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Undead

Warsor's page

Pathfinder Society Member. 149 posts (1,017 including aliases). No reviews. No lists. No wishlists. 9 aliases.



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Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Faith without deeds is worthless.


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1
Brother Aterro wrote:

Y'know, when I started this character, I didn't intend to go this direction. I mean, I was leaning this way, but...I'm just...having so much fun like this. Of course I can stop anytime I wanna.

...
I just don't wanna. ^_^

Victory needs no explanation, defeat allows none.


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Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Int Save!: 1d20 + 2 ⇒ (15) + 2 = 17 Heeeell yes!

Riven locks eyes with her and his runes glow brighter all over his body as magical energy burn through him. Focus...don't let her in...my soul is my own... Suddenly he is all too keenly aware of the weight inside his chest of a mummified goblin hand and his mind crystallizes all his awareness into that one instant. Artifice wins out and his power swirls in protective arcs around his ancient body.

"...NO."


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Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

ERROR 404 Ashlyn not found! *Turrets guns lock onto Ashlyn*


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Str saving throw: 1d20 + 5 ⇒ (14) + 5 = 19

Pain registers as flashing red warnings across Riven's eyes and the vines digs deep around his battered mithril body. Creaking sounds are heard and then the snapping of vines follow as he throws his arms outward in an explosive burst of vines and ichor. Beta flaps and flys back away from the combat seeking to get to safety similar to the worm.

"RELEASE...HER!"

Glowing runes of arcane energy shot through his body as his sword materialized in his hand and he stepped around the blue black holly creature attempting to get closer to Ashlyn as he struck out at her with his ancient blade.

Attack on Creature #1: 1d20 + 5 ⇒ (8) + 5 = 13
Longsword Damage: 1d8 + 3 ⇒ (7) + 3 = 10


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Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

"I make no assumption. My hypothesis has been tested before, the magic of the floor does not affect Alpha."


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

I'm sorry to hear that thratch, health comes first. If its an option, voice recognition software has become very sophisticated and might be helpful to avoid typing for other things as well.


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Riven nods to Tenchi as he replies. "Actions will demonstrate better than words."

After Moq had finished speaking the construct walked over to the lion who was likely pacing around sniffing things and scratched its neck lightly with his right hand.

"The wedding area and Chronia seem the physically closest locations and are most logical next places to discover. We must learn more about Chronia's capabilities before a confrontation so as to not to be caught unprepared in the case of conflict."

As they rest he removes the Box, the Monocle with the ceramic eye, and the chainmail and sets the down on the floor and begins contemplating them attempting to discover their functions.

"Ashlyn, your assistance would be of great aid to my efforts."

As an after thought he also sets a sack of flour down. "I do not require sustenance but as Thratch stated the sharing of bread is important practically and symbolically. Please use this to create food for yourselves."


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

NY would be EST.


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Only posting stuff from the thread though some are not known by most, especially the most relevant bits. Curse my oog knowledge by having been a reader of the thread for so long.

Ashen (Everyone present):
The Ashen Chanterelle wrote:

"Please, just help me! I was a slave girl once, cursed by the Medusa to guard this prison. You... you have to help me!" she cries out.

"The Medusa built this prison thousands of years ago. It's been hidden from the world since, holding the Three Perfect Sisters. I found my way in about 4,000 years ago and fell under her curse. The portal I used became this painting, one of the few entrances from the outside world."

"My name is Ashen Chanterelle. I came to rescue the Sisters when the Medusa trapped me.."

You feel strongly compelled to help her. Almost as though it would be painful to resist.

Ashen Chanterelle wrote:

Ashen patiently observes the debate amongst the group.

To Aterro, ”I thank you, Aterro. Truly you are as kind as you are powerful.” You’re startled for a moment that she addresses you by name.

To the rest, ”I am the lock on the prison door behind you. So long as I remain bound here, the door is sealed, and I cannot free The Three Perfect Sisters. Breaking my chains will open the door and allow me to complete my mission."

"I discovered the portal by accident in my quest to free them. Once they ruled my land, and there was justice and order, but they were overthrown and imprisoned here. I was a slave in my own land, and when I managed to free myself I came searching for the Sisters. Despite the centuries passed, I hope to free them and restore my land to its former glory.”

Her words creep deeper into your heads and take root.

