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Martin Poole wrote:
"Wait, wait, let me get this down... King In Yellow... Carcosa- how do you spell that? And Castaigne, that's French... C-A-S-T-A-I-G-N-E? Very good. I'll see what I can find for you old chap. Tonight at the Wilmington? Six? Capital! See you there Martin!" The Wilmington is a fine hotel not too far from your home in Belsize Park. Gentlemen discussing business arrangements or meeting friends sit at the tables, sometimes with feminine companionship. Arriving a few moments before Grayson, you secure a table for two and a round of pints. Snow bustles in a few moments later with his battered suitcase in tow. Life as a ghost-hunter isn't exactly lucrative: his jacket is a little worn and the patches at the elbow are for more than just cutting a scholarly air. Grayson's hair went completely white at a young age, leading you to believe he may have taken "Snow" as a sort of stage name in the profession. He is clean shaven and in his early thirties. He smiles as he spots you and waves, shortly before the host stops him and asks if he has a reservation. Impatiently, he follows the man's direction to the coat check and returns to your table- this time in a house dinner jacket. "Getting bloody picky over here since last time I had the occasion.", he says after you've had a chance to exchange greetings,"But no matter. It's good to see you again, Martin."
He turns the notebook around to show you where he's drawn a mirror image of the Yellow Sign with his fountain pen.
Lucian McAllistair wrote:
Thomas' studio is on the third floor of a well-repaired building near the University, mostly artists' studios for those that need a bit more space for sculptures, better ventilation for oil painting or just to enjoy a more social atmosphere. You walk up the stairs to his space, passing other young artists and robe-clad models. Quite a few say hello, even the people you're not sure you've met before. You let yourself into Thomas' studio, where he's fiddling with a study he's done of a woman with long red hair gazing at her reflection in a still pool, putting a few strokes of Tuscan yellow into the white of her dress, then stepping back across the room. Thomas Stewart is a bit taller than you with an old-fashioned beard (you're certain it was grown in imitation of Toulouse-Lautrec, though he fortunately didn't inherit the painter's stunted legs) and round spectacles. He stands in his shirtsleeves and an apron, wooden palette in his left hand. He turns at the opening of the door.
Following Yrix the Great's proper directions, you take a left out of the archive heading north for about thirty feet until it hits a T intersection going left and right. On the left side is an alcove with a heavy door emblazoned with a strange seven pointed star symbol. To the right, the hallway continues about 40 feet to end in another door. First up: knowledge checks. These can't be retried unless you find someplace to research them in town- so the only way Luka will find out about the Order of the Palatine Eye is if Arasmes fills him in or someone else can make the check. Harrowstone- Knowledge Local or History
Spoiler:
Harrowstone is a ruined prison—partially destroyed by a fire in 4661, the building hasstood vacant ever since. The locals suspect that it’s haunted, and don’t enjoy speaking of the place. DC 15: Spoiler:
Harrowstone was built in 4594. Ravengro was founded at the same time as a place where guards and their families could live and that would produce food and other supplies used by the prison. The fire that killed all of the prisoners and most of the guards destroyed a large portion of the prison’s underground eastern wing, but left most of the stone structure above relatively intact. The prison’s warden perished in the fire, along with his wife, although no one knows why she was in the prison when the fire occurred. A statue commemorating the warden and the guards who lost their lives was built in the months after the tragedy—that statue still stands on the riverbank just outside of town. DC 20: Spoiler:
Most of the hardened criminals sent to Harrowstone spent only a few months imprisoned, for it was here that most of Ustalav’s executions during that era were carried out. The fire that caused the tragedy was, in fact, a blessing in disguise, for the prisoners had rioted and gained control of the prison’s dungeons immediately prior to the conflagration. It was only through the self-sacrifice of Warden Hawkran and 23 of his guards that the prisoners were prevented from escaping—the guards gave their lives to save the town of Ravengro. DC 25: Spoiler:
At the time Harrowstone burned, five particularly notorious criminals had recently arrived at the prison. While the commonly held belief is that the tragic fire began accidentally after the riot began, in fact the prisoners had already seized control of the dungeon and had been in command of the lower level for several hours before the fire. Warden Hawkran triggered a deadfall to seal the rioting prisoners in the lower level, but in so doing trapped himself and nearly two dozen guards. The prisoners were in the process of escaping when the panicked guards accidentally started the fire in a desperate attempt to end the riot. Learning (or in this case, remembering) all of this is worth 150 XP for each character once it's shared. The Whispering Way- Knowledge Arcana or Religion
