|
|||||||||||||||||||||||
|
Just looking for thoughts on doing Iaijutsu in the system. I'm aware of the rules involved in Oriental Adventures, and also found an unofficial update on the Giant in the Playground forums. Also looked at simple flavor changes, but seeing as D&D likes mystical stuff, going more for actual mechanical benefit. Looked at ToB too. Think away! Definitely my yellow TSR dice bag, from a 2E basic D&D game. Also, the d4 from that same basic game, because it still gives me great rolls, even now. Third, the random dungeon generator from that basic game. Unfortunately I don't have a lot of old modules, excepting the Tomb of Horrors. Interesting to see, though, that my three biggest things all came from the same product. I'm really not sure what to say to all this. What little I actually know about coding lets me know that what you have is crazy. Impressive, too. And if it actually will store all the data in the world, well, sign me up for one now! Other than that, this has been incredibly entertaining to read so far. Keep at it, PostMonster! I came here first looking for the souls of orphans, but got distracted by the Dungeon and Dragon magazine boards. When I finally got a subscription, just in time for Savage Tide, I got hooked to that section of the boards. Now I ramble about in the Pathfinder section and the Off Topics. Really, I read a lot on the WotC boards, and found some things useful, but only here do I really feel the need to share my ideas. Essentially, you guys got me to post to a messageboard. That, and every product you make in turn makes me want it ever so much. Too bad my wallet can't afford them all. :) For my group, it depends. We don't really raid dungeons for stuff to carry back. Sure, we'll grab the most convenient money bag, aka the gold and platinum, and every potion we find, but other than that, we don't grab much. Weapons only really get taken if we think they're cool. Thus the more described the weapon, the more likely it gets taken. Armor is pretty much guaranteed to never leave the dungeon unless it's a type already in use or it's made of a special material. We don't really do art, etc. unless it's an original, or the character decides the base needs it. Having a bard may up the art quota a bit, but I've yet to really see. Essentially, we don't really cash in on dungeons, etc. We take things from 'boss' people, cause we know they have stuff, but most enemies get skimmed. So most likely, we won't have +5 insert other ability here stuff by the time we hit the runeforge. I'm guessing probably +3 insert ability here, or +4 thingy. And to be really honest with myself, it might just be me. I tend to like having fewer toys, but more powerful ones. All of the group falls somewhere in that range. We definitely don't get a full suite of items. No festooning here, unless you count expendable magics, like scrolls, potions, and wands. Then, the bard/artificer would definitely be festooned. The problem is that I don't really know what to do with the things to enhance them. Sounds pretty good. I play a DMPC in the campaign, and he's practically assured to fit the domineering weapon. I'm pretty sure that I'll think of something to use if I really feel the need to up the power. I like your suggestions James, so I expect they'll be the ones to pop up. Who knows, I may find that I don't need to use any powerups at all by the time I get there. Well, the web enhancement is supposed to be up by next Friday. Not really surprising, considering that #5 has only just begun to ship out. As for the other Thassilonian magic, I'm fine with that. A good portion of the super power the Runelords were supposed to have is probably epic level spellcasting, and with the levels of the AP, the players just can't get that. I just feel like the runeforged weapons could be a bit grander, seeing as they use a bit of the true magic of Thassilon, not just the remnants of it. First off, love the idea. Using the ancient magic of Thassilon to stop Karzoug is great. The problem I have is with the abilities. Specifically, they don't seem grand enough for what they supposedly are. I can see how the abilities are useful, and wouldn't mind having them, but feel that they don't hit the level that the rune magic of Thassilon seems to have. I'd like some thoughts on the subject. I'm still not really sure where I would take it, but something just niggles at me, so I thought I'd throw up a post here. Take it away, everybody. Actually, you're supposed to be about 15th at the end of 5, so the path really hits 16 or 17, maybe 18. Regardless, I like all levels of play(even epic). Course, it's easier to play Exalted for the high powered stuff. On to the adventure! I like what I see. A lot. Glad we finally get back to the really good stuff. The only thing I don't find as awesome is the runeforged weapons. They're great for what they're supposed to do, but I just feel like something is missing. Maybe it's just my preference for something like that to produce super weapons. Maybe it's just a side effect of my group that I run-we tend to have 'main event' roleplaying, with the rest of the stuff being story reasons to beat up monsters, etc. More smashy, with some fluff in there. Anyone else feel this way? 1. I don't watch horror movies. At all. For any reason that I've yet come across.