Lady Crucem Capilli(Everyone but Ashlyn and Aterro) Cited from Page 9:
Lady Crucem Capilli wrote:

"There are many ways to move around the Maze. Your own unknown path through the maze has an aesthetic purity which I don't wish to spoil. It is yours and yours alone."

"Worry not, halfling, I myself will explore my own path if I am ready, but I fear that path will entail destruction. I am prepared to wait in the name of saving artifacts from this wondrous art, however. Time does not pass for my kind as it does for yours."

"Of the Medusa, I have no business with Psathyrella, only with the Devil I seek -- The Closer of the Gate, Burner of Books, The Mnemoclast, Father of the Medusa."

Lady Crucem Capilli wrote:
Lady Capilli responds, "Psathyrella is the Medusa. I have seen the chained woman. She's a liar and not to be trusted."

Knowledge History check made by Vehemence that to my knowledge was never shared with party,(I was a reader at the time) he might find it nice to have here if he wishes to share it at some point with the party:
You dig deep and recall the following piece of ancient lore, vague but suddenly relevant.

— —

There is a rumor of an empire, ancient and lost to time. An Empire ruled by three perfect women who could never do wrong, and who would never die. And though they were beautiful, ageless, and merciful, the kingdom that grew around the Triarchy was the most monstrous yet made. A tyranny of torture and pain that could never end while the three immortal sisters lay at its center like pearls in a poisoned shell. Until one day it did. The women disappeared and were never seen again. The Empire slowly faded and fell, leaving only a memory, like a nightmare recalled at dawn.

Once, there was an Empire ruled by three perfect women. One time would not touch — she would never age or die. One was loved — everyone who met her eyes would want nobody else. And one stopped harm — no one who kissed her could hurt another being.

Perfection drives man mad. Beyond its inner court, the Empire was murderous, evil, and insane, but the sisters at its heart would never age and no one who met them would, or could, ever do them harm. The Empire could not end, only change hands.

So the world was f****d.

The sisters lived a cosseted, disconnected existence, almost unaware of the horror that occurred outside of their direct presence. Blind, protected, puppet Queens of a nightmare realm. Until, one day, three treasonous ministers — with rather mixed motives — devised a plan.

They would take the sisters to the Maze of the Blue Medusa.

The Medusa, Psathyrella, was aeons old even so long ago. Immortal, clever, cold-hearted, and almost without fear, she could keep the sisters prisoner without being seduced by their various perfections.

The Maze of the Medusa — where she held immortal threats in forms of stone — was lost, broken from reality and time, near impossible to find, and, if found, still harder to survive.

The plan succeeded: the three sisters, and their three treasonous ministers, disappeared.

The Empire fell and is now little more than legend, a dark mark on the memory of mankind.

The Maze of the Blue Medusa? Lost.

Until now, that is.


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Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

See you then!


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

The party without Thratch(and the new guy):
Riven takes in the scene with a silence that hangs in the air between them all. Without a word he dismounts the lion that he and Ashlyn used to cross the room without any ill effect, bypassing the lines. He walks over to Vehemence and stares at him silently without any outward emotion for enough time to likely start to feel uncomfortable before he turned away.

"Where is Thratch? Locating him should be a priority."

The construct seemed to be ignoring the corpse though it was not a malicious act on his part simply one of logic. Inside he felt...a frustration for the inefficient loss of life that was not required here. At the same time he had hardly known the man and from his observation the one named Wan'di he had almost seemed eager to ignore the group and push ahead alone then seek to cooperate to overcome obstacles.

There were other things he wished to say to the others but some fragment of his humanity told him now was not the right time. His silent stares likely had communicated far more then a thousand words would have said.

Perception to sense Thratch in any nearby rooms: 1d20 + 2 ⇒ (9) + 2 = 11


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Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

I'm sorry man that I never got to really RP with your character.


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Oh I totally get you. Tomorrow, come at me bro.


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Riven's head snaps up from where he was focused on the lion at the yell from Vehemence. He watches as the dagger flashed and the Furnance King attacked Thratch who not long ago he spoke words of preserving existence.

"Cease hostility at once!"

He moves toward the doorway stopping before entering the room a slot opening up on his wrist and a small scroll full of arcane text appearing in his hand.

Attempting to refocus and draw Vehemence out of the room but if he continues attacking Thratch in the room my next action is to cast Scroll of Ray of Enfeeblement on Vehemence.