Spoiler:
The Whispering Way is a sinister organization of necromancers that has been active in the Inner Sea region for thousands of years. DC 15: Spoiler:
Agents of the Whispering Way often seek alliances with undead creatures, or are themselves undead. The Whispering Way’s most notorious member was Tar-Baphon, the Whispering Tyrant, although the society itself has existed much longer than even that mighty necromancer. DC 20: Spoiler:
The Whispering Way itself is a series of philosophies that can only be transferred via whispers— the philosophies are never written or spoken of loudly, making the exact goals and nature of the secretive philosophy difficult for outsiders to learn much about. This information is worth 70 XP each- there may be more to learn about the Whispering Way. Luka Katic wrote:
No rolls necessary, you can get the gist of them by flipping through the books. The strange book with the purple cover is unknown to Luka. Looking through "Serving Your Hunger" you find it to be a holy book of Urgathoa, the Professor's notes scrawled in the margins. "The Umbral Leaves" is the Taldane translation of one of Zon Kuthon's holy texts. "On Verified Madness" deals with aberrations and other creatures thought to have connections to the Dark Tapestry, the spaces between Golarion's stars. Trevor the Yellow wrote:
Kendra went upstairs a moment ago; you can ask her about it later. Arasmes finds that none of the books are magical. On Verified Madness promises to be an interesting read, but will take some time to delve through completely. Anyone picking up the "Read Me Now!" tome:
Spoiler:
This appears to be the Professor's journal; most entries detail life in a small town but there are spots here and there that have been circled in red:
"20th Pharast, 4701:
8th Sarenith, 4711:
12th Erastus, 4711:
31st Erastus, 4711:
2nd Arodus, 4711:
3rd Arodus, 4711:
Spreading out the books, you can see the title "On Verified Madness" on the black tome. The cover of the crimson volume is emblazoned with the symbol of a fly, its thorax resembling a skull. The title page says "Serving Your Hunger". The midnight blue book is embossed with a skull holding a length of chain in its jaw. The title page says "The Umbral Leaves". Arasmes: Spoiler:
You've never learned of this before... but the thing you're hosting has. What you hold in your hands is the Manual of the Order of the Palatine Eye. The Esoteric Order of the Palatine Eye is a secretive group with interests in all things arcane and political.
You also note the "Serving Your Hunger" is a holy book of Urgathoa. "The Umbral Leaves is a translation in Taldane of Zon Kuthon's holy text. On Verified Madness is a treatise on aberrations, creatures of the Dark Tapestry and their worship... The well-oiled mechanism opens with a click and the top swings open. The musty smell of old books fills your nostrils as you look at the small pile of books within. The top most (and newest) has the words Read me now! scratched into the cover. Three more (one is black, one is a deep crimson and another is midnight blue) have notes tucked under the covers indicating they must be brought to Montangie Crowl, professor of Antiquities at Lepidstadt University. The last book on the bottom is a rich purple and rimmed in steel. On the cover is a brass scarab with an eye in it's carapace. A tiny triangular keyhole sits next to the scarab in the book's cover. A note on the cover indicates that this is to be brought to Judge Embreth Daramid and gives her home address in Lepidstadt. Luka Katic wrote: "Hmmmmm . . . yes," Luka replies to Arasmes' suggestion. "I'm not so sure he wants us reviewing those texts, although he did leave us the key. At the moment, I'm more interested in finding his journal, which could give us clues to his death, although it could well be among these books. But before we get ahead of ourselves, are we all all in favor of spending a month here in Ravengro as the good professor has asked? At the very least, although we've all be bequeathed quite a sum, the will does point out that it's not to be turned over before one month has passed. So, any objections? Kendra? What are your thoughts on this?" "Well...", Kendra begins thoughtfully,"I wouldn't want to keep you if you have urgent business, Mr. Katic, but I certainly could use the company. I've lived in Lepidstadt my whole life, first with mother and father before father moved here and then during my time at University. I'm familiar with Ravengro, but, as you can tell, friendly faces are few and far between. It wouldn't be any trouble to put you all up on the second floor and I'm not a terrible cook. To be honest, it may be a relief having a full house while I decide what I would like to do with the house and father's library." She stands, smoothing her dress with a sigh.
