For Order 2816267,
Is the order just in the fulfillment area of the astral plane and a little patience will see it all sorted?
Oozi McOoze wrote:
Alright the Serpent Demon looks like a Marilith but are their stats for a specific "serpent demon" and what are the stats for the Death demon. I'm pretty up on my monsters but I'm at a loss for these two.
For those with a low Knowledge (planes) rollToad Demon
Lesser Death Demon - Mentioned in the post, but not pictured.
Greater Death Demon
I received 2 emails on Monday for this order number with the following copy right after the "if you would like to add more items" section.
"We are eager to ship your products, but we need your help. When we requested authorization for your order, we received a "transaction declined" message. Please go to your My Payment Methods page to review your billing information.
If we don't hear from you, or are unable to successfully process your card, by October 11, this order may be cancelled. "
It seemed a little odd that both sections would be on the email (add more and auth fail)
In the process of shipping out my various orders this month, this selected portion seems to have been flagged as unable to be authorized. Per the email, I've changed the payment type to one that doesn't balk at rapid requests and should be able to handle this last part.
I have not see the successful authorization email for this part yet and just wanted to check in and make sure it is still good.
Thanks for your time.
Ogrork the Mighty wrote:
The chart's results come from a d% roll + storm severity modifier - ship's pilot's Profession (Sailor) check. That equation is laid out in the section right before the table. The larger the storm, the more difficult it is for the ship's pilot to mitigate the risk of sailing in the storm.
Love the content, but did I miss the discussion on the paper stock changing? The Kobold PG and this arrived at that same time, but the printing stock is completely different. I like the new stock and hope it helps keep the interior images from printing too darkly.
Let me guess, a PS3 exculsive? Hope it comes out for 360.
If the 360 port did not drop with the PS3 release, it usually never happens. And from what I can tell, there are no plans for another platform release in NA. Even the DS port isn't being released here because of translation issues with the in-game wizard's companion.
I like that there are nods to Studio Ghibli's films within the game, though those could just be the common thread of Japanese folklore.
Kor - Orc Scrollkeeper wrote:
Are the minis depicted proofs or the final product? I noticed that none of these images show figures on foot pads... so I am just wondering if the final product will be as depicted or on footpads? Can anyone with figures in their hands please confirm.
No foot pads in this set. The feet have drop pins into the base for the smaller figs and possibly also for the large ones too. Either way they are flush with the bases now.
oh we are half way through the encounter and they set off a quarter of the ships powder stores..... a quarter of the our boarding party is dead and half the ships crew is already gone. soo yeah this will be fun when we pick up next week.
So the Dominator is already on fire and sinking?At this point, I would wager the leadership is prepping to call home for assistance . . . or the reason they were anchored was to provide a stable point for that assistance to 'port to. Either way, perfect time to ramp up the encounter to "flee or be killed" status.
Whalebone Pilk's ship has a lot of plunder on it (16 points IIRC), but it sinks 10 rounds after the PCs defeat Pilk. How are they supposed to recover the plunder? Dredge it from the bottom of the Fever Sea?
The Deathknell has 4 points of plunder. And I just let my PCs choose the safe method and get 2 or they could have gone for broke and gotten the rest, but be in danger of being pulled down with the ship (basically they would have sacrificed some crew and might not have gotten the other 2 points).
I'm fine with waiting if comments like this
Erik Mona wrote:
The bulk of the art we have on hand begins in the early 2000s, and right now none of the pen and ink stuff is in there. That's something I'd like to see changed. I'm also going to try to get some early work in there for perspective.
lead to the inclusion of that earlier work. It won't quite be the same without the character descriptions, but even then, WARs attention to character details (look, equipment, personality) were present in just simple black ink. He did a good job managing negative space.
Shadar Aman wrote:
I forgot to go back in and change the shipping for the Battles Subscription. Priority mail, though more expensive, got the minis here very quickly.
According to Google, I live 40 hours away from Paizo, so maybe you'd want to drop a line to Customer Service to check on it?
And @Kajehase, the handicapped minis can be repaired with a touch of glue, but I'd figure Paizo would like to know about the rampaging giants.
well wampa...My party is kinda rich now and with their 8 cannons they have theyre gonna want to prove theyre worth. i plan on makeing it a tough battle to begin with by adding ghouls ,making the captain a level 10 gunslinger, and killing off or heavily wounding a couple named npcs such as conchobar or rosie to show the importance of the battle. but i have no doubt they'll take it, they seem to smash things in there way with the rogue and the magus destroying hp of any monster in their way.
If this one ship with 8 cannons has been constantly raiding vessels in the Fever Sea, then the Dominator would be the response and should be an overwhelming challenge for the current level of the PCs. It should serve as a warning to the PCs that there are challenges out there that they will need allies to take on, and not just rely on their own crew and ship to get them through.