I already did introduce the Order of the Flumph. That aside, I like the Realms, and I like it a lot. Perhaps I'm simply easily amused, but the novels for the realms usually have exactly what I want in a short fantasy novel: action and magical explosions. A great read on a crowded weekend schedule. As for playing there, my first true successful campaign was in the realms, and I was playing an almost Drizzt clone (being fighter/tempest). I made the nod to the stereotype by having the character adjudicate his actions on what he thought Drizzt would do. It was my second favorite setting, next to Eberron, but now with Pathfinder out, Golarion has taken the #1 spot, and pushed the others down accordingly. What can I say? If I want high-magic hijinks, I turn to the Realms. If I want political fantasy intrigue, I turn to Eberron. If I want Godlike power, I turn to Exalted. Between my brother and me, we own all three systems. I can say that there are fun things for each system, but they have different types of things. I'd have to say that my first pick, if I was getting a system would actually be the Wii. It's a very different gaming experience, with the added bonus of having Raving Rabbids, and its soon-to-be sequel, which is the best multiplayer experience I've ever had. Ridiculous amounts of fun. As for the Wii being a fad, I really doubt that. Nintendo produces some of the most intriguing games out there, and they make a system that puts a great twist on old themes. Plus, it's already outselling either system the world over. My first D&D experience was with a basic set that had a swooping red dragon on it, or something (though this was far after it probably first came out; I think it was 97 or 98). It came with a yellow TSR dice bag, and had all these awesome little sheets in there (at least I thought so at the time). It didn't really pick up at the beginning, seeing as the first reason I bought it was because my mom told me not to (I was at that age). Eventually, though, after my mom read through it, and understood what it was about, we tried playing. Unfortunately, I sucked as a DM, so we didn't really get anywhere. It still plucked at something in my head though. I used the random dungeon generator in the DM book to create a dungeon for 3E after it came out, though it never got run. After that, 3E Forgotten Realms came out, and I used the free mini adventures on the Wizards site to run my brother and me through some of them. It wasn't until we co-DM'd Return to the Temple of Elemental Evil for each other, though, that I was really hooked. Roleplaying is now my favorite hobby besides reading, and writing. Long live D&D! I suppose I should have pointed out that we don't actually use minis for sizing, or strategic combat. Heck, this might be the first time we actually use minis in real D&D at all. For us, they're just a thing we can get to add cool to the game. We visualize everything else in our heads. Hmmm, maybe I'll just get the colossal red, too... You know, I just don't think the guy is evil. Not reporting that the guy has ghoul fever makes him less lawful, but studying the guy as he dies from the disease doesn't make him evil, it just makes him twisted. He isn't letting the guy die for fun, or to torture the man. He just wants to study him. And considering that he runs a sanitarium, not a hospital, he doesn't need to hold to some "I'm obligated to help him" thing. He works with the mind, not the body. On a different note, saying that a single act doesn't shift his alignment, and then going and saying that when the merc turns into a ghoul his alignment shifts is a contradiction. Letting the guy die from ghoul fever to study him is the only act happening here. I have to agree, in part, with Mr. Shiny. The other books can be really thick in prose. I have to point out that they're still good, but they need time. Just nurture them. As for Children of Hurin, I liked it a lot. Definitely easier on the brain than Silmarillion, probably because it's more prosey than Silmarillion, which is basically a prose version of a timeline. I'd suggest getting the book wholeheartedly. Well, my group still hasn't started, which makes me sad, but at least we have characters! Not really much backstory yet, which is also sad, but my group usually lets bits and pieces fall in during play. Suffice to say, we aren't heavy roleplayers. ????? Varisian Sorceror-Player says he's grabbing normal and greater dispel, and an efficient blasting spell at each spell level he can. Defense where applicable. Traven(?), Chelaxian Cleric of Sarenrae-A Korvosan priest who is very intimidating. Sort of an in your face Lawful Good. Not sure on spell selection yet. ????? Human Bard-Bits of healing, protection, and blasting, not sure if he's going for ranged or melee combat yet. He's probably going to end up with at least one crafting feat, probably two, as he likes his toys. Arvas Lirail, Elven Fighter-My DMPC. Follower of Desna and Cayden Cailean in equal measure. Could end up pure fighter, possibly branch into wizard and spellsword, focusing on battlefield control magic. Maybe pick up Craft Magic Arms and Armor. Liking the Darklord thing. Fitting really. Probably place Vorel as the darklord, seeing as Aldern is really just under the influence of the house. Although it's most likely more work then you're looking for, you could adapt the murders in Sandpoint that build up to the manor as perhaps a dinner party at the manor, or a sort of All Hallows gathering in the neighboring farmland. It requires changing the beginning of the adventure a bit, but could prove fruitful. Perhaps the mansion is said to be haunted, but Aldern, in heavy disguise(magically cloaking the stench of his body), holds a party to celebrate his return to financial freedom. Mingle, chat, start the murders when appropriate. Soon, the other guests will be scared out of their minds. Somehow, the haunts begin acting up. Alternatively, you could drug the punch (and it's not really a party without punch), and have the guests wake up in the house