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Wandslinger's page
Pathfinder Society Member. 361 posts (1,276 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 17 aliases.
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I experience this in a way. I have two groups that I hang with, one is just my brother and I, the other the first group plus two friends. I currently DM for both of them, but really like the freedom to be a player. Being the DM is fun, but sometimes I really miss the experience of not knowing what's behind the door. My solution is to use a DMPC. (Oh my God! He's insane! What did he say? Is he nuts?!) My group agreed to it, seeing as we only had four people anyway, and were presently surprised when I actually managed to use the DMPC as something other than a god-like munchkin. Probably the years of experience running two person games with my brother (we don't really go for solo games).
This week's command word is Broccoli.
but would probably sound great in a
Kumbayah, making the pub into a smarmy
contained trace amounts of silver, making it
I'm trying to think of a way to put an organization like the Judge Magisters from Final Fantasy 12 into Eberron. Here's what I've got so far:
Thrane: A new group of specially ordained warriors who interpret the laws of Thrane with an iron fist. Though Jaela opposes this group, her slow loss of influence has been the cause of this group's appearance. General power level would be about 3rd to 12th, maybe with a 13th or 14th level leader.
or
Karrnath: A group of Karrnathi knights that are unofficially recognized by the most powerful warlords of the country. They generally interpret law in a style favoring martial law. Most of them are simply warmongers, supported by the warlords, but some truly believe they are helping Karrnath back to glory. General power level would be about 2nd to 10th, with a 13th level leader or two.
Any other ideas?
Note: I'm not trying to directly import the judges into Eberron, or any actual Final Fantasy power stuff. Just the idea of the judges.
He-man showed up and started planning a
beef broilers, made of twice cooled mithril
a nice split level shrubbery at a
Stephen King - The Dark Tower series, and also Insomnia and Dead Zone
Steven Erikson - The Malazan Book of the Fallen series: it's directly injecting happiness into your brain
JRR Tolkien-Silmarillion: yes, I know it's hard to follow if you don't read the others first, and just in general, but I really loved it
Lovecraft - The Colour Out of Space: It's just creepy fun
Eiji Yoshikawa - Musashi: Great samurai tale
Terry Goodkind - Temple of the Winds: Won't make much sense without reading the others first, but it would still be pretty good
George RR Martin - A Game of Thrones: I suggest this one mainly because it doesn't have the amount of bloody dismemberments as the others
Frank Herbert - Dune
RA Salvatore - Crystal Shard, Stream of Silver, Halfling's Gem, and the Sellswords trilogy
Terry Brooks - Everything
Timothy Zahn - Everything Star Wars
Sam Shepard - Everything
Scott Lynch - The Lies of Locke Lamora
I'll put up more later, when I remember.
Just got done reading Memories of Ice, and loved it. I personally don't think that Deadhouse Gates was very hard to get through, but I've been told that my memory skills are, to put it stupidly, l33t. Memories of Ice did wrap up some things though, and it really helped define some of the other participants in the saga. I particularly liked the history of the Bridgeburners, and about Caladan Brood.
I'll be moving on to House of Chains in a bit, after I finish re-reading one of my favorite novels, Musashi, by Eiji Yoshikawa. Definitely something to check out if you like Warring States samurai tales.
Really wishing us Americans could get Erikson's books faster though. I know that I'll just blaze straight through House of Chains, and spend forever waiting for Midnight Tides.
Today's command word is 'Spinach'.
My group is allowing flintlocks, and are using the rules in the DMG for Renaissance firearms, with a lowered price. This being said, we've been considering also allowing revolvers. Thematically, our DM described them as 'flintlocks with a revolving chamber', so we think they'll still be thematically appropriate. Mechanically, they allow iterative attacks, which doesn't bother anybody much. The things we're wondering about are twofold: Cost, and feats. Exotic Weapon Proficiency (Firearms) allows the use of both pistols and rifles in our group, but we're split on whether that's all we need.
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