Take some ques from the Chelish ships in the last volume of the AP. Placing a high level spellcaster on board gives you alot of tactical options and makes sense for a pirate hunter to have, especially if they know the ship they are hunting is well armed. A large elemental or a significant devil or two should raise some warning flags that this is not a ship to tangle with now. If they do some recon, have them notice these things and give them time to react appropriately. If they charge in anyway, do not be afraid to bloody their noses.
You've already upped the campaign by making firearms more common. You'll need to put in the time to adjust the encounters accordingly to account for this. If nothing else, the PCs need something to fear while sailing around the Fever Sea. If Harrigan and the Wormwood are not in the PC's minds then the Dominator should take on that role. That fear of discovery should push them out of the open expanse of the Fever Sea and into the dangerous shelter of the Shackles proper. It makes a nice transition tool. Done right, the PCs won't feel like they are being railroaded as much and are instead making a tactical choice motivated by external forces.
I've said it before but it bears saying again: when you post these, can you please also explain them and post a link to the orginal poster/comic-cover/whatever.
Iconic 50s Sci-Fi B-movie.Attack of the 50-ft Woman
My problem with the rock is that as the party sailed past it to check it out at a distance, I made the lookout tell the Lady what was happening so she would have used the farglass clairaudience to listen to their plans, and they were planning on how to attack and take the tower. What precautions would/could she take since she KNOWS what they are doing?
Tidewater Rock is another nice chance in the AP to solve a problem without combat. Lady Agasta isn't gunning for a fight and would generally rather ally with the PCs than kill them, especially if they present themselves well. She's only looking for a way to rebuild her holdings and the PCs really just want the bump in Infamy OR a base of operations to monitor the Fevered Sea with. If given the opportunity and foreknowledge, I think Lady Agasta would try and subvert the attack through diplomacy. But should negotiations break down, she would definitely work to lay a trap for the ship should it sail into her harbor with hostile intentions. Something kept her safe from the wrath of Harrigan so many years ago, perhaps it is still around.
My party took the marriage option as they didn't want to have to stock the fortress themselves or worry about its upkeep. Given their common enemy, Harrigan in this case, they thought this a wise course of action. They are also using it as a staging point to begin reclaiming Iron Bert's abandoned fortresses on the other local islands. Getting in good with the locals gave them the information on where those holdings used to be and a dedicated guard force for TR. They put their second captured ship to use clearing the other islands, making cargo runs, and generating plunder from clear cutting and resource gathering (and some pirating). All while their main vessel prepped for sailing into the Shackles proper to continue the main story.
so my party is probably going to wanna take the dominator when they face it....anybody have that happen in their game?
I hedged my bets against this course of action by the party. They had just come from raiding a plantation (beefed up village encouter which sapped some of their resources) up the river, when they spotted the Dominator anchored at its mouth. The Dominator would not be able to come up the river, but they did appear to be prepping for an upriver journey when the PCs arrived. This gave me a good excuse to have the high level NPCs off the ship, but threatening to find the PCs ship hidden behind a bend in the river soon.
Under time pressure and about 1/2 down on combat resources, they came up with the plan to disable the tiller all on their own and sneak past the ship before it could bring its guns (and high level NPCs) to bear. The cavalier, which would have been a cakewalk if the party was at full strength, posed a serious threat and made the encounter pretty tense.
If your party is more gunning for a fight, press upon them the ruthlessness of the Chelish captain as you may have done with Harrigan. Heck, even letting them know that pirate fleets are formed just to take down ONE of these ships and they may back down. If none of that works, there are a good number of marines on the ship. Pepper in some advanced or leveled ones to press the point that they are out of their league in this fight and need to find an alternative.
A full set from the last booster in the case, whew.
The sculpts on the elemental series are phenomenal.
But my favorite mini of the set has to be the alchemical golem. The number of translucent colors on that model is ridiculous and when lit correctly (like from my laptops monitor), it appears to have a green glow coming from the solid colored tubes thanks to the entire model being a translucent base. Its so eerie and colorful . . . simply beautiful.
One complaint about the packaging. Alot (about 75%) of the large models were bouncing around the interior when I opened them up. This wouldn't be too bad, expect for the fact that in about one or two boosters a brick, the free roaming large had broken one of the smaller models. The hill giants and trolls were the main offenders, literally disarming their fellow packmates.
So, fair warning. Be sure to listen for the tell-tale sound of mite arms bouncing around when ripping open your boosters. Otherwise you'll have a nice double amputee spider-rider. I'm thinking of making mine a crippled master monk.