Kendra heads for the staircase near the front of the home. You can hear her, faintly, walking through the hall, opening a side door. She returns moments later with a small oak and iron trunk in the shape of a cube, no longer or taller than a man's forearm. A heavy lock latches it shut. Ms. Lorrimer puts the chest down on the table beside the iron key.
With any answers to the affirmative, Kendra returns upstairs and busies herself. The trunk sits on the table beside the iron key, patiently awaiting your attention. "You're saying that... you think someone...", Kendra covers her mouth, looking awfully distressed. She takes a deep breath and sits down.
A brief knock at the door interrupts your conversation. Kendra pulls herself together and answers the door, returning shortly with Councilman Hearthmount. The portly solicitor nods, his expression less than friendly but not hostile. He's holding a sealed scroll case. "Are all of the principals present, Ms. Lorrimer? Very good. I will be brief.,"he says, holding up the scroll case, indicating with a finger for all present that the professor's personal seal is unbroken. With his thick fingers, he pries up the wax seal, tilting the scroll tube so that the will slides into a waiting hand. A small iron key clatters out of the case, coming to rest on a table. Nonplussed, Councilman Hearthmount begins to read the professor's will: "I, Petros Lorrimer, being of sound mind, do hereby commit to this parchment my last will and testament. Let it be known that, with the exception of the specific details below, I leave my home and personal belongings entire to my daughter Kendra. Use them or sell them as you see fit, my child. Yet beyond the bequeathing of my personal effects, this document must serve other needs. I have arranged for the reading of this document to be delayed until all principals can be in attendance, for I have more than mere inheritance to apportion. I have two final favors to ask. To my old friends, I hate to impose on you all, but there are few others who are capable of appreciating the true significance of what it is I have to ask. As some of you know, I have devoted many of my studies to all manner of evil, that I might know the enemy and inform those better positioned to stand against it. For knowledge of one's enemy is the surest path to victory over its plans. And so, over the course of my lifetime, I have seen fit to acquire a significant collection of valuable but dangerous tomes, any one of which in the wrong circumstances could have led to an awkward legal situation. While the majority of these tomes remain safe under lock and key at the Lepidstadt University, I fear that a few I have borrowed remain in a trunk in my Ravengro home. While invaluable for my work in life, in death, I would prefer not to burden my daughter with the darker side of my profession, or worse still, the danger of possessing these tomes herself. As such, I am entrusting my chest of tomes to you, posthumously. I ask that you please deliver the collection to my colleagues at the University of Lepidstadt, who will put them to good use for the betterment of the cause. Yet before you leave for Lepidstadt, there is a matter of another favor- please, delay your journey one month and spend the period of time here in Ravengro to ensure that my daughter is safe and sound. She has no one to count on now that I am gone, and if you would aid her in setting things in order for whatever she desires over the course of this month, you would have my eternal gratitude. From my savings, I have also willed to each of you a sum of one hundred platinum coins. For safekeeping, I have left these funds with Embreth Daramid, one of my most trusted friends in Lepidstadt- she has been instructed to issue this payment upon the safe delivery of the borrowed tomes no sooner than one month after the date of the reading of this will. I, Petros Lorrimer, hereby sign this will in Ravengro on this first day of Calistril, in the year 4711 AR." The will having been read, Councillor Hearthmount rolls up the parchment once more and looks to Kendra.
Kendra looks up from lighting the fireplace.
Kua wrote:
No problem. Since you rolled soon after I rolled for your PC I think I'll take your roll instead of mine just to finish the fight, unless everyone else objects. Waya is seared by the sheet of flame while Kua escapes with a few burns. Badang's hands glow with light as he mends his own burns. Both Mara's crossbow bolt and Uwais' sling stone find their mark on the flying rune. While Yang pulls out his healing potion I'll leave it to your discretion if you use it Kua swings his greataxe with peerless accuracy, breaking the murderous rune on the stones.