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Or ends it...*Wilhelm scream*


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Affirmative. *Picks up Thratch and wades into the front using him as shield* Hmm...seems my frontline protocols are malfunctioning...


1 person marked this as a favorite.
Male? Warforged Fighter 5 | Init +1 | HP 39/44 | AC 20 | 1st Spells- 1/3 DC 13 SpA+5 | Insp: 0 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Vem and pals:
No worries, its all good

"I seek answers to my own purpose. I have fought many battles. I can serve the function of a soldier and scout. I can not identify you as either friend or foe as there is no established relationship. To do so would be assuming much."


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Male Human Sorcerer 1

Pretty. Honestly just watching is as fun as playing this without as much pressure.


1 person marked this as a favorite.

Char Sheet:
Trinket Roll: 1d100 ⇒ 1 A mummified goblin hand.
Magic Item: 1d6 + 1d100 ⇒ (5) + (73) = 78
Standard array used.

Bastion
Male warforged fighter(Eldritch Knight) 3
Medium humanoid, neutral

--------------------
Armor Class 20 (chain mail, natural armor, shield)
Hit Points 28 (3d10+6)
Speed 30 ft.
--------------------
STR 16 (+3), DEX 12 (+1), CON 14 (+2), INT 14 (+2), WIS 10 (+0), CHA 8 (-1)
--------------------
Saving Throws Str +5, Con +4
Skills Athletics +5, Insight +2, Intimidation +1, Perception +2
Senses passive Perception 12
Languages Common, Draconic

Actions
--------------------

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.
Hit: 1d8+1 piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 slashing damage or 1d10+3 slashing damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.

Spells (DC 12, Spell attack +4)
0th(∞/Day)- Dancing Lights, Chill Touch
1st(2/day)-Comprehend Language, Shield, Thunderwave

Backstory
The last thing he remembered was dying on a muddy battlefield. Bastion had been a man once he thought, perhaps though his memories were just an illusion. Perhaps he'd never been a soldier fighting against an empire of tyranny and corruption with his friends, clinging to some shred of hope that things might change. But in the end it made no difference when the fighting came to his unit, crushed like an egg against the rock of the nameless empire. He thought he might find peace in death but even that sweet embrace was denied to him as he awoke in agonizing pain on a stone slab table. He couldn't move or speak but he saw the mages and their machinery go to work on him. Time slipped and he found he could move again...only his body was no longer his own it was made of metal and oils...what had happened...what had they...his mind shut down again as he recieved orders and fulfilled his duty.

He was somewhere else now killing enemies of his masters, goblins it seemed had infested these woods. He marched forward, a Bastion against the screaming savages as his sword rose and fell cutting them down. There finally in the last hut was a shaman chanting a guttural tongue he did not understand and shaking a fetish of a mummified hand in his direction. There was a charge in the air and something discharged as he drove his sword into the heart of the goblin shaman. Sparks flashed inside his skull and he collapsed as everything went black.

Unknown ages passed before he was discovered by some adventurers in an ancient forest ruins. Relizing he was still alive but in a magical coma they dispelled the magics and freed him, and the magic that had bound his will had long faded. He was extremely weak and the adventurers seeing him as a potential interesting find helped him back to civilization along with magical healing to help restore his strength. He kept the mummified hand of the goblin he found when he woke up as a reminder of what had finally set him free.

Still he wanted to know what had happened to the empire and would seek out answers as he tried to rebuilt up his strength that he had lost over the many years.


As for the scenario I don't have anything yet and personally dislike writing vague assignments so if that is a deal breaker it might be best to pass me over for someone else.


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map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

Too many changes.


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Already suggested Trap the Soul...or any of the other spells that create a soul gem essentially. A particularly shrewd evil spell caster could trap his soul in a soul gem then use Soul transfer(7th lvl wiz/sor) to force the soul into a new living body. Ideally a body on the verge of death from old age, which resurrection would have no power to bring back.

Or the soul was a bargain chip to the devil/outsider that granted them the power to pull this off. The soul of a good king no doubt is good barter. (Keeps the villians weak as you like, they just had backing.)

Edit: Alternatively DM create a ultra rare poison(magical) that ages the king 10 years frequency 1/rnd over however long you need. Watch the chaos unfold as the king turns old and dies in a minute. Or just DM Fiat however the king dies there is an effect preventing resurrection.


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