Mine arrived today.
The plastic facing horn had popped off in shipping, but a touch of glue can fix that right up. But I'm thinking of keeping it off and using it as the coveted item the dragon possesses in the AP. A touch of tacky will keep it clutched in the dragon's claw.
Vic Wertz wrote:
its real value for us is as a document of Wayne's career and his relationship with Paizo.
This buoys my hope of seeing those interior inks be did for the turn of the century TSR products.
How far back are you going in his career prior to Paizo?
Is there still an issue with order 2404545?
I received an email, but then immediately thereafter, another email came across that this order was rolled up and ready to ship with some of the PBCS and the other #4 comics.
The consolidated order seems to have everything but one case of boosters.
Is there anything else that was part of that order or the consolidated order that needs some attention?
Are you adverse to a left turn?
If you want to give the sorcerer some more credibility, you may be looking for is the Razmiran Priest Sorcerer Archetype from Inner Sea Magic. Coupled with False Casting and False Focus from that book, you could create a very convincing divine charade. Could even roll into the Razmiran Priest Prestige class, too, depending on how you want to roll with it.
Sorry, but I also wish the ooze was colored different. It looks like something you really don't want it associated with.
Is that... is that hair gel?
I was down from Lisa's comments on the future of the Friday Minis Blog.
Then I clicked on the Paizo Blog and saw new minis today(night). Apparently the secret for Eric to be able to post a blog is for everyone to be on vacation but Eric.
Lisa didn't think you would have the time to write one up today.
Finally, I can run UK2/UK3 Sentinel/Gauntlet with an appropriate mini!
Edit: Hmmmm . . . and the Mites would work well as the Xvarts. This is really coming together. I need to go back and check the encounters in those modules again.
Many cable channels are running away from their original premise. SciFi (now SyFy), MTV, Discovery, Cartoon Network, and, yes, the History channel.
Can't agree with the bolded one. Cartoon Network was established to air animated content 24/7. That original content was the animation libraries of Hanna-Barbera, MGM, Fleischer Studios, and Warner Brothers. Even with all of that content gone from the channel, it is still mostly 95% animated programming today. It has even become a producer of many original and acclaimed shows since its beginning. All that material from the original rotation has moved over to Boomerang, but the channel is still fairly well on its original track of 24/7 animation.
In terms of content and layout, I personally loved Blood of the Night.
Since we don't have a half-lycanthrope (or a full-on lycanthrope)in the ARG, I think this would be a fine product to introduce them as a playable option in. To not dilute the product, focusing on a few of the prolific lycanthrope strains may be the best bet. Running the gambit of were-beasts should probably be devoted to another book, but generalizing some of the crunch to work across all lycanthropes would not isolate this first foray from any to follow.
Also, and this just may be me and my nostalgia, but if there could be journal entries from Ailson Kindler like there were for Van Richten in his guides, that would be enjoyable. I don't think you would want or need to write the entire product like that, however.
As far as layouts, spreads, and content are concerned . . . I'll need to go back and do some direct comparisons between BoN and BoA/BoF to see which one I think would work better in this case.
I like that you have modeled the Troll Champion after Skanderbrog in Song of the Serpent (at least in terms of his choice of weapons). Will there be other Pathfinder Tales minis popping up in future sets?
I've learned the hard way myself to pay attention to what is said in the product description for a book and not what is discussed in the product thread. I hope others don't make the same mistake...
But therein lies the problem. If the developers are going to come in and discuss the amount of and type of content within the book, like F. Wesley Schneider and Patrick Renie, you would expect that they know what they are describing. Even though Wesley's description is well before the product was finalized and was probably more of a rough guess, Patrick's description came at the end of October AND quoted a higher ration of content AND it was well after the Product description was put up.
I think this is where the consternation is coming from in the thread. The product description delivers as promised, true, but the responses to questions posed to the developers varied greatly from the finished product.
Sean K Reynolds wrote:
Casting teleport helps you get from one place to another really quickly and eliminates the costs associated with overland travel, the time it takes to get from one place to another, the costs of the inns you stay at, the food you eat there, the ammunition you use to hunt game when not staying at the inn, etc.
Casting Raise Dead helps you get from one place to another more quickly than if you were dead and eliminates the costs associated with hiring people to cart your dead husk around, hiring people to adjudicate your last will and testament, someone to constantly cast speak with dead to get your opinions and thoughts across, etc.
I know I am very close to figuring out a justification here . . . other than the obvious that its arguably MORE expensive to try and adventure as a decaying husk and it should cost something to offset the removal of those expenses.
Reading articles about Mark is a little weird, since White Wolf is based in Georgia the state.