Kua reflex save vs. burning hands: 1d20 + 4 ⇒ (13) + 4 = 17 Kua greataxe w/power attack: 1d20 + 3 ⇒ (5) + 3 = 8 1d12 + 7 ⇒ (6) + 7 = 13 Kua takes 4 hp damage from the burning hands, but his wild and powerful attack misses the tricky rune. Just waiting on Detressa's action. The rune looks like it could break apart with a little "encouragement". Yangzhun Chen wrote:
Ehh. I think it's a little silly to tack that on. It makes sense that you would put it somewhere safe for an emergency rather than at the bottom of your backpack. You can drink it this round... or just hold it to see if your comrades kill the rune if you want to hold onto it as long as possible. Time to meet Ravengro. Kendra leads you down the dirt road back toward town, passing fields and farms just ready for harvest as the moors grow more fertile. The road curves into town gradually as buildings start to cluster closer together the further you get from the Restlands. The professor's daughter leads you across a wooden bridge over a river running through town, past a wooden post covered in notices. On your left you pass a building with children clustered outside, jumping rope and playing tag. A shingle on the house says The Unfurling Scroll. The children stop playing as you pass, watching the small cluster of strangers with curiosity. Further south, you pass into what must be the town square centered around a large wooden gazebo where a shaggy dog lazily sleeps beneath the steps.. People mill about at the various shops, finishing up some business: while they glance at you, their expressions are stonier than the childrens'. Going clockwise around the square are: Ravengro general store, The Outward Inn, the large Ravengro town hall, The Silk Purse, Ravengro forge (where a female dwarf with greying hair labors over the anvil, her wares set out on wooden tables before the open shop), Jominda's Apothecary and the Ravengro jail. Kendra leads you further south through the square, where the road is lined with simple wood and stone residences. Just before another bridge over a tributary, Kendra takes a right turn toward a simple two story home and produces a key.
When Trevor finishes his speech, there is some quiet applause from Kendra and the other mourners. Even the dour Father Grimburrow seems to approve. Leaving the gravediggers to ply their trade, you walk with the rest of the mourners from Professor Lorrimer's grave. As is local custom, you walk in silence until you exit the Restlands, not looking back. Kendra walks tall and though she isn't exactly skipping, it does seem that she takes comfort from your presence. Outside the stone walls of the Restlands, Kendra turns to the assembled mourners.
The other woman in the procession bids her farewell to Kendra as well.
Finally the two councillors, short and round Hearthmount and the tall Councillor Muricar offer their own condolences.
"It was wonderful of you all to speak for my father. Please, let us return to his home so we can speak in private and have a drink before Councillor Hearthmount reads my father's will. You've all come so far, I'm sure you could use a rest." Initiative- round 4
You all have a cure light wounds potion from your employer, by the way, in case Yang wants to use it. Or he could step back into a corner to catch his breath. Coffin shouldered securely, you finish the procession to Professor Lorrimer's newly dug grave. You lower the casket reverentially into the earth, Kendra and Father Grimburrow standing near the headstone. The other mourners bow their heads in prayer as the Father begins his short sermon. The gravediggers keep a respectful distance, shovels lowered tip first to the ground. "Today we lay to rest the noble Professor Petros Lorrimer, teacher, arcanist and archaeologist. His struggles against the shadows that plague Ustalav and other places near and far as well as his work to catalogue such challenges for future generations remain an enduring legacy to his bravery and spirit. Let us commend him to the Lady of Graves, that she might remember how often he placed himself in peril doing Her work." Father Grimburrow splashes the casket with holy water once.
Grimburrow nods, ending the silence.
"My father...", she begins before a sob caught in her throat threatens to break out. Gripping her handkerchief, she continues. "My father always sought to bring light and understanding to every corner of the world. He made friends far and wide, regardless of race, society or religion and his students number among the wisest of learned men. While he loved his teaching, he often took a more active role, protecting the innocent not only from ignorance but also from more sinister threats as well. His aid proved instrumental when the people of Carrion Hill were beset by a creature of foul magic of the Dark Tapestry and the cult that summoned it. When the church of Abadar's vault was breached and ancient swords of power were taken up for foul purpose, my father and his allies ventured to lawless Kaer Maga to retrieve them. He was a man of peace, but when courage was required, he did not have it in short supply even into his old age. But I will always remember him first as a loving and devoted father." Kendra pauses, dabbing her red and puffy eyes.
