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WalterGM's page

RPG Superstar 6 Season Star Voter, 7 Season Dedicated Voter, 8 Season Dedicated Voter. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Washington—Eastern Washington. 2,799 posts (2,896 including aliases). 12 reviews. No lists. No wishlists. 23 Pathfinder Society characters.

Owner of Palouse Games

Full Name

Walter Sheppard




Shopkeeper / 3








Melissa McCallum


Pullman, WA




Owner of Palouse Games

Strength 14
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 10
Charisma 14

About WalterGM

A good bit of advice from the prophet (Gygax):
"No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one."

I can be reached at

The Pullman Pathfinder Society is currently meeting twice a week at Palouse Games (the best FLGS ever, btw) in downtown Pullman. Sign up for games is now on Warhorn and games start at 6:30 -- Wednesday and Sunday. I hope to see you there!

If you are interested in PFS elsewhere in the area, try contacting Stephen Huffstutler (Pullman) , Preston Hudson (Spokane) / Jeremy Mayr (Spokane) or Richard deMorris (Tri-Cities).

My Adventures
Doom of the Sky Sword
The Silverhex Chronicles

My Guides
Guide to Deific Obediences
Guide to the Magus (woefully out of date)

Good Reads
PFS GM Shared Prep!
Pathfinder Society Survival 101
Special Materials and Ammo Costs
The sad truth behind Titan Maulers
Frostfur Captives goblin song
Proud Moments at the Table storytime thread
Who Wants to Win a Race Boon?
What if Hale was a villain?
Post something cool that you know!

My Current Favorite Games to GM from each Season
1-40, Hall of Drunken Heroes
2-07, Heresy of Man pt. 2
3-26, Portal of the Sacred Rune
4-15, The Cyphermage Dilemma
5-11 Library of the Lion
6-15 The Overflow Archives
Cult of the Ebon Destroyers

RPG Superstar 2013 Top 89 submission:

Cat, Patchwork
Aura faint necromancy; CL 5th
Slot --; Price 3,800 gp; Weight 12 lbs.
With patches of orange, black, white, and tan fur, this feline doll is stitched together from the choicest parts of several different house cats. Constructed through a process that involves a combination of wire, thread, and alchemical substances, a patchwork cat resembles a taxidermist’s training device when finished.

While horrific, patchwork cats are popular within certain circles. A witch can form a bond between her current familiar and a patchwork cat in a ritual that takes 8 hours to complete. During the ritual, the witch imbues the inanimate cat with a record of her spells known. This ritual can be repeated, doing so erases all previous spells stored within the patchwork cat.

At any point in the future, should the witch’s familiar be killed, her patchwork cat animates and functions as a proxy until a new familiar is found. When animated, the patchwork cat is treated as a common cat with the zombie template. This proxy becomes the witch’s new familiar in all respects, even gaining an Intelligence score. The animated patchwork cat deteriorates rapidly and falls apart after one week.

Spells stored within a patchwork cat can be transferred to another familiar during the normal ritual used to acquire a new witch familiar. Her new familiar learns all the spells her patchwork cat did. The patchwork cat is destroyed in the process.

Requirements Craft Wondrous Item, blood transcription, marionette possession; six or more live cats; Cost 1,900 gp

RPG Superstar 2014 Submission:

Sanguine Gem
Aura strong necromancy; CL 17th
Slot none; Price 3,500 gp; Weight
Favored by hemotheurges, this blood-red gem is cold to the touch, with foreboding eddies of crimson that languish beneath its polished surface.

As a free action, the user can clutch the gem in one hand while casting a spell. By doing so, he may choose to increase his effective caster level for the spell he is casting by a number no greater than his maximum HD. If two or more caster levels are increased, the spell is Intensified; if four or more are increased, the spell is Intensified and Empowered; if six or more are increased, the spell is Intensified, Empowered, and Maximized.

The user's own life force is siphoned into the sanguine gem, fueling its potency. After the spell is cast, the user is hit with a backlash of negative energy equivalent to the amount by which he increased his caster level. For each caster level increased, the user gains one negative level, as if struck by the energy drain spell (DC equal to that of the spell cast with the sanguine gem).

Most of the time, after a sanguine gem is used it fills with black vapor, turns chalky, and crumbles—becoming useless. However, if a user gains an amount of negative levels equal to his maximum HD by using a sanguine gem, the gem immediately kills the user, refills with swirls of crimson, and can be used once more.

A creature that is immune to energy drain or negative levels, or is protected by a spell or effect that prevents energy drain or negative levels, cannot use a sanguine gem.
Requirements Craft Wondrous Item, Empowered Spell, Intensified Spell, Maximize Spell, energy drain; Cost 1,750 gp

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