ogre hook is a one handed weapon, does it still do d12?

I am in an ongoing debate over this.. so I appreciate the reply in advance.


I have a cleric who is asking if "Shining Blade of Heironeus" from the Complete Divine Handbook would make an appropriate Prestige class for Iomedae.

At least until an offical version of a prestige class for Iomedae is someday published..

Just polling for feedback.. I mean he isn't 2nd level yet, but he has goals.


I'm still learning 3.5 and how to read stat blocks- strange but true.
I'll get right to the question though..

Koruvus is listed as a level 2 fighter. He has three weapons, and three weapons attacks are listed (sword, axe, dagger). He's still limited by multiple attack penalties though, right? Like the players?

Or do I read from the stat block that he can make 3 attacks per round?

Really dumb question probably. I think he gets penalties for multiple attacks, if he can do them at all.. but I thought i would ask someone with more experience just to double check.


I wanted to take a moment and sing out my praises for the Desna write up in Chapter 2. If it were a perfect world, I’d like to see all the deities written up like this. The adventure itself is really really cool, and so is Magnimar, but this article had a lot of great content too.

None of my PC’s have been particularly interested in Desna, but I attribute that to lack of information like this.

Of course, I realize that the writing/editorial team is getting stuff out as quick as they can, and there have been blog entries, and even thread posts that have helped fill where they can. I don’t want to burn them up with demands, but this is good stuff.

Anyway, the Editorial Team likes customer feedback, so I’m giving it. I’d love to see more write-ups like this one.. maybe in the big campaign book that Erik recently hinted at (last night at the DMtools Chatroom).

*******************

On a personal note… I was glad to see that Magnimar got a Temple of Iomedae! (One of my player’s is a cleric). I got the impression that Iomedae was more of an outlander, and that exposure to his/her worship would come from traveling missionaries from the southeast of Varisia. This puts a major center of Worship much closer than I imagined or told my player.. Since we’re not too far into the campaign, I might tweak some background…


My players are going to level after the first encounter in the Catacombs.

They're first level now, so I'd like them to have the opportunity to get the benefit of 2nd level before facing Erylium.

I haven't decided if I am going to make them exit the dungeon, level, and then return.. or just have the reap the benefit(s) right away. My first instinct is having them exit and then return, but my mind is not made up.

Assuming they leave, and then return.. I am just speculating on Erylium response to future incursions by do-gooders.

Any thoughts, and/or ideas?


This is the only D&D site I frequent with any regularity. I've been mulling something over, and I thought I would ask for feedback and/or advice.

When I started the Pathfinder campaign (this is a general concern though, not Pathfinder specific), I let the players do a 32 point build, as described in the DMG.

I've got one monk with a charisma of six. A big six. With his other relevant attributes (like Strength and Dex) appropriately higher. He doesn't really role-play a charisma of six, and I don't really have the NPCs treat him as if he has a sub-normal charisma. I don't want to in fact, it seems sort of dumb when characters are supposed to be heroes.

So am I being had here? My group knows what mini-maxing is.. and this player would probably swear up and down that is not what he's doing. Yet it strikes me as a little unfair to the other players who built more balanced characters.

Comments, suggestions?

And, I imagine this is not an unheard of situation- I've been out of the DnD loop many years.


To James, Erik, and Co.

In the Rise of the Runelord's thread we have a map discussion going. A few posters have and are continuing to make battlemaps with their own artwork and supply them to the community.

And that's awesome. From personal experience, when I rolled out a color battlemap for the first session, the players had a ball and thanked me for days.

Now I've been working on my own for the Glassworks, and am looking forward to what other people are doing with the Catacombs of Wrath and Thistletop.

Without further ado, here's my idea/suggestion:
*********************

Last night it struck me, wouldn't it be cool if I could just expand a copied image of the Glassworks and print that? Well, I tried it, and it gets fuzzy resolution, so I went back to making my own.

Then it hits me, couldn't it be blown up at your end with a clear resolution and saved at that size (one grid=1")? I dunno myself, I'm not a tech novice.

Now there might not be a market for printed copies, but I'd pay a couple bucks ($2 to $4) for a PDF file that I could print myself and at my expense. Hell, you got to make the map for the book anyway, I'm thinking formatting the map into another file wouldn't take that long or be that complicated.

ALTERNATE RELATED:

You might not want to sell large scale digital versions of the chapter maps seperate from the actual book. I can understand that, you have to move those hardcopy versions.

If re-formatting the maps to a large scale and saving them as PDF's (or another format) is not complicated or time consuming.. give them away as another "subscriber's only" benefit complete with personal watermark and permission to print by that individual. Having not only the PDF of the book, but printable scale maps directly from the books makes double the incentive for buying the book through Paizo's in-house subscription.

Just an idea...


The subject line says it all. I'm excited.



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