Initiative- round 4
Whenever you're ready with those actions. The rune looks like it will only take a bit more damage. Evelyn Stormbow wrote:
As the crowd disperses, leaving the wounded and unconscious, you can see a tall old man dressed in black running toward you from the other end of the Dreamwake, two stout gravediggers behind him. Councillor Hearthmount clears his throat.
The other well-dressed mourner nods.
Alison and Kendra take a look at the wounded- Hephenus is out cold, but he'll have nothing more serious than a welt on the back of his head come tomorrow. The other five are all rather wounded by the bomb with bloody and burnt limbs. They crawl away from you as quickly as they can, fear and shame replacing the anger they felt a moment prior. The tall old man reaches your group finally. He's tall and thin with a bald head, clean shaven face and bushy eyebrows. His ears and nose are comically large, but his severe expression dries out any humor you may have felt at his appearance. Around his neck is the spiral symbol of Pharasma, a leather bound book and flask of holy water gripped in his left hand. "What is the meaning of this?!", he demands.
"Gather close.", sighs the priest speaking to the chagrined thugs,"Much as you should suffer for your foolishness and lack of respect, you will not leave this place wounded." Gripping his holy amulet, Father Grimburrow intones a chant in Varisian to Pharasma, waves of cold energy emanating from him. The thugs' wounds knit before your eyes and the priest sends them off with a glare. Hephenus is the last to leave, slinking off with a glare at Evelyn. "I'm so sorry for all this,"says Kendra,"thank you for stepping in on my behalf. I wish they had listened to your appeals for peace, but I can't say I regret seeing them put in their place after what they said about father." Father Grimburrow holds his holy book over his chest.
Yeah, I'm sorry about that. Will hold my horses in the future. Here's the proper version of events. As the pallbearers lower the professor, Kendra incants a spell while gripping an amulet around her neck. Finishing up by blowing sand at the oncoming thugs, you watch as each falls snoring to the ground. Hephenus, their leader continues his advance along with two more alert thugs. Before they can reach Lorrimer's daughter, Alison tosses a flask of something into their midst. The bomb explodes, throwing chunks of earth and surprised farmers every which way. Many lay moaning on the ground, clutching broken limbs. Others just lay prostrate and silent. Farmers are at 0 hp. Hephenus continues forward, lunging at Evelyn with his pitchfork. But she sidesteps his assault, hitting the back of his head with the pommel of her sword. He hits the ground like a sack of potatoes, out cold. "Desna's grace!," exclaims the pudgy councilman in the procession (Hearthmount, you think his name was),"I knew there were some... concerns but I didn't think it would come to violence! Initiative
The sheet of flames sear Badang and Yangzhun to the quick and both fall smoking to the ground. Sister Mara winches back her crossbow and looses a bolt only to see the shot go wide, hitting the south wall and breaking. Uwais launches a sling stone at the flying rune, but overshoots the mark. Kua makes a powerful blow, throwing his attack wide of the mark. Sparks fly as his axe glances the stone. Waya leaps at the rune, biting hard into the tough stone, cracking it under her powerful jaws. Detressa exudes a wave of energy, bending fate around her comrades and healing their burns. The rune turns on Waya and Kua, unleashing another sheet of flames.
Initiative
This may be somewhat of a retcon since I lumped everyone together. The coffin requires two hands to hold, even with four people and it's a full-round to put it down. I had assumed Luka, Trevor, Evelyn and Arasmes were bearing the coffin. If a townsperson grabbed hold, we could say that Evelyn isn't carrying the coffin. But if Luka casts a spell, that's one side that slips. I may ask for a Strength check, but there is a chance the professor will fall out. "This is our cemetery and our business! If you won't take him out, by Desna we will!"
Farmer initiative: 1d20 ⇒ 1
The pudgy man in the procession blusters,"Hephenus! The sheriff will hear of this! Stop this madness at once!" Kendra takes one step back, holding an amulet around her neck and muttering incantations. Sleep vs. Farmers. Farmer saves: 1d20 ⇒ 12 1d20 ⇒ 6 1d20 ⇒ 3 1d20 ⇒ 20 Three immediately close their eyes, falling to the ground in snoring heaps. Hephenus, their leader, continues on his course as his remaining allies go for Kendra after her display of magic.