transformed. Creepy acts begin happening, maybe a guest dies from a haunt, or is suddenly attacked by ghosts. Murder if it feels appropriate, and voila! Just a couple thoughts. I love everybody here. Well, maybe not Sebastian so much (jk!). Perhaps love disguised as 'professional respect'. I especially love you, McArtor, and everybody else that works at Paizo and responds on these boards. I still can't get over it. Every time I see a post from you guys, it's like "Holy crap, they actually listen!" I get all tingly, and then want to run around like a little kid. It's like electronic awesome being shoved directly into my body. Ok, done going off the deep end. Back to the kiddie pool. I think I may have to disappoint some of you people, with your insane sandwiches. I like simple things. Like turkey, cheddar, shredded lettuce, and salt&pepper. Or ham, salami, lettuce, honey mustard, salt&pepper. Though I may never eat your creations(too many flavors at once makes me sick, same thing with rich foods and flavors), I salute you for your creativity. I've got agree. I don't think I could ever get WAR'd out, as long as other art is still there too. He just fits my vision of D&D so perfectly that I can't get over it. Plus, he does Eberron covers, and horror of horrors, I like Eberron. Not as much as I love Golarion, though. Never fear Paizo, I will support you to the fullest extent I can. Which means Pathfinder, in all its glory. Let it reign supreme, with one thousand candied hagfish, and the power of the One True Logue, and the wisom of the Unfathomable Pett! I enjoy the iconics if for nothing more than they let me imagine the adventure in action, at least until my group finally decides what they want to be. As for the Pathfinder Chronicles, that was the second thing I read all the way through (right after Thassilon), and I loved it. Of course, this could all be due to my being a fluff sponge. I recently saw the Mortal Kombat movie after a long absence, and even though it is still as funny/awful as I remember, I wanted to make a little jab in the game to the players. Essentially, I just would like to hear some ideas about which character, or set of characters, each of the arena teams would represent. My own thoughts:
I'd like to include Sub-Zero and Scorpion, but hey. Heck, I want to do all of them, but there's only so many fighters! Oh, and Madtooth is most likely Reptile. Post away! Hmmm, so many on both sides. Favorites: Now that Pathfinder has made goblins rock, they are up here like nobody's business. Also, pretty much everything featured in Planescape: Torment. Least Favorites: This may surprise some people, but dragons. I don't like using them as monsters. They're just too majestic to me to be a punching bag, albeit a really smart one. I use them as plot components. The only time anyone will see me run a dragon as an actual fight will be in one shots, probably specially made for dragon-slaying. It sounds like a reasonable measure. I'm still in limbo on my players deciding what to play, so if one wants to be a fighter, or a paladin, I'd like to have them be able to use those classes. As for the flavor not fitting, I should have clarified. In STAP, I wanted to present a different feel, a rough clash against the elements in a way. The ToB classes didn't really fit with the more grungy feel I was aiming to put forth. They just seem too flashy to fit in with dirty pirates, and crazy fish people...Now that I think about it they fit with crazy fish people. Just not dirty pirates. The only things that fit with that is dirty ninjas. And we all know that ninjas don't get dirty, so it's a moot point. So today, I had to get 17 bundles of receipts from the Knob Goblin bean counters for the bounty hunter, and ended up getting about 20 adventures worth of meat chest things in the treasury. I went from 1800 meat to about 12000 meat in under 30 minutes. Of course, I then proceeded to spend a lot of it, getting Pastamastery, and grabbing some sweet stuff from the mall. I think I may have about 3000-4000 meat left, maybe less. Anyway, I just wanted to express how awesome it felt to have a somewhat large quantity of meat, even if only for a short time. I feel competent today. Not only have I gotten my Epic weapon, but I also defeated my nemesis, got the artifact, and crafted my Legendary Epic weapon after defeating an evil clown. God, those clowns were creepy. In other news, I also managed to handily create a cottage, a disembodied smile, and find a leprechaun. Combined with the box-in-a-box-in-a-box, I get about 350 meat per fight in the bat lord's chamber place, which rocks for a level 5 pastamancer. I end my highlights with the fact that I conjured a minor ray of gym socks to defeat the evil clown prince. I then turned his skin into a belt, which I proudly wear. The Bullywug Gambit
Our party artificer was examining the books in the hall of hanging silks. Ripclaw manages to sneak right behind him, when the artificer turns around. Had a very Jurassic Park moment, with the dinosaur and him blinking at each other for a couple of seconds, before both screaming. In an attempt to save the artificer, Duncan jumps in front of him, and takes two max damage critical talon swipes to the face and chest. We luckily managed to force a healing potion down his throat at the last second, but it was a close thing. Well, let's see. Back in my first ever real campaign, the two characters involved won an epic level disruption mace at 9th level by completing a quest that Asmodeus and whoever the real highup nice god person in Greyhawk is (if they have one) cooked up as a bet during a drinking game. (If you can't tell already, our Greyhawk is rather farcical at times). Feeling that we didn't deserve the prize, we attempted to barter it to a local church, only to have them all explode when we showed it to them. Apparently, they were all vampire spawn bent on subjugating the town. We thus proceeded to gain 5 levels at one time, accidentally. Not too bad if I say so myself.
|
|||||||||||||||||||||||||||||||||||||||||||||
|