James Jacobs wrote:
Yeah. I could also see that space would be a consideration, too. Since not all maps take up the same space in the half-pages allocated, it would be impossible to add them for all.
doc the grey wrote:
That being said I would love to see other creatures more well known creatures treated the same way as these guys in other products, monsters can lose their mystique when it feels like everyone's taught about all of them.
Kinda like a monster trait that applies an enigma bonus to a Monster's CR for the purpose of Knowledge skill checks. So the more enigmatic a monster, the harder it is to know something useful about it.
Maybe a +10 bonus or something. That way you could have a CR2-3 creature that no-one knows anything about because its Knowledge DCs are 22-23, but it won't kill a level 1 party outright. Builds up the mystery and makes the players a little skittish to confront it.
James Jacobs wrote:
The everburning torches are indicated on the map. There was, once upon a time, a short paragraph at the start of each dungeon level that summarized shared features of each room (it was here that the torches were mentioned), but when we cut those entries to make room for the rest of the adventure (because those entries were really repetitive overall), the bit about the torches was lost, alas.
Ah-ha. Thanks.A suggestion for the future:
To save space but retain clarity, maybe you could you use a legend on the map image to describe common features like that? And the bonus for using the legend is even if we are just looking at the interactive map image in the PDF, we'll know what's what on the map without having to refer back to the text.
Bag of Devouring.
Also, I would not have read these lines as allowing Raise Dead to work like that.
Raise Dead in the PRD wrote:
While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life.
Thank you for the clarification, SKR.
Well after Blood of Fiends and Blood of Angels, my expectations are going to be a lot tougher. But still you have several feats in the ARG for just biting someone but you can't get any of the fun vampire abilities as racial feats. These books are way too small to focus on more then one race at a time.
Wolf Munroe wrote:
I'm probably being too harsh. The vampire stuff is pretty neat, just doesn't feel like Player Companion-appropriate material, and it seems like the dhampir stuff was the part that could use the most expanding.
Its also important to establish WHAT a player is hunting, should he be building a vampire hunter or just have a good knowledge skill. I'm seeing this line as not just about what a player can play and the toys and mods that he can get, but also what knowledge a player's character may know and be able to act on. Its nice that they are also useful to DMs, beyond just being a tool chest, in that it gives them some clarity or insight into a small slice of the greater campaign world that may not be easily wrapped under a single book in the Campaign Setting product line. From what I recall reading, this is exactly what the PC line revamp was meant to do.
The next PC and CS books will be tightly linked with Irrisen information, and I think this is the first time they have done this since the PC revamp, so I'm curious to see what will be in the PC book vs the CS book.
However, this book may have brought different expectations to the table using the "Blood of . . ." title.
8 posts up from you, in this thread.
The four specific bloodlines presented are:Jiang-Shi-born (Ru-Shi)
Regular ol' Dhampirs don't trace to a direct bloodline and are apparently the mutts of the quasi-vampire world.
Kevin Andrew Murphy wrote:
The MST3K Russo-Finnish Troika was my initial plunge into the greater mythologies of the frozen north. It was a fun, strange trip and I'm giddy that this AP and materials will pull from that larger cannon.
Are you guys increasing the price for the ap's after Shattered Star?
I don't buy APs in case I'm ever a player in them. I don't want to spoil it. I would however like to know what kinds of giants will be in this "small army of giants"? I'd also like to know if there will be any names giants (ones with different art). Mostly I want to get an idea of what might come in the pawn set. I needs me more Frost & Fire Giant pawns dagnabit! >.<
Spoiler:There are named ones of each with the new arts which I would be very surprised if they aren't in the pawn set.
Nor Frost, but part one of the adventure is lousy with Hill and Fire Giants.
The Censer of Dreams in the latest AP volume (part 5 of Shattered Star) does EXACTLY what I've been working on for the past week, except mine was in the form of a Dreamcatcher. I mean EXACTLY right down to the wording on how to block a Night Hag's ability to enter dreams.
Adam Daigle wrote:
I don't know. Without the flying cauldron she could also be Louhi from Finnish Mythology, what with the earth freezing and all (see the epic poem, Kalevala, or the film, Sampo)
Cool we finally get the Nightgaunt and the flying polyp as well.
and the "Bhole" spelling for the Dhole. That's gonna cause some sniggering at the table. Well, until they begin fighting it. Then they might just be calling the DM a b-hole.
Speaking of the Shattered Star pre-painted minis, where have the previews gone? o.O
Concerned thread and Eric's response HERE
Does it have the same "swap out SLA / ability spread" feature of the other Blood Of Xs?
Yep, each of the 4 types of Dhampir have their own alternative SLAs / ability mods but they also get alternate weaknesses replacing light sensitivity.