1d6 + 1 ⇒ (1) + 1 = 2
1d20 - 3 ⇒ (8) - 3 = 5 1d6 + 1 ⇒ (6) + 1 = 7 1d6 + 1 ⇒ (6) + 1 = 7 One of them broadsides her with the flat of a shovel. Lorrimer's daughter reels, but remains standing. I'm going to assume that Evelyn will take a place, just in the interest in keeping things moving. Pallbearers have both hands full. The three strangers take up positions beside the casket, only to be joined by the stocky man from the knot of villagers, his young son trailing after. The four heave the good professor and his heavy casket up to shoulder height and follow Kendra along the gravel path through the Restlands. As you pass the mausoleums closest to the entrance on your left, the lad studies you through the corner of his eye with a mixture of curiosity and fear. From Luka and Alison, with their very pale skin and dark hair, to the unkempt scholar with the aura of strangeness Arasmes. Even Trevor and Evelyn elicit study: a lad barely older than the boy dressed in a bigger man's armor and a woman wearing men's clothes, of all things. Surely the Professor couldn't have asked for a stranger procession- at least, by Ravengro's standards. Around the mausoleums, Kendra leads the procession down a left turn, a path named "The Dreamwake" by a small marker nearby. The path curves through the Restlands and the rows of carven headstones throughout the fenced in moorland. As Kendra leads you on a right turn onto a path named "The Eversleep" you note a group of villagers standing to block the path not ten feet away. About a dozen rugged looking men with farm tools stand awaiting your procession. The elderly fellow in the lead, the tallest of the lot with a wiry build speaks up. "That's far enough! We been talking, and we don't want Lorrimer buried in the Restlands. You can take him upriver and bury him there if you want, but he ain't goin' in the ground here!" Even watching Ms. Lorrimer's back, you can tell she's already furious as soon as the man gets the words out. Her shoulders tense, her hands balled into fists around her handkerchief. What are you talking about? I arranged it with Father Grimburrow. He's waiting for us! The grave's already been..." "You don't get it, woman! We won't have a necromancer buried in the same place as our kin. I suggest you move out while you still can. Folks are pretty upset about this right now." "Necromancy!? Are you really that ignorant?" The man in front scowls, grip tightening on his pitchfork. Other men grip hoes and sickles, expressions darkening. This could rapidly get out of hand...
Initiative
Detressa presses herself against the closest wall before the sheet of fire, managing to escape with a singe. Badang, however takes the blaze full in the chest, seared by the tongues of flame.
At the first flare of colors, Sister Mara instinctively closes her eyes, turning her head away from the dispaly for good measure. Save successful. Blinded by pain, the oracle swings wildly but misses the tiny rune. With an expertly aimed shot, Sister Mara's bolt flies true. While she would have skewered a larger target, the rune is chipped and thrown off balance momentarily. Yang's missile has similar results, though it's difficult to tell if the attack harmed the flying object. I need a caster level check, since I believe that's considered a spell-like ability. Uwais is frustrated by the weaving rune, his sling stone missing the mark and chipping another carving before falling to the ground. Waya races forward, leaping to catch the carving in her mouth but just misses as the tiny thing flies right around her. Kua bellows, bringing his greatxe to bear on the annoying decoration. Kua's Greataxe attack/damage: 1d20 + 4 ⇒ (20) + 4 = 24 1d12 + 4 ⇒ (6) + 4 = 10
And sunders the rune in a solid hit, blowing it to pieces of mere stone and dust on the floor. Pride is done for. Detressa concentrates, drawing the ambient chill of the Ossuary into herself and pooling it in her fingertips, flicking her wrist to throw the icicle that forms directly into the floating symbol of Wrath. I'll need a caster level check for you as well, D. Kendra nods.
According to Ustalavic custom, the deceased's closest relatives lead the procession to his grave where the local priest of Pharasma waits to bless his journey to the Boneyard. The coffin is carried by close friends and colleagues or male relatives. None of the villagers have yet come forward to carry the good Professor's coffin- will any of you take the honor upon yourselves? At least four pallbearers are needed. Evelyn Stormbow wrote:
"Thank you, Miss. I greatly appreciate it.", she turns to Luka,"I had thought so as well, sirrah, but so far you are the only people of his acquaintance outside of Ravengro to show up." She wipes her eyes."I'm sorry. It does my father no good to be bitter. What matters is that you are here now to pay your respects and I'm certain my father is pleased." Yangzhun Chen wrote:
Spoiler:
Sorry about that. Wrath and Pride are detached. When you all move to join the other mourners, they give you only the barest hint of acknowledgment. Slowly, they shuffle together, "pulling their wagons" so to speak. The rest of you are lumped together, the small band of outsiders. Lorrimer's daughter, however, is much more receptive. She gracefully courtsies to Arasmes and Luka. She looks over to Evelyn and Alison as well as she speaks. "Thank you. My name is Kendra Lorrimer. Thank all of you for coming. I had feared none of my father's friends and colleauges would join me to bid him farewell. And with things the way they are in town these days, not many of his neighbors have come to pay respects either." 20th Arodus, 4711 Your long journey to the town of Ravengro is finally at an end, begun those many days ago when a messenger brought you a summons stating that your old friend Professor Petros Lorrimer is dead and had named you as a principal in his will. Though each of you has your own fond memories of the professor, you never expected to be named in his will. However, the news of his passing has affected you enough that each of you made arrangements to leave the task at hand, buckled on your boots, and set forth through the waning days of summer toward the small town of Ravengro. Ravengro sits near Lake Lias in western Ustalav, in the county of Canterwall- breadbasket of the confederacy. Passing through the fields, moors and groves of this fertile land, you saw many a farmer, tradesman or merchant on your path. Few, however, had anything to say to even the warmest greeting. Even after arriving in town it took a bit of asking around to get proper directions to the Restlands- the moorland to the north set aside for the dead in Ravengro, where Professor Lorrimer will be layed to his final rest. On the road to the cemetery, you can't help but notice the looming keep or manor house standing silently south of the town. The seemingly decrepit structure squats silently atop a hill, a baleful sentinel over the small town. The Restlands are fenced in with high stone walls with multiple paths winding through its many openings. Clustered around the large main entrance is a small group of people: an overweight older man with a thin mustache stands with a slimmer man with aquiline features and grey in his temples. Both are dressed in dark and well-tailored clothing, fanning themselves solemnly with the broad-brimmed hats favored in this region. A stocky man with a wide, friendly face and a thick mustache stands with a hand on the shoulder of a lad of about thirteen with a clear resemblance to the older man while a woman in her thirties stands near the stone wall, her arms crossed over her conservative dark dress. Laying on several short logs is the Professor's casket- a dark polished oak box to transmit his earthly remains. Standing closest to that is a young woman dressed in dark clothing. She is trim and attractive despite the redness and puffiness around her eyes. She dabs her cheek with a handkerchief and looks to the sky with moist eyes. This must be the Professor's daughter you had heard about. The other mourners in the party nod warily as you approach, covered with the dust of the road and with your weapons and packs still close at hand. They offer no other greeting. The young lady by the casket snaps from her reverie to watch your approach, her eyebrows rising hopefully. Okay, feel free to introduce yourselves as you like. Rune Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
As you prepare your attacks, the floating rune to the south sprays a sheet of fire on Detressa and Badang. Reflex saves for half damage, please- this effect is the red cone on the bottom.
While the rune to the north near Sister Mara unleashes a cone of vivid clashing colors that overwhelm her senses.
Let's shake this up a bit... As you're examining the archives, you're amazed to see two stone carved runes detach from the walls, one on each end of the room. They circle high toward the ceiling, before diving in toward the adventurers.
Detressa can see from a quick look that none of the markings are Pharasmin- this may be a secular archive. The writing itself is neither Varisian, Shoanti or Infernal; furthermore, after employing an orison to read magic, she finds that the writing isn't of a magical nature either. When you call upon Pharasma for the gift of languages, however, the carvings begin to make sense. Both the wall carvings and the tablets have to do with daily life in ancient Thassilon as well as historical texts, religious treatises and arcane grimoires on the history and magic of ancient Thassilon. It would take many uses of the spell to pore through all the information here. Perception DC 15: Spoiler:
There is a symbol on the wall that seems different from the rest. Perception (Search) DC 20: Spoiler:
A thorough look through the stone tablets turns up three that aren't in the strange ancient language, but rather the universal language of magic. There are lots of stone tablets in the room (which measures about 15 by sixty, the corners rounded carefully)- at least 50 heavy stone tablets, not to mention all the runes and carvings on the walls. Badang looks through a handful of them- they're in a strange language that he can't recognize. It would take a long time to get through all of them.
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